bugfix: fixed crash b/c state.json had empty UUID as key for a newly created user
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8caf619c12
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8f87f331cc
@ -44,11 +44,13 @@ func (app *Application) SavePlayer(usr *user.User, w http.ResponseWriter, r *htt
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return
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}
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} else {
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if err := app.createUser(gm, name, authcode); err != nil {
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if newPlayerId, err := app.createUser(gm, name, authcode); err != nil {
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w.WriteHeader(http.StatusInternalServerError)
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fmt.Printf("%v\n", err)
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fmt.Fprintf(w, "server error")
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return
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} else {
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id = newPlayerId
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}
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}
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@ -97,9 +99,11 @@ func (app *Application) modifyUser(id string, gm *game.Game, name, authcode stri
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return nil
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}
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func (app *Application) createUser(gm *game.Game, name, authcode string) error {
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if _, err := app.GetUserByAuthcode(authcode); err == nil {
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return fmt.Errorf("%s authcode already in use", gm.GetId())
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func (app *Application) createUser(gm *game.Game, name, authcode string) (string, error) {
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if authcode != "" {
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if _, err := app.GetUserByAuthcode(authcode); err == nil {
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return "", fmt.Errorf("%s authcode already in use", gm.GetId())
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}
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}
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dirName := path.Join(app.config.DataDir, "users")
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@ -110,9 +114,9 @@ func (app *Application) createUser(gm *game.Game, name, authcode string) error {
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newUser.SetName(name)
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newUser.SetAuthcode(authcode)
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if err := newUser.SaveUser(); err != nil {
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return err
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return "", err
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}
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app.users[newUser.GetId()] = newUser
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gm.AddPlayer(newUser)
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return nil
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return newUser.GetId(), nil
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}
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