revelation: show number of voters
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@ -8,6 +8,11 @@
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{{ source.name }}
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</div>
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</div>
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<div v-if="badgeCount" class="source__badge">
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<div class="source__badge-count">
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{{ badgeCount }}
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</div>
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</div>
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</div>
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</template>
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@ -22,6 +27,12 @@ export default {
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'source__container__selected': this.isSelected(),
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}
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},
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badgeCount() {
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const revelation = this.$store.state.round.revelation || {}
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const votes = revelation.votes || {}
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const list = votes[this.source.id] || []
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return list.length
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},
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},
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methods: {
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isSelected() {
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@ -87,5 +98,25 @@ export default {
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user-select: none;
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}
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&__badge {
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display: flex;
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align-items: center;
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position: absolute;
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right: -12px;
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top: -16px;
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width: 24px;
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height: 24px;
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background-color: #6040c0;
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border: 2px solid #ffffff;
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border-radius: 14px;
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color: #c0c060;
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font-family: "Wendy One";
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font-size: 16px;
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&-count {
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width: 100%;
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text-align: center;
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}
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}
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}
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</style>
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@ -2,6 +2,7 @@ export const state = () => ({
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quote: "",
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sources: [],
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selections: {},
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revelation: {},
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})
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export const mutations = {
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@ -10,10 +11,12 @@ export const mutations = {
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state.quote = game.round.quote
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state.sources = game.round.sources
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state.selections = game.round.selections
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state.revelation = game.round.revelation
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} else {
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state.quote = ""
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state.sources = []
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state.selections = {}
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state.revelation = {}
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}
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},
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}
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@ -54,7 +54,11 @@ func (gm *Game) getRevelation() *syncdata.Revelation {
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return nil
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}
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votes := make(map[string]syncdata.Votes, 0)
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votes := make(map[string][]string, 0)
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for key, val := range gm.round.selections {
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votes[val] = append(votes[val], key)
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}
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revelation := syncdata.Revelation{
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Votes: votes,
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}
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@ -17,12 +17,8 @@ type SourceInfo struct {
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Name string `json:"name"`
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}
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type Votes struct {
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Count int `json:"count"`
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}
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type Revelation struct {
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Votes map[string]Votes `json:"votes"`
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Votes map[string][]string `json:"votes"`
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}
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type RoundInfo struct {
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