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(root, factory) {\n if (typeof define === 'function' && define.amd) {\n // AMD. Register as an anonymous module unless amdModuleId is set\n define('Chartist', [], function () {\n return (root['Chartist'] = factory());\n });\n } else if (typeof module === 'object' && module.exports) {\n // Node. Does not work with strict CommonJS, but\n // only CommonJS-like environments that support module.exports,\n // like Node.\n module.exports = factory();\n } else {\n root['Chartist'] = factory();\n }\n}(this, function () {\n\n/* Chartist.js 0.11.0\n * Copyright © 2017 Gion Kunz\n * Free to use under either the WTFPL license or the MIT license.\n * https://raw.githubusercontent.com/gionkunz/chartist-js/master/LICENSE-WTFPL\n * https://raw.githubusercontent.com/gionkunz/chartist-js/master/LICENSE-MIT\n */\n/**\n * The core module of Chartist that is mainly providing static functions and higher level functions for chart modules.\n *\n * @module Chartist.Core\n */\nvar Chartist = {\n version: '0.11.0'\n};\n\n(function (window, document, Chartist) {\n 'use strict';\n\n /**\n * This object contains all namespaces used within Chartist.\n *\n * @memberof Chartist.Core\n * @type {{svg: string, xmlns: string, xhtml: string, xlink: string, ct: string}}\n */\n Chartist.namespaces = {\n svg: 'http://www.w3.org/2000/svg',\n xmlns: 'http://www.w3.org/2000/xmlns/',\n xhtml: 'http://www.w3.org/1999/xhtml',\n xlink: 'http://www.w3.org/1999/xlink',\n ct: 'http://gionkunz.github.com/chartist-js/ct'\n };\n\n /**\n * Helps to simplify functional style code\n *\n * @memberof Chartist.Core\n * @param {*} n This exact value will be returned by the noop function\n * @return {*} The same value that was provided to the n parameter\n */\n Chartist.noop = function (n) {\n return n;\n };\n\n /**\n * Generates a-z from a number 0 to 26\n *\n * @memberof Chartist.Core\n * @param {Number} n A number from 0 to 26 that will result in a letter a-z\n * @return {String} A character from a-z based on the input number n\n */\n Chartist.alphaNumerate = function (n) {\n // Limit to a-z\n return String.fromCharCode(97 + n % 26);\n };\n\n /**\n * Simple recursive object extend\n *\n * @memberof Chartist.Core\n * @param {Object} target Target object where the source will be merged into\n * @param {Object...} sources This object (objects) will be merged into target and then target is returned\n * @return {Object} An object that has the same reference as target but is extended and merged with the properties of source\n */\n Chartist.extend = function (target) {\n var i, source, sourceProp;\n target = target || {};\n\n for (i = 1; i < arguments.length; i++) {\n source = arguments[i];\n for (var prop in source) {\n sourceProp = source[prop];\n if (typeof sourceProp === 'object' && sourceProp !== null && !(sourceProp instanceof Array)) {\n target[prop] = Chartist.extend(target[prop], sourceProp);\n } else {\n target[prop] = sourceProp;\n }\n }\n }\n\n return target;\n };\n\n /**\n * Replaces all occurrences of subStr in str with newSubStr and returns a new string.\n *\n * @memberof Chartist.Core\n * @param {String} str\n * @param {String} subStr\n * @param {String} newSubStr\n * @return {String}\n */\n Chartist.replaceAll = function(str, subStr, newSubStr) {\n return str.replace(new RegExp(subStr, 'g'), newSubStr);\n };\n\n /**\n * Converts a number to a string with a unit. If a string is passed then this will be returned unmodified.\n *\n * @memberof Chartist.Core\n * @param {Number} value\n * @param {String} unit\n * @return {String} Returns the passed number value with unit.\n */\n Chartist.ensureUnit = function(value, unit) {\n if(typeof value === 'number') {\n value = value + unit;\n }\n\n return value;\n };\n\n /**\n * Converts a number or string to a quantity object.\n *\n * @memberof Chartist.Core\n * @param {String|Number} input\n * @return {Object} Returns an object containing the value as number and the unit as string.\n */\n Chartist.quantity = function(input) {\n if (typeof input === 'string') {\n var match = (/^(\\d+)\\s*(.*)$/g).exec(input);\n return {\n value : +match[1],\n unit: match[2] || undefined\n };\n }\n return { value: input };\n };\n\n /**\n * This is a wrapper around document.querySelector that will return the query if it's already of type Node\n *\n * @memberof Chartist.Core\n * @param {String|Node} query The query to use for selecting a Node or a DOM node that will be returned directly\n * @return {Node}\n */\n Chartist.querySelector = function(query) {\n return query instanceof Node ? query : document.querySelector(query);\n };\n\n /**\n * Functional style helper to produce array with given length initialized with undefined values\n *\n * @memberof Chartist.Core\n * @param length\n * @return {Array}\n */\n Chartist.times = function(length) {\n return Array.apply(null, new Array(length));\n };\n\n /**\n * Sum helper to be used in reduce functions\n *\n * @memberof Chartist.Core\n * @param previous\n * @param current\n * @return {*}\n */\n Chartist.sum = function(previous, current) {\n return previous + (current ? current : 0);\n };\n\n /**\n * Multiply helper to be used in `Array.map` for multiplying each value of an array with a factor.\n *\n * @memberof Chartist.Core\n * @param {Number} factor\n * @returns {Function} Function that can be used in `Array.map` to multiply each value in an array\n */\n Chartist.mapMultiply = function(factor) {\n return function(num) {\n return num * factor;\n };\n };\n\n /**\n * Add helper to be used in `Array.map` for adding a addend to each value of an array.\n *\n * @memberof Chartist.Core\n * @param {Number} addend\n * @returns {Function} Function that can be used in `Array.map` to add a addend to each value in an array\n */\n Chartist.mapAdd = function(addend) {\n return function(num) {\n return num + addend;\n };\n };\n\n /**\n * Map for multi dimensional arrays where their nested arrays will be mapped in serial. The output array will have the length of the largest nested array. The callback function is called with variable arguments where each argument is the nested array value (or undefined if there are no more values).\n *\n * @memberof Chartist.Core\n * @param arr\n * @param cb\n * @return {Array}\n */\n Chartist.serialMap = function(arr, cb) {\n var result = [],\n length = Math.max.apply(null, arr.map(function(e) {\n return e.length;\n }));\n\n Chartist.times(length).forEach(function(e, index) {\n var args = arr.map(function(e) {\n return e[index];\n });\n\n result[index] = cb.apply(null, args);\n });\n\n return result;\n };\n\n /**\n * This helper function can be used to round values with certain precision level after decimal. This is used to prevent rounding errors near float point precision limit.\n *\n * @memberof Chartist.Core\n * @param {Number} value The value that should be rounded with precision\n * @param {Number} [digits] The number of digits after decimal used to do the rounding\n * @returns {number} Rounded value\n */\n Chartist.roundWithPrecision = function(value, digits) {\n var precision = Math.pow(10, digits || Chartist.precision);\n return Math.round(value * precision) / precision;\n };\n\n /**\n * Precision level used internally in Chartist for rounding. If you require more decimal places you can increase this number.\n *\n * @memberof Chartist.Core\n * @type {number}\n */\n Chartist.precision = 8;\n\n /**\n * A map with characters to escape for strings to be safely used as attribute values.\n *\n * @memberof Chartist.Core\n * @type {Object}\n */\n Chartist.escapingMap = {\n '&': '&',\n '<': '<',\n '>': '>',\n '\"': '"',\n '\\'': '''\n };\n\n /**\n * This function serializes arbitrary data to a string. In case of data that can't be easily converted to a string, this function will create a wrapper object and serialize the data using JSON.stringify. The outcoming string will always be escaped using Chartist.escapingMap.\n * If called with null or undefined the function will return immediately with null or undefined.\n *\n * @memberof Chartist.Core\n * @param {Number|String|Object} data\n * @return {String}\n */\n Chartist.serialize = function(data) {\n if(data === null || data === undefined) {\n return data;\n } else if(typeof data === 'number') {\n data = ''+data;\n } else if(typeof data === 'object') {\n data = JSON.stringify({data: data});\n }\n\n return Object.keys(Chartist.escapingMap).reduce(function(result, key) {\n return Chartist.replaceAll(result, key, Chartist.escapingMap[key]);\n }, data);\n };\n\n /**\n * This function de-serializes a string previously serialized with Chartist.serialize. The string will always be unescaped using Chartist.escapingMap before it's returned. Based on the input value the return type can be Number, String or Object. JSON.parse is used with try / catch to see if the unescaped string can be parsed into an Object and this Object will be returned on success.\n *\n * @memberof Chartist.Core\n * @param {String} data\n * @return {String|Number|Object}\n */\n Chartist.deserialize = function(data) {\n if(typeof data !== 'string') {\n return data;\n }\n\n data = Object.keys(Chartist.escapingMap).reduce(function(result, key) {\n return Chartist.replaceAll(result, Chartist.escapingMap[key], key);\n }, data);\n\n try {\n data = JSON.parse(data);\n data = data.data !== undefined ? data.data : data;\n } catch(e) {}\n\n return data;\n };\n\n /**\n * Create or reinitialize the SVG element for the chart\n *\n * @memberof Chartist.Core\n * @param {Node} container The containing DOM Node object that will be used to plant the SVG element\n * @param {String} width Set the width of the SVG element. Default is 100%\n * @param {String} height Set the height of the SVG element. Default is 100%\n * @param {String} className Specify a class to be added to the SVG element\n * @return {Object} The created/reinitialized SVG element\n */\n Chartist.createSvg = function (container, width, height, className) {\n var svg;\n\n width = width || '100%';\n height = height || '100%';\n\n // Check if there is a previous SVG element in the container that contains the Chartist XML namespace and remove it\n // Since the DOM API does not support namespaces we need to manually search the returned list http://www.w3.org/TR/selectors-api/\n Array.prototype.slice.call(container.querySelectorAll('svg')).filter(function filterChartistSvgObjects(svg) {\n return svg.getAttributeNS(Chartist.namespaces.xmlns, 'ct');\n }).forEach(function removePreviousElement(svg) {\n container.removeChild(svg);\n });\n\n // Create svg object with width and height or use 100% as default\n svg = new Chartist.Svg('svg').attr({\n width: width,\n height: height\n }).addClass(className);\n\n svg._node.style.width = width;\n svg._node.style.height = height;\n\n // Add the DOM node to our container\n container.appendChild(svg._node);\n\n return svg;\n };\n\n /**\n * Ensures that the data object passed as second argument to the charts is present and correctly initialized.\n *\n * @param {Object} data The data object that is passed as second argument to the charts\n * @return {Object} The normalized data object\n */\n Chartist.normalizeData = function(data, reverse, multi) {\n var labelCount;\n var output = {\n raw: data,\n normalized: {}\n };\n\n // Check if we should generate some labels based on existing series data\n output.normalized.series = Chartist.getDataArray({\n series: data.series || []\n }, reverse, multi);\n\n // If all elements of the normalized data array are arrays we're dealing with\n // multi series data and we need to find the largest series if they are un-even\n if (output.normalized.series.every(function(value) {\n return value instanceof Array;\n })) {\n // Getting the series with the the most elements\n labelCount = Math.max.apply(null, output.normalized.series.map(function(series) {\n return series.length;\n }));\n } else {\n // We're dealing with Pie data so we just take the normalized array length\n labelCount = output.normalized.series.length;\n }\n\n output.normalized.labels = (data.labels || []).slice();\n // Padding the labels to labelCount with empty strings\n Array.prototype.push.apply(\n output.normalized.labels,\n Chartist.times(Math.max(0, labelCount - output.normalized.labels.length)).map(function() {\n return '';\n })\n );\n\n if(reverse) {\n Chartist.reverseData(output.normalized);\n }\n\n return output;\n };\n\n /**\n * This function safely checks if an objects has an owned property.\n *\n * @param {Object} object The object where to check for a property\n * @param {string} property The property name\n * @returns {boolean} Returns true if the object owns the specified property\n */\n Chartist.safeHasProperty = function(object, property) {\n return object !== null &&\n typeof object === 'object' &&\n object.hasOwnProperty(property);\n };\n\n /**\n * Checks if a value is considered a hole in the data series.\n *\n * @param {*} value\n * @returns {boolean} True if the value is considered a data hole\n */\n Chartist.isDataHoleValue = function(value) {\n return value === null ||\n value === undefined ||\n (typeof value === 'number' && isNaN(value));\n };\n\n /**\n * Reverses the series, labels and series data arrays.\n *\n * @memberof Chartist.Core\n * @param data\n */\n Chartist.reverseData = function(data) {\n data.labels.reverse();\n data.series.reverse();\n for (var i = 0; i < data.series.length; i++) {\n if(typeof(data.series[i]) === 'object' && data.series[i].data !== undefined) {\n data.series[i].data.reverse();\n } else if(data.series[i] instanceof Array) {\n data.series[i].reverse();\n }\n }\n };\n\n /**\n * Convert data series into plain array\n *\n * @memberof Chartist.Core\n * @param {Object} data The series object that contains the data to be visualized in the chart\n * @param {Boolean} [reverse] If true the whole data is reversed by the getDataArray call. This will modify the data object passed as first parameter. The labels as well as the series order is reversed. The whole series data arrays are reversed too.\n * @param {Boolean} [multi] Create a multi dimensional array from a series data array where a value object with `x` and `y` values will be created.\n * @return {Array} A plain array that contains the data to be visualized in the chart\n */\n Chartist.getDataArray = function(data, reverse, multi) {\n // Recursively walks through nested arrays and convert string values to numbers and objects with value properties\n // to values. Check the tests in data core -> data normalization for a detailed specification of expected values\n function recursiveConvert(value) {\n if(Chartist.safeHasProperty(value, 'value')) {\n // We are dealing with value object notation so we need to recurse on value property\n return recursiveConvert(value.value);\n } else if(Chartist.safeHasProperty(value, 'data')) {\n // We are dealing with series object notation so we need to recurse on data property\n return recursiveConvert(value.data);\n } else if(value instanceof Array) {\n // Data is of type array so we need to recurse on the series\n return value.map(recursiveConvert);\n } else if(Chartist.isDataHoleValue(value)) {\n // We're dealing with a hole in the data and therefore need to return undefined\n // We're also returning undefined for multi value output\n return undefined;\n } else {\n // We need to prepare multi value output (x and y data)\n if(multi) {\n var multiValue = {};\n\n // Single series value arrays are assumed to specify the Y-Axis value\n // For example: [1, 2] => [{x: undefined, y: 1}, {x: undefined, y: 2}]\n // If multi is a string then it's assumed that it specified which dimension should be filled as default\n if(typeof multi === 'string') {\n multiValue[multi] = Chartist.getNumberOrUndefined(value);\n } else {\n multiValue.y = Chartist.getNumberOrUndefined(value);\n }\n\n multiValue.x = value.hasOwnProperty('x') ? Chartist.getNumberOrUndefined(value.x) : multiValue.x;\n multiValue.y = value.hasOwnProperty('y') ? Chartist.getNumberOrUndefined(value.y) : multiValue.y;\n\n return multiValue;\n\n } else {\n // We can return simple data\n return Chartist.getNumberOrUndefined(value);\n }\n }\n }\n\n return data.series.map(recursiveConvert);\n };\n\n /**\n * Converts a number into a padding object.\n *\n * @memberof Chartist.Core\n * @param {Object|Number} padding\n * @param {Number} [fallback] This value is used to fill missing values if a incomplete padding object was passed\n * @returns {Object} Returns a padding object containing top, right, bottom, left properties filled with the padding number passed in as argument. If the argument is something else than a number (presumably already a correct padding object) then this argument is directly returned.\n */\n Chartist.normalizePadding = function(padding, fallback) {\n fallback = fallback || 0;\n\n return typeof padding === 'number' ? {\n top: padding,\n right: padding,\n bottom: padding,\n left: padding\n } : {\n top: typeof padding.top === 'number' ? padding.top : fallback,\n right: typeof padding.right === 'number' ? padding.right : fallback,\n bottom: typeof padding.bottom === 'number' ? padding.bottom : fallback,\n left: typeof padding.left === 'number' ? padding.left : fallback\n };\n };\n\n Chartist.getMetaData = function(series, index) {\n var value = series.data ? series.data[index] : series[index];\n return value ? value.meta : undefined;\n };\n\n /**\n * Calculate the order of magnitude for the chart scale\n *\n * @memberof Chartist.Core\n * @param {Number} value The value Range of the chart\n * @return {Number} The order of magnitude\n */\n Chartist.orderOfMagnitude = function (value) {\n return Math.floor(Math.log(Math.abs(value)) / Math.LN10);\n };\n\n /**\n * Project a data length into screen coordinates (pixels)\n *\n * @memberof Chartist.Core\n * @param {Object} axisLength The svg element for the chart\n * @param {Number} length Single data value from a series array\n * @param {Object} bounds All the values to set the bounds of the chart\n * @return {Number} The projected data length in pixels\n */\n Chartist.projectLength = function (axisLength, length, bounds) {\n return length / bounds.range * axisLength;\n };\n\n /**\n * Get the height of the area in the chart for the data series\n *\n * @memberof Chartist.Core\n * @param {Object} svg The svg element for the chart\n * @param {Object} options The Object that contains all the optional values for the chart\n * @return {Number} The height of the area in the chart for the data series\n */\n Chartist.getAvailableHeight = function (svg, options) {\n return Math.max((Chartist.quantity(options.height).value || svg.height()) - (options.chartPadding.top + options.chartPadding.bottom) - options.axisX.offset, 0);\n };\n\n /**\n * Get highest and lowest value of data array. This Array contains the data that will be visualized in the chart.\n *\n * @memberof Chartist.Core\n * @param {Array} data The array that contains the data to be visualized in the chart\n * @param {Object} options The Object that contains the chart options\n * @param {String} dimension Axis dimension 'x' or 'y' used to access the correct value and high / low configuration\n * @return {Object} An object that contains the highest and lowest value that will be visualized on the chart.\n */\n Chartist.getHighLow = function (data, options, dimension) {\n // TODO: Remove workaround for deprecated global high / low config. Axis high / low configuration is preferred\n options = Chartist.extend({}, options, dimension ? options['axis' + dimension.toUpperCase()] : {});\n\n var highLow = {\n high: options.high === undefined ? -Number.MAX_VALUE : +options.high,\n low: options.low === undefined ? Number.MAX_VALUE : +options.low\n };\n var findHigh = options.high === undefined;\n var findLow = options.low === undefined;\n\n // Function to recursively walk through arrays and find highest and lowest number\n function recursiveHighLow(data) {\n if(data === undefined) {\n return undefined;\n } else if(data instanceof Array) {\n for (var i = 0; i < data.length; i++) {\n recursiveHighLow(data[i]);\n }\n } else {\n var value = dimension ? +data[dimension] : +data;\n\n if (findHigh && value > highLow.high) {\n highLow.high = value;\n }\n\n if (findLow && value < highLow.low) {\n highLow.low = value;\n }\n }\n }\n\n // Start to find highest and lowest number recursively\n if(findHigh || findLow) {\n recursiveHighLow(data);\n }\n\n // Overrides of high / low based on reference value, it will make sure that the invisible reference value is\n // used to generate the chart. This is useful when the chart always needs to contain the position of the\n // invisible reference value in the view i.e. for bipolar scales.