feat: admin interface: player's auth code
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4f760bb5ed
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1e64c27918
@ -23,6 +23,15 @@ func (app *Application) GetGameInfo(usr *user.User, w http.ResponseWriter, r *ht
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}
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}
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gameInfo := gm.GetGameInfo()
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gameInfo := gm.GetGameInfo()
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for i, _ := range gameInfo.Players {
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if playerUser, err := app.GetUserById(gameInfo.Players[i].Id); err != nil {
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w.WriteHeader(http.StatusInternalServerError)
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fmt.Fprintf(w, "internal server error")
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return
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} else {
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gameInfo.Players[i].AuthCode = playerUser.GetAuthCode()
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}
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}
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w.Header().Add("Content-Type", "application/json")
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w.Header().Add("Content-Type", "application/json")
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jsonString, _ := json.Marshal(gameInfo)
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jsonString, _ := json.Marshal(gameInfo)
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@ -87,6 +87,7 @@ type PlayerInfoJson struct {
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IsPlaying bool `json:"isPlaying"`
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IsPlaying bool `json:"isPlaying"`
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IsIdle bool `json:"isIdle"`
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IsIdle bool `json:"isIdle"`
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NumberOfQuotes int `json:"numQuotes"`
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NumberOfQuotes int `json:"numQuotes"`
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AuthCode string `json:"authcode"`
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}
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}
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type GameInfoJson struct {
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type GameInfoJson struct {
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