reset game
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fbd9a55e46
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@ -1,6 +1,7 @@
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<template>
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<nav v-if="isGamemaster" class="gamecontrols">
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<button @click="startGame">Start</button>
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<button @click="resetGame">Reset</button>
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</nav>
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</template>
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@ -19,6 +20,9 @@ export default {
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startGame() {
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this.$engine.startGame()
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},
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resetGame() {
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this.$engine.resetGame()
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},
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},
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}
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</script>
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@ -4,6 +4,7 @@ import stop from './stop'
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import fetchUpdate from './fetchUpdate'
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import fetchUserInfo from './fetchUserInfo'
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import startGame from './startGame'
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import resetGame from './resetGame'
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import parseSyncData from './parseSyncData'
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export default (context, inject) => {
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@ -19,6 +20,7 @@ export default (context, inject) => {
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fetchUpdate,
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fetchUserInfo,
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startGame,
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resetGame,
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parseSyncData,
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}
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7
client/src/plugins/engine/resetGame.js
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7
client/src/plugins/engine/resetGame.js
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@ -0,0 +1,7 @@
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export default async function() {
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const { store } = this.context
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await this.callApi('/api/resetGame', {
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g: store.state.engine.user?.game,
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})
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}
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25
server/src/application/resetGame.go
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25
server/src/application/resetGame.go
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@ -0,0 +1,25 @@
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package application
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import (
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"fmt"
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"net/http"
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"sirlab.de/go/knyt/user"
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)
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func (app *Application) ResetGame(usr *user.User, w http.ResponseWriter, r *http.Request) {
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gameRef := r.URL.Query().Get("g")
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gm, err := app.GetGameById(gameRef)
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if err != nil {
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w.WriteHeader(http.StatusNotFound)
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fmt.Fprintf(w, "game not found")
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return
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}
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if usr.GetGameId() != gameRef || !usr.IsGamemaster() {
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w.WriteHeader(http.StatusForbidden)
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fmt.Fprintf(w, "forbidden")
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return
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}
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gm.ResetGame()
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}
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@ -8,7 +8,7 @@ func (gm *Game) changeGameState(expectedState, newState, newPhase string) error
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gm.mu.Lock()
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defer gm.mu.Unlock()
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if gm.state != expectedState {
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if expectedState != STATE_ANY && gm.state != expectedState {
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return fmt.Errorf("game state \"%s\" != expected state \"%s\"", gm.state, expectedState)
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}
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gm.state = newState
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@ -22,7 +22,7 @@ func (gm *Game) changeGamePhase(expectedState, expectedPhase, newPhase string) e
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gm.mu.Lock()
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defer gm.mu.Unlock()
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if gm.state != expectedState {
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if expectedState != STATE_ANY && gm.state != expectedState {
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return fmt.Errorf("game state \"%s\" != expected state \"%s\"", gm.state, expectedState)
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}
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if gm.phase != expectedPhase {
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@ -33,7 +33,15 @@ func (gm *Game) startGameSub() {
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}
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}
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time.Sleep(3 * time.Second)
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err = gm.changeGameState(STATE_READY_SET, STATE_PLAY, "")
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err = gm.changeGameState(STATE_READY_SET, STATE_PLAY, PHASE_NONE)
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if err != nil {
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fmt.Println(err)
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return
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}
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}
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func (gm *Game) ResetGame() {
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err := gm.changeGameState(STATE_ANY, STATE_IDLE, PHASE_NONE)
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if err != nil {
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fmt.Println(err)
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return
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@ -7,12 +7,17 @@ import (
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)
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const (
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STATE_ANY = "*"
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STATE_IDLE = "idle"
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STATE_ENTER_STATEMENTS = "enter-quotes"
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STATE_READY_SET = "ready-set"
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STATE_PLAY = "play"
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)
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const (
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PHASE_NONE = ""
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)
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type playerInfo struct {
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id string
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name string
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@ -24,6 +24,7 @@ func main() {
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mux.PrivateHandleFunc("/api/userinfo", mux.GetUserInfo)
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mux.PrivateHandleFunc("/api/sync", app.SyncHandler)
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mux.PrivateHandleFunc("/api/startGame", app.StartGame)
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mux.PrivateHandleFunc("/api/resetGame", app.ResetGame)
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// default handler
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fsHandler := http.FileServer(http.Dir("../../client/dist/"))
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