\n if (options.referenceValue || options.referenceValue === 0) {\n highLow.high = Math.max(options.referenceValue, highLow.high);\n highLow.low = Math.min(options.referenceValue, highLow.low);\n }\n\n // If high and low are the same because of misconfiguration or flat data (only the same value) we need\n // to set the high or low to 0 depending on the polarity\n if (highLow.high <= highLow.low) {\n // If both values are 0 we set high to 1\n if (highLow.low === 0) {\n highLow.high = 1;\n } else if (highLow.low < 0) {\n // If we have the same negative value for the bounds we set bounds.high to 0\n highLow.high = 0;\n } else if (highLow.high > 0) {\n // If we have the same positive value for the bounds we set bounds.low to 0\n highLow.low = 0;\n } else {\n // If data array was empty, values are Number.MAX_VALUE and -Number.MAX_VALUE. Set bounds to prevent errors\n highLow.high = 1;\n highLow.low = 0;\n }\n }\n\n return highLow;\n };\n\n /**\n * Checks if a value can be safely coerced to a number. This includes all values except null which result in finite numbers when coerced. This excludes NaN, since it's not finite.\n *\n * @memberof Chartist.Core\n * @param value\n * @returns {Boolean}\n */\n Chartist.isNumeric = function(value) {\n return value === null ? false : isFinite(value);\n };\n\n /**\n * Returns true on all falsey values except the numeric value 0.\n *\n * @memberof Chartist.Core\n * @param value\n * @returns {boolean}\n */\n Chartist.isFalseyButZero = function(value) {\n return !value && value !== 0;\n };\n\n /**\n * Returns a number if the passed parameter is a valid number or the function will return undefined. On all other values than a valid number, this function will return undefined.\n *\n * @memberof Chartist.Core\n * @param value\n * @returns {*}\n */\n Chartist.getNumberOrUndefined = function(value) {\n return Chartist.isNumeric(value) ? +value : undefined;\n };\n\n /**\n * Checks if provided value object is multi value (contains x or y properties)\n *\n * @memberof Chartist.Core\n * @param value\n */\n Chartist.isMultiValue = function(value) {\n return typeof value === 'object' && ('x' in value || 'y' in value);\n };\n\n /**\n * Gets a value from a dimension `value.x` or `value.y` while returning value directly if it's a valid numeric value. If the value is not numeric and it's falsey this function will return `defaultValue`.\n *\n * @memberof Chartist.Core\n * @param value\n * @param dimension\n * @param defaultValue\n * @returns {*}\n */\n Chartist.getMultiValue = function(value, dimension) {\n if(Chartist.isMultiValue(value)) {\n return Chartist.getNumberOrUndefined(value[dimension || 'y']);\n } else {\n return Chartist.getNumberOrUndefined(value);\n }\n };\n\n /**\n * Pollard Rho Algorithm to find smallest factor of an integer value. There are more efficient algorithms for factorization, but this one is quite efficient and not so complex.\n *\n * @memberof Chartist.Core\n * @param {Number} num An integer number where the smallest factor should be searched for\n * @returns {Number} The smallest integer factor of the parameter num.\n */\n Chartist.rho = function(num) {\n if(num === 1) {\n return num;\n }\n\n function gcd(p, q) {\n if (p % q === 0) {\n return q;\n } else {\n return gcd(q, p % q);\n }\n }\n\n function f(x) {\n return x * x + 1;\n }\n\n var x1 = 2, x2 = 2, divisor;\n if (num % 2 === 0) {\n return 2;\n }\n\n do {\n x1 = f(x1) % num;\n x2 = f(f(x2)) % num;\n divisor = gcd(Math.abs(x1 - x2), num);\n } while (divisor === 1);\n\n return divisor;\n };\n\n /**\n * Calculate and retrieve all the bounds for the chart and return them in one array\n *\n * @memberof Chartist.Core\n * @param {Number} axisLength The length of the Axis used for\n * @param {Object} highLow An object containing a high and low property indicating the value range of the chart.\n * @param {Number} scaleMinSpace The minimum projected length a step should result in\n * @param {Boolean} onlyInteger\n * @return {Object} All the values to set the bounds of the chart\n */\n Chartist.getBounds = function (axisLength, highLow, scaleMinSpace, onlyInteger) {\n var i,\n optimizationCounter = 0,\n newMin,\n newMax,\n bounds = {\n high: highLow.high,\n low: highLow.low\n };\n\n bounds.valueRange = bounds.high - bounds.low;\n bounds.oom = Chartist.orderOfMagnitude(bounds.valueRange);\n bounds.step = Math.pow(10, bounds.oom);\n bounds.min = Math.floor(bounds.low / bounds.step) * bounds.step;\n bounds.max = Math.ceil(bounds.high / bounds.step) * bounds.step;\n bounds.range = bounds.max - bounds.min;\n bounds.numberOfSteps = Math.round(bounds.range / bounds.step);\n\n // Optimize scale step by checking if subdivision is possible based on horizontalGridMinSpace\n // If we are already below the scaleMinSpace value we will scale up\n var length = Chartist.projectLength(axisLength, bounds.step, bounds);\n var scaleUp = length < scaleMinSpace;\n var smallestFactor = onlyInteger ? Chartist.rho(bounds.range) : 0;\n\n // First check if we should only use integer steps and if step 1 is still larger than scaleMinSpace so we can use 1\n if(onlyInteger && Chartist.projectLength(axisLength, 1, bounds) >= scaleMinSpace) {\n bounds.step = 1;\n } else if(onlyInteger && smallestFactor < bounds.step && Chartist.projectLength(axisLength, smallestFactor, bounds) >= scaleMinSpace) {\n // If step 1 was too small, we can try the smallest factor of range\n // If the smallest factor is smaller than the current bounds.step and the projected length of smallest factor\n // is larger than the scaleMinSpace we should go for it.\n bounds.step = smallestFactor;\n } else {\n // Trying to divide or multiply by 2 and find the best step value\n while (true) {\n if (scaleUp && Chartist.projectLength(axisLength, bounds.step, bounds) <= scaleMinSpace) {\n bounds.step *= 2;\n } else if (!scaleUp && Chartist.projectLength(axisLength, bounds.step / 2, bounds) >= scaleMinSpace) {\n bounds.step /= 2;\n if(onlyInteger && bounds.step % 1 !== 0) {\n bounds.step *= 2;\n break;\n }\n } else {\n break;\n }\n\n if(optimizationCounter++ > 1000) {\n throw new Error('Exceeded maximum number of iterations while optimizing scale step!');\n }\n }\n }\n\n var EPSILON = 2.221E-16;\n bounds.step = Math.max(bounds.step, EPSILON);\n function safeIncrement(value, increment) {\n // If increment is too small use *= (1+EPSILON) as a simple nextafter\n if (value === (value += increment)) {\n \tvalue *= (1 + (increment > 0 ? EPSILON : -EPSILON));\n }\n return value;\n }\n\n // Narrow min and max based on new step\n newMin = bounds.min;\n newMax = bounds.max;\n while (newMin + bounds.step <= bounds.low) {\n \tnewMin = safeIncrement(newMin, bounds.step);\n }\n while (newMax - bounds.step >= bounds.high) {\n \tnewMax = safeIncrement(newMax, -bounds.step);\n }\n bounds.min = newMin;\n bounds.max = newMax;\n bounds.range = bounds.max - bounds.min;\n\n var values = [];\n for (i = bounds.min; i <= bounds.max; i = safeIncrement(i, bounds.step)) {\n var value = Chartist.roundWithPrecision(i);\n if (value !== values[values.length - 1]) {\n values.push(value);\n }\n }\n bounds.values = values;\n return bounds;\n };\n\n /**\n * Calculate cartesian coordinates of polar coordinates\n *\n * @memberof Chartist.Core\n * @param {Number} centerX X-axis coordinates of center point of circle segment\n * @param {Number} centerY X-axis coordinates of center point of circle segment\n * @param {Number} radius Radius of circle segment\n * @param {Number} angleInDegrees Angle of circle segment in degrees\n * @return {{x:Number, y:Number}} Coordinates of point on circumference\n */\n Chartist.polarToCartesian = function (centerX, centerY, radius, angleInDegrees) {\n var angleInRadians = (angleInDegrees - 90) * Math.PI / 180.0;\n\n return {\n x: centerX + (radius * Math.cos(angleInRadians)),\n y: centerY + (radius * Math.sin(angleInRadians))\n };\n };\n\n /**\n * Initialize chart drawing rectangle (area where chart is drawn) x1,y1 = bottom left / x2,y2 = top right\n *\n * @memberof Chartist.Core\n * @param {Object} svg The svg element for the chart\n * @param {Object} options The Object that contains all the optional values for the chart\n * @param {Number} [fallbackPadding] The fallback padding if partial padding objects are used\n * @return {Object} The chart rectangles coordinates inside the svg element plus the rectangles measurements\n */\n Chartist.createChartRect = function (svg, options, fallbackPadding) {\n var hasAxis = !!(options.axisX || options.axisY);\n var yAxisOffset = hasAxis ? options.axisY.offset : 0;\n var xAxisOffset = hasAxis ? options.axisX.offset : 0;\n // If width or height results in invalid value (including 0) we fallback to the unitless settings or even 0\n var width = svg.width() || Chartist.quantity(options.width).value || 0;\n var height = svg.height() || Chartist.quantity(options.height).value || 0;\n var normalizedPadding = Chartist.normalizePadding(options.chartPadding, fallbackPadding);\n\n // If settings were to small to cope with offset (legacy) and padding, we'll adjust\n width = Math.max(width, yAxisOffset + normalizedPadding.left + normalizedPadding.right);\n height = Math.max(height, xAxisOffset + normalizedPadding.top + normalizedPadding.bottom);\n\n var chartRect = {\n padding: normalizedPadding,\n width: function () {\n return this.x2 - this.x1;\n },\n height: function () {\n return this.y1 - this.y2;\n }\n };\n\n if(hasAxis) {\n if (options.axisX.position === 'start') {\n chartRect.y2 = normalizedPadding.top + xAxisOffset;\n chartRect.y1 = Math.max(height - normalizedPadding.bottom, chartRect.y2 + 1);\n } else {\n chartRect.y2 = normalizedPadding.top;\n chartRect.y1 = Math.max(height - normalizedPadding.bottom - xAxisOffset, chartRect.y2 + 1);\n }\n\n if (options.axisY.position === 'start') {\n chartRect.x1 = normalizedPadding.left + yAxisOffset;\n chartRect.x2 = Math.max(width - normalizedPadding.right, chartRect.x1 + 1);\n } else {\n chartRect.x1 = normalizedPadding.left;\n chartRect.x2 = Math.max(width - normalizedPadding.right - yAxisOffset, chartRect.x1 + 1);\n }\n } else {\n chartRect.x1 = normalizedPadding.left;\n chartRect.x2 = Math.max(width - normalizedPadding.right, chartRect.x1 + 1);\n chartRect.y2 = normalizedPadding.top;\n chartRect.y1 = Math.max(height - normalizedPadding.bottom, chartRect.y2 + 1);\n }\n\n return chartRect;\n };\n\n /**\n * Creates a grid line based on a projected value.\n *\n * @memberof Chartist.Core\n * @param position\n * @param index\n * @param axis\n * @param offset\n * @param length\n * @param group\n * @param classes\n * @param eventEmitter\n */\n Chartist.createGrid = function(position, index, axis, offset, length, group, classes, eventEmitter) {\n var positionalData = {};\n positionalData[axis.units.pos + '1'] = position;\n positionalData[axis.units.pos + '2'] = position;\n positionalData[axis.counterUnits.pos + '1'] = offset;\n positionalData[axis.counterUnits.pos + '2'] = offset + length;\n\n var gridElement = group.elem('line', positionalData, classes.join(' '));\n\n // Event for grid draw\n eventEmitter.emit('draw',\n Chartist.extend({\n type: 'grid',\n axis: axis,\n index: index,\n group: group,\n element: gridElement\n }, positionalData)\n );\n };\n\n /**\n * Creates a grid background rect and emits the draw event.\n *\n * @memberof Chartist.Core\n * @param gridGroup\n * @param chartRect\n * @param className\n * @param eventEmitter\n */\n Chartist.createGridBackground = function (gridGroup, chartRect, className, eventEmitter) {\n var gridBackground = gridGroup.elem('rect', {\n x: chartRect.x1,\n y: chartRect.y2,\n width: chartRect.width(),\n height: chartRect.height(),\n }, className, true);\n\n // Event for grid background draw\n eventEmitter.emit('draw', {\n type: 'gridBackground',\n group: gridGroup,\n element: gridBackground\n });\n };\n\n /**\n * Creates a label based on a projected value and an axis.\n *\n * @memberof Chartist.Core\n * @param position\n * @param length\n * @param index\n * @param labels\n * @param axis\n * @param axisOffset\n * @param labelOffset\n * @param group\n * @param classes\n * @param useForeignObject\n * @param eventEmitter\n */\n Chartist.createLabel = function(position, length, index, labels, axis, axisOffset, labelOffset, group, classes, useForeignObject, eventEmitter) {\n var labelElement;\n var positionalData = {};\n\n positionalData[axis.units.pos] = position + labelOffset[axis.units.pos];\n positionalData[axis.counterUnits.pos] = labelOffset[axis.counterUnits.pos];\n positionalData[axis.units.len] = length;\n positionalData[axis.counterUnits.len] = Math.max(0, axisOffset - 10);\n\n if(useForeignObject) {\n // We need to set width and height explicitly to px as span will not expand with width and height being\n // 100% in all browsers\n var content = document.createElement('span');\n content.className = classes.join(' ');\n content.setAttribute('xmlns', Chartist.namespaces.xhtml);\n content.innerText = labels[index];\n content.style[axis.units.len] = Math.round(positionalData[axis.units.len]) + 'px';\n content.style[axis.counterUnits.len] = Math.round(positionalData[axis.counterUnits.len]) + 'px';\n\n labelElement = group.foreignObject(content, Chartist.extend({\n style: 'overflow: visible;'\n }, positionalData));\n } else {\n labelElement = group.elem('text', positionalData, classes.join(' ')).text(labels[index]);\n }\n\n eventEmitter.emit('draw', Chartist.extend({\n type: 'label',\n axis: axis,\n index: index,\n group: group,\n element: labelElement,\n text: labels[index]\n }, positionalData));\n };\n\n /**\n * Helper to read series specific options from options object. It automatically falls back to the global option if\n * there is no option in the series options.\n *\n * @param {Object} series Series object\n * @param {Object} options Chartist options object\n * @param {string} key The options key that should be used to obtain the options\n * @returns {*}\n */\n Chartist.getSeriesOption = function(series, options, key) {\n if(series.name && options.series && options.series[series.name]) {\n var seriesOptions = options.series[series.name];\n return seriesOptions.hasOwnProperty(key) ? seriesOptions[key] : options[key];\n } else {\n return options[key];\n }\n };\n\n /**\n * Provides options handling functionality with callback for options changes triggered by responsive options and media query matches\n *\n * @memberof Chartist.Core\n * @param {Object} options Options set by user\n * @param {Array} responsiveOptions Optional functions to add responsive behavior to chart\n * @param {Object} eventEmitter The event emitter that will be used to emit the options changed events\n * @return {Object} The consolidated options object from the defaults, base and matching responsive options\n */\n Chartist.optionsProvider = function (options, responsiveOptions, eventEmitter) {\n var baseOptions = Chartist.extend({}, options),\n currentOptions,\n mediaQueryListeners = [],\n i;\n\n function updateCurrentOptions(mediaEvent) {\n var previousOptions = currentOptions;\n currentOptions = Chartist.extend({}, baseOptions);\n\n if (responsiveOptions) {\n for (i = 0; i < responsiveOptions.length; i++) {\n var mql = window.matchMedia(responsiveOptions[i][0]);\n if (mql.matches) {\n currentOptions = Chartist.extend(currentOptions, responsiveOptions[i][1]);\n }\n }\n }\n\n if(eventEmitter && mediaEvent) {\n eventEmitter.emit('optionsChanged', {\n previousOptions: previousOptions,\n currentOptions: currentOptions\n });\n }\n }\n\n function removeMediaQueryListeners() {\n mediaQueryListeners.forEach(function(mql) {\n mql.removeListener(updateCurrentOptions);\n });\n }\n\n if (!window.matchMedia) {\n throw 'window.matchMedia not found! Make sure you\\'re using a polyfill.';\n } else if (responsiveOptions) {\n\n for (i = 0; i < responsiveOptions.length; i++) {\n var mql = window.matchMedia(responsiveOptions[i][0]);\n mql.addListener(updateCurrentOptions);\n mediaQueryListeners.push(mql);\n }\n }\n // Execute initially without an event argument so we get the correct options\n updateCurrentOptions();\n\n return {\n removeMediaQueryListeners: removeMediaQueryListeners,\n getCurrentOptions: function getCurrentOptions() {\n return Chartist.extend({}, currentOptions);\n }\n };\n };\n\n\n /**\n * Splits a list of coordinates and associated values into segments. Each returned segment contains a pathCoordinates\n * valueData property describing the segment.\n *\n * With the default options, segments consist of contiguous sets of points that do not have an undefined value. Any\n * points with undefined values are discarded.\n *\n * **Options**\n * The following options are used to determine how segments are formed\n * ```javascript\n * var options = {\n * // If fillHoles is true, undefined values are simply discarded without creating a new segment. Assuming other options are default, this returns single segment.\n * fillHoles: false,\n * // If increasingX is true, the coordinates in all segments have strictly increasing x-values.\n * increasingX: false\n * };\n * ```\n *\n * @memberof Chartist.Core\n * @param {Array} pathCoordinates List of point coordinates to be split in the form [x1, y1, x2, y2 ... xn, yn]\n * @param {Array} values List of associated point values in the form [v1, v2 .. vn]\n * @param {Object} options Options set by user\n * @return {Array} List of segments, each containing a pathCoordinates and valueData property.\n */\n Chartist.splitIntoSegments = function(pathCoordinates, valueData, options) {\n var defaultOptions = {\n increasingX: false,\n fillHoles: false\n };\n\n options = Chartist.extend({}, defaultOptions, options);\n\n var segments = [];\n var hole = true;\n\n for(var i = 0; i < pathCoordinates.length; i += 2) {\n // If this value is a \"hole\" we set the hole flag\n if(Chartist.getMultiValue(valueData[i / 2].value) === undefined) {\n // if(valueData[i / 2].value === undefined) {\n if(!options.fillHoles) {\n hole = true;\n }\n } else {\n if(options.increasingX && i >= 2 && pathCoordinates[i] <= pathCoordinates[i-2]) {\n // X is not increasing, so we need to make sure we start a new segment\n hole = true;\n }\n\n\n // If it's a valid value we need to check if we're coming out of a hole and create a new empty segment\n if(hole) {\n segments.push({\n pathCoordinates: [],\n valueData: []\n });\n // As we have a valid value now, we are not in a \"hole\" anymore\n hole = false;\n }\n\n // Add to the segment pathCoordinates and valueData\n segments[segments.length - 1].pathCoordinates.push(pathCoordinates[i], pathCoordinates[i + 1]);\n segments[segments.length - 1].valueData.push(valueData[i / 2]);\n }\n }\n\n return segments;\n };\n}(window, document, Chartist));\n;/**\n * Chartist path interpolation functions.\n *\n * @module Chartist.Interpolation\n */\n/* global Chartist */\n(function(window, document, Chartist) {\n 'use strict';\n\n Chartist.Interpolation = {};\n\n /**\n * This interpolation function does not smooth the path and the result is only containing lines and no curves.\n *\n * @example\n * var chart = new Chartist.Line('.ct-chart', {\n * labels: [1, 2, 3, 4, 5],\n * series: [[1, 2, 8, 1, 7]]\n * }, {\n * lineSmooth: Chartist.Interpolation.none({\n * fillHoles: false\n * })\n * });\n *\n *\n * @memberof Chartist.Interpolation\n * @return {Function}\n */\n Chartist.Interpolation.none = function(options) {\n var defaultOptions = {\n fillHoles: false\n };\n options = Chartist.extend({}, defaultOptions, options);\n return function none(pathCoordinates, valueData) {\n var path = new Chartist.Svg.Path();\n var hole = true;\n\n for(var i = 0; i < pathCoordinates.length; i += 2) {\n var currX = pathCoordinates[i];\n var currY = pathCoordinates[i + 1];\n var currData = valueData[i / 2];\n\n if(Chartist.getMultiValue(currData.value) !== undefined) {\n\n if(hole) {\n path.move(currX, currY, false, currData);\n } else {\n path.line(currX, currY, false, currData);\n }\n\n hole = false;\n } else if(!options.fillHoles) {\n hole = true;\n }\n }\n\n return path;\n };\n };\n\n /**\n * Simple smoothing creates horizontal handles that are positioned with a fraction of the length between two data points. You can use the divisor option to specify the amount of smoothing.\n *\n * Simple smoothing can be used instead of `Chartist.Smoothing.cardinal` if you'd like to get rid of the artifacts it produces sometimes. Simple smoothing produces less flowing lines but is accurate by hitting the points and it also doesn't swing below or above the given data point.\n *\n * All smoothing functions within Chartist are factory functions that accept an options parameter. The simple interpolation function accepts one configuration parameter `divisor`, between 1 and ∞, which controls the smoothing characteristics.\n *\n * @example\n * var chart = new Chartist.Line('.ct-chart', {\n * labels: [1, 2, 3, 4, 5],\n * series: [[1, 2, 8, 1, 7]]\n * }, {\n * lineSmooth: Chartist.Interpolation.simple({\n * divisor: 2,\n * fillHoles: false\n * })\n * });\n *\n *\n * @memberof Chartist.Interpolation\n * @param {Object} options The options of the simple interpolation factory function.