knowyt/server/src/game/game.go
2021-08-30 10:55:07 +02:00

63 lines
1.0 KiB
Go

package game
import (
"encoding/json"
"fmt"
"os"
"sirlab.de/go/knyt/engine"
"sirlab.de/go/knyt/quote"
)
func NewGameFromFile(id, fileName string) (*Game, error) {
jsonBytes, err := os.ReadFile(fileName)
if err != nil {
return nil, err
}
var gmJson GameJson
if err := json.Unmarshal(jsonBytes, &gmJson); err != nil {
return nil, fmt.Errorf("%s: %v\n", fileName, err)
} else {
gm := Game{
id: id,
name: gmJson.Name,
eng: engine.NewEngine(),
players: make(map[string]playerInfo, 0),
state: STATE_IDLE,
quotes: make(map[string]*quote.Quote, 0),
}
go gm.eng.Run(gm.populateSyncDataCb)
return &gm, nil
}
}
func (gm *Game) GetId() string {
gm.mu.Lock()
defer gm.mu.Unlock()
return gm.id
}
func (gm *Game) GetState() string {
gm.mu.Lock()
defer gm.mu.Unlock()
return gm.state
}
func (gm *Game) GetName() string {
gm.mu.Lock()
defer gm.mu.Unlock()
return gm.name
}
func (gm *Game) GetEngine() *engine.Engine {
gm.mu.Lock()
defer gm.mu.Unlock()
return gm.eng
}