diff --git a/client/src/components/ReadySet.vue b/client/src/components/ReadySet.vue index 7e33e0e..9b74477 100644 --- a/client/src/components/ReadySet.vue +++ b/client/src/components/ReadySet.vue @@ -4,7 +4,12 @@
-
{{ text }}
+
+ {{ text }} +
@@ -12,6 +17,15 @@ @@ -71,8 +85,25 @@ export default { color: #ffff80; text-align: center; z-index: 10; + + &__size-medium { + font-size: 150px; + } + + &__size-big { + font-size: 250px; + } + + &__popup { + animation: pop 0.5s ease-in-out; + } } } @keyframes spin { 100% { transform: rotate(360deg); } } @keyframes spin-rev { 100% { transform: rotate(-360deg); } } +@keyframes pop { + 0% { transform: scale(1.7); } + 25% { transform: scale(2); } + 100% { transform: scale(1); } +} diff --git a/server/src/game/startGame.go b/server/src/game/startGame.go index 1fbb447..2ba8e0a 100644 --- a/server/src/game/startGame.go +++ b/server/src/game/startGame.go @@ -11,11 +11,12 @@ func (gm *Game) StartGame() { func (gm *Game) startGameSub() { phases := []string{ - "ready", + "5", + "4", "3", "2", "1", - "go", + "Go!", } err := gm.changeGameState(STATE_IDLE, STATE_READY_SET, phases[0]) @@ -25,7 +26,7 @@ func (gm *Game) startGameSub() { } for i := 1; i < len(phases); i++ { - time.Sleep(2 * time.Second) + time.Sleep(1500 * time.Millisecond) err = gm.changeGamePhase(STATE_READY_SET, phases[i-1], phases[i]) if err != nil { fmt.Println(err)