proceed to next round
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@ -1,6 +1,6 @@
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<template>
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<div class="play">
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<div class="play__layout">
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<div :class="['play__layout', { 'play__layout__fade-out': fadeOut }]">
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<div class="play__layout-playground">
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<Quote :text="quote" />
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<Sources :sources="sources" :selectable="selectable" />
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@ -16,6 +16,9 @@
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<script>
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export default {
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computed: {
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fadeOut() {
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return this.$store.state.game.phase === 'round-end'
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},
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gamePhase() {
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return this.$store.state.game.phase
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},
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@ -71,7 +74,13 @@ body,
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margin: 16px 16px 0 0;
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}
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&__fade-out {
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animation: play-fade-out 0.7s linear;
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animation-fill-mode: forwards;
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}
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}
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}
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@keyframes play-fade-out {
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to { opacity: 0; }
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}
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</style>
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@ -16,6 +16,8 @@ func (gm *Game) ContinueGame() {
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gm.revealShowCount()
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case PHASE_REVEAL_SHOW_COUNT:
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gm.revealSource()
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case PHASE_REVEAL_SOURCE:
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gm.nextRound()
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default:
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fmt.Printf("invalid state, can't continue game in %s state, %s phase\n", state, phase)
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return
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32
server/src/game/nextRound.go
Normal file
32
server/src/game/nextRound.go
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@ -0,0 +1,32 @@
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package game
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import (
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"fmt"
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"time"
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)
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func (gm *Game) nextRound() {
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if err := gm.changeGamePhase(STATE_PLAY, PHASE_REVEAL_SOURCE, PHASE_ROUND_END); err != nil {
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fmt.Println(err)
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return
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}
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gm.notifyClients()
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time.Sleep(2 * time.Second)
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err := gm.changeGameState(STATE_PLAY, STATE_READY_SET, "Go!")
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if err != nil {
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fmt.Println(err)
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return
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}
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gm.notifyClients()
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time.Sleep(2 * time.Second)
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err = gm.changeGameState(STATE_READY_SET, STATE_PLAY, PHASE_NONE)
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if err != nil {
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fmt.Println(err)
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return
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}
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gm.runRound()
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}
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@ -2,7 +2,6 @@ package game
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import (
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"fmt"
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// "time"
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)
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func (gm *Game) revealShowCount() {
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@ -19,6 +19,7 @@ const (
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PHASE_REVEAL_START = "reveal-start"
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PHASE_REVEAL_SHOW_COUNT = "reveal-show-count"
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PHASE_REVEAL_SOURCE = "reveal-source"
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PHASE_ROUND_END = "round-end"
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)
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const (
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