refactor: renamed deletePlayer -> removePlayer for consistency
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b2e402f4bb
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@ -100,7 +100,7 @@ const playerDialogSubmit = async (action: ButtonAction): Promise<void> => {
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break
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break
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case 'delete':
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case 'delete':
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if (confirm(`"${playerDialogPlayer.value.name}" löschen?`)) {
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if (confirm(`"${playerDialogPlayer.value.name}" löschen?`)) {
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await useEngine().deletePlayer(playerDialogPlayer.value.id)
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await useEngine().removePlayer(playerDialogPlayer.value.id)
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emit('update')
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emit('update')
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}
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}
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break
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break
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@ -36,9 +36,9 @@ export async function savePlayer(this: EngineContext, player: PlayerEdit): Promi
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})
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})
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}
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}
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export async function deletePlayer(this: EngineContext, id: string): Promise<void> {
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export async function removePlayer(this: EngineContext, id: string): Promise<void> {
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const userInfoStore = useUserinfoStore()
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const userInfoStore = useUserinfoStore()
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await this.callApi('/api/deletePlayer', {
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await this.callApi('/api/removePlayer', {
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g: userInfoStore.gameId,
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g: userInfoStore.gameId,
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id,
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id,
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})
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})
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@ -3,7 +3,7 @@ import { callApi, QueryParams } from '@/composables/engine/callApi'
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import { start, stop } from '@/composables/engine/startStop'
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import { start, stop } from '@/composables/engine/startStop'
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import { fetchUpdate } from '@/composables/engine/fetchUpdate'
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import { fetchUpdate } from '@/composables/engine/fetchUpdate'
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import { loadQuotes, getQuotesRef, deleteQuote, saveQuote } from '@/composables/engine/quotes'
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import { loadQuotes, getQuotesRef, deleteQuote, saveQuote } from '@/composables/engine/quotes'
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import { fetchGameInfo, fetchGameInfos, setGameLang, setGameName, savePlayer, deletePlayer, createGame, cameo, logoutCameo } from '@/composables/engine/gameManagement'
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import { fetchGameInfo, fetchGameInfos, setGameLang, setGameName, savePlayer, removePlayer, createGame, cameo, logoutCameo } from '@/composables/engine/gameManagement'
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import { collectQuotes, startGame, continueGame, resetGame, finishGame, disableGame, removeGame } from '@/composables/engine/gameState'
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import { collectQuotes, startGame, continueGame, resetGame, finishGame, disableGame, removeGame } from '@/composables/engine/gameState'
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import { saveSelection } from '@/composables/engine/play'
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import { saveSelection } from '@/composables/engine/play'
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import type { Quotes, GameInfo, GameInfos, PlayerEdit, Lang, CreateGameStatus } from '@/composables/engine.d'
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import type { Quotes, GameInfo, GameInfos, PlayerEdit, Lang, CreateGameStatus } from '@/composables/engine.d'
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@ -44,7 +44,7 @@ export interface useEngine {
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setGameLang: (lang: string) => Promise<void>
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setGameLang: (lang: string) => Promise<void>
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setGameName: (name: string) => Promise<void>
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setGameName: (name: string) => Promise<void>
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savePlayer: (player: PlayerEdit) => Promise<void>
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savePlayer: (player: PlayerEdit) => Promise<void>
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deletePlayer: (id: string) => Promise<void>
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removePlayer: (id: string) => Promise<void>
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createGame: (name: string, teamname: string, lang: Lang) => Promise<CreateGameStatus>
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createGame: (name: string, teamname: string, lang: Lang) => Promise<CreateGameStatus>
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cameo: (authcode: string) => Promise<void>
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cameo: (authcode: string) => Promise<void>
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logoutCameo: () => Promise<void>
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logoutCameo: () => Promise<void>
