feat: admin page, show list of games
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client/src/components/admin/AdminTileGames.vue
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28
client/src/components/admin/AdminTileGames.vue
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@ -0,0 +1,28 @@
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<template>
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<AdminTile class="admin-tile-games" title="Games">
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<table>
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<tr>
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<th class="admin-tile-games__table-head">Game name</th>
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<th class="admin-tile-games__table-head"># players</th>
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</tr>
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<tr v-for="id in Object.keys(games)" :key="id">
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<td>{{ games[id].name }}</td>
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<td>{{ games[id].players.length }}</td>
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</tr>
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</table>
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</AdminTile>
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</template>
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<script>
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export default {
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props: ['games'],
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}
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</script>
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<style lang="scss">
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.admin-tile-games {
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&__table-head {
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text-align: left;
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}
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}
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</style>
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54
client/src/pages/admin.vue
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54
client/src/pages/admin.vue
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<template>
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<div class="page-admin">
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<template v-if="user.role === 'admin'">
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<div class="page-admin__body">
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<div class="page-admin__tiles">
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<AdminTileMyself :user="user" />
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<AdminTileGames :games="games.games" />
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</div>
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</div>
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</template>
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<template v-else>
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<p>You are not an admin.</p>
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</template>
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</div>
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</template>
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<script>
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export default {
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async fetch() {
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await this.$engine.fetchUserInfo()
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await this.$engine.fetchGames()
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},
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computed: {
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isAdmin() {
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return this.$store.state.engine.user?.role === 'admin'
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},
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user() {
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return this.$store.state.engine.user || {}
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},
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games() {
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return this.$store.state.engine.games || {}
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}
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},
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}
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</script>
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<style lang="scss">
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@import '~/assets/css/components';
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.page-admin {
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color: #ffffff;
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width: 100%;
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height: 100%;
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&__body {
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position: relative;
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}
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&__tiles {
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display: flex;
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padding: 24px;
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}
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}
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</style>
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@ -1,9 +1,6 @@
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<template>
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<template>
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<div class="page-gamemaster">
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<div class="page-gamemaster">
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<template v-if="!isGamemasterOrAdmin">
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<template v-if="user.role === 'gamemaster'">
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<p>You are not a game master.</p>
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</template>
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<template v-if="isGamemasterOrAdmin">
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<GameControls />
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<GameControls />
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<div class="page-gamemaster__body">
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<div class="page-gamemaster__body">
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<div v-if="overlay.open" class="page-gamemaster__player-overlay">
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<div v-if="overlay.open" class="page-gamemaster__player-overlay">
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@ -16,6 +13,9 @@
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</div>
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</div>
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</div>
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</div>
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</template>
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</template>
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<template v-else>
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<p>You are not a game master.</p>
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</template>
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</div>
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</div>
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</template>
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</template>
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@ -33,10 +33,6 @@ export default {
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}
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}
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},
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},
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computed: {
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computed: {
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isGamemasterOrAdmin() {
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const user = this.$store.state.engine.user
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return user && ['gamemaster', 'admin'].indexOf(user.role) != -1
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},
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user() {
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user() {
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return this.$store.state.engine.user || {}
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return this.$store.state.engine.user || {}
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},
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},
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13
client/src/plugins/engine/fetchGames.js
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13
client/src/plugins/engine/fetchGames.js
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export default async function() {
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const { store } = this.context
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try {
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const response = await this.callApi('/api/games')
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store.commit('engine/setGames', response.data)
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} catch(e) {
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store.commit('engine/setGames', undefined)
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return false
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}
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return true
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}
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@ -4,6 +4,7 @@ import stop from './stop'
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import fetchUpdate from './fetchUpdate'
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import fetchUpdate from './fetchUpdate'
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import fetchUserInfo from './fetchUserInfo'
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import fetchUserInfo from './fetchUserInfo'
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import fetchGameInfo from './fetchGameInfo'
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import fetchGameInfo from './fetchGameInfo'
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import fetchGames from './fetchGames'
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import setGameName from './setGameName'
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import setGameName from './setGameName'
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import savePlayer from './savePlayer'
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import savePlayer from './savePlayer'
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import deletePlayer from './deletePlayer'
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import deletePlayer from './deletePlayer'
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@ -32,6 +33,7 @@ export default (context, inject) => {
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fetchUpdate,
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fetchUpdate,
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fetchUserInfo,
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fetchUserInfo,
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fetchGameInfo,
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fetchGameInfo,
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fetchGames,
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setGameName,
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setGameName,
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savePlayer,
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savePlayer,
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deletePlayer,
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deletePlayer,
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@ -3,6 +3,7 @@ export const state = () => ({
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version: -1,
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version: -1,
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user: undefined,
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user: undefined,
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gameinfo: undefined,
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gameinfo: undefined,
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games: undefined,
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})
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})
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export const mutations = {
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export const mutations = {
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setGameInfo(state, gameinfo) {
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setGameInfo(state, gameinfo) {
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state.gameinfo = gameinfo
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state.gameinfo = gameinfo
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},
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},
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setGames(state, games) {
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state.games = games
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}
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}
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}
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35
server/src/application/getGames.go
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35
server/src/application/getGames.go
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package application
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import (
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"encoding/json"
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"fmt"
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"net/http"
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"sirlab.de/go/knowyt/game"
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"sirlab.de/go/knowyt/user"
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)
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type Games struct {
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Games map[string]*game.GameInfoJson `json:"games"`
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}
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func (app *Application) GetGames(usr *user.User, w http.ResponseWriter, r *http.Request) {
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if !usr.IsAdmin() {
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w.WriteHeader(http.StatusForbidden)
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fmt.Fprintf(w, "forbidden")
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return
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}
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app.mu.Lock()
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defer app.mu.Unlock()
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games := Games{
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Games: make(map[string]*game.GameInfoJson),
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}
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for k, gm := range app.games {
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games.Games[k] = gm.GetGameInfo()
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}
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w.Header().Add("Content-Type", "application/json")
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jsonString, _ := json.Marshal(games)
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fmt.Fprintf(w, string(jsonString))
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}
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@ -22,6 +22,7 @@ func main() {
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mux.PublicHandleFunc("/api/logout", mux.Logout)
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mux.PublicHandleFunc("/api/logout", mux.Logout)
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mux.PrivateHandleFunc("/api/userinfo", mux.GetUserInfo)
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mux.PrivateHandleFunc("/api/userinfo", mux.GetUserInfo)
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mux.PrivateHandleFunc("/api/gameinfo", app.GetGameInfo)
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mux.PrivateHandleFunc("/api/gameinfo", app.GetGameInfo)
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mux.PrivateHandleFunc("/api/games", app.GetGames)
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mux.PrivateHandleFunc("/api/setGameName", app.SetGameName)
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mux.PrivateHandleFunc("/api/setGameName", app.SetGameName)
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mux.PrivateHandleFunc("/api/savePlayer", app.SavePlayer)
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mux.PrivateHandleFunc("/api/savePlayer", app.SavePlayer)
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mux.PrivateHandleFunc("/api/deletePlayer", app.DeletePlayer)
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mux.PrivateHandleFunc("/api/deletePlayer", app.DeletePlayer)
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