handle player's last access time
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parent
257c0975fb
commit
34132c7703
@ -4,6 +4,7 @@ import (
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"sirlab.de/go/knyt/applicationConfig"
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"sirlab.de/go/knyt/game"
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"sirlab.de/go/knyt/user"
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"time"
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)
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func NewApplication(config applicationConfig.ApplicationConfig) (*Application, error) {
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@ -11,6 +12,7 @@ func NewApplication(config applicationConfig.ApplicationConfig) (*Application, e
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config: config,
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users: make(map[string]*user.User),
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games: make(map[string]*game.Game),
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playerATime: make(map[string]time.Time),
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}
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if err := app.loadUsers(); err != nil {
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16
server/src/application/playerATime.go
Normal file
16
server/src/application/playerATime.go
Normal file
@ -0,0 +1,16 @@
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package application
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import (
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"fmt"
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"sirlab.de/go/knyt/user"
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"time"
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)
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func (app *Application) updatePlayerATime(usr *user.User) {
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usrId := usr.GetId()
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app.mu.Lock()
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fmt.Printf("updatePlayerATime \"%v\"\n", app.playerATime[usrId])
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app.playerATime[usrId] = time.Now()
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app.mu.Unlock()
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}
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@ -5,6 +5,7 @@ import (
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"sirlab.de/go/knyt/game"
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"sirlab.de/go/knyt/user"
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"sync"
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"time"
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)
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type Application struct {
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@ -12,4 +13,5 @@ type Application struct {
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config applicationConfig.ApplicationConfig
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users map[string]*user.User
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games map[string]*game.Game
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playerATime map[string]time.Time
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}
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@ -21,7 +21,7 @@ func (app *Application) SyncHandler(usr *user.User, w http.ResponseWriter, r *ht
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return
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}
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gm.UpdatePlayerTimestamp(usr)
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app.updatePlayerATime(usr)
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eng := gm.GetEngine()
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eng.SyncHandler(w, r)
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@ -5,8 +5,6 @@ import (
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"fmt"
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"os"
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"sirlab.de/go/knyt/engine"
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"sirlab.de/go/knyt/user"
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"time"
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)
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func NewGameFromFile(id, fileName string) (*Game, error) {
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@ -23,7 +21,6 @@ func NewGameFromFile(id, fileName string) (*Game, error) {
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id: id,
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name: gmJson.Name,
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eng: engine.NewEngine(id),
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playerTimestamp: make(map[string]time.Time),
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}
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go gm.eng.Run()
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@ -33,36 +30,42 @@ func NewGameFromFile(id, fileName string) (*Game, error) {
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}
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func (gm *Game) GetId() string {
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gm.mu.Lock()
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defer gm.mu.Unlock()
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return gm.id
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}
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func (gm *Game) GetName() string {
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gm.mu.Lock()
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defer gm.mu.Unlock()
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return gm.name
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}
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func (gm *Game) GetEngine() *engine.Engine {
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gm.mu.Lock()
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defer gm.mu.Unlock()
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return gm.eng
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}
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func (gm *Game) UpdatePlayerTimestamp(usr *user.User) {
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gm.mu.Lock()
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defer gm.mu.Unlock()
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gm.playerTimestamp[usr.GetId()] = time.Now()
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}
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func (gm *Game) GetActivePlayers() []string {
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gm.mu.Lock()
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defer gm.mu.Unlock()
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players := make([]string, 0)
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now := time.Now()
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for usrId, timestamp := range gm.playerTimestamp {
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elapsed := now.Sub(timestamp)
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fmt.Printf("%s: %.0f\n", usrId, elapsed.Seconds())
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if elapsed.Seconds() < 30.0 {
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players = append(players, usrId)
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}
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}
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return players
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}
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// func (gm *Game) GetActivePlayers() []string {
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// gm.mu.Lock()
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// defer gm.mu.Unlock()
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//
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// players := make([]string, 0)
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//
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// now := time.Now()
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// for usrId, timestamp := range gm.playerTimestamp {
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// elapsed := now.Sub(timestamp)
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//
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// fmt.Printf("%s: %.0f\n", usrId, elapsed.Seconds())
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//
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// if elapsed.Seconds() < 30.0 {
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// players = append(players, usrId)
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// }
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// }
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//
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// return players
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// }
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@ -3,7 +3,6 @@ package game
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import (
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"sirlab.de/go/knyt/engine"
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"sync"
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"time"
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)
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type Game struct {
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@ -11,7 +10,6 @@ type Game struct {
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id string
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name string
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eng *engine.Engine
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playerTimestamp map[string]time.Time
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}
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type GameJson struct {
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