feat: output game id with log messages
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parent
4ba02e5881
commit
f0a93cca20
@ -53,12 +53,12 @@ func (app *Application) SavePlayer(usr *user.User, w http.ResponseWriter, r *htt
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func (app *Application) modifyUser(id string, gm *game.Game, name, authcode string) error {
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if usr, err := app.GetUserByAuthcode(authcode); err == nil && usr.GetId() != id {
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return fmt.Errorf("authcode already in use")
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return fmt.Errorf("%s authcode already in use", gm.GetId())
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}
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modifyUser := app.users[id]
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if modifyUser.GetId() != id || modifyUser.GetGameId() != gm.GetId() {
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return fmt.Errorf("couldn't find player %s in game %s", id, gm.GetId())
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return fmt.Errorf("%s couldn't find player %s in game", gm.GetId(), id)
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}
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modifyUser.SetName(name)
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modifyUser.SetAuthcode(authcode)
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@ -71,7 +71,7 @@ func (app *Application) modifyUser(id string, gm *game.Game, name, authcode stri
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func (app *Application) createUser(gm *game.Game, name, authcode string) error {
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if _, err := app.GetUserByAuthcode(authcode); err == nil {
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return fmt.Errorf("authcode already in use")
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return fmt.Errorf("%s authcode already in use", gm.GetId())
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}
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dirName := path.Join(app.config.DataDir, "users")
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