Settel
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75148d5e30
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ReadySet animation
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2021-08-14 14:28:38 +02:00 |
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Settel
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ead73a9c2d
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reset game
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2021-08-14 13:21:53 +02:00 |
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Settel
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281baa5bd2
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send game state and phase to client
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2021-08-13 22:39:37 +02:00 |
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Settel
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0eb9bf3602
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refactoring: renamed Statement to Quote
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2021-08-13 21:37:32 +02:00 |
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Settel
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3cfd4ce795
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load statements
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2021-08-13 02:58:58 +02:00 |
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Settel
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d99e052234
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start game
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2021-08-13 01:07:06 +02:00 |
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Settel
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58eafa9e6a
|
send game state to client
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2021-08-12 23:41:47 +02:00 |
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Settel
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0014a81ce3
|
refined idle detection, send notification to clients
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2021-08-09 16:24:27 +02:00 |
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Settel
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34132c7703
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handle player's last access time
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2021-08-09 11:16:30 +02:00 |
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Settel
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b2d86fcb52
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add mutexes
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2021-08-09 10:36:19 +02:00 |
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Settel
|
cbc7369b8d
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refactoring
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2021-08-08 21:57:49 +02:00 |
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Settel
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ce46b6f027
|
gameinfo
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2021-08-06 21:46:00 +02:00 |
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Settel
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55503395a4
|
refactoring of PrivateHandleFunc()
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2021-08-05 15:48:27 +02:00 |
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Settel
|
0b8cbd154b
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run multiple games in parallel
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2021-08-05 01:42:21 +02:00 |
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Settel
|
d4fc7e0563
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refactoring
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2021-08-05 00:52:35 +02:00 |
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Settel
|
406c58352b
|
refactoring
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2021-08-05 00:40:31 +02:00 |
|
Settel
|
8d06d702fd
|
refactoring
|
2021-08-05 00:12:28 +02:00 |
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