feat: output game id with every log message

This commit is contained in:
Settel 2022-03-16 09:16:40 +01:00
parent c90fabf022
commit 5f58208140
11 changed files with 21 additions and 14 deletions

View File

@ -52,6 +52,10 @@ func (app *Application) SavePlayer(usr *user.User, w http.ResponseWriter, r *htt
}
func (app *Application) modifyUser(id string, gm *game.Game, name, authcode string) error {
if usr, err := app.GetUserByAuthcode(authcode); err == nil && usr.GetId() != id {
return fmt.Errorf("authcode already in use")
}
modifyUser := app.users[id]
if modifyUser.GetId() != id || modifyUser.GetGameId() != gm.GetId() {
return fmt.Errorf("couldn't find player %s in game %s", id, gm.GetId())
@ -66,6 +70,10 @@ func (app *Application) modifyUser(id string, gm *game.Game, name, authcode stri
}
func (app *Application) createUser(gm *game.Game, name, authcode string) error {
if _, err := app.GetUserByAuthcode(authcode); err == nil {
return fmt.Errorf("authcode already in use")
}
dirName := path.Join(app.config.DataDir, "users")
userNewUuid := uuid.NewString()
fileName := path.Join(dirName, userNewUuid+".json")

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@ -18,6 +18,6 @@ func (eng *Engine) publish(populateSyncDataCb PopulateSyncDataCb) {
populateSyncDataCb(&data)
}
fmt.Printf("engine versionRef %d\n", eng.versionRef)
fmt.Printf("%s engine versionRef %d\n", data.GameInfo.GameId, eng.versionRef)
eng.obs.Update(data)
}

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@ -9,7 +9,7 @@ func (gm *Game) changeGameState(expectedState, newState, newPhase string) error
defer gm.mu.Unlock()
if expectedState != STATE_ANY && gm.state != expectedState {
return fmt.Errorf("game state \"%s\" != expected state \"%s\"", gm.state, expectedState)
return fmt.Errorf("%s game state \"%s\" != expected state \"%s\"", gm.id, gm.state, expectedState)
}
gm.state = newState
gm.phase = newPhase
@ -22,10 +22,10 @@ func (gm *Game) changeGamePhase(expectedState, expectedPhase, newPhase string) e
defer gm.mu.Unlock()
if expectedState != STATE_ANY && gm.state != expectedState {
return fmt.Errorf("game state \"%s\" != expected state \"%s\"", gm.state, expectedState)
return fmt.Errorf("%s game state \"%s\" != expected state \"%s\"", gm.id, gm.state, expectedState)
}
if gm.phase != expectedPhase {
return fmt.Errorf("game phase \"%s\" != expected phase \"%s\"", gm.phase, expectedPhase)
return fmt.Errorf("%s game phase \"%s\" != expected phase \"%s\"", gm.id, gm.phase, expectedPhase)
}
gm.phase = newPhase

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@ -7,7 +7,7 @@ import (
func (gm *Game) FinishGame() {
state, _ := gm.GetState()
if state != STATE_IDLE && state != STATE_PLAY {
fmt.Printf("invalid state, can't finish game in %s state\n", state)
fmt.Printf("%s invalid state, can't finish game in %s state\n", gm.id, state)
return
}

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@ -23,9 +23,9 @@ func (gm *Game) EventPlayerJoins(usr *user.User) {
gm.players[usrId] = player
if prevPlayer.id != "" {
fmt.Printf("player \"%s\" re-joined\n", gm.players[usrId].name)
fmt.Printf("%s player \"%s\" re-joined\n", gm.id, gm.players[usrId].name)
} else {
fmt.Printf("player \"%s\" joined\n", usrName)
fmt.Printf("%s player \"%s\" joined\n", gm.id, usrName)
}
gm.eng.Update()
@ -44,7 +44,7 @@ func (gm *Game) EventPlayerLeaves(usr *user.User) {
player.isIdle = true
gm.players[usrId] = player
fmt.Printf("player \"%s\" is idle\n", usr.GetName())
fmt.Printf("%s player \"%s\" is idle\n", gm.id, usr.GetName())
gm.eng.Update()
}

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@ -12,7 +12,7 @@ func (gm *Game) populateGetRoundInfo() *syncdata.RoundInfo {
quote := gm.quotes[gm.round.quoteId]
if quote == nil {
fmt.Printf("fatal error: quote id \"%s\" not found\n", gm.round.quoteId)
fmt.Printf("%s fatal error: quote id \"%s\" not found\n", gm.id, gm.round.quoteId)
return nil
}

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@ -6,7 +6,7 @@ import (
func (gm *Game) revealShowCount() {
if !gm.allPlayersHaveSelectedAQuote() {
fmt.Println("not all players have selected a quote yet")
fmt.Printf("%s not all players have selected a quote yet\n", gm.GetId())
return
}

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@ -7,7 +7,7 @@ import (
func (gm *Game) runFinal() {
state, _ := gm.GetState()
if state != STATE_IDLE && state != STATE_PLAY {
fmt.Println(fmt.Errorf("expected state \"IDLE\" | \"PLAY\" != \"%s\"", state))
fmt.Printf("%s expected state \"IDLE\" | \"PLAY\" != \"%s\"", gm.GetId(), state)
return
}

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@ -7,7 +7,7 @@ import (
func (gm *Game) runRound() {
state, _ := gm.GetState()
if state != STATE_IDLE && state != STATE_PLAY && state != STATE_COLLECT {
fmt.Println(fmt.Errorf("expected state \"IDLE\" | \"PLAY\" | \"COLLECT\" != \"%s\"", state))
fmt.Printf("%s expected state \"IDLE\" | \"PLAY\" | \"COLLECT\" != \"%s\"", gm.GetId(), state)
return
}

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@ -26,5 +26,5 @@ func (gm *Game) updateSelection(usr *user.User, selection string) {
}
}
fmt.Printf("invalid selection id \"%s\"\n", selection)
fmt.Printf("%s invalid selection id \"%s\"\n", gm.id, selection)
}

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@ -27,7 +27,6 @@ func (authMux *AuthMux) accessDenied(w http.ResponseWriter, r *http.Request) {
func (authMux *AuthMux) getUserFromSession(r *http.Request) (*user.User, error) {
authCookie, err := r.Cookie("knowyt-auth")
if err != nil {
fmt.Printf("%v\n", err)
return nil, fmt.Errorf("invalid cookie")
}