finish game, proceed to finals
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09796853cf
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@ -1,8 +1,9 @@
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<template>
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<template>
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<nav v-if="isGamemaster" class="gamecontrols">
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<nav v-if="isGamemaster" class="gamecontrols">
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<button @click="startGame">Start</button>
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<button @click="startGame">Start</button>
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<button @click="resetGame">Reset</button>
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<button @click="resetGame">Reset Round</button>
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<button @click="continueGame">Continue</button>
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<button @click="continueGame">Continue</button>
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<button @click="finishGame">Finish Game</button>
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</nav>
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</nav>
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</template>
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</template>
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@ -27,6 +28,9 @@ export default {
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continueGame() {
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continueGame() {
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this.$engine.continueGame()
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this.$engine.continueGame()
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},
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},
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finishGame() {
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this.$engine.finishGame()
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},
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},
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},
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}
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}
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</script>
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</script>
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7
client/src/plugins/engine/finishGame.js
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7
client/src/plugins/engine/finishGame.js
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@ -0,0 +1,7 @@
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export default async function() {
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const { store } = this.context
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await this.callApi('/api/finishGame', {
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g: store.state.engine.user?.game,
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})
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}
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@ -6,6 +6,7 @@ import fetchUserInfo from './fetchUserInfo'
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import startGame from './startGame'
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import startGame from './startGame'
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import resetGame from './resetGame'
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import resetGame from './resetGame'
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import continueGame from './continueGame'
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import continueGame from './continueGame'
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import finishGame from './finishGame'
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import parseSyncData from './parseSyncData'
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import parseSyncData from './parseSyncData'
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import saveSelection from './saveSelection'
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import saveSelection from './saveSelection'
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@ -24,6 +25,7 @@ export default (context, inject) => {
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startGame,
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startGame,
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resetGame,
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resetGame,
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continueGame,
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continueGame,
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finishGame,
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parseSyncData,
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parseSyncData,
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saveSelection,
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saveSelection,
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}
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}
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29
server/src/application/finishGame.go
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29
server/src/application/finishGame.go
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@ -0,0 +1,29 @@
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package application
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import (
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"fmt"
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"net/http"
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"sirlab.de/go/knyt/user"
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)
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func (app *Application) FinishGame(usr *user.User, w http.ResponseWriter, r *http.Request) {
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gameRef := r.URL.Query().Get("g")
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gm, err := app.GetGameById(gameRef)
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if err != nil {
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w.WriteHeader(http.StatusNotFound)
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fmt.Fprintf(w, "game not found")
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return
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}
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if usr.GetGameId() != gameRef || !usr.IsGamemaster() {
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w.WriteHeader(http.StatusForbidden)
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fmt.Fprintf(w, "forbidden")
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return
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}
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if err := app.saveGame(gm); err != nil {
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fmt.Println(err)
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}
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gm.FinishGame()
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}
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15
server/src/game/finishGame.go
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15
server/src/game/finishGame.go
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@ -0,0 +1,15 @@
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package game
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import (
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"fmt"
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)
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func (gm *Game) FinishGame() {
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state, _ := gm.GetState()
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if state != STATE_PLAY {
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fmt.Printf("invalid state, can't continue game in %s state\n", state)
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return
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}
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gm.runFinal()
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}
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@ -6,8 +6,7 @@ import (
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func (gm *Game) StartGame() {
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func (gm *Game) StartGame() {
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// go gm.runCountdown()
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// go gm.runCountdown()
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// go gm.runRound()
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go gm.runRound()
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go gm.runFinal()
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}
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}
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func (gm *Game) ResetGame() {
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func (gm *Game) ResetGame() {
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@ -26,6 +26,7 @@ func main() {
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mux.PrivateHandleFunc("/api/startGame", app.StartGame)
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mux.PrivateHandleFunc("/api/startGame", app.StartGame)
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mux.PrivateHandleFunc("/api/resetGame", app.ResetGame)
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mux.PrivateHandleFunc("/api/resetGame", app.ResetGame)
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mux.PrivateHandleFunc("/api/continueGame", app.ContinueGame)
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mux.PrivateHandleFunc("/api/continueGame", app.ContinueGame)
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mux.PrivateHandleFunc("/api/finishGame", app.FinishGame)
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mux.PrivateHandleFunc("/api/saveSelection", app.SaveSelection)
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mux.PrivateHandleFunc("/api/saveSelection", app.SaveSelection)
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// default handler
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// default handler
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