2021-08-15 15:43:00 +00:00
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package game
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import (
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"fmt"
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)
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func (gm *Game) runRound() {
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2021-08-30 16:21:14 +00:00
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state, _ := gm.GetState()
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2021-10-01 14:40:07 +00:00
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if state != STATE_IDLE && state != STATE_PLAY && state != STATE_COLLECT {
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fmt.Println(fmt.Errorf("expected state \"IDLE\" | \"PLAY\" | \"COLLECT\" != \"%s\"", state))
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2021-08-15 15:43:00 +00:00
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return
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}
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err := gm.changeGameState(STATE_ANY, STATE_PLAY, PHASE_SELECT_QUOTE)
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if err != nil {
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fmt.Println(err)
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return
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}
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2021-08-30 08:55:07 +00:00
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gm.setupRound()
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2021-08-15 15:43:00 +00:00
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gm.notifyClients()
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}
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