feat: admin interface, game name
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34
client/src/components/AdminTile.vue
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34
client/src/components/AdminTile.vue
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@ -0,0 +1,34 @@
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<template>
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<div class="admin-tile">
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<div v-if="title" class="admin-tile__title">
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{{ title }}
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</div>
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<div class="admin-tile__body">
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<slot />
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</div>
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</div>
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</template>
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<script>
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export default {
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props: ['title'],
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}
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</script>
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<style lang="scss">
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.admin-tile {
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width: 300px;
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margin: 16px;
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&__title {
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font-size: 32px;
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font-family: Dosis;
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border-bottom: 1px solid #ffffff;
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margin-bottom: 16px;
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}
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&__body {
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font-family: Dosis;
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font-size: 18px;
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}
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}
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</style>
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@ -22,7 +22,7 @@
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export default {
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computed: {
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title() {
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return 'Hall of Fame'
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return this.$store.state.game.name
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},
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players() {
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var players = [...this.$store.state.players.players]
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@ -5,6 +5,7 @@
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<button @click="continueGame">Continue</button>
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<button @click="resetGame">Idle</button>
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<button @click="finishGame">Finish Game</button>
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<button @click="admin">Admin Interface</button>
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</nav>
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</template>
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@ -35,6 +36,9 @@ export default {
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finishGame() {
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this.$engine.finishGame()
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},
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admin() {
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this.$router.push({ path: '/admin' })
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},
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},
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}
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</script>
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71
client/src/pages/admin.vue
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71
client/src/pages/admin.vue
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@ -0,0 +1,71 @@
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<template>
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<div class="page-admin">
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<template v-if="!isGamemasterOrAdmin">
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<p>You are not a game master.</p>
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<button @click="login">Go to login page</button>
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</template>
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<template v-if="isGamemasterOrAdmin">
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<GameControls />
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<button class="page-admin__back-button" @click="login">Go to login page</button>
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<div class="page-admin__tiles">
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<AdminTile title="Myself">
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<table>
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<tr>
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<td>Name:</td>
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<td>{{ user.name }}</td>
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</tr>
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<tr>
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<td>Role:</td>
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<td>{{ user.role }}</td>
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</tr>
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</table>
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</AdminTile>
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<AdminTile title="Players">
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<ul>
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<li>Player #1</li>
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<li>Player #2</li>
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<li>Player #3</li>
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</ul>
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</AdminTile>
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</div>
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</template>
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</div>
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</template>
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<script>
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export default {
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async fetch() {
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await this.$engine.fetchUserInfo()
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await this.$engine.fetchGameInfo({ g: this.$store.state.engine.user.game })
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},
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computed: {
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isGamemasterOrAdmin() {
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const user = this.$store.state.engine.user
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return user && ['gamemaster', 'admin'].indexOf(user.role) != -1
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},
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user() {
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console.log(this.$store.state.engine.user)
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return this.$store.state.engine.user
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},
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},
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methods: {
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login() {
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this.$router.push({ path: '/' })
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},
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},
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}
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</script>
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<style lang="scss">
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.page-admin {
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&__tiles {
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display: flex;
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margin: 24px;
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}
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&__back-button {
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margin: 16px;
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}
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color: #ffffff;
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}
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</style>
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13
client/src/plugins/engine/fetchGameInfo.js
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13
client/src/plugins/engine/fetchGameInfo.js
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export default async function({ g }) {
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const { store } = this.context
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try {
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const response = await this.callApi('/api/gameinfo', { g })
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store.commit('engine/setGameInfo', response.data)
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} catch(e) {
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store.commit('engine/setGameInfo', undefined)
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return false
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}
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return true