\n * @return {Function}\n */\n Chartist.Interpolation.simple = function(options) {\n var defaultOptions = {\n divisor: 2,\n fillHoles: false\n };\n options = Chartist.extend({}, defaultOptions, options);\n\n var d = 1 / Math.max(1, options.divisor);\n\n return function simple(pathCoordinates, valueData) {\n var path = new Chartist.Svg.Path();\n var prevX, prevY, prevData;\n\n for(var i = 0; i < pathCoordinates.length; i += 2) {\n var currX = pathCoordinates[i];\n var currY = pathCoordinates[i + 1];\n var length = (currX - prevX) * d;\n var currData = valueData[i / 2];\n\n if(currData.value !== undefined) {\n\n if(prevData === undefined) {\n path.move(currX, currY, false, currData);\n } else {\n path.curve(\n prevX + length,\n prevY,\n currX - length,\n currY,\n currX,\n currY,\n false,\n currData\n );\n }\n\n prevX = currX;\n prevY = currY;\n prevData = currData;\n } else if(!options.fillHoles) {\n prevX = currX = prevData = undefined;\n }\n }\n\n return path;\n };\n };\n\n /**\n * Cardinal / Catmull-Rome spline interpolation is the default smoothing function in Chartist. It produces nice results where the splines will always meet the points. It produces some artifacts though when data values are increased or decreased rapidly. The line may not follow a very accurate path and if the line should be accurate this smoothing function does not produce the best results.\n *\n * Cardinal splines can only be created if there are more than two data points. If this is not the case this smoothing will fallback to `Chartist.Smoothing.none`.\n *\n * All smoothing functions within Chartist are factory functions that accept an options parameter. The cardinal interpolation function accepts one configuration parameter `tension`, between 0 and 1, which controls the smoothing intensity.\n *\n * @example\n * var chart = new Chartist.Line('.ct-chart', {\n * labels: [1, 2, 3, 4, 5],\n * series: [[1, 2, 8, 1, 7]]\n * }, {\n * lineSmooth: Chartist.Interpolation.cardinal({\n * tension: 1,\n * fillHoles: false\n * })\n * });\n *\n * @memberof Chartist.Interpolation\n * @param {Object} options The options of the cardinal factory function.\n * @return {Function}\n */\n Chartist.Interpolation.cardinal = function(options) {\n var defaultOptions = {\n tension: 1,\n fillHoles: false\n };\n\n options = Chartist.extend({}, defaultOptions, options);\n\n var t = Math.min(1, Math.max(0, options.tension)),\n c = 1 - t;\n\n return function cardinal(pathCoordinates, valueData) {\n // First we try to split the coordinates into segments\n // This is necessary to treat \"holes\" in line charts\n var segments = Chartist.splitIntoSegments(pathCoordinates, valueData, {\n fillHoles: options.fillHoles\n });\n\n if(!segments.length) {\n // If there were no segments return 'Chartist.Interpolation.none'\n return Chartist.Interpolation.none()([]);\n } else if(segments.length > 1) {\n // If the split resulted in more that one segment we need to interpolate each segment individually and join them\n // afterwards together into a single path.\n var paths = [];\n // For each segment we will recurse the cardinal function\n segments.forEach(function(segment) {\n paths.push(cardinal(segment.pathCoordinates, segment.valueData));\n });\n // Join the segment path data into a single path and return\n return Chartist.Svg.Path.join(paths);\n } else {\n // If there was only one segment we can proceed regularly by using pathCoordinates and valueData from the first\n // segment\n pathCoordinates = segments[0].pathCoordinates;\n valueData = segments[0].valueData;\n\n // If less than two points we need to fallback to no smoothing\n if(pathCoordinates.length <= 4) {\n return Chartist.Interpolation.none()(pathCoordinates, valueData);\n }\n\n var path = new Chartist.Svg.Path().move(pathCoordinates[0], pathCoordinates[1], false, valueData[0]),\n z;\n\n for (var i = 0, iLen = pathCoordinates.length; iLen - 2 * !z > i; i += 2) {\n var p = [\n {x: +pathCoordinates[i - 2], y: +pathCoordinates[i - 1]},\n {x: +pathCoordinates[i], y: +pathCoordinates[i + 1]},\n {x: +pathCoordinates[i + 2], y: +pathCoordinates[i + 3]},\n {x: +pathCoordinates[i + 4], y: +pathCoordinates[i + 5]}\n ];\n if (z) {\n if (!i) {\n p[0] = {x: +pathCoordinates[iLen - 2], y: +pathCoordinates[iLen - 1]};\n } else if (iLen - 4 === i) {\n p[3] = {x: +pathCoordinates[0], y: +pathCoordinates[1]};\n } else if (iLen - 2 === i) {\n p[2] = {x: +pathCoordinates[0], y: +pathCoordinates[1]};\n p[3] = {x: +pathCoordinates[2], y: +pathCoordinates[3]};\n }\n } else {\n if (iLen - 4 === i) {\n p[3] = p[2];\n } else if (!i) {\n p[0] = {x: +pathCoordinates[i], y: +pathCoordinates[i + 1]};\n }\n }\n\n path.curve(\n (t * (-p[0].x + 6 * p[1].x + p[2].x) / 6) + (c * p[2].x),\n (t * (-p[0].y + 6 * p[1].y + p[2].y) / 6) + (c * p[2].y),\n (t * (p[1].x + 6 * p[2].x - p[3].x) / 6) + (c * p[2].x),\n (t * (p[1].y + 6 * p[2].y - p[3].y) / 6) + (c * p[2].y),\n p[2].x,\n p[2].y,\n false,\n valueData[(i + 2) / 2]\n );\n }\n\n return path;\n }\n };\n };\n\n /**\n * Monotone Cubic spline interpolation produces a smooth curve which preserves monotonicity. Unlike cardinal splines, the curve will not extend beyond the range of y-values of the original data points.\n *\n * Monotone Cubic splines can only be created if there are more than two data points. If this is not the case this smoothing will fallback to `Chartist.Smoothing.none`.\n *\n * The x-values of subsequent points must be increasing to fit a Monotone Cubic spline. If this condition is not met for a pair of adjacent points, then there will be a break in the curve between those data points.\n *\n * All smoothing functions within Chartist are factory functions that accept an options parameter.\n *\n * @example\n * var chart = new Chartist.Line('.ct-chart', {\n * labels: [1, 2, 3, 4, 5],\n * series: [[1, 2, 8, 1, 7]]\n * }, {\n * lineSmooth: Chartist.Interpolation.monotoneCubic({\n * fillHoles: false\n * })\n * });\n *\n * @memberof Chartist.Interpolation\n * @param {Object} options The options of the monotoneCubic factory function.\n * @return {Function}\n */\n Chartist.Interpolation.monotoneCubic = function(options) {\n var defaultOptions = {\n fillHoles: false\n };\n\n options = Chartist.extend({}, defaultOptions, options);\n\n return function monotoneCubic(pathCoordinates, valueData) {\n // First we try to split the coordinates into segments\n // This is necessary to treat \"holes\" in line charts\n var segments = Chartist.splitIntoSegments(pathCoordinates, valueData, {\n fillHoles: options.fillHoles,\n increasingX: true\n });\n\n if(!segments.length) {\n // If there were no segments return 'Chartist.Interpolation.none'\n return Chartist.Interpolation.none()([]);\n } else if(segments.length > 1) {\n // If the split resulted in more that one segment we need to interpolate each segment individually and join them\n // afterwards together into a single path.\n var paths = [];\n // For each segment we will recurse the monotoneCubic fn function\n segments.forEach(function(segment) {\n paths.push(monotoneCubic(segment.pathCoordinates, segment.valueData));\n });\n // Join the segment path data into a single path and return\n return Chartist.Svg.Path.join(paths);\n } else {\n // If there was only one segment we can proceed regularly by using pathCoordinates and valueData from the first\n // segment\n pathCoordinates = segments[0].pathCoordinates;\n valueData = segments[0].valueData;\n\n // If less than three points we need to fallback to no smoothing\n if(pathCoordinates.length <= 4) {\n return Chartist.Interpolation.none()(pathCoordinates, valueData);\n }\n\n var xs = [],\n ys = [],\n i,\n n = pathCoordinates.length / 2,\n ms = [],\n ds = [], dys = [], dxs = [],\n path;\n\n // Populate x and y coordinates into separate arrays, for readability\n\n for(i = 0; i < n; i++) {\n xs[i] = pathCoordinates[i * 2];\n ys[i] = pathCoordinates[i * 2 + 1];\n }\n\n // Calculate deltas and derivative\n\n for(i = 0; i < n - 1; i++) {\n dys[i] = ys[i + 1] - ys[i];\n dxs[i] = xs[i + 1] - xs[i];\n ds[i] = dys[i] / dxs[i];\n }\n\n // Determine desired slope (m) at each point using Fritsch-Carlson method\n // See: http://math.stackexchange.com/questions/45218/implementation-of-monotone-cubic-interpolation\n\n ms[0] = ds[0];\n ms[n - 1] = ds[n - 2];\n\n for(i = 1; i < n - 1; i++) {\n if(ds[i] === 0 || ds[i - 1] === 0 || (ds[i - 1] > 0) !== (ds[i] > 0)) {\n ms[i] = 0;\n } else {\n ms[i] = 3 * (dxs[i - 1] + dxs[i]) / (\n (2 * dxs[i] + dxs[i - 1]) / ds[i - 1] +\n (dxs[i] + 2 * dxs[i - 1]) / ds[i]);\n\n if(!isFinite(ms[i])) {\n ms[i] = 0;\n }\n }\n }\n\n // Now build a path from the slopes\n\n path = new Chartist.Svg.Path().move(xs[0], ys[0], false, valueData[0]);\n\n for(i = 0; i < n - 1; i++) {\n path.curve(\n // First control point\n xs[i] + dxs[i] / 3,\n ys[i] + ms[i] * dxs[i] / 3,\n // Second control point\n xs[i + 1] - dxs[i] / 3,\n ys[i + 1] - ms[i + 1] * dxs[i] / 3,\n // End point\n xs[i + 1],\n ys[i + 1],\n\n false,\n valueData[i + 1]\n );\n }\n\n return path;\n }\n };\n };\n\n /**\n * Step interpolation will cause the line chart to move in steps rather than diagonal or smoothed lines. This interpolation will create additional points that will also be drawn when the `showPoint` option is enabled.\n *\n * All smoothing functions within Chartist are factory functions that accept an options parameter. The step interpolation function accepts one configuration parameter `postpone`, that can be `true` or `false`. The default value is `true` and will cause the step to occur where the value actually changes. If a different behaviour is needed where the step is shifted to the left and happens before the actual value, this option can be set to `false`.\n *\n * @example\n * var chart = new Chartist.Line('.ct-chart', {\n * labels: [1, 2, 3, 4, 5],\n * series: [[1, 2, 8, 1, 7]]\n * }, {\n * lineSmooth: Chartist.Interpolation.step({\n * postpone: true,\n * fillHoles: false\n * })\n * });\n *\n * @memberof Chartist.Interpolation\n * @param options\n * @returns {Function}\n */\n Chartist.Interpolation.step = function(options) {\n var defaultOptions = {\n postpone: true,\n fillHoles: false\n };\n\n options = Chartist.extend({}, defaultOptions, options);\n\n return function step(pathCoordinates, valueData) {\n var path = new Chartist.Svg.Path();\n\n var prevX, prevY, prevData;\n\n for (var i = 0; i < pathCoordinates.length; i += 2) {\n var currX = pathCoordinates[i];\n var currY = pathCoordinates[i + 1];\n var currData = valueData[i / 2];\n\n // If the current point is also not a hole we can draw the step lines\n if(currData.value !== undefined) {\n if(prevData === undefined) {\n path.move(currX, currY, false, currData);\n } else {\n if(options.postpone) {\n // If postponed we should draw the step line with the value of the previous value\n path.line(currX, prevY, false, prevData);\n } else {\n // If not postponed we should draw the step line with the value of the current value\n path.line(prevX, currY, false, currData);\n }\n // Line to the actual point (this should only be a Y-Axis movement\n path.line(currX, currY, false, currData);\n }\n\n prevX = currX;\n prevY = currY;\n prevData = currData;\n } else if(!options.fillHoles) {\n prevX = prevY = prevData = undefined;\n }\n }\n\n return path;\n };\n };\n\n}(window, document, Chartist));\n;/**\n * A very basic event module that helps to generate and catch events.\n *\n * @module Chartist.Event\n */\n/* global Chartist */\n(function (window, document, Chartist) {\n 'use strict';\n\n Chartist.EventEmitter = function () {\n var handlers = [];\n\n /**\n * Add an event handler for a specific event\n *\n * @memberof Chartist.Event\n * @param {String} event The event name\n * @param {Function} handler A event handler function\n */\n function addEventHandler(event, handler) {\n handlers[event] = handlers[event] || [];\n handlers[event].push(handler);\n }\n\n /**\n * Remove an event handler of a specific event name or remove all event handlers for a specific event.\n *\n * @memberof Chartist.Event\n * @param {String} event The event name where a specific or all handlers should be removed\n * @param {Function} [handler] An optional event handler function. If specified only this specific handler will be removed and otherwise all handlers are removed.\n */\n function removeEventHandler(event, handler) {\n // Only do something if there are event handlers with this name existing\n if(handlers[event]) {\n // If handler is set we will look for a specific handler and only remove this\n if(handler) {\n handlers[event].splice(handlers[event].indexOf(handler), 1);\n if(handlers[event].length === 0) {\n delete handlers[event];\n }\n } else {\n // If no handler is specified we remove all handlers for this event\n delete handlers[event];\n }\n }\n }\n\n /**\n * Use this function to emit an event. All handlers that are listening for this event will be triggered with the data parameter.\n *\n * @memberof Chartist.Event\n * @param {String} event The event name that should be triggered\n * @param {*} data Arbitrary data that will be passed to the event handler callback functions\n */\n function emit(event, data) {\n // Only do something if there are event handlers with this name existing\n if(handlers[event]) {\n handlers[event].forEach(function(handler) {\n handler(data);\n });\n }\n\n // Emit event to star event handlers\n if(handlers['*']) {\n handlers['*'].forEach(function(starHandler) {\n starHandler(event, data);\n });\n }\n }\n\n return {\n addEventHandler: addEventHandler,\n removeEventHandler: removeEventHandler,\n emit: emit\n };\n };\n\n}(window, document, Chartist));\n;/**\n * This module provides some basic prototype inheritance utilities.\n *\n * @module Chartist.Class\n */\n/* global Chartist */\n(function(window, document, Chartist) {\n 'use strict';\n\n function listToArray(list) {\n var arr = [];\n if (list.length) {\n for (var i = 0; i < list.length; i++) {\n arr.push(list[i]);\n }\n }\n return arr;\n }\n\n /**\n * Method to extend from current prototype.\n *\n * @memberof Chartist.Class\n * @param {Object} properties The object that serves as definition for the prototype that gets created for the new class. This object should always contain a constructor property that is the desired constructor for the newly created class.\n * @param {Object} [superProtoOverride] By default extens will use the current class prototype or Chartist.class. With this parameter you can specify any super prototype that will be used.\n * @return {Function} Constructor function of the new class\n *\n * @example\n * var Fruit = Class.extend({\n * color: undefined,\n * sugar: undefined,\n *\n * constructor: function(color, sugar) {\n * this.color = color;\n * this.sugar = sugar;\n * },\n *\n * eat: function() {\n * this.sugar = 0;\n * return this;\n * }\n * });\n *\n * var Banana = Fruit.extend({\n * length: undefined,\n *\n * constructor: function(length, sugar) {\n * Banana.super.constructor.call(this, 'Yellow', sugar);\n * this.length = length;\n * }\n * });\n *\n * var banana = new Banana(20, 40);\n * console.log('banana instanceof Fruit', banana instanceof Fruit);\n * console.log('Fruit is prototype of banana', Fruit.prototype.isPrototypeOf(banana));\n * console.log('bananas prototype is Fruit', Object.getPrototypeOf(banana) === Fruit.prototype);\n * console.log(banana.sugar);\n * console.log(banana.eat().sugar);\n * console.log(banana.color);\n */\n function extend(properties, superProtoOverride) {\n var superProto = superProtoOverride || this.prototype || Chartist.Class;\n var proto = Object.create(superProto);\n\n Chartist.Class.cloneDefinitions(proto, properties);\n\n var constr = function() {\n var fn = proto.constructor || function () {},\n instance;\n\n // If this is linked to the Chartist namespace the constructor was not called with new\n // To provide a fallback we will instantiate here and return the instance\n instance = this === Chartist ? Object.create(proto) : this;\n fn.apply(instance, Array.prototype.slice.call(arguments, 0));\n\n // If this constructor was not called with new we need to return the instance\n // This will not harm when the constructor has been called with new as the returned value is ignored\n return instance;\n };\n\n constr.prototype = proto;\n constr.super = superProto;\n constr.extend = this.extend;\n\n return constr;\n }\n\n // Variable argument list clones args > 0 into args[0] and retruns modified args[0]\n function cloneDefinitions() {\n var args = listToArray(arguments);\n var target = args[0];\n\n args.splice(1, args.length - 1).forEach(function (source) {\n Object.getOwnPropertyNames(source).forEach(function (propName) {\n // If this property already exist in target we delete it first\n delete target[propName];\n // Define the property with the descriptor from source\n Object.defineProperty(target, propName,\n Object.getOwnPropertyDescriptor(source, propName));\n });\n });\n\n return target;\n }\n\n Chartist.Class = {\n extend: extend,\n cloneDefinitions: cloneDefinitions\n };\n\n}(window, document, Chartist));\n;/**\n * Base for all chart types. The methods in Chartist.Base are inherited to all chart types.\n *\n * @module Chartist.Base\n */\n/* global Chartist */\n(function(window, document, Chartist) {\n 'use strict';\n\n // TODO: Currently we need to re-draw the chart on window resize. This is usually very bad and will affect performance.\n // This is done because we can't work with relative coordinates when drawing the chart because SVG Path does not\n // work with relative positions yet. We need to check if we can do a viewBox hack to switch to percentage.\n // See http://mozilla.6506.n7.nabble.com/Specyfing-paths-with-percentages-unit-td247474.html\n // Update: can be done using the above method tested here: http://codepen.io/gionkunz/pen/KDvLj\n // The problem is with the label offsets that can't be converted into percentage and affecting the chart container\n /**\n * Updates the chart which currently does a full reconstruction of the SVG DOM\n *\n * @param {Object} [data] Optional data you'd like to set for the chart before it will update. If not specified the update method will use the data that is already configured with the chart.\n * @param {Object} [options] Optional options you'd like to add to the previous options for the chart before it will update. If not specified the update method will use the options that have been already configured with the chart.\n * @param {Boolean} [override] If set to true, the passed options will be used to extend the options that have been configured already. Otherwise the chart default options will be used as the base\n * @memberof Chartist.Base\n */\n function update(data, options, override) {\n if(data) {\n this.data = data || {};\n this.data.labels = this.data.labels || [];\n this.data.series = this.data.series || [];\n // Event for data transformation that allows to manipulate the data before it gets rendered in the charts\n this.eventEmitter.emit('data', {\n type: 'update',\n data: this.data\n });\n }\n\n if(options) {\n this.options = Chartist.extend({}, override ? this.options : this.defaultOptions, options);\n\n // If chartist was not initialized yet, we just set the options and leave the rest to the initialization\n // Otherwise we re-create the optionsProvider at this point\n if(!this.initializeTimeoutId) {\n this.optionsProvider.removeMediaQueryListeners();\n this.optionsProvider = Chartist.optionsProvider(this.options, this.responsiveOptions, this.eventEmitter);\n }\n }\n\n // Only re-created the chart if it has been initialized yet\n if(!this.initializeTimeoutId) {\n this.createChart(this.optionsProvider.getCurrentOptions());\n }\n\n // Return a reference to the chart object to chain up calls\n return this;\n }\n\n /**\n * This method can be called on the API object of each chart and will un-register all event listeners that were added to other components. This currently includes a window.resize listener as well as media query listeners if any responsive options have been provided. Use this function if you need to destroy and recreate Chartist charts dynamically.\n *\n * @memberof Chartist.Base\n */\n function detach() {\n // Only detach if initialization already occurred on this chart. If this chart still hasn't initialized (therefore\n // the initializationTimeoutId is still a valid timeout reference, we will clear the timeout\n if(!this.initializeTimeoutId) {\n window.removeEventListener('resize', this.resizeListener);\n this.optionsProvider.removeMediaQueryListeners();\n } else {\n window.clearTimeout(this.initializeTimeoutId);\n }\n\n return this;\n }\n\n /**\n * Use this function to register event handlers. The handler callbacks are synchronous and will run in the main thread rather than the event loop.\n *\n * @memberof Chartist.Base\n * @param {String} event Name of the event. Check the examples for supported events.\n * @param {Function} handler The handler function that will be called when an event with the given name was emitted. This function will receive a data argument which contains event data. See the example for more details.