send game state and phase to client
This commit is contained in:
parent
0eb9bf3602
commit
281baa5bd2
35
server/src/game/changeGameState.go
Normal file
35
server/src/game/changeGameState.go
Normal file
@ -0,0 +1,35 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
)
|
||||
|
||||
func (gm *Game) changeGameState(expectedState, newState, newPhase string) error {
|
||||
gm.mu.Lock()
|
||||
defer gm.mu.Unlock()
|
||||
|
||||
if gm.state != expectedState {
|
||||
return fmt.Errorf("game state \"%s\" != expected state \"%s\"", gm.state, expectedState)
|
||||
}
|
||||
gm.state = newState
|
||||
gm.phase = newPhase
|
||||
gm.eng.Update()
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (gm *Game) changeGamePhase(expectedState, expectedPhase, newPhase string) error {
|
||||
gm.mu.Lock()
|
||||
defer gm.mu.Unlock()
|
||||
|
||||
if gm.state != expectedState {
|
||||
return fmt.Errorf("game state \"%s\" != expected state \"%s\"", gm.state, expectedState)
|
||||
}
|
||||
if gm.phase != expectedPhase {
|
||||
return fmt.Errorf("game phase \"%s\" != expected phase \"%s\"", gm.phase, expectedPhase)
|
||||
}
|
||||
gm.phase = newPhase
|
||||
gm.eng.Update()
|
||||
|
||||
return nil
|
||||
}
|
@ -15,6 +15,7 @@ func (gm *Game) populateGameInfo() syncdata.GameInfo {
|
||||
return syncdata.GameInfo{
|
||||
GameId: gm.id,
|
||||
State: gm.state,
|
||||
Phase: gm.phase,
|
||||
Players: gm.getPlayers(),
|
||||
}
|
||||
}
|
||||
|
@ -1,9 +1,41 @@
|
||||
package game
|
||||
|
||||
func (gm *Game) StartGame() {
|
||||
gm.mu.Lock()
|
||||
defer gm.mu.Unlock()
|
||||
import (
|
||||
"fmt"
|
||||
"time"
|
||||
)
|
||||
|
||||
gm.state = STATE_PLAY
|
||||
gm.eng.Update()
|
||||
func (gm *Game) StartGame() {
|
||||
go gm.startGameSub()
|
||||
}
|
||||
|
||||
func (gm *Game) startGameSub() {
|
||||
phases := []string{
|
||||
"ready",
|
||||
"3",
|
||||
"2",
|
||||
"1",
|
||||
"go",
|
||||
}
|
||||
|
||||
err := gm.changeGameState(STATE_IDLE, STATE_READY_SET, phases[0])
|
||||
if err != nil {
|
||||
fmt.Println(err)
|
||||
return
|
||||
}
|
||||
|
||||
for i := 1; i < len(phases); i++ {
|
||||
time.Sleep(2 * time.Second)
|
||||
err = gm.changeGamePhase(STATE_READY_SET, phases[i-1], phases[i])
|
||||
if err != nil {
|
||||
fmt.Println(err)
|
||||
return
|
||||
}
|
||||
}
|
||||
time.Sleep(3 * time.Second)
|
||||
err = gm.changeGameState(STATE_READY_SET, STATE_PLAY, "")
|
||||
if err != nil {
|
||||
fmt.Println(err)
|
||||
return
|
||||
}
|
||||
}
|
||||
|
@ -9,7 +9,7 @@ import (
|
||||
const (
|
||||
STATE_IDLE = "idle"
|
||||
STATE_ENTER_STATEMENTS = "enter-quotes"
|
||||
STATE_READY_SET_PLAY = "ready-set-play"
|
||||
STATE_READY_SET = "ready-set"
|
||||
STATE_PLAY = "play"
|
||||
)
|
||||
|
||||
|
@ -9,6 +9,7 @@ type PlayerInfo struct {
|
||||
type GameInfo struct {
|
||||
GameId string `json:"id"`
|
||||
State string `json:"state"`
|
||||
Phase string `json:"phase"`
|
||||
Players []PlayerInfo `json:"players"`
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user