animate on continue game
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d79e3a8956
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@ -1,7 +1,7 @@
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<template>
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<template>
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<div class="play">
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<div class="play">
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<div class="play__layout">
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<div class="play__layout">
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<div class="play__layout-playground">
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<div :class="['play__layout-playground', cssLayoutClass ]">
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<Quote :text="quote" />
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<Quote :text="quote" />
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<Sources :sources="sources" :selectable="selectable" />
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<Sources :sources="sources" :selectable="selectable" />
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<ConfirmButton v-if="selectable"/>
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<ConfirmButton v-if="selectable"/>
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@ -16,6 +16,15 @@
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<script>
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<script>
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export default {
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export default {
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computed: {
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computed: {
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cssLayoutClass() {
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if (this.$store.state.game.phase === 'reveal-start-1') {
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return 'play__layout-playground__flip-out'
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} else if (this.$store.state.game.phase === 'reveal-start-2') {
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return 'play__layout-playground__flip-in'
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}
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return
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},
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gamePhase() {
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gamePhase() {
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return this.$store.state.game.phase
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return this.$store.state.game.phase
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},
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},
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@ -59,16 +68,36 @@ body,
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display: flex;
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display: flex;
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width: 100%;
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width: 100%;
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height: 100%;
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height: 100%;
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perspective: 1200px;
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&-playground {
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&-playground {
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position: relative;
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position: relative;
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flex-grow: 1;
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flex-grow: 1;
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&__flip-out {
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animation: flip-out .5s ease-in-out;
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animation-fill-mode: forwards;
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}
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&__flip-in {
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animation: flip-in .5s ease-in-out;
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animation-fill-mode: forwards;
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}
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}
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}
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&-right-column {
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&-right-column {
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width: 200px;
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width: 200px;
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margin: 16px 16px 0 0;
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margin: 16px 16px 0 0;
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}
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}
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}
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}
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}
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@keyframes flip-out {
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to { transform: rotateX(90deg); }
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}
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@keyframes flip-in {
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from { transform: rotateX(90deg); }
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to { transform: rotateX(0deg); }
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}
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}
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</style>
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</style>
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@ -5,4 +5,8 @@ export default function(data) {
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store.commit('game/setStateAndPhase', data.game)
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store.commit('game/setStateAndPhase', data.game)
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store.commit('players/setPlayers', data.game)
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store.commit('players/setPlayers', data.game)
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store.commit('round/setRound', data.game)
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store.commit('round/setRound', data.game)
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if (data.game.state === 'play' && data.game.phase === 'reveal-start-2') {
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store.commit('selection/clearSelection')
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}
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}
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}
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@ -2,6 +2,7 @@ package game
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import (
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import (
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"fmt"
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"fmt"
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"time"
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)
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)
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func (gm *Game) ContinueGame() {
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func (gm *Game) ContinueGame() {
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@ -26,12 +27,18 @@ func (gm *Game) proceedToReveal() {
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return
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return
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}
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}
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err := gm.changeGamePhase(STATE_PLAY, PHASE_SELECT_QUOTE, PHASE_REVEAL_START)
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if err := gm.changeGamePhase(STATE_PLAY, PHASE_SELECT_QUOTE, PHASE_REVEAL_START1); err != nil {
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if err != nil {
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fmt.Println(err)
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fmt.Println(err)
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return
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return
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}
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}
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gm.notifyClients()
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time.Sleep(1 * time.Second)
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if err := gm.changeGamePhase(STATE_PLAY, PHASE_REVEAL_START1, PHASE_REVEAL_START2); err != nil {
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fmt.Println(err)
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return
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}
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gm.notifyClients()
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gm.notifyClients()
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}
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}
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@ -14,9 +14,10 @@ const (
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)
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)
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const (
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const (
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PHASE_NONE = ""
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PHASE_NONE = ""
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PHASE_SELECT_QUOTE = "select-quote"
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PHASE_SELECT_QUOTE = "select-quote"
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PHASE_REVEAL_START = "reveal-start"
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PHASE_REVEAL_START1 = "reveal-start-1"
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PHASE_REVEAL_START2 = "reveal-start-2"
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)
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)
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const (
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const (
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