\n */\n function on(event, handler) {\n this.eventEmitter.addEventHandler(event, handler);\n return this;\n }\n\n /**\n * Use this function to un-register event handlers. If the handler function parameter is omitted all handlers for the given event will be un-registered.\n *\n * @memberof Chartist.Base\n * @param {String} event Name of the event for which a handler should be removed\n * @param {Function} [handler] The handler function that that was previously used to register a new event handler. This handler will be removed from the event handler list. If this parameter is omitted then all event handlers for the given event are removed from the list.\n */\n function off(event, handler) {\n this.eventEmitter.removeEventHandler(event, handler);\n return this;\n }\n\n function initialize() {\n // Add window resize listener that re-creates the chart\n window.addEventListener('resize', this.resizeListener);\n\n // Obtain current options based on matching media queries (if responsive options are given)\n // This will also register a listener that is re-creating the chart based on media changes\n this.optionsProvider = Chartist.optionsProvider(this.options, this.responsiveOptions, this.eventEmitter);\n // Register options change listener that will trigger a chart update\n this.eventEmitter.addEventHandler('optionsChanged', function() {\n this.update();\n }.bind(this));\n\n // Before the first chart creation we need to register us with all plugins that are configured\n // Initialize all relevant plugins with our chart object and the plugin options specified in the config\n if(this.options.plugins) {\n this.options.plugins.forEach(function(plugin) {\n if(plugin instanceof Array) {\n plugin[0](this, plugin[1]);\n } else {\n plugin(this);\n }\n }.bind(this));\n }\n\n // Event for data transformation that allows to manipulate the data before it gets rendered in the charts\n this.eventEmitter.emit('data', {\n type: 'initial',\n data: this.data\n });\n\n // Create the first chart\n this.createChart(this.optionsProvider.getCurrentOptions());\n\n // As chart is initialized from the event loop now we can reset our timeout reference\n // This is important if the chart gets initialized on the same element twice\n this.initializeTimeoutId = undefined;\n }\n\n /**\n * Constructor of chart base class.\n *\n * @param query\n * @param data\n * @param defaultOptions\n * @param options\n * @param responsiveOptions\n * @constructor\n */\n function Base(query, data, defaultOptions, options, responsiveOptions) {\n this.container = Chartist.querySelector(query);\n this.data = data || {};\n this.data.labels = this.data.labels || [];\n this.data.series = this.data.series || [];\n this.defaultOptions = defaultOptions;\n this.options = options;\n this.responsiveOptions = responsiveOptions;\n this.eventEmitter = Chartist.EventEmitter();\n this.supportsForeignObject = Chartist.Svg.isSupported('Extensibility');\n this.supportsAnimations = Chartist.Svg.isSupported('AnimationEventsAttribute');\n this.resizeListener = function resizeListener(){\n this.update();\n }.bind(this);\n\n if(this.container) {\n // If chartist was already initialized in this container we are detaching all event listeners first\n if(this.container.__chartist__) {\n this.container.__chartist__.detach();\n }\n\n this.container.__chartist__ = this;\n }\n\n // Using event loop for first draw to make it possible to register event listeners in the same call stack where\n // the chart was created.\n this.initializeTimeoutId = setTimeout(initialize.bind(this), 0);\n }\n\n // Creating the chart base class\n Chartist.Base = Chartist.Class.extend({\n constructor: Base,\n optionsProvider: undefined,\n container: undefined,\n svg: undefined,\n eventEmitter: undefined,\n createChart: function() {\n throw new Error('Base chart type can\\'t be instantiated!');\n },\n update: update,\n detach: detach,\n on: on,\n off: off,\n version: Chartist.version,\n supportsForeignObject: false\n });\n\n}(window, document, Chartist));\n;/**\n * Chartist SVG module for simple SVG DOM abstraction\n *\n * @module Chartist.Svg\n */\n/* global Chartist */\n(function(window, document, Chartist) {\n 'use strict';\n\n /**\n * Chartist.Svg creates a new SVG object wrapper with a starting element. You can use the wrapper to fluently create sub-elements and modify them.\n *\n * @memberof Chartist.Svg\n * @constructor\n * @param {String|Element} name The name of the SVG element to create or an SVG dom element which should be wrapped into Chartist.Svg\n * @param {Object} attributes An object with properties that will be added as attributes to the SVG element that is created. Attributes with undefined values will not be added.\n * @param {String} className This class or class list will be added to the SVG element\n * @param {Object} parent The parent SVG wrapper object where this newly created wrapper and it's element will be attached to as child\n * @param {Boolean} insertFirst If this param is set to true in conjunction with a parent element the newly created element will be added as first child element in the parent element\n */\n function Svg(name, attributes, className, parent, insertFirst) {\n // If Svg is getting called with an SVG element we just return the wrapper\n if(name instanceof Element) {\n this._node = name;\n } else {\n this._node = document.createElementNS(Chartist.namespaces.svg, name);\n\n // If this is an SVG element created then custom namespace\n if(name === 'svg') {\n this.attr({\n 'xmlns:ct': Chartist.namespaces.ct\n });\n }\n }\n\n if(attributes) {\n this.attr(attributes);\n }\n\n if(className) {\n this.addClass(className);\n }\n\n if(parent) {\n if (insertFirst && parent._node.firstChild) {\n parent._node.insertBefore(this._node, parent._node.firstChild);\n } else {\n parent._node.appendChild(this._node);\n }\n }\n }\n\n /**\n * Set attributes on the current SVG element of the wrapper you're currently working on.\n *\n * @memberof Chartist.Svg\n * @param {Object|String} attributes An object with properties that will be added as attributes to the SVG element that is created. Attributes with undefined values will not be added. If this parameter is a String then the function is used as a getter and will return the attribute value.\n * @param {String} [ns] If specified, the attribute will be obtained using getAttributeNs. In order to write namepsaced attributes you can use the namespace:attribute notation within the attributes object.\n * @return {Object|String} The current wrapper object will be returned so it can be used for chaining or the attribute value if used as getter function.\n */\n function attr(attributes, ns) {\n if(typeof attributes === 'string') {\n if(ns) {\n return this._node.getAttributeNS(ns, attributes);\n } else {\n return this._node.getAttribute(attributes);\n }\n }\n\n Object.keys(attributes).forEach(function(key) {\n // If the attribute value is undefined we can skip this one\n if(attributes[key] === undefined) {\n return;\n }\n\n if (key.indexOf(':') !== -1) {\n var namespacedAttribute = key.split(':');\n this._node.setAttributeNS(Chartist.namespaces[namespacedAttribute[0]], key, attributes[key]);\n } else {\n this._node.setAttribute(key, attributes[key]);\n }\n }.bind(this));\n\n return this;\n }\n\n /**\n * Create a new SVG element whose wrapper object will be selected for further operations. This way you can also create nested groups easily.\n *\n * @memberof Chartist.Svg\n * @param {String} name The name of the SVG element that should be created as child element of the currently selected element wrapper\n * @param {Object} [attributes] An object with properties that will be added as attributes to the SVG element that is created. Attributes with undefined values will not be added.\n * @param {String} [className] This class or class list will be added to the SVG element\n * @param {Boolean} [insertFirst] If this param is set to true in conjunction with a parent element the newly created element will be added as first child element in the parent element\n * @return {Chartist.Svg} Returns a Chartist.Svg wrapper object that can be used to modify the containing SVG data\n */\n function elem(name, attributes, className, insertFirst) {\n return new Chartist.Svg(name, attributes, className, this, insertFirst);\n }\n\n /**\n * Returns the parent Chartist.SVG wrapper object\n *\n * @memberof Chartist.Svg\n * @return {Chartist.Svg} Returns a Chartist.Svg wrapper around the parent node of the current node. If the parent node is not existing or it's not an SVG node then this function will return null.\n */\n function parent() {\n return this._node.parentNode instanceof SVGElement ? new Chartist.Svg(this._node.parentNode) : null;\n }\n\n /**\n * This method returns a Chartist.Svg wrapper around the root SVG element of the current tree.\n *\n * @memberof Chartist.Svg\n * @return {Chartist.Svg} The root SVG element wrapped in a Chartist.Svg element\n */\n function root() {\n var node = this._node;\n while(node.nodeName !== 'svg') {\n node = node.parentNode;\n }\n return new Chartist.Svg(node);\n }\n\n /**\n * Find the first child SVG element of the current element that matches a CSS selector. The returned object is a Chartist.Svg wrapper.\n *\n * @memberof Chartist.Svg\n * @param {String} selector A CSS selector that is used to query for child SVG elements\n * @return {Chartist.Svg} The SVG wrapper for the element found or null if no element was found\n */\n function querySelector(selector) {\n var foundNode = this._node.querySelector(selector);\n return foundNode ? new Chartist.Svg(foundNode) : null;\n }\n\n /**\n * Find the all child SVG elements of the current element that match a CSS selector. The returned object is a Chartist.Svg.List wrapper.\n *\n * @memberof Chartist.Svg\n * @param {String} selector A CSS selector that is used to query for child SVG elements\n * @return {Chartist.Svg.List} The SVG wrapper list for the element found or null if no element was found\n */\n function querySelectorAll(selector) {\n var foundNodes = this._node.querySelectorAll(selector);\n return foundNodes.length ? new Chartist.Svg.List(foundNodes) : null;\n }\n\n /**\n * Returns the underlying SVG node for the current element.\n *\n * @memberof Chartist.Svg\n * @returns {Node}\n */\n function getNode() {\n return this._node;\n }\n\n /**\n * This method creates a foreignObject (see https://developer.mozilla.org/en-US/docs/Web/SVG/Element/foreignObject) that allows to embed HTML content into a SVG graphic. With the help of foreignObjects you can enable the usage of regular HTML elements inside of SVG where they are subject for SVG positioning and transformation but the Browser will use the HTML rendering capabilities for the containing DOM.\n *\n * @memberof Chartist.Svg\n * @param {Node|String} content The DOM Node, or HTML string that will be converted to a DOM Node, that is then placed into and wrapped by the foreignObject\n * @param {String} [attributes] An object with properties that will be added as attributes to the foreignObject element that is created. Attributes with undefined values will not be added.\n * @param {String} [className] This class or class list will be added to the SVG element\n * @param {Boolean} [insertFirst] Specifies if the foreignObject should be inserted as first child\n * @return {Chartist.Svg} New wrapper object that wraps the foreignObject element\n */\n function foreignObject(content, attributes, className, insertFirst) {\n // If content is string then we convert it to DOM\n // TODO: Handle case where content is not a string nor a DOM Node\n if(typeof content === 'string') {\n var container = document.createElement('div');\n container.innerHTML = content;\n content = container.firstChild;\n }\n\n // Adding namespace to content element\n content.setAttribute('xmlns', Chartist.namespaces.xmlns);\n\n // Creating the foreignObject without required extension attribute (as described here\n // http://www.w3.org/TR/SVG/extend.html#ForeignObjectElement)\n var fnObj = this.elem('foreignObject', attributes, className, insertFirst);\n\n // Add content to foreignObjectElement\n fnObj._node.appendChild(content);\n\n return fnObj;\n }\n\n /**\n * This method adds a new text element to the current Chartist.Svg wrapper.\n *\n * @memberof Chartist.Svg\n * @param {String} t The text that should be added to the text element that is created\n * @return {Chartist.Svg} The same wrapper object that was used to add the newly created element\n */\n function text(t) {\n this._node.appendChild(document.createTextNode(t));\n return this;\n }\n\n /**\n * This method will clear all child nodes of the current wrapper object.\n *\n * @memberof Chartist.Svg\n * @return {Chartist.Svg} The same wrapper object that got emptied\n */\n function empty() {\n while (this._node.firstChild) {\n this._node.removeChild(this._node.firstChild);\n }\n\n return this;\n }\n\n /**\n * This method will cause the current wrapper to remove itself from its parent wrapper. Use this method if you'd like to get rid of an element in a given DOM structure.\n *\n * @memberof Chartist.Svg\n * @return {Chartist.Svg} The parent wrapper object of the element that got removed\n */\n function remove() {\n this._node.parentNode.removeChild(this._node);\n return this.parent();\n }\n\n /**\n * This method will replace the element with a new element that can be created outside of the current DOM.\n *\n * @memberof Chartist.Svg\n * @param {Chartist.Svg} newElement The new Chartist.Svg object that will be used to replace the current wrapper object\n * @return {Chartist.Svg} The wrapper of the new element\n */\n function replace(newElement) {\n this._node.parentNode.replaceChild(newElement._node, this._node);\n return newElement;\n }\n\n /**\n * This method will append an element to the current element as a child.\n *\n * @memberof Chartist.Svg\n * @param {Chartist.Svg} element The Chartist.Svg element that should be added as a child\n * @param {Boolean} [insertFirst] Specifies if the element should be inserted as first child\n * @return {Chartist.Svg} The wrapper of the appended object\n */\n function append(element, insertFirst) {\n if(insertFirst && this._node.firstChild) {\n this._node.insertBefore(element._node, this._node.firstChild);\n } else {\n this._node.appendChild(element._node);\n }\n\n return this;\n }\n\n /**\n * Returns an array of class names that are attached to the current wrapper element. This method can not be chained further.\n *\n * @memberof Chartist.Svg\n * @return {Array} A list of classes or an empty array if there are no classes on the current element\n */\n function classes() {\n return this._node.getAttribute('class') ? this._node.getAttribute('class').trim().split(/\\s+/) : [];\n }\n\n /**\n * Adds one or a space separated list of classes to the current element and ensures the classes are only existing once.\n *\n * @memberof Chartist.Svg\n * @param {String} names A white space separated list of class names\n * @return {Chartist.Svg} The wrapper of the current element\n */\n function addClass(names) {\n this._node.setAttribute('class',\n this.classes(this._node)\n .concat(names.trim().split(/\\s+/))\n .filter(function(elem, pos, self) {\n return self.indexOf(elem) === pos;\n }).join(' ')\n );\n\n return this;\n }\n\n /**\n * Removes one or a space separated list of classes from the current element.\n *\n * @memberof Chartist.Svg\n * @param {String} names A white space separated list of class names\n * @return {Chartist.Svg} The wrapper of the current element\n */\n function removeClass(names) {\n var removedClasses = names.trim().split(/\\s+/);\n\n this._node.setAttribute('class', this.classes(this._node).filter(function(name) {\n return removedClasses.indexOf(name) === -1;\n }).join(' '));\n\n return this;\n }\n\n /**\n * Removes all classes from the current element.\n *\n * @memberof Chartist.Svg\n * @return {Chartist.Svg} The wrapper of the current element\n */\n function removeAllClasses() {\n this._node.setAttribute('class', '');\n\n return this;\n }\n\n /**\n * Get element height using `getBoundingClientRect`\n *\n * @memberof Chartist.Svg\n * @return {Number} The elements height in pixels\n */\n function height() {\n return this._node.getBoundingClientRect().height;\n }\n\n /**\n * Get element width using `getBoundingClientRect`\n *\n * @memberof Chartist.Core\n * @return {Number} The elements width in pixels\n */\n function width() {\n return this._node.getBoundingClientRect().width;\n }\n\n /**\n * The animate function lets you animate the current element with SMIL animations. You can add animations for multiple attributes at the same time by using an animation definition object. This object should contain SMIL animation attributes. Please refer to http://www.w3.org/TR/SVG/animate.html for a detailed specification about the available animation attributes. Additionally an easing property can be passed in the animation definition object. This can be a string with a name of an easing function in `Chartist.Svg.Easing` or an array with four numbers specifying a cubic Bézier curve.\n * **An animations object could look like this:**\n * ```javascript\n * element.animate({\n * opacity: {\n * dur: 1000,\n * from: 0,\n * to: 1\n * },\n * x1: {\n * dur: '1000ms',\n * from: 100,\n * to: 200,\n * easing: 'easeOutQuart'\n * },\n * y1: {\n * dur: '2s',\n * from: 0,\n * to: 100\n * }\n * });\n * ```\n * **Automatic unit conversion**\n * For the `dur` and the `begin` animate attribute you can also omit a unit by passing a number. The number will automatically be converted to milli seconds.\n * **Guided mode**\n * The default behavior of SMIL animations with offset using the `begin` attribute is that the attribute will keep it's original value until the animation starts. Mostly this behavior is not desired as you'd like to have your element attributes already initialized with the animation `from` value even before the animation starts. Also if you don't specify `fill=\"freeze\"` on an animate element or if you delete the animation after it's done (which is done in guided mode) the attribute will switch back to the initial value. This behavior is also not desired when performing simple one-time animations. For one-time animations you'd want to trigger animations immediately instead of relative to the document begin time. That's why in guided mode Chartist.Svg will also use the `begin` property to schedule a timeout and manually start the animation after the timeout. If you're using multiple SMIL definition objects for an attribute (in an array), guided mode will be disabled for this attribute, even if you explicitly enabled it.\n * If guided mode is enabled the following behavior is added:\n * - Before the animation starts (even when delayed with `begin`) the animated attribute will be set already to the `from` value of the animation\n * - `begin` is explicitly set to `indefinite` so it can be started manually without relying on document begin time (creation)\n * - The animate element will be forced to use `fill=\"freeze\"`\n * - The animation will be triggered with `beginElement()` in a timeout where `begin` of the definition object is interpreted in milli seconds. If no `begin` was specified the timeout is triggered immediately.\n * - After the animation the element attribute value will be set to the `to` value of the animation\n * - The animate element is deleted from the DOM\n *\n * @memberof Chartist.Svg\n * @param {Object} animations An animations object where the property keys are the attributes you'd like to animate. The properties should be objects again that contain the SMIL animation attributes (usually begin, dur, from, and to). The property begin and dur is auto converted (see Automatic unit conversion). You can also schedule multiple animations for the same attribute by passing an Array of SMIL definition objects. Attributes that contain an array of SMIL definition objects will not be executed in guided mode.\n * @param {Boolean} guided Specify if guided mode should be activated for this animation (see Guided mode). If not otherwise specified, guided mode will be activated.\n * @param {Object} eventEmitter If specified, this event emitter will be notified when an animation starts or ends.\n * @return {Chartist.Svg} The current element where the animation was added\n */\n function animate(animations, guided, eventEmitter) {\n if(guided === undefined) {\n guided = true;\n }\n\n Object.keys(animations).forEach(function createAnimateForAttributes(attribute) {\n\n function createAnimate(animationDefinition, guided) {\n var attributeProperties = {},\n animate,\n timeout,\n easing;\n\n // Check if an easing is specified in the definition object and delete it from the object as it will not\n // be part of the animate element attributes.\n if(animationDefinition.easing) {\n // If already an easing Bézier curve array we take it or we lookup a easing array in the Easing object\n easing = animationDefinition.easing instanceof Array ?