knowyt/server/src/application/syncHandler.go

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package application
import (
"fmt"
"net/http"
"sirlab.de/go/knowyt/user"
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)
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func (app *Application) SyncHandler(usr *user.User, w http.ResponseWriter, r *http.Request) {
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gameRef := r.URL.Query().Get("g")
gm, err := app.GetGameById(gameRef)
if err != nil {
w.WriteHeader(http.StatusNotFound)
fmt.Fprintf(w, "game not found")
return
}
if usr.GetGameId() != gameRef && !usr.IsAdmin() {
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w.WriteHeader(http.StatusForbidden)
fmt.Fprintf(w, "forbidden")
return
}
app.updatePlayerIsConnected(usr)
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eng := gm.GetEngine()
eng.SyncHandler(w, r)
app.updatePlayerIsDisconnected(usr)
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}