knowyt/server/src/game/setGameState.go
2021-09-26 23:36:47 +02:00

27 lines
469 B
Go

package game
func (gm *Game) SetGameState(stateJson *GameStateJson) {
for id, score := range stateJson.Scores {
gm.setScore(id, score)
}
for _, id := range stateJson.QuotesPlayed {
if quote, err := gm.getQuoteById(id); err != nil {
continue
} else {
quote.SetIsPlayed()
}
}
}
func (gm *Game) setScore(id string, score int) {
gm.mu.Lock()
defer gm.mu.Unlock()
pi := gm.players[id]
if pi.id == id {
pi.score = score
gm.players[id] = pi
}
}