package game import ( "fmt" ) func (gm *Game) runFinal() { state, _ := gm.GetState() if state != STATE_IDLE && state != STATE_PLAY { fmt.Printf("%s expected state \"IDLE\" | \"PLAY\" != \"%s\"", gm.GetId(), state) return } err := gm.changeGameState(STATE_ANY, STATE_FINAL, PHASE_NONE) if err != nil { fmt.Println(err) return } gm.notifyClients() }