knowyt/server/src/game/startGame.go

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package game
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import (
"fmt"
)
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func (gm *Game) StartGame() {
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// go gm.runCountdown()
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// go gm.runRound()
go gm.runFinal()
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}
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func (gm *Game) ResetGame() {
err := gm.changeGameState(STATE_ANY, STATE_IDLE, PHASE_NONE)
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if err != nil {
fmt.Println(err)
return
}
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gm.notifyClients()
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}