feat: store game state in Pinia
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@ -1,11 +1,19 @@
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<template>
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<div v-if="userInfo" class="topbar__container">
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<div v-if="user.name" class="topbar__container">
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<div class="topbar__username">
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{{ userInfo.name }}
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{{ user.name }}
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</div>
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<div class="topbar__separator" />
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<div class="topbar__actionbar">
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{{ userInfo.role }}
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<div v-if="user.isAdmin" class="topbar__actionbar__admin">
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Admin
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</div>
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<div v-if="user.isGamemaster" class="topbar__actionbar__gamemaster">
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Collect Quotes | Start | Continue | Idle | Finish
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</div>
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<div v-else class="topbar__actionbar__user">
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{{ game.name }}
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</div>
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</div>
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<div class="topbar__separator" />
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<div class="topbar__logout-button-container">
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@ -18,8 +26,10 @@
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import { useRouter } from '#app'
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import useAuth from '@/composables/useAuth';
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import { useUserinfoStore } from "@/stores/UserinfoStore"
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import { useGameinfoStore } from "@/stores/GameinfoStore"
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const { userInfo } = useUserinfoStore()
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const user = useUserinfoStore()
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const game = useGameinfoStore()
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const actionLogout = async () => {
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await useAuth().logout()
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@ -1,4 +1,5 @@
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import { useUserinfoStore } from "@/stores/UserinfoStore"
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import { useGameinfoStore } from "@/stores/GameinfoStore"
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export async function fetchUpdate() {
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if (this.shouldStop || !this.isActive) {
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@ -21,10 +22,12 @@ export async function fetchUpdate() {
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throw Error('unexpected response from /api/sync')
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}
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// TODO: parse answer
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this.version = parseInt(response.version)
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this.isConnected.value = true
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this.retry.value = 0
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const gameInfoStore = useGameinfoStore()
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gameInfoStore.setGameinfo(response.game)
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// apply rate limit
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const now = new Date()
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@ -5,7 +5,13 @@
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connection to server broken
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<div v-if="retry >= 0">retrying {{'...'.slice(0, retry % 4)}}</div>
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</AlertBox>
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wohoo!
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<p>wohoo!</p>
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<p>
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{{game.id}}<br />
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{{game.name}}<br />
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{{game.state}}<br />
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{{game.phase}}<br />
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</p>
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</div>
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</template>
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@ -14,7 +20,9 @@ import { navigateTo } from '#app'
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import useAuth from '@/composables/useAuth';
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import useEngine from '@/composables/useEngine';
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import { onMounted, onBeforeUnmount } from 'vue';
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import { useGameinfoStore } from "@/stores/GameinfoStore"
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// ensure user is authenticated
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const { authenticateAndLoadUserInfo } = useAuth()
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try {
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await authenticateAndLoadUserInfo()
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@ -25,6 +33,8 @@ try {
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const { start: startEngine, stop: stopEngine, isConnected, retry } = useEngine()
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onMounted(() => startEngine())
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onBeforeUnmount(() => stopEngine())
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const game = useGameinfoStore()
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</script>
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<style lang="scss">
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32
client/src/stores/GameinfoStore.ts
Normal file
32
client/src/stores/GameinfoStore.ts
Normal file
@ -0,0 +1,32 @@
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import { defineStore } from 'pinia'
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export type Gameinfo = {
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id: string
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name: string
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state: string
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phase: string
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}
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export const useGameinfoStore = defineStore('GameinfoStore', {
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state: () => {
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return {
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gameInfo: {
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id: '',
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name: '',
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state: '',
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phase: '',
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} as Gameinfo,
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}
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},
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getters: {
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id: (state): string => state.gameInfo.id,
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name: (state): string => state.gameInfo.name,
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state: (state): string => state.gameInfo.state,
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phase: (state): string => state.gameInfo.phase,
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},
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actions: {
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setGameinfo(gameInfo: unknown): void {
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this.gameInfo = gameInfo
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},
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},
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})
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@ -1,21 +1,34 @@
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import { defineStore } from 'pinia'
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export type Userinfo = {
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id: string
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name: string
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role: '' | 'player' | 'gamemaster' | 'admin'
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game: string
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lang: 'de' | 'en'
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isCameo: string
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}
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export const useUserinfoStore = defineStore('UserinfoStore', {
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state: () => {
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return {
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userInfo: null,
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userInfo: {
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id: '',
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name: '',
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role: '',
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game: '',
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lang: 'en',
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isCameo: '',
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} as Userinfo,
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}
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},
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getters: {
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isAdmin(): boolean {
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return this.userInfo && this.userInfo.role === 'admin'
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},
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isGamemaster(): boolean {
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return this.userInfo && ( this.userInfo.role === 'gamemaster' || this.userInfo.role === 'admin' )
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},
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gameId(): string | null {
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return this.userInfo?.game
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},
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id: (state): string => state.userInfo.id,
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name: (state): string => state.userInfo.name,
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lang: (state): string => state.userInfo.lang,
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isAdmin: (state): boolean => state.userInfo.role === 'admin',
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isGamemaster: (state): boolean => state.userInfo.role === 'gamemaster',
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gameId: (state): string => state.userInfo.game,
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},
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actions: {
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setUserInfo(userInfo: unknown): void {
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