2021-08-13 20:39:37 +00:00
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package game
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import (
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"fmt"
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)
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func (gm *Game) changeGameState(expectedState, newState, newPhase string) error {
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gm.mu.Lock()
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defer gm.mu.Unlock()
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2021-08-14 11:21:53 +00:00
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if expectedState != STATE_ANY && gm.state != expectedState {
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2021-08-13 20:39:37 +00:00
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return fmt.Errorf("game state \"%s\" != expected state \"%s\"", gm.state, expectedState)
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}
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gm.state = newState
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gm.phase = newPhase
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return nil
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}
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func (gm *Game) changeGamePhase(expectedState, expectedPhase, newPhase string) error {
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gm.mu.Lock()
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defer gm.mu.Unlock()
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2021-08-14 11:21:53 +00:00
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if expectedState != STATE_ANY && gm.state != expectedState {
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2021-08-13 20:39:37 +00:00
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return fmt.Errorf("game state \"%s\" != expected state \"%s\"", gm.state, expectedState)
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}
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if gm.phase != expectedPhase {
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return fmt.Errorf("game phase \"%s\" != expected phase \"%s\"", gm.phase, expectedPhase)
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}
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gm.phase = newPhase
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return nil
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}
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