feat: add new player
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@ -68,7 +68,7 @@ const emit = defineEmits(['close'])
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&__footer {
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display: flex;
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justify-content: end;
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// justify-content: end;
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margin: 24px 16px;
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}
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@ -1,16 +1,17 @@
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<template>
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<ModalDialog v-if="show" :title="title" @close="emit('close')">
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<label class="player-dialog__label">Name</label>
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<input class="player-dialog__input" v-model="player.name" size="20" />
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<input class="player-dialog__input" v-model="player.name" size="40" />
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<label class="player-dialog__label">Score</label>
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<input class="player-dialog__input" v-model="player.score" size="20" maxlength="4" />
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<input class="player-dialog__input" v-model="player.score" size="40" maxlength="4" />
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<label class="player-dialog__label">Authcode</label>
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<input class="player-dialog__input" v-model="player.authcode" size="20" maxlength="6" />
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<input class="player-dialog__input" v-model="player.authcode" size="40" maxlength="6" />
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<div class="player-dialog__id-container" @click="showId = true">
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<span class="player-dialog__id" :class="{ 'player-dialog__id__show': showId }" >{{ player.id }}</span>
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<span class="player-dialog__id" :class="{ 'player-dialog__id__show': showId }">{{ player.id }}</span>
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</div>
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<template v-slot:footer>
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<Button @click="emit('submit')">{{ buttonText }}</Button>
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<Button v-for="button in buttons" :key="button.id" class="player-dialog__button" :border="button.primary"
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@click="emit('submit', button.id)">{{ button.name }}</Button>
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</template>
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</ModalDialog>
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</template>
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@ -19,10 +20,16 @@
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import { ref, watch } from 'vue'
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import { PlayerEdit } from '@/composables/engine.d'
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type Button = {
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id: string
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name: string
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primary?: boolean
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}
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const props = defineProps<{
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title: string
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show: boolean
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buttonText: string
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buttons: Array<Button>
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player: PlayerEdit
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}>()
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@ -58,5 +65,9 @@ watch([props], () => { showId.value = false }) // reset visibility each time th
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visibility: visible;
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}
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}
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&__button ~ &__button {
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margin-left: 16px;
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}
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}
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</style>
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@ -21,14 +21,8 @@
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</tr>
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</table>
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</AdminTile>
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<AdminPlayerDialog
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:show="showPlayerDialog"
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:title="playerDialogTitle"
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:button-text="playerDialogButtonText"
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:player="playerDialogPlayer"
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@close="showPlayerDialog = false"
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@submit="playerDialogSubmit"
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/>
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<AdminPlayerDialog :show="showPlayerDialog" :title="playerDialogTitle" :buttons="playerDialogButtons"
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:player="playerDialogPlayer" @close="showPlayerDialog = false" @submit="playerDialogSubmit" />
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</div>
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</template>
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@ -37,11 +31,14 @@ import { computed, ref } from 'vue'
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import useI18n from '@/composables/useI18n'
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import useDateFormatter from '@/composables/useDateFormatter';
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import type { GameInfo, PlayerEdit } from '@/composables/engine.d'
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import EngineDebugVue from '../EngineDebug.vue';
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import useEngine from '~~/src/composables/useEngine';
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import { EmitFlags } from 'typescript';
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const props = defineProps<{
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gameinfo: GameInfo
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}>()
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// const emit = defineEmits(['update'])
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const emit = defineEmits(['update'])
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const { $t } = useI18n({
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name: { en: 'Name', de: 'Name' },
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@ -58,28 +55,42 @@ const players = computed(() => {
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const showPlayerDialog = ref(false)
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const playerDialogPlayer = ref({} as PlayerEdit)
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const playerDialogTitle = ref('')
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const playerDialogButtonText = ref('')
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type ButtonAction = 'cancel' | 'create' | 'edit' | 'delete'
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type Button = {
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id: ButtonAction
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name: string
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primary?: boolean
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}