\n animationDefinition.easing :\n Chartist.Svg.Easing[animationDefinition.easing];\n delete animationDefinition.easing;\n }\n\n // If numeric dur or begin was provided we assume milli seconds\n animationDefinition.begin = Chartist.ensureUnit(animationDefinition.begin, 'ms');\n animationDefinition.dur = Chartist.ensureUnit(animationDefinition.dur, 'ms');\n\n if(easing) {\n animationDefinition.calcMode = 'spline';\n animationDefinition.keySplines = easing.join(' ');\n animationDefinition.keyTimes = '0;1';\n }\n\n // Adding \"fill: freeze\" if we are in guided mode and set initial attribute values\n if(guided) {\n animationDefinition.fill = 'freeze';\n // Animated property on our element should already be set to the animation from value in guided mode\n attributeProperties[attribute] = animationDefinition.from;\n this.attr(attributeProperties);\n\n // In guided mode we also set begin to indefinite so we can trigger the start manually and put the begin\n // which needs to be in ms aside\n timeout = Chartist.quantity(animationDefinition.begin || 0).value;\n animationDefinition.begin = 'indefinite';\n }\n\n animate = this.elem('animate', Chartist.extend({\n attributeName: attribute\n }, animationDefinition));\n\n if(guided) {\n // If guided we take the value that was put aside in timeout and trigger the animation manually with a timeout\n setTimeout(function() {\n // If beginElement fails we set the animated attribute to the end position and remove the animate element\n // This happens if the SMIL ElementTimeControl interface is not supported or any other problems occured in\n // the browser. (Currently FF 34 does not support animate elements in foreignObjects)\n try {\n animate._node.beginElement();\n } catch(err) {\n // Set animated attribute to current animated value\n attributeProperties[attribute] = animationDefinition.to;\n this.attr(attributeProperties);\n // Remove the animate element as it's no longer required\n animate.remove();\n }\n }.bind(this), timeout);\n }\n\n if(eventEmitter) {\n animate._node.addEventListener('beginEvent', function handleBeginEvent() {\n eventEmitter.emit('animationBegin', {\n element: this,\n animate: animate._node,\n params: animationDefinition\n });\n }.bind(this));\n }\n\n animate._node.addEventListener('endEvent', function handleEndEvent() {\n if(eventEmitter) {\n eventEmitter.emit('animationEnd', {\n element: this,\n animate: animate._node,\n params: animationDefinition\n });\n }\n\n if(guided) {\n // Set animated attribute to current animated value\n attributeProperties[attribute] = animationDefinition.to;\n this.attr(attributeProperties);\n // Remove the animate element as it's no longer required\n animate.remove();\n }\n }.bind(this));\n }\n\n // If current attribute is an array of definition objects we create an animate for each and disable guided mode\n if(animations[attribute] instanceof Array) {\n animations[attribute].forEach(function(animationDefinition) {\n createAnimate.bind(this)(animationDefinition, false);\n }.bind(this));\n } else {\n createAnimate.bind(this)(animations[attribute], guided);\n }\n\n }.bind(this));\n\n return this;\n }\n\n Chartist.Svg = Chartist.Class.extend({\n constructor: Svg,\n attr: attr,\n elem: elem,\n parent: parent,\n root: root,\n querySelector: querySelector,\n querySelectorAll: querySelectorAll,\n getNode: getNode,\n foreignObject: foreignObject,\n text: text,\n empty: empty,\n remove: remove,\n replace: replace,\n append: append,\n classes: classes,\n addClass: addClass,\n removeClass: removeClass,\n removeAllClasses: removeAllClasses,\n height: height,\n width: width,\n animate: animate\n });\n\n /**\n * This method checks for support of a given SVG feature like Extensibility, SVG-animation or the like. Check http://www.w3.org/TR/SVG11/feature for a detailed list.\n *\n * @memberof Chartist.Svg\n * @param {String} feature The SVG 1.1 feature that should be checked for support.\n * @return {Boolean} True of false if the feature is supported or not\n */\n Chartist.Svg.isSupported = function(feature) {\n return document.implementation.hasFeature('http://www.w3.org/TR/SVG11/feature#' + feature, '1.1');\n };\n\n /**\n * This Object contains some standard easing cubic bezier curves. Then can be used with their name in the `Chartist.Svg.animate`. You can also extend the list and use your own name in the `animate` function. Click the show code button to see the available bezier functions.\n *\n * @memberof Chartist.Svg\n */\n var easingCubicBeziers = {\n easeInSine: [0.47, 0, 0.745, 0.715],\n easeOutSine: [0.39, 0.575, 0.565, 1],\n easeInOutSine: [0.445, 0.05, 0.55, 0.95],\n easeInQuad: [0.55, 0.085, 0.68, 0.53],\n easeOutQuad: [0.25, 0.46, 0.45, 0.94],\n easeInOutQuad: [0.455, 0.03, 0.515, 0.955],\n easeInCubic: [0.55, 0.055, 0.675, 0.19],\n easeOutCubic: [0.215, 0.61, 0.355, 1],\n easeInOutCubic: [0.645, 0.045, 0.355, 1],\n easeInQuart: [0.895, 0.03, 0.685, 0.22],\n easeOutQuart: [0.165, 0.84, 0.44, 1],\n easeInOutQuart: [0.77, 0, 0.175, 1],\n easeInQuint: [0.755, 0.05, 0.855, 0.06],\n easeOutQuint: [0.23, 1, 0.32, 1],\n easeInOutQuint: [0.86, 0, 0.07, 1],\n easeInExpo: [0.95, 0.05, 0.795, 0.035],\n easeOutExpo: [0.19, 1, 0.22, 1],\n easeInOutExpo: [1, 0, 0, 1],\n easeInCirc: [0.6, 0.04, 0.98, 0.335],\n easeOutCirc: [0.075, 0.82, 0.165, 1],\n easeInOutCirc: [0.785, 0.135, 0.15, 0.86],\n easeInBack: [0.6, -0.28, 0.735, 0.045],\n easeOutBack: [0.175, 0.885, 0.32, 1.275],\n easeInOutBack: [0.68, -0.55, 0.265, 1.55]\n };\n\n Chartist.Svg.Easing = easingCubicBeziers;\n\n /**\n * This helper class is to wrap multiple `Chartist.Svg` elements into a list where you can call the `Chartist.Svg` functions on all elements in the list with one call. This is helpful when you'd like to perform calls with `Chartist.Svg` on multiple elements.\n * An instance of this class is also returned by `Chartist.Svg.querySelectorAll`.\n *\n * @memberof Chartist.Svg\n * @param {Array|NodeList} nodeList An Array of SVG DOM nodes or a SVG DOM NodeList (as returned by document.querySelectorAll)\n * @constructor\n */\n function SvgList(nodeList) {\n var list = this;\n\n this.svgElements = [];\n for(var i = 0; i < nodeList.length; i++) {\n this.svgElements.push(new Chartist.Svg(nodeList[i]));\n }\n\n // Add delegation methods for Chartist.Svg\n Object.keys(Chartist.Svg.prototype).filter(function(prototypeProperty) {\n return ['constructor',\n 'parent',\n 'querySelector',\n 'querySelectorAll',\n 'replace',\n 'append',\n 'classes',\n 'height',\n 'width'].indexOf(prototypeProperty) === -1;\n }).forEach(function(prototypeProperty) {\n list[prototypeProperty] = function() {\n var args = Array.prototype.slice.call(arguments, 0);\n list.svgElements.forEach(function(element) {\n Chartist.Svg.prototype[prototypeProperty].apply(element, args);\n });\n return list;\n };\n });\n }\n\n Chartist.Svg.List = Chartist.Class.extend({\n constructor: SvgList\n });\n}(window, document, Chartist));\n;/**\n * Chartist SVG path module for SVG path description creation and modification.\n *\n * @module Chartist.Svg.Path\n */\n/* global Chartist */\n(function(window, document, Chartist) {\n 'use strict';\n\n /**\n * Contains the descriptors of supported element types in a SVG path. Currently only move, line and curve are supported.\n *\n * @memberof Chartist.Svg.Path\n * @type {Object}\n */\n var elementDescriptions = {\n m: ['x', 'y'],\n l: ['x', 'y'],\n c: ['x1', 'y1', 'x2', 'y2', 'x', 'y'],\n a: ['rx', 'ry', 'xAr', 'lAf', 'sf', 'x', 'y']\n };\n\n /**\n * Default options for newly created SVG path objects.\n *\n * @memberof Chartist.Svg.Path\n * @type {Object}\n */\n var defaultOptions = {\n // The accuracy in digit count after the decimal point. This will be used to round numbers in the SVG path. If this option is set to false then no rounding will be performed.\n accuracy: 3\n };\n\n function element(command, params, pathElements, pos, relative, data) {\n var pathElement = Chartist.extend({\n command: relative ? command.toLowerCase() : command.toUpperCase()\n }, params, data ? { data: data } : {} );\n\n pathElements.splice(pos, 0, pathElement);\n }\n\n function forEachParam(pathElements, cb) {\n pathElements.forEach(function(pathElement, pathElementIndex) {\n elementDescriptions[pathElement.command.toLowerCase()].forEach(function(paramName, paramIndex) {\n cb(pathElement, paramName, pathElementIndex, paramIndex, pathElements);\n });\n });\n }\n\n /**\n * Used to construct a new path object.\n *\n * @memberof Chartist.Svg.Path\n * @param {Boolean} close If set to true then this path will be closed when stringified (with a Z at the end)\n * @param {Object} options Options object that overrides the default objects. See default options for more details.\n * @constructor\n */\n function SvgPath(close, options) {\n this.pathElements = [];\n this.pos = 0;\n this.close = close;\n this.options = Chartist.extend({}, defaultOptions, options);\n }\n\n /**\n * Gets or sets the current position (cursor) inside of the path. You can move around the cursor freely but limited to 0 or the count of existing elements. All modifications with element functions will insert new elements at the position of this cursor.\n *\n * @memberof Chartist.Svg.Path\n * @param {Number} [pos] If a number is passed then the cursor is set to this position in the path element array.\n * @return {Chartist.Svg.Path|Number} If the position parameter was passed then the return value will be the path object for easy call chaining. If no position parameter was passed then the current position is returned.\n */\n function position(pos) {\n if(pos !== undefined) {\n this.pos = Math.max(0, Math.min(this.pathElements.length, pos));\n return this;\n } else {\n return this.pos;\n }\n }\n\n /**\n * Removes elements from the path starting at the current position.\n *\n * @memberof Chartist.Svg.Path\n * @param {Number} count Number of path elements that should be removed from the current position.\n * @return {Chartist.Svg.Path} The current path object for easy call chaining.\n */\n function remove(count) {\n this.pathElements.splice(this.pos, count);\n return this;\n }\n\n /**\n * Use this function to add a new move SVG path element.\n *\n * @memberof Chartist.Svg.Path\n * @param {Number} x The x coordinate for the move element.\n * @param {Number} y The y coordinate for the move element.\n * @param {Boolean} [relative] If set to true the move element will be created with relative coordinates (lowercase letter)\n * @param {*} [data] Any data that should be stored with the element object that will be accessible in pathElement\n * @return {Chartist.Svg.Path} The current path object for easy call chaining.\n */\n function move(x, y, relative, data) {\n element('M', {\n x: +x,\n y: +y\n }, this.pathElements, this.pos++, relative, data);\n return this;\n }\n\n /**\n * Use this function to add a new line SVG path element.\n *\n * @memberof Chartist.Svg.Path\n * @param {Number} x The x coordinate for the line element.\n * @param {Number} y The y coordinate for the line element.\n * @param {Boolean} [relative] If set to true the line element will be created with relative coordinates (lowercase letter)\n * @param {*} [data] Any data that should be stored with the element object that will be accessible in pathElement\n * @return {Chartist.Svg.Path} The current path object for easy call chaining.\n */\n function line(x, y, relative, data) {\n element('L', {\n x: +x,\n y: +y\n }, this.pathElements, this.pos++, relative, data);\n return this;\n }\n\n /**\n * Use this function to add a new curve SVG path element.\n *\n * @memberof Chartist.Svg.Path\n * @param {Number} x1 The x coordinate for the first control point of the bezier curve.\n * @param {Number} y1 The y coordinate for the first control point of the bezier curve.\n * @param {Number} x2 The x coordinate for the second control point of the bezier curve.\n * @param {Number} y2 The y coordinate for the second control point of the bezier curve.\n * @param {Number} x The x coordinate for the target point of the curve element.\n * @param {Number} y The y coordinate for the target point of the curve element.\n * @param {Boolean} [relative] If set to true the curve element will be created with relative coordinates (lowercase letter)\n * @param {*} [data] Any data that should be stored with the element object that will be accessible in pathElement\n * @return {Chartist.Svg.Path} The current path object for easy call chaining.\n */\n function curve(x1, y1, x2, y2, x, y, relative, data) {\n element('C', {\n x1: +x1,\n y1: +y1,\n x2: +x2,\n y2: +y2,\n x: +x,\n y: +y\n }, this.pathElements, this.pos++, relative, data);\n return this;\n }\n\n /**\n * Use this function to add a new non-bezier curve SVG path element.\n *\n * @memberof Chartist.Svg.Path\n * @param {Number} rx The radius to be used for the x-axis of the arc.\n * @param {Number} ry The radius to be used for the y-axis of the arc.\n * @param {Number} xAr Defines the orientation of the arc\n * @param {Number} lAf Large arc flag\n * @param {Number} sf Sweep flag\n * @param {Number} x The x coordinate for the target point of the curve element.\n * @param {Number} y The y coordinate for the target point of the curve element.\n * @param {Boolean} [relative] If set to true the curve element will be created with relative coordinates (lowercase letter)\n * @param {*} [data] Any data that should be stored with the element object that will be accessible in pathElement\n * @return {Chartist.Svg.Path} The current path object for easy call chaining.\n */\n function arc(rx, ry, xAr, lAf, sf, x, y, relative, data) {\n element('A', {\n rx: +rx,\n ry: +ry,\n xAr: +xAr,\n lAf: +lAf,\n sf: +sf,\n x: +x,\n y: +y\n }, this.pathElements, this.pos++, relative, data);\n return this;\n }\n\n /**\n * Parses an SVG path seen in the d attribute of path elements, and inserts the parsed elements into the existing path object at the current cursor position. Any closing path indicators (Z at the end of the path) will be ignored by the parser as this is provided by the close option in the options of the path object.\n *\n * @memberof Chartist.Svg.Path\n * @param {String} path Any SVG path that contains move (m), line (l) or curve (c) components.\n * @return {Chartist.Svg.Path} The current path object for easy call chaining.\n */\n function parse(path) {\n // Parsing the SVG path string into an array of arrays [['M', '10', '10'], ['L', '100', '100']]\n var chunks = path.replace(/([A-Za-z])([0-9])/g, '$1 $2')\n .replace(/([0-9])([A-Za-z])/g, '$1 $2')\n .split(/[\\s,]+/)\n .reduce(function(result, element) {\n if(element.match(/[A-Za-z]/)) {\n result.push([]);\n }\n\n result[result.length - 1].push(element);\n return result;\n }, []);\n\n // If this is a closed path we remove the Z at the end because this is determined by the close option\n if(chunks[chunks.length - 1][0].toUpperCase() === 'Z') {\n chunks.pop();\n }\n\n // Using svgPathElementDescriptions to map raw path arrays into objects that contain the command and the parameters\n // For example {command: 'M', x: '10', y: '10'}\n var elements = chunks.map(function(chunk) {\n var command = chunk.shift(),\n description = elementDescriptions[command.toLowerCase()];\n\n return Chartist.extend({\n command: command\n }, description.reduce(function(result, paramName, index) {\n result[paramName] = +chunk[index];\n return result;\n }, {}));\n });\n\n // Preparing a splice call with the elements array as var arg params and insert the parsed elements at the current position\n var spliceArgs = [this.pos, 0];\n Array.prototype.push.apply(spliceArgs, elements);\n Array.prototype.splice.apply(this.pathElements, spliceArgs);\n // Increase the internal position by the element count\n this.pos += elements.length;\n\n return this;\n }\n\n /**\n * This function renders to current SVG path object into a final SVG string that can be used in the d attribute of SVG path elements. It uses the accuracy option to round big decimals. If the close parameter was set in the constructor of this path object then a path closing Z will be appended to the output string.\n *\n * @memberof Chartist.Svg.Path\n * @return {String}\n */\n function stringify() {\n var accuracyMultiplier = Math.pow(10, this.options.accuracy);\n\n return this.pathElements.reduce(function(path, pathElement) {\n var params = elementDescriptions[pathElement.command.toLowerCase()].map(function(paramName) {\n return this.options.accuracy ?\n (Math.round(pathElement[paramName] * accuracyMultiplier) / accuracyMultiplier) :\n pathElement[paramName];\n }.bind(this));\n\n return path + pathElement.command + params.join(',');\n }.bind(this), '') + (this.close ? 'Z' : '');\n }\n\n /**\n * Scales all elements in the current SVG path object. There is an individual parameter for each coordinate. Scaling will also be done for control points of curves, affecting the given coordinate.\n *\n * @memberof Chartist.Svg.Path\n * @param {Number} x The number which will be used to scale the x, x1 and x2 of all path elements.\n * @param {Number} y The number which will be used to scale the y, y1 and y2 of all path elements.\n * @return {Chartist.Svg.Path} The current path object for easy call chaining.\n */\n function scale(x, y) {\n forEachParam(this.pathElements, function(pathElement, paramName) {\n pathElement[paramName] *= paramName[0] === 'x' ? x : y;\n });\n return this;\n }\n\n /**\n * Translates all elements in the current SVG path object. The translation is relative and there is an individual parameter for each coordinate. Translation will also be done for control points of curves, affecting the given coordinate.\n *\n * @memberof Chartist.Svg.Path\n * @param {Number} x The number which will be used to translate the x, x1 and x2 of all path elements.\n * @param {Number} y The number which will be used to translate the y, y1 and y2 of all path elements.\n * @return {Chartist.Svg.Path} The current path object for easy call chaining.\n */\n function translate(x, y) {\n forEachParam(this.pathElements, function(pathElement, paramName) {\n pathElement[paramName] += paramName[0] === 'x' ? x : y;\n });\n return this;\n }\n\n /**\n * This function will run over all existing path elements and then loop over their attributes. The callback function will be called for every path element attribute that exists in the current path.\n * The method signature of the callback function looks like this:\n * ```javascript\n * function(pathElement, paramName, pathElementIndex, paramIndex, pathElements)\n * ```\n * If something else than undefined is returned by the callback function, this value will be used to replace the old value. This allows you to build custom transformations of path objects that can't be achieved using the basic transformation functions scale and translate.\n *\n * @memberof Chartist.Svg.Path\n * @param {Function} transformFnc The callback function for the transformation. Check the signature in the function description.\n * @return {Chartist.Svg.Path} The current path object for easy call chaining.\n */\n function transform(transformFnc) {\n forEachParam(this.pathElements, function(pathElement, paramName, pathElementIndex, paramIndex, pathElements) {\n var transformed = transformFnc(pathElement, paramName, pathElementIndex, paramIndex, pathElements);\n if(transformed || transformed === 0) {\n pathElement[paramName] = transformed;\n }\n });\n return this;\n }\n\n /**\n * This function clones a whole path object with all its properties. This is a deep clone and path element objects will also be cloned.\n *\n * @memberof Chartist.Svg.Path\n * @param {Boolean} [close] Optional option to set the new cloned path to closed. If not specified or false, the original path close option will be used.\n * @return {Chartist.Svg.Path}\n */\n function clone(close) {\n var c = new Chartist.Svg.Path(close || this.close);\n c.pos = this.pos;\n c.pathElements = this.pathElements.slice().map(function cloneElements(pathElement) {\n return Chartist.extend({}, pathElement);\n });\n c.options = Chartist.extend({}, this.options);\n return c;\n }\n\n /**\n * Split a Svg.Path object by a specific command in the path chain. The path chain will be split and an array of newly created paths objects will be returned. This is useful if you'd like to split an SVG path by it's move commands, for example, in order to isolate chunks of drawings.\n *\n * @memberof Chartist.Svg.Path\n * @param {String} command The command you'd like to use to split the path\n * @return {Array}\n */\n function splitByCommand(command) {\n var split = [\n new Chartist.Svg.Path()\n ];\n\n this.pathElements.forEach(function(pathElement) {\n if(pathElement.command === command.toUpperCase() && split[split.length - 1].pathElements.length !== 0) {\n split.push(new Chartist.Svg.Path());\n }\n\n split[split.length - 1].pathElements.push(pathElement);\n });\n\n return split;\n }\n\n /**\n * This static function on `Chartist.Svg.Path` is joining multiple paths together into one paths.