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@ -88,7 +88,7 @@ export default (): useEngine => {
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setGameLang: (lang: string) => setGameLang.apply(context, [lang]),
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setGameLang: (lang: string) => setGameLang.apply(context, [lang]),
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setGameName: (name: string) => setGameName.apply(context, [name]),
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setGameName: (name: string) => setGameName.apply(context, [name]),
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savePlayer: (player: PlayerEdit) => savePlayer.apply(context, [player]),
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savePlayer: (player: PlayerEdit) => savePlayer.apply(context, [player]),
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deletePlayer: (id: string) => deletePlayer.apply(context, [id]),
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removePlayer: (id: string) => removePlayer.apply(context, [id]),
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createGame: (name: string, teamname: string, lang: Lang) => createGame.apply(context, [name, teamname, lang]),
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createGame: (name: string, teamname: string, lang: Lang) => createGame.apply(context, [name, teamname, lang]),
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cameo: (authcode: string) => cameo.apply(context,[authcode]),
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cameo: (authcode: string) => cameo.apply(context,[authcode]),
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logoutCameo: () => logoutCameo.apply(context),
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logoutCameo: () => logoutCameo.apply(context),
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@ -8,7 +8,7 @@ import (
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"sirlab.de/go/knowyt/user"
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"sirlab.de/go/knowyt/user"
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)
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)
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func (app *Application) DeletePlayer(usr *user.User, w http.ResponseWriter, r *http.Request) {
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func (app *Application) RemovePlayer(usr *user.User, w http.ResponseWriter, r *http.Request) {
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gameRef := r.URL.Query().Get("g")
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gameRef := r.URL.Query().Get("g")
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gm, err := app.GetGameById(gameRef)
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gm, err := app.GetGameById(gameRef)
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if err != nil {
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if err != nil {
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@ -44,7 +44,7 @@ func (app *Application) DeletePlayer(usr *user.User, w http.ResponseWriter, r *h
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fmt.Fprintf(w, "internal server error")
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fmt.Fprintf(w, "internal server error")
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return
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return
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}
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}
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gm.DeletePlayer(deleteUser)
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gm.RemovePlayer(deleteUser)
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delete(app.users, id)
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delete(app.users, id)
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fmt.Fprintf(w, "ok")
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fmt.Fprintf(w, "ok")
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@ -86,7 +86,7 @@ func (gm *Game) UpdatePlayer(usr *user.User) {
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gm.players[usrId] = player
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gm.players[usrId] = player
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}
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}
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func (gm *Game) DeletePlayer(usr *user.User) {
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func (gm *Game) RemovePlayer(usr *user.User) {
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usrId := usr.GetId()
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usrId := usr.GetId()
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gm.mu.Lock()
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gm.mu.Lock()
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@ -29,7 +29,7 @@ func main() {
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mux.PrivateHandleFunc("/api/setGameName", app.SetGameName)
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mux.PrivateHandleFunc("/api/setGameName", app.SetGameName)
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mux.PrivateHandleFunc("/api/setGameLang", app.SetGameLang)
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mux.PrivateHandleFunc("/api/setGameLang", app.SetGameLang)
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mux.PrivateHandleFunc("/api/savePlayer", app.SavePlayer)
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mux.PrivateHandleFunc("/api/savePlayer", app.SavePlayer)
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mux.PrivateHandleFunc("/api/deletePlayer", app.DeletePlayer)
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mux.PrivateHandleFunc("/api/removePlayer", app.RemovePlayer)
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mux.PrivateHandleFunc("/api/sync", app.SyncHandler)
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mux.PrivateHandleFunc("/api/sync", app.SyncHandler)
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mux.PrivateHandleFunc("/api/collectQuotes", app.CollectQuotes)
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mux.PrivateHandleFunc("/api/collectQuotes", app.CollectQuotes)
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mux.PrivateHandleFunc("/api/startGame", app.StartGame)
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mux.PrivateHandleFunc("/api/startGame", app.StartGame)
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