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const playerDialogButtons = ref([] as Array<Button>)
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const addPlayer = () => {
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showPlayerDialog.value = true
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playerDialogTitle.value = 'Add new player'
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playerDialogButtonText.value = 'Create Player'
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playerDialogButtons.value = [
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{ id: 'create', name: 'Create Player', primary: true },
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{ id: 'cancel', name: 'Cancel', primary: false },
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],
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playerDialogPlayer.value = {
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id: 'asdfasf',
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id: '',
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name: '',
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score: 0,
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authcode: '',
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}
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}
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const editPlayer = (player: PlayerEdit) => {
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showPlayerDialog.value = true
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playerDialogTitle.value = 'Add new player'
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playerDialogButtonText.value = 'Create Player'
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playerDialogPlayer.value = player
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}
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const playerDialogSubmit = () => {
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const playerDialogSubmit = async (action: ButtonAction): Promise<void> => {
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showPlayerDialog.value = false
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console.log(playerDialogPlayer.value)
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switch (action) {
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case 'cancel':
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break
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case 'create':
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case 'edit':
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await useEngine().savePlayer(playerDialogPlayer.value)
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emit('update')
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break
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case 'delete':
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break
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}
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}
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</script>
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2
client/src/composables/engine.d.ts
vendored
2
client/src/composables/engine.d.ts
vendored
@ -10,7 +10,7 @@ export type Player = {
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export type Players = Array<Player>
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export type PlayerEdit = Player & {
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authcode?: string
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authcode: string
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}
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export type PlayerInfo = PlayerEdit & {
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@ -1,5 +1,5 @@
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import { EngineContext } from '@/composables/useEngine'
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import type { GameInfo } from '@/composables/engine.d'
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import type { GameInfo, PlayerEdit } from '@/composables/engine.d'
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import { useUserinfoStore } from "@/stores/UserinfoStore"
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export async function collectQuotes(this: EngineContext): Promise<void> {
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@ -59,3 +59,15 @@ export async function setGameName(this: EngineContext, name: string): Promise<vo
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name,
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})
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}
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export async function savePlayer(this: EngineContext, player: PlayerEdit): Promise<void> {
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const userInfoStore = useUserinfoStore()
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await this.callApi('/api/savePlayer', {
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g: userInfoStore.gameId,
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id: player.id,
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name: player.name,
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score: player.score.toString(),
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authcode: player.authcode,
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})
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}
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@ -3,9 +3,9 @@ import { callApi, QueryParams } from '@/composables/engine/callApi'
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import { start, stop } from '@/composables/engine/startStop'
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import { fetchUpdate } from '@/composables/engine/fetchUpdate'
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import { loadQuotes, getQuotesRef, deleteQuote, saveQuote } from '@/composables/engine/quotes'
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import { collectQuotes, startGame, continueGame, resetGame, finishGame, fetchGameInfo, setGameLang, setGameName } from '@/composables/engine/gamemaster'
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import { collectQuotes, startGame, continueGame, resetGame, finishGame, fetchGameInfo, setGameLang, setGameName, savePlayer } from '@/composables/engine/gamemaster'
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import { saveSelection } from '@/composables/engine/play'
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import type { Quotes, GameInfo } from '@/composables/engine.d'
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import type { Quotes, GameInfo, PlayerEdit } from '@/composables/engine.d'
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export interface EngineContext {
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isActive: boolean
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@ -39,6 +39,7 @@ export interface useEngine {
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fetchGameInfo: () => Promise<GameInfo>
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setGameLang: (lang: string) => Promise<void>
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setGameName: (name: string) => Promise<void>
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savePlayer: (player: PlayerEdit) => Promise<void>
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}
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export default (): useEngine => {
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@ -75,5 +76,6 @@ export default (): useEngine => {
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fetchGameInfo: () => fetchGameInfo.apply(context),
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setGameLang: (lang: string) => setGameLang.apply(context, [lang]),
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setGameName: (name: string) => setGameName.apply(context, [name]),
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savePlayer: (player: PlayerEdit) => savePlayer.apply(context, [player]),
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}
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}
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