\n *\n * @memberof Chartist.Svg.Path\n * @param {Array} paths A list of paths to be joined together. The order is important.\n * @param {boolean} close If the newly created path should be a closed path\n * @param {Object} options Path options for the newly created path.\n * @return {Chartist.Svg.Path}\n */\n\n function join(paths, close, options) {\n var joinedPath = new Chartist.Svg.Path(close, options);\n for(var i = 0; i < paths.length; i++) {\n var path = paths[i];\n for(var j = 0; j < path.pathElements.length; j++) {\n joinedPath.pathElements.push(path.pathElements[j]);\n }\n }\n return joinedPath;\n }\n\n Chartist.Svg.Path = Chartist.Class.extend({\n constructor: SvgPath,\n position: position,\n remove: remove,\n move: move,\n line: line,\n curve: curve,\n arc: arc,\n scale: scale,\n translate: translate,\n transform: transform,\n parse: parse,\n stringify: stringify,\n clone: clone,\n splitByCommand: splitByCommand\n });\n\n Chartist.Svg.Path.elementDescriptions = elementDescriptions;\n Chartist.Svg.Path.join = join;\n}(window, document, Chartist));\n;/* global Chartist */\n(function (window, document, Chartist) {\n 'use strict';\n\n var axisUnits = {\n x: {\n pos: 'x',\n len: 'width',\n dir: 'horizontal',\n rectStart: 'x1',\n rectEnd: 'x2',\n rectOffset: 'y2'\n },\n y: {\n pos: 'y',\n len: 'height',\n dir: 'vertical',\n rectStart: 'y2',\n rectEnd: 'y1',\n rectOffset: 'x1'\n }\n };\n\n function Axis(units, chartRect, ticks, options) {\n this.units = units;\n this.counterUnits = units === axisUnits.x ? axisUnits.y : axisUnits.x;\n this.chartRect = chartRect;\n this.axisLength = chartRect[units.rectEnd] - chartRect[units.rectStart];\n this.gridOffset = chartRect[units.rectOffset];\n this.ticks = ticks;\n this.options = options;\n }\n\n function createGridAndLabels(gridGroup, labelGroup, useForeignObject, chartOptions, eventEmitter) {\n var axisOptions = chartOptions['axis' + this.units.pos.toUpperCase()];\n var projectedValues = this.ticks.map(this.projectValue.bind(this));\n var labelValues = this.ticks.map(axisOptions.labelInterpolationFnc);\n\n projectedValues.forEach(function(projectedValue, index) {\n var labelOffset = {\n x: 0,\n y: 0\n };\n\n // TODO: Find better solution for solving this problem\n // Calculate how much space we have available for the label\n var labelLength;\n if(projectedValues[index + 1]) {\n // If we still have one label ahead, we can calculate the distance to the next tick / label\n labelLength = projectedValues[index + 1] - projectedValue;\n } else {\n // If we don't have a label ahead and we have only two labels in total, we just take the remaining distance to\n // on the whole axis length. We limit that to a minimum of 30 pixel, so that labels close to the border will\n // still be visible inside of the chart padding.\n labelLength = Math.max(this.axisLength - projectedValue, 30);\n }\n\n // Skip grid lines and labels where interpolated label values are falsey (execpt for 0)\n if(Chartist.isFalseyButZero(labelValues[index]) && labelValues[index] !== '') {\n return;\n }\n\n // Transform to global coordinates using the chartRect\n // We also need to set the label offset for the createLabel function\n if(this.units.pos === 'x') {\n projectedValue = this.chartRect.x1 + projectedValue;\n labelOffset.x = chartOptions.axisX.labelOffset.x;\n\n // If the labels should be positioned in start position (top side for vertical axis) we need to set a\n // different offset as for positioned with end (bottom)\n if(chartOptions.axisX.position === 'start') {\n labelOffset.y = this.chartRect.padding.top + chartOptions.axisX.labelOffset.y + (useForeignObject ? 5 : 20);\n } else {\n labelOffset.y = this.chartRect.y1 + chartOptions.axisX.labelOffset.y + (useForeignObject ? 5 : 20);\n }\n } else {\n projectedValue = this.chartRect.y1 - projectedValue;\n labelOffset.y = chartOptions.axisY.labelOffset.y - (useForeignObject ? labelLength : 0);\n\n // If the labels should be positioned in start position (left side for horizontal axis) we need to set a\n // different offset as for positioned with end (right side)\n if(chartOptions.axisY.position === 'start') {\n labelOffset.x = useForeignObject ? this.chartRect.padding.left + chartOptions.axisY.labelOffset.x : this.chartRect.x1 - 10;\n } else {\n labelOffset.x = this.chartRect.x2 + chartOptions.axisY.labelOffset.x + 10;\n }\n }\n\n if(axisOptions.showGrid) {\n Chartist.createGrid(projectedValue, index, this, this.gridOffset, this.chartRect[this.counterUnits.len](), gridGroup, [\n chartOptions.classNames.grid,\n chartOptions.classNames[this.units.dir]\n ], eventEmitter);\n }\n\n if(axisOptions.showLabel) {\n Chartist.createLabel(projectedValue, labelLength, index, labelValues, this, axisOptions.offset, labelOffset, labelGroup, [\n chartOptions.classNames.label,\n chartOptions.classNames[this.units.dir],\n (axisOptions.position === 'start' ? chartOptions.classNames[axisOptions.position] : chartOptions.classNames['end'])\n ], useForeignObject, eventEmitter);\n }\n }.bind(this));\n }\n\n Chartist.Axis = Chartist.Class.extend({\n constructor: Axis,\n createGridAndLabels: createGridAndLabels,\n projectValue: function(value, index, data) {\n throw new Error('Base axis can\\'t be instantiated!');\n }\n });\n\n Chartist.Axis.units = axisUnits;\n\n}(window, document, Chartist));\n;/**\n * The auto scale axis uses standard linear scale projection of values along an axis. It uses order of magnitude to find a scale automatically and evaluates the available space in order to find the perfect amount of ticks for your chart.\n * **Options**\n * The following options are used by this axis in addition to the default axis options outlined in the axis configuration of the chart default settings.\n * ```javascript\n * var options = {\n * // If high is specified then the axis will display values explicitly up to this value and the computed maximum from the data is ignored\n * high: 100,\n * // If low is specified then the axis will display values explicitly down to this value and the computed minimum from the data is ignored\n * low: 0,\n * // This option will be used when finding the right scale division settings. The amount of ticks on the scale will be determined so that as many ticks as possible will be displayed, while not violating this minimum required space (in pixel).\n * scaleMinSpace: 20,\n * // Can be set to true or false. If set to true, the scale will be generated with whole numbers only.\n * onlyInteger: true,\n * // The reference value can be used to make sure that this value will always be on the chart. This is especially useful on bipolar charts where the bipolar center always needs to be part of the chart.\n * referenceValue: 5\n * };\n * ```\n *\n * @module Chartist.AutoScaleAxis\n */\n/* global Chartist */\n(function (window, document, Chartist) {\n 'use strict';\n\n function AutoScaleAxis(axisUnit, data, chartRect, options) {\n // Usually we calculate highLow based on the data but this can be overriden by a highLow object in the options\n var highLow = options.highLow || Chartist.getHighLow(data, options, axisUnit.pos);\n this.bounds = Chartist.getBounds(chartRect[axisUnit.rectEnd] - chartRect[axisUnit.rectStart], highLow, options.scaleMinSpace || 20, options.onlyInteger);\n this.range = {\n min: this.bounds.min,\n max: this.bounds.max\n };\n\n Chartist.AutoScaleAxis.super.constructor.call(this,\n axisUnit,\n chartRect,\n this.bounds.values,\n options);\n }\n\n function projectValue(value) {\n return this.axisLength * (+Chartist.getMultiValue(value, this.units.pos) - this.bounds.min) / this.bounds.range;\n }\n\n Chartist.AutoScaleAxis = Chartist.Axis.extend({\n constructor: AutoScaleAxis,\n projectValue: projectValue\n });\n\n}(window, document, Chartist));\n;/**\n * The fixed scale axis uses standard linear projection of values along an axis. It makes use of a divisor option to divide the range provided from the minimum and maximum value or the options high and low that will override the computed minimum and maximum.\n * **Options**\n * The following options are used by this axis in addition to the default axis options outlined in the axis configuration of the chart default settings.\n * ```javascript\n * var options = {\n * // If high is specified then the axis will display values explicitly up to this value and the computed maximum from the data is ignored\n * high: 100,\n * // If low is specified then the axis will display values explicitly down to this value and the computed minimum from the data is ignored\n * low: 0,\n * // If specified then the value range determined from minimum to maximum (or low and high) will be divided by this number and ticks will be generated at those division points. The default divisor is 1.\n * divisor: 4,\n * // If ticks is explicitly set, then the axis will not compute the ticks with the divisor, but directly use the data in ticks to determine at what points on the axis a tick need to be generated.\n * ticks: [1, 10, 20, 30]\n * };\n * ```\n *\n * @module Chartist.FixedScaleAxis\n */\n/* global Chartist */\n(function (window, document, Chartist) {\n 'use strict';\n\n function FixedScaleAxis(axisUnit, data, chartRect, options) {\n var highLow = options.highLow || Chartist.getHighLow(data, options, axisUnit.pos);\n this.divisor = options.divisor || 1;\n this.ticks = options.ticks || Chartist.times(this.divisor).map(function(value, index) {\n return highLow.low + (highLow.high - highLow.low) / this.divisor * index;\n }.bind(this));\n this.ticks.sort(function(a, b) {\n return a - b;\n });\n this.range = {\n min: highLow.low,\n max: highLow.high\n };\n\n Chartist.FixedScaleAxis.super.constructor.call(this,\n axisUnit,\n chartRect,\n this.ticks,\n options);\n\n this.stepLength = this.axisLength / this.divisor;\n }\n\n function projectValue(value) {\n return this.axisLength * (+Chartist.getMultiValue(value, this.units.pos) - this.range.min) / (this.range.max - this.range.min);\n }\n\n Chartist.FixedScaleAxis = Chartist.Axis.extend({\n constructor: FixedScaleAxis,\n projectValue: projectValue\n });\n\n}(window, document, Chartist));\n;/**\n * The step axis for step based charts like bar chart or step based line charts. It uses a fixed amount of ticks that will be equally distributed across the whole axis length. The projection is done using the index of the data value rather than the value itself and therefore it's only useful for distribution purpose.\n * **Options**\n * The following options are used by this axis in addition to the default axis options outlined in the axis configuration of the chart default settings.\n * ```javascript\n * var options = {\n * // Ticks to be used to distribute across the axis length. As this axis type relies on the index of the value rather than the value, arbitrary data that can be converted to a string can be used as ticks.\n * ticks: ['One', 'Two', 'Three'],\n * // If set to true the full width will be used to distribute the values where the last value will be at the maximum of the axis length. If false the spaces between the ticks will be evenly distributed instead.\n * stretch: true\n * };\n * ```\n *\n * @module Chartist.StepAxis\n */\n/* global Chartist */\n(function (window, document, Chartist) {\n 'use strict';\n\n function StepAxis(axisUnit, data, chartRect, options) {\n Chartist.StepAxis.super.constructor.call(this,\n axisUnit,\n chartRect,\n options.ticks,\n options);\n\n var calc = Math.max(1, options.ticks.length - (options.stretch ? 1 : 0));\n this.stepLength = this.axisLength / calc;\n }\n\n function projectValue(value, index) {\n return this.stepLength * index;\n }\n\n Chartist.StepAxis = Chartist.Axis.extend({\n constructor: StepAxis,\n projectValue: projectValue\n });\n\n}(window, document, Chartist));\n;/**\n * The Chartist line chart can be used to draw Line or Scatter charts. If used in the browser you can access the global `Chartist` namespace where you find the `Line` function as a main entry point.\n *\n * For examples on how to use the line chart please check the examples of the `Chartist.Line` method.\n *\n * @module Chartist.Line\n */\n/* global Chartist */\n(function(window, document, Chartist){\n 'use strict';\n\n /**\n * Default options in line charts. Expand the code view to see a detailed list of options with comments.\n *\n * @memberof Chartist.Line\n */\n var defaultOptions = {\n // Options for X-Axis\n axisX: {\n // The offset of the labels to the chart area\n offset: 30,\n // Position where labels are placed. Can be set to `start` or `end` where `start` is equivalent to left or top on vertical axis and `end` is equivalent to right or bottom on horizontal axis.\n position: 'end',\n // Allows you to correct label positioning on this axis by positive or negative x and y offset.\n labelOffset: {\n x: 0,\n y: 0\n },\n // If labels should be shown or not\n showLabel: true,\n // If the axis grid should be drawn or not\n showGrid: true,\n // Interpolation function that allows you to intercept the value from the axis label\n labelInterpolationFnc: Chartist.noop,\n // Set the axis type to be used to project values on this axis. If not defined, Chartist.StepAxis will be used for the X-Axis, where the ticks option will be set to the labels in the data and the stretch option will be set to the global fullWidth option. This type can be changed to any axis constructor available (e.g. Chartist.FixedScaleAxis), where all axis options should be present here.\n type: undefined\n },\n // Options for Y-Axis\n axisY: {\n // The offset of the labels to the chart area\n offset: 40,\n // Position where labels are placed. Can be set to `start` or `end` where `start` is equivalent to left or top on vertical axis and `end` is equivalent to right or bottom on horizontal axis.\n position: 'start',\n // Allows you to correct label positioning on this axis by positive or negative x and y offset.\n labelOffset: {\n x: 0,\n y: 0\n },\n // If labels should be shown or not\n showLabel: true,\n // If the axis grid should be drawn or not\n showGrid: true,\n // Interpolation function that allows you to intercept the value from the axis label\n labelInterpolationFnc: Chartist.noop,\n // Set the axis type to be used to project values on this axis. If not defined, Chartist.AutoScaleAxis will be used for the Y-Axis, where the high and low options will be set to the global high and low options. This type can be changed to any axis constructor available (e.g. Chartist.FixedScaleAxis), where all axis options should be present here.\n type: undefined,\n // This value specifies the minimum height in pixel of the scale steps\n scaleMinSpace: 20,\n // Use only integer values (whole numbers) for the scale steps\n onlyInteger: false\n },\n // Specify a fixed width for the chart as a string (i.e. '100px' or '50%')\n width: undefined,\n // Specify a fixed height for the chart as a string (i.e. '100px' or '50%')\n height: undefined,\n // If the line should be drawn or not\n showLine: true,\n // If dots should be drawn or not\n showPoint: true,\n // If the line chart should draw an area\n showArea: false,\n // The base for the area chart that will be used to close the area shape (is normally 0)\n areaBase: 0,\n // Specify if the lines should be smoothed. This value can be true or false where true will result in smoothing using the default smoothing interpolation function Chartist.Interpolation.cardinal and false results in Chartist.Interpolation.none. You can also choose other smoothing / interpolation functions available in the Chartist.Interpolation module, or write your own interpolation function. Check the examples for a brief description.\n lineSmooth: true,\n // If the line chart should add a background fill to the .ct-grids group.\n showGridBackground: false,\n // Overriding the natural low of the chart allows you to zoom in or limit the charts lowest displayed value\n low: undefined,\n // Overriding the natural high of the chart allows you to zoom in or limit the charts highest displayed value\n high: undefined,\n // Padding of the chart drawing area to the container element and labels as a number or padding object {top: 5, right: 5, bottom: 5, left: 5}\n chartPadding: {\n top: 15,\n right: 15,\n bottom: 5,\n left: 10\n },\n // When set to true, the last grid line on the x-axis is not drawn and the chart elements will expand to the full available width of the chart. For the last label to be drawn correctly you might need to add chart padding or offset the last label with a draw event handler.\n fullWidth: false,\n // If true the whole data is reversed including labels, the series order as well as the whole series data arrays.\n reverseData: false,\n // Override the class names that get used to generate the SVG structure of the chart\n classNames: {\n chart: 'ct-chart-line',\n label: 'ct-label',\n labelGroup: 'ct-labels',\n series: 'ct-series',\n line: 'ct-line',\n point: 'ct-point',\n area: 'ct-area',\n grid: 'ct-grid',\n gridGroup: 'ct-grids',\n gridBackground: 'ct-grid-background',\n vertical: 'ct-vertical',\n horizontal: 'ct-horizontal',\n start: 'ct-start',\n end: 'ct-end'\n }\n };\n\n /**\n * Creates a new chart\n *\n */\n function createChart(options) {\n var data = Chartist.normalizeData(this.data, options.reverseData, true);\n\n // Create new svg object\n this.svg = Chartist.createSvg(this.container, options.width, options.height, options.classNames.chart);\n // Create groups for labels, grid and series\n var gridGroup = this.svg.elem('g').addClass(options.classNames.gridGroup);\n var seriesGroup = this.svg.elem('g');\n var labelGroup = this.svg.elem('g').addClass(options.classNames.labelGroup);\n\n var chartRect = Chartist.createChartRect(this.svg, options, defaultOptions.padding);\n var axisX, axisY;\n\n if(options.axisX.type === undefined) {\n axisX = new Chartist.StepAxis(Chartist.Axis.units.x, data.normalized.series, chartRect, Chartist.extend({}, options.axisX, {\n ticks: data.normalized.labels,\n stretch: options.fullWidth\n }));\n } else {\n axisX = options.axisX.type.call(Chartist, Chartist.Axis.units.x, data.normalized.series, chartRect, options.axisX);\n }\n\n if(options.axisY.type === undefined) {\n axisY = new Chartist.AutoScaleAxis(Chartist.Axis.units.y, data.normalized.series, chartRect, Chartist.extend({}, options.axisY, {\n high: Chartist.isNumeric(options.high) ? options.high : options.axisY.high,\n low: Chartist.isNumeric(options.low) ? options.low : options.axisY.low\n }));\n } else {\n axisY = options.axisY.type.call(Chartist, Chartist.Axis.units.y, data.normalized.series, chartRect, options.axisY);\n }\n\n axisX.createGridAndLabels(gridGroup, labelGroup, this.supportsForeignObject, options, this.eventEmitter);\n axisY.createGridAndLabels(gridGroup, labelGroup, this.supportsForeignObject, options, this.eventEmitter);\n\n if (options.showGridBackground) {\n Chartist.createGridBackground(gridGroup, chartRect, options.classNames.gridBackground, this.eventEmitter);\n }\n\n // Draw the series\n data.raw.series.forEach(function(series, seriesIndex) {\n var seriesElement = seriesGroup.elem('g');\n\n // Write attributes to series group element. If series name or meta is undefined the attributes will not be written\n seriesElement.attr({\n 'ct:series-name': series.name,\n 'ct:meta': Chartist.serialize(series.meta)\n });\n\n // Use series class from series data or if not set generate one\n seriesElement.addClass([\n options.classNames.series,\n (series.className || options.classNames.series + '-' + Chartist.alphaNumerate(seriesIndex))\n ].join(' '));\n\n var pathCoordinates = [],\n pathData = [];\n\n data.normalized.series[seriesIndex].forEach(function(value, valueIndex) {\n var p = {\n x: chartRect.x1 + axisX.projectValue(value, valueIndex, data.normalized.series[seriesIndex]),\n y: chartRect.y1 - axisY.projectValue(value, valueIndex, data.normalized.series[seriesIndex])\n };\n pathCoordinates.push(p.x, p.y);\n pathData.push({\n value: value,\n valueIndex: valueIndex,\n meta: Chartist.getMetaData(series, valueIndex)\n });\n }.bind(this));\n\n var seriesOptions = {\n lineSmooth: Chartist.getSeriesOption(series, options, 'lineSmooth'),\n showPoint: Chartist.getSeriesOption(series, options, 'showPoint'),\n showLine: Chartist.getSeriesOption(series, options, 'showLine'),\n showArea: Chartist.getSeriesOption(series, options, 'showArea'),\n areaBase: Chartist.getSeriesOption(series, options, 'areaBase')\n };\n\n var smoothing = typeof seriesOptions.lineSmooth === 'function' ?