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}
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@ -3,6 +3,7 @@ import start from './start'
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import stop from './stop'
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import fetchUpdate from './fetchUpdate'
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import fetchUserInfo from './fetchUserInfo'
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import fetchGameInfo from './fetchGameInfo'
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import collectQuotes from './collectQuotes'
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import startGame from './startGame'
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import resetGame from './resetGame'
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@ -27,6 +28,7 @@ export default (context, inject) => {
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stop,
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fetchUpdate,
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fetchUserInfo,
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fetchGameInfo,
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collectQuotes,
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getMyQuotes,
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saveQuote,
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@ -2,6 +2,7 @@ export const state = () => ({
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json: {},
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version: -1,
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user: undefined,
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gameinfo: undefined,
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})
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export const mutations = {
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@ -15,4 +16,7 @@ export const mutations = {
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setUser(state, user) {
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state.user = user
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},
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setGameInfo(state, gameinfo) {
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state.gameinfo = gameinfo
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},
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}
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@ -1,17 +1,20 @@
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export const state = () => ({
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state: "",
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phase: "",
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name: "",
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})
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export const mutations = {
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setStateAndPhase(state, game) {
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if (game) {
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const { state: gameState, phase } = game
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const { state: gameState, phase, name } = game
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state.state = gameState
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state.phase = phase
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state.name = name
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} else {
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state.state = ""
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state.phase = ""
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state.name = ""
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}
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},
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}
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30
server/src/application/getGameInfo.go
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30
server/src/application/getGameInfo.go
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package application
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import (
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"encoding/json"
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"fmt"
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"net/http"
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"sirlab.de/go/knyt/user"
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)
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func (app *Application) GetGameInfo(usr *user.User, w http.ResponseWriter, r *http.Request) {
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gameRef := r.URL.Query().Get("g")
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gm, err := app.GetGameById(gameRef)
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if err != nil {
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w.WriteHeader(http.StatusNotFound)
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fmt.Fprintf(w, "game not found")
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return
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}
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if usr.GetGameId() != gameRef || !usr.IsGamemaster() {
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w.WriteHeader(http.StatusForbidden)
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fmt.Fprintf(w, "forbidden")
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return
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}
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gameInfo := gm.GetGameInfo()
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w.Header().Add("Content-Type", "application/json")
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jsonString, _ := json.Marshal(gameInfo)
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fmt.Fprintf(w, string(jsonString))
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}
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13
server/src/game/getGameInfo.go
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13
server/src/game/getGameInfo.go
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package game
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import ()
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func (gm *Game) GetGameInfo() *GameInfoJson {
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gm.mu.Lock()
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defer gm.mu.Unlock()
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gameInfo := GameInfoJson{
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Name: gm.name,
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}
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return &gameInfo
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}
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@ -16,6 +16,7 @@ func (gm *Game) populateGameInfo() syncdata.GameInfo {
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return syncdata.GameInfo{
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GameId: gm.id,
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Name: gm.name,
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State: gm.state,
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Phase: gm.phase,
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Players: gm.populateGetPlayers(),
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@ -5,8 +5,8 @@ import (
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)
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func (gm *Game) StartGame() {
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// go gm.runCountdown()
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go gm.runRound()
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go gm.runCountdown()
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// go gm.runRound()
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}
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func (gm *Game) ResetGame() {
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@ -70,6 +70,11 @@ type GameJson struct {
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Name string `json:"name"`
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}
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type GameInfoJson struct {
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Name string `json:"name"`
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Players map[string]playerInfo `json:"players"`
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}
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type GameStateJson struct {
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Scores map[string]int `json:"scores"`
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QuotesPlayed []string `json:"quotesPlayed"`
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@ -22,6 +22,7 @@ func main() {
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mux.PublicHandleFunc("/api/login", mux.Login)
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mux.PublicHandleFunc("/api/logout", mux.Logout)
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mux.PrivateHandleFunc("/api/userinfo", mux.GetUserInfo)
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mux.PrivateHandleFunc("/api/gameinfo", app.GetGameInfo)
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mux.PrivateHandleFunc("/api/sync", app.SyncHandler)
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mux.PrivateHandleFunc("/api/collectQuotes", app.CollectQuotes)
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mux.PrivateHandleFunc("/api/startGame", app.StartGame)
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@ -32,6 +32,7 @@ type RoundInfo struct {
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type GameInfo struct {
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GameId string `json:"id"`
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Name string `json:"name"`
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State string `json:"state"`
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Phase string `json:"phase"`
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Players []PlayerInfo `json:"players"`
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