feat: gamemaster: show number of quotes already played
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@ -10,6 +10,12 @@
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<td># Players:</td>
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<td># Players:</td>
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<td colspan="2">{{ players.length }}</td>
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<td colspan="2">{{ players.length }}</td>
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</tr>
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</tr>
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<tr>
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<td># Quotes played:</td>
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<td colspan="2">
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{{ gameinfo.numQuotesTotal - gameinfo.numQuotesLeft }} / {{ gameinfo.numQuotesTotal }}
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</td>
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</tr>
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</table>
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</table>
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</AdminTile>
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</AdminTile>
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</template>
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</template>
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@ -11,6 +11,8 @@ func (gm *Game) GetGameInfo() *GameInfoJson {
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}
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}
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func (gm *Game) initGameInfoJson() *GameInfoJson {
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func (gm *Game) initGameInfoJson() *GameInfoJson {
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numQuotesLeft, numQuotesTotal := gm.countQuotes()
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gm.mu.Lock()
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gm.mu.Lock()
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defer gm.mu.Unlock()
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defer gm.mu.Unlock()
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@ -18,6 +20,8 @@ func (gm *Game) initGameInfoJson() *GameInfoJson {
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Name: gm.name,
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Name: gm.name,
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State: gm.state,
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State: gm.state,
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Players: make([]PlayerInfoJson, 0),
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Players: make([]PlayerInfoJson, 0),
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NumQuotesLeft: numQuotesLeft,
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NumQuotesTotal: numQuotesTotal,
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}
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}
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for _, player := range gm.players {
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for _, player := range gm.players {
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@ -27,3 +27,16 @@ func (gm *Game) getAllQuotes() []*quote.Quote {
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}
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}
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return quotes
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return quotes
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}
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}
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func (gm *Game) countQuotes() (int, int) {
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allQuotes := gm.getAllQuotes()
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numQuotesLeft := 0
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for _, q := range allQuotes {
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if !q.IsPlayed() {
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numQuotesLeft++
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}
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}
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return numQuotesLeft, len(allQuotes)
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}
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@ -25,16 +25,3 @@ func (gm *Game) populateGameInfo() syncdata.GameInfo {
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NumQuotesTotal: numQuotesTotal,
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NumQuotesTotal: numQuotesTotal,
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}
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}
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}
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}
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func (gm *Game) countQuotes() (int, int) {
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allQuotes := gm.getAllQuotes()
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numQuotesLeft := 0
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for _, q := range allQuotes {
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if !q.IsPlayed() {
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numQuotesLeft++
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}
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}
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return numQuotesLeft, len(allQuotes)
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}
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@ -96,6 +96,8 @@ type GameInfoJson struct {
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Name string `json:"name"`
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Name string `json:"name"`
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State string `json:"state"`
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State string `json:"state"`
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Players []PlayerInfoJson `json:"players"`
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Players []PlayerInfoJson `json:"players"`
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NumQuotesLeft int `json:"numQuotesLeft"`
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NumQuotesTotal int `json:"numQuotesTotal"`
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}
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}
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type GameStateJson struct {
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type GameStateJson struct {
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