parse game state and phase
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commit
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@ -2,6 +2,15 @@
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<div>
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<GameControls />
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<EngineDebug />
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<div v-if="gameState === 'idle'">
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<p>waiting ...</p>
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</div>
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<div v-if="gameState === 'ready-set'">
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<h1>{{ gamePhase }}</h1>
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</div>
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<div v-if="gameState === 'play'">
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<h2>Play</h2>
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</div>
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</div>
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</template>
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@ -13,5 +22,13 @@ export default {
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async beforeDestroy() {
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await this.$engine.stop()
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},
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computed: {
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gameState() {
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return this.$store.state.game.state
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},
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gamePhase() {
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return this.$store.state.game.phase
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},
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},
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}
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</script>
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@ -14,8 +14,13 @@ export default async function() {
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g: store.state.engine.user?.game,
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})
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store.commit('engine/setJson', response.data)
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this.parseSyncData(response.data)
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} catch (e) {
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if (!e.response) {
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// request aborted or other causes
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return
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}
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const { status, statusText } = e.response
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if (status != 200) {
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console.warn(`HTTP ${status} ${statusText}`)
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@ -4,6 +4,7 @@ import stop from './stop'
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import fetchUpdate from './fetchUpdate'
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import fetchUserInfo from './fetchUserInfo'
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import startGame from './startGame'
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import parseSyncData from './parseSyncData'
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export default (context, inject) => {
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const engine = {
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@ -18,6 +19,7 @@ export default (context, inject) => {
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fetchUpdate,
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fetchUserInfo,
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startGame,
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parseSyncData,
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}
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inject('engine', engine)
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6
client/src/plugins/engine/parseSyncData.js
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6
client/src/plugins/engine/parseSyncData.js
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@ -0,0 +1,6 @@
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export default function(data) {
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const { store } = this.context
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store.commit('engine/setJson', data)
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store.commit('game/setStateAndPhase', data.game)
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}
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11
client/src/store/game.js
Normal file
11
client/src/store/game.js
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@ -0,0 +1,11 @@
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export const state = () => ({
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state: "...",
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phase: "...",
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})
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export const mutations = {
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setStateAndPhase(state, { state: gameState, phase }) {
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state.state = gameState
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state.phase = phase
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},
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}
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