populate Revelation (WIP)
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parent
0e9799e846
commit
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@ -17,9 +17,9 @@
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export default {
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export default {
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computed: {
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computed: {
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cssLayoutClass() {
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cssLayoutClass() {
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if (this.$store.state.game.phase === 'reveal-start-1') {
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if (this.$store.state.game.phase === 'reveal-start') {
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return 'play__layout-playground__flip-out'
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return 'play__layout-playground__flip-out'
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} else if (this.$store.state.game.phase === 'reveal-start-2') {
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} else if (this.$store.state.game.phase === 'reveal-show-count') {
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return 'play__layout-playground__flip-in'
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return 'play__layout-playground__flip-in'
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}
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}
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@ -80,7 +80,7 @@ body,
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}
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}
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&__flip-in {
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&__flip-in {
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animation: flip-in .5s ease-in-out;
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animation: flip-in .5s linear;
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animation-fill-mode: forwards;
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animation-fill-mode: forwards;
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}
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}
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}
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}
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@ -97,7 +97,7 @@ body,
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to { transform: rotateX(90deg); }
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to { transform: rotateX(90deg); }
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}
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}
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@keyframes flip-in {
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@keyframes flip-in {
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from { transform: rotateX(90deg); }
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0% { transform: rotateX(90deg); }
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to { transform: rotateX(0deg); }
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90% { transform: rotateX(0deg); }
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}
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}
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</style>
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</style>
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@ -27,7 +27,7 @@ func (gm *Game) proceedToReveal() {
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return
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return
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}
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}
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if err := gm.changeGamePhase(STATE_PLAY, PHASE_SELECT_QUOTE, PHASE_REVEAL_START1); err != nil {
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if err := gm.changeGamePhase(STATE_PLAY, PHASE_SELECT_QUOTE, PHASE_REVEAL_START); err != nil {
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fmt.Println(err)
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fmt.Println(err)
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return
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return
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}
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}
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@ -35,7 +35,7 @@ func (gm *Game) proceedToReveal() {
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time.Sleep(1 * time.Second)
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time.Sleep(1 * time.Second)
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if err := gm.changeGamePhase(STATE_PLAY, PHASE_REVEAL_START1, PHASE_REVEAL_START2); err != nil {
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if err := gm.changeGamePhase(STATE_PLAY, PHASE_REVEAL_START, PHASE_REVEAL_SHOW_COUNT); err != nil {
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fmt.Println(err)
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fmt.Println(err)
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return
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return
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}
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}
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@ -24,13 +24,12 @@ func (gm *Game) populateGetRoundInfo() *syncdata.RoundInfo {
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})
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})
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}
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}
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roundInfo := syncdata.RoundInfo{
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return &syncdata.RoundInfo{
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Quote: quote.GetQuote(),
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Quote: quote.GetQuote(),
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Sources: sources,
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Sources: sources,
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Selections: gm.getSelections(),
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Selections: gm.getSelections(),
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Revelation: gm.getRevelation(),
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}
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}
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return &roundInfo
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}
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}
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func (gm *Game) getSelections() map[string]bool {
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func (gm *Game) getSelections() map[string]bool {
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@ -49,3 +48,16 @@ func (gm *Game) getSelections() map[string]bool {
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return selections
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return selections
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}
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}
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func (gm *Game) getRevelation() *syncdata.Revelation {
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if gm.state != STATE_PLAY || gm.phase != PHASE_REVEAL_SHOW_COUNT {
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return nil
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}
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votes := make(map[string]syncdata.Votes, 0)
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revelation := syncdata.Revelation{
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Votes: votes,
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}
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return &revelation
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}
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@ -16,8 +16,8 @@ const (
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const (
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const (
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PHASE_NONE = ""
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PHASE_NONE = ""
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PHASE_SELECT_QUOTE = "select-quote"
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PHASE_SELECT_QUOTE = "select-quote"
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PHASE_REVEAL_START1 = "reveal-start-1"
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PHASE_REVEAL_START = "reveal-start"
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PHASE_REVEAL_START2 = "reveal-start-2"
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PHASE_REVEAL_SHOW_COUNT = "reveal-show-count"
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)
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)
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const (
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const (
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@ -19,7 +19,6 @@ type SourceInfo struct {
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type Votes struct {
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type Votes struct {
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Count int `json:"count"`
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Count int `json:"count"`
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Players []string `json:"players"`
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}
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}
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type Revelation struct {
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type Revelation struct {
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@ -30,7 +29,7 @@ type RoundInfo struct {
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Quote string `json:"quote"`
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Quote string `json:"quote"`
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Sources []SourceInfo `json:"sources"`
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Sources []SourceInfo `json:"sources"`
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Selections map[string]bool `json:"selections"`
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Selections map[string]bool `json:"selections"`
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Revelation Revelation `json:"revelation"`
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Revelation *Revelation `json:"revelation"`
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}
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}
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type GameInfo struct {
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type GameInfo struct {
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