2021-09-20 08:41:34 +00:00
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package game
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import (
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"fmt"
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"time"
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)
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func (gm *Game) nextRound() {
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if err := gm.changeGamePhase(STATE_PLAY, PHASE_REVEAL_SOURCE, PHASE_ROUND_END); err != nil {
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fmt.Println(err)
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return
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}
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gm.notifyClients()
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time.Sleep(2 * time.Second)
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err := gm.changeGameState(STATE_PLAY, STATE_READY_SET, "Go!")
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if err != nil {
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fmt.Println(err)
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return
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}
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gm.notifyClients()
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2021-09-20 14:53:49 +00:00
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time.Sleep(1500 * time.Millisecond)
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err = gm.changeGameState(STATE_READY_SET, STATE_READY_SET, "")
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if err != nil {
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fmt.Println(err)
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return
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}
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gm.notifyClients()
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time.Sleep(1500 * time.Millisecond)
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2021-09-20 08:41:34 +00:00
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err = gm.changeGameState(STATE_READY_SET, STATE_PLAY, PHASE_NONE)
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if err != nil {
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fmt.Println(err)
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return
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}
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gm.runRound()
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}
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