\n seriesOptions.lineSmooth : (seriesOptions.lineSmooth ? Chartist.Interpolation.monotoneCubic() : Chartist.Interpolation.none());\n // Interpolating path where pathData will be used to annotate each path element so we can trace back the original\n // index, value and meta data\n var path = smoothing(pathCoordinates, pathData);\n\n // If we should show points we need to create them now to avoid secondary loop\n // Points are drawn from the pathElements returned by the interpolation function\n // Small offset for Firefox to render squares correctly\n if (seriesOptions.showPoint) {\n\n path.pathElements.forEach(function(pathElement) {\n var point = seriesElement.elem('line', {\n x1: pathElement.x,\n y1: pathElement.y,\n x2: pathElement.x + 0.01,\n y2: pathElement.y\n }, options.classNames.point).attr({\n 'ct:value': [pathElement.data.value.x, pathElement.data.value.y].filter(Chartist.isNumeric).join(','),\n 'ct:meta': Chartist.serialize(pathElement.data.meta)\n });\n\n this.eventEmitter.emit('draw', {\n type: 'point',\n value: pathElement.data.value,\n index: pathElement.data.valueIndex,\n meta: pathElement.data.meta,\n series: series,\n seriesIndex: seriesIndex,\n axisX: axisX,\n axisY: axisY,\n group: seriesElement,\n element: point,\n x: pathElement.x,\n y: pathElement.y\n });\n }.bind(this));\n }\n\n if(seriesOptions.showLine) {\n var line = seriesElement.elem('path', {\n d: path.stringify()\n }, options.classNames.line, true);\n\n this.eventEmitter.emit('draw', {\n type: 'line',\n values: data.normalized.series[seriesIndex],\n path: path.clone(),\n chartRect: chartRect,\n index: seriesIndex,\n series: series,\n seriesIndex: seriesIndex,\n seriesMeta: series.meta,\n axisX: axisX,\n axisY: axisY,\n group: seriesElement,\n element: line\n });\n }\n\n // Area currently only works with axes that support a range!\n if(seriesOptions.showArea && axisY.range) {\n // If areaBase is outside the chart area (< min or > max) we need to set it respectively so that\n // the area is not drawn outside the chart area.\n var areaBase = Math.max(Math.min(seriesOptions.areaBase, axisY.range.max), axisY.range.min);\n\n // We project the areaBase value into screen coordinates\n var areaBaseProjected = chartRect.y1 - axisY.projectValue(areaBase);\n\n // In order to form the area we'll first split the path by move commands so we can chunk it up into segments\n path.splitByCommand('M').filter(function onlySolidSegments(pathSegment) {\n // We filter only \"solid\" segments that contain more than one point. Otherwise there's no need for an area\n return pathSegment.pathElements.length > 1;\n }).map(function convertToArea(solidPathSegments) {\n // Receiving the filtered solid path segments we can now convert those segments into fill areas\n var firstElement = solidPathSegments.pathElements[0];\n var lastElement = solidPathSegments.pathElements[solidPathSegments.pathElements.length - 1];\n\n // Cloning the solid path segment with closing option and removing the first move command from the clone\n // We then insert a new move that should start at the area base and draw a straight line up or down\n // at the end of the path we add an additional straight line to the projected area base value\n // As the closing option is set our path will be automatically closed\n return solidPathSegments.clone(true)\n .position(0)\n .remove(1)\n .move(firstElement.x, areaBaseProjected)\n .line(firstElement.x, firstElement.y)\n .position(solidPathSegments.pathElements.length + 1)\n .line(lastElement.x, areaBaseProjected);\n\n }).forEach(function createArea(areaPath) {\n // For each of our newly created area paths, we'll now create path elements by stringifying our path objects\n // and adding the created DOM elements to the correct series group\n var area = seriesElement.elem('path', {\n d: areaPath.stringify()\n }, options.classNames.area, true);\n\n // Emit an event for each area that was drawn\n this.eventEmitter.emit('draw', {\n type: 'area',\n values: data.normalized.series[seriesIndex],\n path: areaPath.clone(),\n series: series,\n seriesIndex: seriesIndex,\n axisX: axisX,\n axisY: axisY,\n chartRect: chartRect,\n index: seriesIndex,\n group: seriesElement,\n element: area\n });\n }.bind(this));\n }\n }.bind(this));\n\n this.eventEmitter.emit('created', {\n bounds: axisY.bounds,\n chartRect: chartRect,\n axisX: axisX,\n axisY: axisY,\n svg: this.svg,\n options: options\n });\n }\n\n /**\n * This method creates a new line chart.\n *\n * @memberof Chartist.Line\n * @param {String|Node} query A selector query string or directly a DOM element\n * @param {Object} data The data object that needs to consist of a labels and a series array\n * @param {Object} [options] The options object with options that override the default options. Check the examples for a detailed list.\n * @param {Array} [responsiveOptions] Specify an array of responsive option arrays which are a media query and options object pair => [[mediaQueryString, optionsObject],[more...]]\n * @return {Object} An object which exposes the API for the created chart\n *\n * @example\n * // Create a simple line chart\n * var data = {\n * // A labels array that can contain any sort of values\n * labels: ['Mon', 'Tue', 'Wed', 'Thu', 'Fri'],\n * // Our series array that contains series objects or in this case series data arrays\n * series: [\n * [5, 2, 4, 2, 0]\n * ]\n * };\n *\n * // As options we currently only set a static size of 300x200 px\n * var options = {\n * width: '300px',\n * height: '200px'\n * };\n *\n * // In the global name space Chartist we call the Line function to initialize a line chart. As a first parameter we pass in a selector where we would like to get our chart created. Second parameter is the actual data object and as a third parameter we pass in our options\n * new Chartist.Line('.ct-chart', data, options);\n *\n * @example\n * // Use specific interpolation function with configuration from the Chartist.Interpolation module\n *\n * var chart = new Chartist.Line('.ct-chart', {\n * labels: [1, 2, 3, 4, 5],\n * series: [\n * [1, 1, 8, 1, 7]\n * ]\n * }, {\n * lineSmooth: Chartist.Interpolation.cardinal({\n * tension: 0.2\n * })\n * });\n *\n * @example\n * // Create a line chart with responsive options\n *\n * var data = {\n * // A labels array that can contain any sort of values\n * labels: ['Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday'],\n * // Our series array that contains series objects or in this case series data arrays\n * series: [\n * [5, 2, 4, 2, 0]\n * ]\n * };\n *\n * // In addition to the regular options we specify responsive option overrides that will override the default configutation based on the matching media queries.\n * var responsiveOptions = [\n * ['screen and (min-width: 641px) and (max-width: 1024px)', {\n * showPoint: false,\n * axisX: {\n * labelInterpolationFnc: function(value) {\n * // Will return Mon, Tue, Wed etc. on medium screens\n * return value.slice(0, 3);\n * }\n * }\n * }],\n * ['screen and (max-width: 640px)', {\n * showLine: false,\n * axisX: {\n * labelInterpolationFnc: function(value) {\n * // Will return M, T, W etc. on small screens\n * return value[0];\n * }\n * }\n * }]\n * ];\n *\n * new Chartist.Line('.ct-chart', data, null, responsiveOptions);\n *\n */\n function Line(query, data, options, responsiveOptions) {\n Chartist.Line.super.constructor.call(this,\n query,\n data,\n defaultOptions,\n Chartist.extend({}, defaultOptions, options),\n responsiveOptions);\n }\n\n // Creating line chart type in Chartist namespace\n Chartist.Line = Chartist.Base.extend({\n constructor: Line,\n createChart: createChart\n });\n\n}(window, document, Chartist));\n;/**\n * The bar chart module of Chartist that can be used to draw unipolar or bipolar bar and grouped bar charts.\n *\n * @module Chartist.Bar\n */\n/* global Chartist */\n(function(window, document, Chartist){\n 'use strict';\n\n /**\n * Default options in bar charts. Expand the code view to see a detailed list of options with comments.\n *\n * @memberof Chartist.Bar\n */\n var defaultOptions = {\n // Options for X-Axis\n axisX: {\n // The offset of the chart drawing area to the border of the container\n offset: 30,\n // Position where labels are placed. Can be set to `start` or `end` where `start` is equivalent to left or top on vertical axis and `end` is equivalent to right or bottom on horizontal axis.\n position: 'end',\n // Allows you to correct label positioning on this axis by positive or negative x and y offset.\n labelOffset: {\n x: 0,\n y: 0\n },\n // If labels should be shown or not\n showLabel: true,\n // If the axis grid should be drawn or not\n showGrid: true,\n // Interpolation function that allows you to intercept the value from the axis label\n labelInterpolationFnc: Chartist.noop,\n // This value specifies the minimum width in pixel of the scale steps\n scaleMinSpace: 30,\n // Use only integer values (whole numbers) for the scale steps\n onlyInteger: false\n },\n // Options for Y-Axis\n axisY: {\n // The offset of the chart drawing area to the border of the container\n offset: 40,\n // Position where labels are placed. Can be set to `start` or `end` where `start` is equivalent to left or top on vertical axis and `end` is equivalent to right or bottom on horizontal axis.\n position: 'start',\n // Allows you to correct label positioning on this axis by positive or negative x and y offset.\n labelOffset: {\n x: 0,\n y: 0\n },\n // If labels should be shown or not\n showLabel: true,\n // If the axis grid should be drawn or not\n showGrid: true,\n // Interpolation function that allows you to intercept the value from the axis label\n labelInterpolationFnc: Chartist.noop,\n // This value specifies the minimum height in pixel of the scale steps\n scaleMinSpace: 20,\n // Use only integer values (whole numbers) for the scale steps\n onlyInteger: false\n },\n // Specify a fixed width for the chart as a string (i.e. '100px' or '50%')\n width: undefined,\n // Specify a fixed height for the chart as a string (i.e. '100px' or '50%')\n height: undefined,\n // Overriding the natural high of the chart allows you to zoom in or limit the charts highest displayed value\n high: undefined,\n // Overriding the natural low of the chart allows you to zoom in or limit the charts lowest displayed value\n low: undefined,\n // Unless low/high are explicitly set, bar chart will be centered at zero by default. Set referenceValue to null to auto scale.\n referenceValue: 0,\n // Padding of the chart drawing area to the container element and labels as a number or padding object {top: 5, right: 5, bottom: 5, left: 5}\n chartPadding: {\n top: 15,\n right: 15,\n bottom: 5,\n left: 10\n },\n // Specify the distance in pixel of bars in a group\n seriesBarDistance: 15,\n // If set to true this property will cause the series bars to be stacked. Check the `stackMode` option for further stacking options.\n stackBars: false,\n // If set to 'overlap' this property will force the stacked bars to draw from the zero line.\n // If set to 'accumulate' this property will form a total for each series point. This will also influence the y-axis and the overall bounds of the chart. In stacked mode the seriesBarDistance property will have no effect.\n stackMode: 'accumulate',\n // Inverts the axes of the bar chart in order to draw a horizontal bar chart. Be aware that you also need to invert your axis settings as the Y Axis will now display the labels and the X Axis the values.\n horizontalBars: false,\n // If set to true then each bar will represent a series and the data array is expected to be a one dimensional array of data values rather than a series array of series. This is useful if the bar chart should represent a profile rather than some data over time.\n distributeSeries: false,\n // If true the whole data is reversed including labels, the series order as well as the whole series data arrays.\n reverseData: false,\n // If the bar chart should add a background fill to the .ct-grids group.\n showGridBackground: false,\n // Override the class names that get used to generate the SVG structure of the chart\n classNames: {\n chart: 'ct-chart-bar',\n horizontalBars: 'ct-horizontal-bars',\n label: 'ct-label',\n labelGroup: 'ct-labels',\n series: 'ct-series',\n bar: 'ct-bar',\n grid: 'ct-grid',\n gridGroup: 'ct-grids',\n gridBackground: 'ct-grid-background',\n vertical: 'ct-vertical',\n horizontal: 'ct-horizontal',\n start: 'ct-start',\n end: 'ct-end'\n }\n };\n\n /**\n * Creates a new chart\n *\n */\n function createChart(options) {\n var data;\n var highLow;\n\n if(options.distributeSeries) {\n data = Chartist.normalizeData(this.data, options.reverseData, options.horizontalBars ? 'x' : 'y');\n data.normalized.series = data.normalized.series.map(function(value) {\n return [value];\n });\n } else {\n data = Chartist.normalizeData(this.data, options.reverseData, options.horizontalBars ? 'x' : 'y');\n }\n\n // Create new svg element\n this.svg = Chartist.createSvg(\n this.container,\n options.width,\n options.height,\n options.classNames.chart + (options.horizontalBars ? ' ' + options.classNames.horizontalBars : '')\n );\n\n // Drawing groups in correct order\n var gridGroup = this.svg.elem('g').addClass(options.classNames.gridGroup);\n var seriesGroup = this.svg.elem('g');\n var labelGroup = this.svg.elem('g').addClass(options.classNames.labelGroup);\n\n if(options.stackBars && data.normalized.series.length !== 0) {\n\n // If stacked bars we need to calculate the high low from stacked values from each series\n var serialSums = Chartist.serialMap(data.normalized.series, function serialSums() {\n return Array.prototype.slice.call(arguments).map(function(value) {\n return value;\n }).reduce(function(prev, curr) {\n return {\n x: prev.x + (curr && curr.x) || 0,\n y: prev.y + (curr && curr.y) || 0\n };\n }, {x: 0, y: 0});\n });\n\n highLow = Chartist.getHighLow([serialSums], options, options.horizontalBars ? 'x' : 'y');\n\n } else {\n\n highLow = Chartist.getHighLow(data.normalized.series, options, options.horizontalBars ? 'x' : 'y');\n }\n\n // Overrides of high / low from settings\n highLow.high = +options.high || (options.high === 0 ? 0 : highLow.high);\n highLow.low = +options.low || (options.low === 0 ? 0 : highLow.low);\n\n var chartRect = Chartist.createChartRect(this.svg, options, defaultOptions.padding);\n\n var valueAxis,\n labelAxisTicks,\n labelAxis,\n axisX,\n axisY;\n\n // We need to set step count based on some options combinations\n if(options.distributeSeries && options.stackBars) {\n // If distributed series are enabled and bars need to be stacked, we'll only have one bar and therefore should\n // use only the first label for the step axis\n labelAxisTicks = data.normalized.labels.slice(0, 1);\n } else {\n // If distributed series are enabled but stacked bars aren't, we should use the series labels\n // If we are drawing a regular bar chart with two dimensional series data, we just use the labels array\n // as the bars are normalized\n labelAxisTicks = data.normalized.labels;\n }\n\n // Set labelAxis and valueAxis based on the horizontalBars setting. This setting will flip the axes if necessary.\n if(options.horizontalBars) {\n if(options.axisX.type === undefined) {\n valueAxis = axisX = new Chartist.AutoScaleAxis(Chartist.Axis.units.x, data.normalized.series, chartRect, Chartist.extend({}, options.axisX, {\n highLow: highLow,\n referenceValue: 0\n }));\n } else {\n valueAxis = axisX = options.axisX.type.call(Chartist, Chartist.Axis.units.x, data.normalized.series, chartRect, Chartist.extend({}, options.axisX, {\n highLow: highLow,\n referenceValue: 0\n }));\n }\n\n if(options.axisY.type === undefined) {\n labelAxis = axisY = new Chartist.StepAxis(Chartist.Axis.units.y, data.normalized.series, chartRect, {\n ticks: labelAxisTicks\n });\n } else {\n labelAxis = axisY = options.axisY.type.call(Chartist, Chartist.Axis.units.y, data.normalized.series, chartRect, options.axisY);\n }\n } else {\n if(options.axisX.type === undefined) {\n labelAxis = axisX = new Chartist.StepAxis(Chartist.Axis.units.x, data.normalized.series, chartRect, {\n ticks: labelAxisTicks\n });\n } else {\n labelAxis = axisX = options.axisX.type.call(Chartist, Chartist.Axis.units.x, data.normalized.series, chartRect, options.axisX);\n }\n\n if(options.axisY.type === undefined) {\n valueAxis = axisY = new Chartist.AutoScaleAxis(Chartist.Axis.units.y, data.normalized.series, chartRect, Chartist.extend({}, options.axisY, {\n highLow: highLow,\n referenceValue: 0\n }));\n } else {\n valueAxis = axisY = options.axisY.type.call(Chartist, Chartist.Axis.units.y, data.normalized.series, chartRect, Chartist.extend({}, options.axisY, {\n highLow: highLow,\n referenceValue: 0\n }));\n }\n }\n\n // Projected 0 point\n var zeroPoint = options.horizontalBars ? (chartRect.x1 + valueAxis.projectValue(0)) : (chartRect.y1 - valueAxis.projectValue(0));\n // Used to track the screen coordinates of stacked bars\n var stackedBarValues = [];\n\n labelAxis.createGridAndLabels(gridGroup, labelGroup, this.supportsForeignObject, options, this.eventEmitter);\n valueAxis.createGridAndLabels(gridGroup, labelGroup, this.supportsForeignObject, options, this.eventEmitter);\n\n if (options.showGridBackground) {\n Chartist.createGridBackground(gridGroup, chartRect, options.classNames.gridBackground, this.eventEmitter);\n }\n\n // Draw the series\n data.raw.series.forEach(function(series, seriesIndex) {\n // Calculating bi-polar value of index for seriesOffset. For i = 0..4 biPol will be -1.5, -0.5, 0.5, 1.5 etc.\n var biPol = seriesIndex - (data.raw.series.length - 1) / 2;\n // Half of the period width between vertical grid lines used to position bars\n var periodHalfLength;\n // Current series SVG element\n var seriesElement;\n\n // We need to set periodHalfLength based on some options combinations\n if(options.distributeSeries && !options.stackBars) {\n // If distributed series are enabled but stacked bars aren't, we need to use the length of the normaizedData array\n // which is the series count and divide by 2\n periodHalfLength = labelAxis.axisLength / data.normalized.series.length / 2;\n } else if(options.distributeSeries && options.stackBars) {\n // If distributed series and stacked bars are enabled we'll only get one bar so we should just divide the axis\n // length by 2\n periodHalfLength = labelAxis.axisLength / 2;\n } else {\n // On regular bar charts we should just use the series length\n periodHalfLength = labelAxis.axisLength / data.normalized.series[seriesIndex].length / 2;\n }\n\n // Adding the series group to the series element\n seriesElement = seriesGroup.elem('g');\n\n // Write attributes to series group element. If series name or meta is undefined the attributes will not be written\n seriesElement.attr({\n 'ct:series-name': series.name,\n 'ct:meta': Chartist.serialize(series.meta)\n });\n\n // Use series class from series data or if not set generate one\n seriesElement.addClass([\n options.classNames.series,\n (series.className || options.classNames.series + '-' + Chartist.alphaNumerate(seriesIndex))\n ].join(' '));\n\n data.normalized.series[seriesIndex].forEach(function(value, valueIndex) {\n var projected,\n bar,\n previousStack,\n labelAxisValueIndex;\n\n // We need to set labelAxisValueIndex based on some options combinations\n if(options.distributeSeries && !options.stackBars) {\n // If distributed series are enabled but stacked bars aren't, we can use the seriesIndex for later projection\n // on the step axis for label positioning\n labelAxisValueIndex = seriesIndex;\n } else if(options.distributeSeries && options.stackBars) {\n // If distributed series and stacked bars are enabled, we will only get one bar and therefore always use\n // 0 for projection on the label step axis\n labelAxisValueIndex = 0;\n } else {\n // On regular bar charts we just use the value index to project on the label step axis\n labelAxisValueIndex = valueIndex;\n }\n\n // We need to transform coordinates differently based on the chart layout\n if(options.horizontalBars) {\n projected = {\n x: chartRect.x1 + valueAxis.projectValue(value && value.x ? value.x : 0, valueIndex, data.normalized.series[seriesIndex]),\n y: chartRect.y1 - labelAxis.projectValue(value && value.y ? value.y : 0, labelAxisValueIndex, data.normalized.series[seriesIndex])\n };\n } else {\n projected = {\n x: chartRect.x1 + labelAxis.projectValue(value && value.x ? value.x : 0, labelAxisValueIndex, data.normalized.series[seriesIndex]),\n y: chartRect.y1 - valueAxis.projectValue(value && value.y ? value.y : 0, valueIndex, data.normalized.series[seriesIndex])\n }\n }\n\n // If the label axis is a step based axis we will offset the bar into the middle of between two steps using\n // the periodHalfLength value. Also we do arrange the different series so that they align up to each other using\n // the seriesBarDistance. If we don't have a step axis, the bar positions can be chosen freely so we should not\n // add any automated positioning.\n if(labelAxis instanceof Chartist.StepAxis) {\n // Offset to center bar between grid lines, but only if the step axis is not stretched\n if(!labelAxis.options.stretch) {\n projected[labelAxis.units.pos] += periodHalfLength * (options.horizontalBars ? -1 : 1);\n }\n // Using bi-polar offset for multiple series if no stacked bars or series distribution is used\n projected[labelAxis.units.pos] += (options.stackBars || options.distributeSeries) ? 