refactor: renamed deletePlayer -> removePlayer for consistency

This commit is contained in:
Settel 2022-12-12 22:58:48 +01:00
parent b2e402f4bb
commit 014f78b040
6 changed files with 10 additions and 10 deletions

View File

@ -100,7 +100,7 @@ const playerDialogSubmit = async (action: ButtonAction): Promise<void> => {
break
case 'delete':
if (confirm(`"${playerDialogPlayer.value.name}" löschen?`)) {
await useEngine().deletePlayer(playerDialogPlayer.value.id)
await useEngine().removePlayer(playerDialogPlayer.value.id)
emit('update')
}
break

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@ -36,9 +36,9 @@ export async function savePlayer(this: EngineContext, player: PlayerEdit): Promi
})
}
export async function deletePlayer(this: EngineContext, id: string): Promise<void> {
export async function removePlayer(this: EngineContext, id: string): Promise<void> {
const userInfoStore = useUserinfoStore()
await this.callApi('/api/deletePlayer', {
await this.callApi('/api/removePlayer', {
g: userInfoStore.gameId,
id,
})

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@ -3,7 +3,7 @@ import { callApi, QueryParams } from '@/composables/engine/callApi'
import { start, stop } from '@/composables/engine/startStop'
import { fetchUpdate } from '@/composables/engine/fetchUpdate'
import { loadQuotes, getQuotesRef, deleteQuote, saveQuote } from '@/composables/engine/quotes'
import { fetchGameInfo, fetchGameInfos, setGameLang, setGameName, savePlayer, deletePlayer, createGame, cameo, logoutCameo } from '@/composables/engine/gameManagement'
import { fetchGameInfo, fetchGameInfos, setGameLang, setGameName, savePlayer, removePlayer, createGame, cameo, logoutCameo } from '@/composables/engine/gameManagement'
import { collectQuotes, startGame, continueGame, resetGame, finishGame, disableGame, removeGame } from '@/composables/engine/gameState'
import { saveSelection } from '@/composables/engine/play'
import type { Quotes, GameInfo, GameInfos, PlayerEdit, Lang, CreateGameStatus } from '@/composables/engine.d'
@ -44,7 +44,7 @@ export interface useEngine {
setGameLang: (lang: string) => Promise<void>
setGameName: (name: string) => Promise<void>
savePlayer: (player: PlayerEdit) => Promise<void>
deletePlayer: (id: string) => Promise<void>
removePlayer: (id: string) => Promise<void>
createGame: (name: string, teamname: string, lang: Lang) => Promise<CreateGameStatus>
cameo: (authcode: string) => Promise<void>
logoutCameo: () => Promise<void>
@ -88,7 +88,7 @@ export default (): useEngine => {
setGameLang: (lang: string) => setGameLang.apply(context, [lang]),
setGameName: (name: string) => setGameName.apply(context, [name]),
savePlayer: (player: PlayerEdit) => savePlayer.apply(context, [player]),
deletePlayer: (id: string) => deletePlayer.apply(context, [id]),
removePlayer: (id: string) => removePlayer.apply(context, [id]),
createGame: (name: string, teamname: string, lang: Lang) => createGame.apply(context, [name, teamname, lang]),
cameo: (authcode: string) => cameo.apply(context,[authcode]),
logoutCameo: () => logoutCameo.apply(context),

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@ -8,7 +8,7 @@ import (
"sirlab.de/go/knowyt/user"
)
func (app *Application) DeletePlayer(usr *user.User, w http.ResponseWriter, r *http.Request) {
func (app *Application) RemovePlayer(usr *user.User, w http.ResponseWriter, r *http.Request) {
gameRef := r.URL.Query().Get("g")
gm, err := app.GetGameById(gameRef)
if err != nil {
@ -44,7 +44,7 @@ func (app *Application) DeletePlayer(usr *user.User, w http.ResponseWriter, r *h
fmt.Fprintf(w, "internal server error")
return
}
gm.DeletePlayer(deleteUser)
gm.RemovePlayer(deleteUser)
delete(app.users, id)
fmt.Fprintf(w, "ok")

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@ -86,7 +86,7 @@ func (gm *Game) UpdatePlayer(usr *user.User) {
gm.players[usrId] = player
}
func (gm *Game) DeletePlayer(usr *user.User) {
func (gm *Game) RemovePlayer(usr *user.User) {
usrId := usr.GetId()
gm.mu.Lock()

View File

@ -29,7 +29,7 @@ func main() {
mux.PrivateHandleFunc("/api/setGameName", app.SetGameName)
mux.PrivateHandleFunc("/api/setGameLang", app.SetGameLang)
mux.PrivateHandleFunc("/api/savePlayer", app.SavePlayer)
mux.PrivateHandleFunc("/api/deletePlayer", app.DeletePlayer)
mux.PrivateHandleFunc("/api/removePlayer", app.RemovePlayer)
mux.PrivateHandleFunc("/api/sync", app.SyncHandler)
mux.PrivateHandleFunc("/api/collectQuotes", app.CollectQuotes)
mux.PrivateHandleFunc("/api/startGame", app.StartGame)