0 : biPol * options.seriesBarDistance * (options.horizontalBars ? -1 : 1);\n }\n\n // Enter value in stacked bar values used to remember previous screen value for stacking up bars\n previousStack = stackedBarValues[valueIndex] || zeroPoint;\n stackedBarValues[valueIndex] = previousStack - (zeroPoint - projected[labelAxis.counterUnits.pos]);\n\n // Skip if value is undefined\n if(value === undefined) {\n return;\n }\n\n var positions = {};\n positions[labelAxis.units.pos + '1'] = projected[labelAxis.units.pos];\n positions[labelAxis.units.pos + '2'] = projected[labelAxis.units.pos];\n\n if(options.stackBars && (options.stackMode === 'accumulate' || !options.stackMode)) {\n // Stack mode: accumulate (default)\n // If bars are stacked we use the stackedBarValues reference and otherwise base all bars off the zero line\n // We want backwards compatibility, so the expected fallback without the 'stackMode' option\n // to be the original behaviour (accumulate)\n positions[labelAxis.counterUnits.pos + '1'] = previousStack;\n positions[labelAxis.counterUnits.pos + '2'] = stackedBarValues[valueIndex];\n } else {\n // Draw from the zero line normally\n // This is also the same code for Stack mode: overlap\n positions[labelAxis.counterUnits.pos + '1'] = zeroPoint;\n positions[labelAxis.counterUnits.pos + '2'] = projected[labelAxis.counterUnits.pos];\n }\n\n // Limit x and y so that they are within the chart rect\n positions.x1 = Math.min(Math.max(positions.x1, chartRect.x1), chartRect.x2);\n positions.x2 = Math.min(Math.max(positions.x2, chartRect.x1), chartRect.x2);\n positions.y1 = Math.min(Math.max(positions.y1, chartRect.y2), chartRect.y1);\n positions.y2 = Math.min(Math.max(positions.y2, chartRect.y2), chartRect.y1);\n\n var metaData = Chartist.getMetaData(series, valueIndex);\n\n // Create bar element\n bar = seriesElement.elem('line', positions, options.classNames.bar).attr({\n 'ct:value': [value.x, value.y].filter(Chartist.isNumeric).join(','),\n 'ct:meta': Chartist.serialize(metaData)\n });\n\n this.eventEmitter.emit('draw', Chartist.extend({\n type: 'bar',\n value: value,\n index: valueIndex,\n meta: metaData,\n series: series,\n seriesIndex: seriesIndex,\n axisX: axisX,\n axisY: axisY,\n chartRect: chartRect,\n group: seriesElement,\n element: bar\n }, positions));\n }.bind(this));\n }.bind(this));\n\n this.eventEmitter.emit('created', {\n bounds: valueAxis.bounds,\n chartRect: chartRect,\n axisX: axisX,\n axisY: axisY,\n svg: this.svg,\n options: options\n });\n }\n\n /**\n * This method creates a new bar chart and returns API object that you can use for later changes.\n *\n * @memberof Chartist.Bar\n * @param {String|Node} query A selector query string or directly a DOM element\n * @param {Object} data The data object that needs to consist of a labels and a series array\n * @param {Object} [options] The options object with options that override the default options. Check the examples for a detailed list.\n * @param {Array} [responsiveOptions] Specify an array of responsive option arrays which are a media query and options object pair => [[mediaQueryString, optionsObject],[more...]]\n * @return {Object} An object which exposes the API for the created chart\n *\n * @example\n * // Create a simple bar chart\n * var data = {\n * labels: ['Mon', 'Tue', 'Wed', 'Thu', 'Fri'],\n * series: [\n * [5, 2, 4, 2, 0]\n * ]\n * };\n *\n * // In the global name space Chartist we call the Bar function to initialize a bar chart. As a first parameter we pass in a selector where we would like to get our chart created and as a second parameter we pass our data object.\n * new Chartist.Bar('.ct-chart', data);\n *\n * @example\n * // This example creates a bipolar grouped bar chart where the boundaries are limitted to -10 and 10\n * new Chartist.Bar('.ct-chart', {\n * labels: [1, 2, 3, 4, 5, 6, 7],\n * series: [\n * [1, 3, 2, -5, -3, 1, -6],\n * [-5, -2, -4, -1, 2, -3, 1]\n * ]\n * }, {\n * seriesBarDistance: 12,\n * low: -10,\n * high: 10\n * });\n *\n */\n function Bar(query, data, options, responsiveOptions) {\n Chartist.Bar.super.constructor.call(this,\n query,\n data,\n defaultOptions,\n Chartist.extend({}, defaultOptions, options),\n responsiveOptions);\n }\n\n // Creating bar chart type in Chartist namespace\n Chartist.Bar = Chartist.Base.extend({\n constructor: Bar,\n createChart: createChart\n });\n\n}(window, document, Chartist));\n;/**\n * The pie chart module of Chartist that can be used to draw pie, donut or gauge charts\n *\n * @module Chartist.Pie\n */\n/* global Chartist */\n(function(window, document, Chartist) {\n 'use strict';\n\n /**\n * Default options in line charts. Expand the code view to see a detailed list of options with comments.\n *\n * @memberof Chartist.Pie\n */\n var defaultOptions = {\n // Specify a fixed width for the chart as a string (i.e. '100px' or '50%')\n width: undefined,\n // Specify a fixed height for the chart as a string (i.e. '100px' or '50%')\n height: undefined,\n // Padding of the chart drawing area to the container element and labels as a number or padding object {top: 5, right: 5, bottom: 5, left: 5}\n chartPadding: 5,\n // Override the class names that are used to generate the SVG structure of the chart\n classNames: {\n chartPie: 'ct-chart-pie',\n chartDonut: 'ct-chart-donut',\n series: 'ct-series',\n slicePie: 'ct-slice-pie',\n sliceDonut: 'ct-slice-donut',\n sliceDonutSolid: 'ct-slice-donut-solid',\n label: 'ct-label'\n },\n // The start angle of the pie chart in degrees where 0 points north. A higher value offsets the start angle clockwise.\n startAngle: 0,\n // An optional total you can specify. By specifying a total value, the sum of the values in the series must be this total in order to draw a full pie. You can use this parameter to draw only parts of a pie or gauge charts.\n total: undefined,\n // If specified the donut CSS classes will be used and strokes will be drawn instead of pie slices.\n donut: false,\n // If specified the donut segments will be drawn as shapes instead of strokes.\n donutSolid: false,\n // Specify the donut stroke width, currently done in javascript for convenience. May move to CSS styles in the future.\n // This option can be set as number or string to specify a relative width (i.e. 100 or '30%').\n donutWidth: 60,\n // If a label should be shown or not\n showLabel: true,\n // Label position offset from the standard position which is half distance of the radius. This value can be either positive or negative. Positive values will position the label away from the center.\n labelOffset: 0,\n // This option can be set to 'inside', 'outside' or 'center'. Positioned with 'inside' the labels will be placed on half the distance of the radius to the border of the Pie by respecting the 'labelOffset'. The 'outside' option will place the labels at the border of the pie and 'center' will place the labels in the absolute center point of the chart. The 'center' option only makes sense in conjunction with the 'labelOffset' option.\n labelPosition: 'inside',\n // An interpolation function for the label value\n labelInterpolationFnc: Chartist.noop,\n // Label direction can be 'neutral', 'explode' or 'implode'. The labels anchor will be positioned based on those settings as well as the fact if the labels are on the right or left side of the center of the chart. Usually explode is useful when labels are positioned far away from the center.\n labelDirection: 'neutral',\n // If true the whole data is reversed including labels, the series order as well as the whole series data arrays.\n reverseData: false,\n // If true empty values will be ignored to avoid drawing unncessary slices and labels\n ignoreEmptyValues: false\n };\n\n /**\n * Determines SVG anchor position based on direction and center parameter\n *\n * @param center\n * @param label\n * @param direction\n * @return {string}\n */\n function determineAnchorPosition(center, label, direction) {\n var toTheRight = label.x > center.x;\n\n if(toTheRight && direction === 'explode' ||\n !toTheRight && direction === 'implode') {\n return 'start';\n } else if(toTheRight && direction === 'implode' ||\n !toTheRight && direction === 'explode') {\n return 'end';\n } else {\n return 'middle';\n }\n }\n\n /**\n * Creates the pie chart\n *\n * @param options\n */\n function createChart(options) {\n var data = Chartist.normalizeData(this.data);\n var seriesGroups = [],\n labelsGroup,\n chartRect,\n radius,\n labelRadius,\n totalDataSum,\n startAngle = options.startAngle;\n\n // Create SVG.js draw\n this.svg = Chartist.createSvg(this.container, options.width, options.height,options.donut ? options.classNames.chartDonut : options.classNames.chartPie);\n // Calculate charting rect\n chartRect = Chartist.createChartRect(this.svg, options, defaultOptions.padding);\n // Get biggest circle radius possible within chartRect\n radius = Math.min(chartRect.width() / 2, chartRect.height() / 2);\n // Calculate total of all series to get reference value or use total reference from optional options\n totalDataSum = options.total || data.normalized.series.reduce(function(previousValue, currentValue) {\n return previousValue + currentValue;\n }, 0);\n\n var donutWidth = Chartist.quantity(options.donutWidth);\n if (donutWidth.unit === '%') {\n donutWidth.value *= radius / 100;\n }\n\n // If this is a donut chart we need to adjust our radius to enable strokes to be drawn inside\n // Unfortunately this is not possible with the current SVG Spec\n // See this proposal for more details: http://lists.w3.org/Archives/Public/www-svg/2003Oct/0000.html\n radius -= options.donut && !options.donutSolid ? donutWidth.value / 2 : 0;\n\n // If labelPosition is set to `outside` or a donut chart is drawn then the label position is at the radius,\n // if regular pie chart it's half of the radius\n if(options.labelPosition === 'outside' || options.donut && !options.donutSolid) {\n labelRadius = radius;\n } else if(options.labelPosition === 'center') {\n // If labelPosition is center we start with 0 and will later wait for the labelOffset\n labelRadius = 0;\n } else if(options.donutSolid) {\n labelRadius = radius - donutWidth.value / 2;\n } else {\n // Default option is 'inside' where we use half the radius so the label will be placed in the center of the pie\n // slice\n labelRadius = radius / 2;\n }\n // Add the offset to the labelRadius where a negative offset means closed to the center of the chart\n labelRadius += options.labelOffset;\n\n // Calculate end angle based on total sum and current data value and offset with padding\n var center = {\n x: chartRect.x1 + chartRect.width() / 2,\n y: chartRect.y2 + chartRect.height() / 2\n };\n\n // Check if there is only one non-zero value in the series array.\n var hasSingleValInSeries = data.raw.series.filter(function(val) {\n return val.hasOwnProperty('value') ? val.value !== 0 : val !== 0;\n }).length === 1;\n\n // Creating the series groups\n data.raw.series.forEach(function(series, index) {\n seriesGroups[index] = this.svg.elem('g', null, null);\n }.bind(this));\n //if we need to show labels we create the label group now\n if(options.showLabel) {\n labelsGroup = this.svg.elem('g', null, null);\n }\n\n // Draw the series\n // initialize series groups\n data.raw.series.forEach(function(series, index) {\n // If current value is zero and we are ignoring empty values then skip to next value\n if (data.normalized.series[index] === 0 && options.ignoreEmptyValues) return;\n\n // If the series is an object and contains a name or meta data we add a custom attribute\n seriesGroups[index].attr({\n 'ct:series-name': series.name\n });\n\n // Use series class from series data or if not set generate one\n seriesGroups[index].addClass([\n options.classNames.series,\n (series.className || options.classNames.series + '-' + Chartist.alphaNumerate(index))\n ].join(' '));\n\n // If the whole dataset is 0 endAngle should be zero. Can't divide by 0.\n var endAngle = (totalDataSum > 0 ? startAngle + data.normalized.series[index] / totalDataSum * 360 : 0);\n\n // Use slight offset so there are no transparent hairline issues\n var overlappigStartAngle = Math.max(0, startAngle - (index === 0 || hasSingleValInSeries ? 0 : 0.2));\n\n // If we need to draw the arc for all 360 degrees we need to add a hack where we close the circle\n // with Z and use 359.99 degrees\n if(endAngle - overlappigStartAngle >= 359.99) {\n endAngle = overlappigStartAngle + 359.99;\n }\n\n var start = Chartist.polarToCartesian(center.x, center.y, radius, overlappigStartAngle),\n end = Chartist.polarToCartesian(center.x, center.y, radius, endAngle);\n\n var innerStart,\n innerEnd,\n donutSolidRadius;\n\n // Create a new path element for the pie chart. If this isn't a donut chart we should close the path for a correct stroke\n var path = new Chartist.Svg.Path(!options.donut || options.donutSolid)\n .move(end.x, end.y)\n .arc(radius, radius, 0, endAngle - startAngle > 180, 0, start.x, start.y);\n\n // If regular pie chart (no donut) we add a line to the center of the circle for completing the pie\n if(!options.donut) {\n path.line(center.x, center.y);\n } else if (options.donutSolid) {\n donutSolidRadius = radius - donutWidth.value;\n innerStart = Chartist.polarToCartesian(center.x, center.y, donutSolidRadius, startAngle - (index === 0 || hasSingleValInSeries ? 0 : 0.2));\n innerEnd = Chartist.polarToCartesian(center.x, center.y, donutSolidRadius, endAngle);\n path.line(innerStart.x, innerStart.y);\n path.arc(donutSolidRadius, donutSolidRadius, 0, endAngle - startAngle > 180, 1, innerEnd.x, innerEnd.y);\n }\n\n // Create the SVG path\n // If this is a donut chart we add the donut class, otherwise just a regular slice\n var pathClassName = options.classNames.slicePie;\n if (options.donut) {\n pathClassName = options.classNames.sliceDonut;\n if (options.donutSolid) {\n pathClassName = options.classNames.sliceDonutSolid;\n }\n }\n var pathElement = seriesGroups[index].elem('path', {\n d: path.stringify()\n }, pathClassName);\n\n // Adding the pie series value to the path\n pathElement.attr({\n 'ct:value': data.normalized.series[index],\n 'ct:meta': Chartist.serialize(series.meta)\n });\n\n // If this is a donut, we add the stroke-width as style attribute\n if(options.donut && !options.donutSolid) {\n pathElement._node.style.strokeWidth = donutWidth.value + 'px';\n }\n\n // Fire off draw event\n this.eventEmitter.emit('draw', {\n type: 'slice',\n value: data.normalized.series[index],\n totalDataSum: totalDataSum,\n index: index,\n meta: series.meta,\n series: series,\n group: seriesGroups[index],\n element: pathElement,\n path: path.clone(),\n center: center,\n radius: radius,\n startAngle: startAngle,\n endAngle: endAngle\n });\n\n // If we need to show labels we need to add the label for this slice now\n if(options.showLabel) {\n var labelPosition;\n if(data.raw.series.length === 1) {\n // If we have only 1 series, we can position the label in the center of the pie\n labelPosition = {\n x: center.x,\n y: center.y\n };\n } else {\n // Position at the labelRadius distance from center and between start and end angle\n labelPosition = Chartist.polarToCartesian(\n center.x,\n center.y,\n labelRadius,\n startAngle + (endAngle - startAngle) / 2\n );\n }\n\n var rawValue;\n if(data.normalized.labels && !Chartist.isFalseyButZero(data.normalized.labels[index])) {\n rawValue = data.normalized.labels[index];\n } else {\n rawValue = data.normalized.series[index];\n }\n\n var interpolatedValue = options.labelInterpolationFnc(rawValue, index);\n\n if(interpolatedValue || interpolatedValue === 0) {\n var labelElement = labelsGroup.elem('text', {\n dx: labelPosition.x,\n dy: labelPosition.y,\n 'text-anchor': determineAnchorPosition(center, labelPosition, options.labelDirection)\n }, options.classNames.label).text('' + interpolatedValue);\n\n // Fire off draw event\n this.eventEmitter.emit('draw', {\n type: 'label',\n index: index,\n group: labelsGroup,\n element: labelElement,\n text: '' + interpolatedValue,\n x: labelPosition.x,\n y: labelPosition.y\n });\n }\n }\n\n // Set next startAngle to current endAngle.\n // (except for last slice)\n startAngle = endAngle;\n }.bind(this));\n\n this.eventEmitter.emit('created', {\n chartRect: chartRect,\n svg: this.svg,\n options: options\n });\n }\n\n /**\n * This method creates a new pie chart and returns an object that can be used to redraw the chart.\n *\n * @memberof Chartist.Pie\n * @param {String|Node} query A selector query string or directly a DOM element\n * @param {Object} data The data object in the pie chart needs to have a series property with a one dimensional data array. The values will be normalized against each other and don't necessarily need to be in percentage. The series property can also be an array of value objects that contain a value property and a className property to override the CSS class name for the series group.\n * @param {Object} [options] The options object with options that override the default options. Check the examples for a detailed list.\n * @param {Array} [responsiveOptions] Specify an array of responsive option arrays which are a media query and options object pair => [[mediaQueryString, optionsObject],[more...]]\n * @return {Object} An object with a version and an update method to manually redraw the chart\n *\n * @example\n * // Simple pie chart example with four series\n * new Chartist.Pie('.ct-chart', {\n * series: [10, 2, 4, 3]\n * });\n *\n * @example\n * // Drawing a donut chart\n * new Chartist.Pie('.ct-chart', {\n * series: [10, 2, 4, 3]\n * }, {\n * donut: true\n * });\n *\n * @example\n * // Using donut, startAngle and total to draw a gauge chart\n * new Chartist.Pie('.ct-chart', {\n * series: [20, 10, 30, 40]\n * }, {\n * donut: true,\n * donutWidth: 20,\n * startAngle: 270,\n * total: 200\n * });\n *\n * @example\n * // Drawing a pie chart with padding and labels that are outside the pie\n * new Chartist.Pie('.ct-chart', {\n * series: [20, 10, 30, 40]\n * }, {\n * chartPadding: 30,\n * labelOffset: 50,\n * labelDirection: 'explode'\n * });\n *\n * @example\n * // Overriding the class names for individual series as well as a name and meta data.\n * // The name will be written as ct:series-name attribute and the meta data will be serialized and written\n * // to a ct:meta attribute.\n * new Chartist.Pie('.ct-chart', {\n * series: [{\n * value: 20,\n * name: 'Series 1',\n * className: 'my-custom-class-one',\n * meta: 'Meta One'\n * }, {\n * value: 10,\n * name: 'Series 2',\n * className: 'my-custom-class-two',\n * meta: 'Meta Two'\n * }, {\n * value: 70,\n * name: 'Series 3',\n * className: 'my-custom-class-three',\n * meta: 'Meta Three'\n * }]\n * });\n */\n function Pie(query, data, options, responsiveOptions) {\n Chartist.Pie.super.constructor.call(this,\n query,\n data,\n defaultOptions,\n Chartist.extend({}, defaultOptions, options),\n responsiveOptions);\n }\n\n // Creating pie chart type in Chartist namespace\n Chartist.Pie = 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83);\n","/**\n * @module ol/extent\n */\nimport {assert} from './asserts.js';\nimport Corner from './extent/Corner.js';\nimport Relationship from './extent/Relationship.js';\n\n\n/**\n * An array of numbers representing an extent: `[minx, miny, maxx, maxy]`.\n * @typedef {Array} Extent\n * @api\n */\n\n/**\n * Build an extent that includes all given coordinates.\n *\n * @param {Array} coordinates Coordinates.\n * @return {Extent} Bounding extent.\n * @api\n */\nexport function boundingExtent(coordinates) {\n var extent = createEmpty();\n for (var i = 0, ii = coordinates.length; i < ii; ++i) {\n extendCoordinate(extent, coordinates[i]);\n }\n return extent;\n}\n\n\n/**\n * @param {Array} xs Xs.\n * @param {Array} ys Ys.\n * @param {Extent=} opt_extent Destination extent.\n * @private\n * @return {Extent} Extent.\n */\nfunction _boundingExtentXYs(xs, ys, opt_extent) {\n var minX = Math.min.apply(null, xs);\n var minY = Math.min.apply(null, ys);\n var maxX = Math.max.apply(null, xs);\n var maxY = Math.max.apply(null, ys);\n return createOrUpdate(minX, minY, maxX, maxY, opt_extent);\n}\n\n\n/**\n * Return extent increased by the provided value.\n * @param {Extent} extent Extent.\n * @param {number} value The amount by which the extent should be buffered.\n * @param {Extent=} opt_extent Extent.\n * @return {Extent} Extent.\n * @api\n */\nexport function buffer(extent, value, opt_extent) {\n if (opt_extent) {\n opt_extent[0] = extent[0] - value;\n opt_extent[1] = extent[1] - value;\n opt_extent[2] = extent[2] + value;\n opt_extent[3] = extent[3] + value;\n return opt_extent;\n } else {\n return [\n extent[0] - value,\n extent[1] - value,\n extent[2] + value,\n extent[3] + value\n ];\n }\n}\n\n\n/**\n * Creates a clone of an extent.\n *\n * @param {Extent} extent Extent to clone.\n * @param {Extent=} opt_extent Extent.\n * @return {Extent} The clone.\n */\nexport function clone(extent, opt_extent) {\n if (opt_extent) {\n opt_extent[0] = extent[0];\n opt_extent[1] = extent[1];\n opt_extent[2] = extent[2];\n opt_extent[3] = extent[3];\n return opt_extent;\n } else {\n return extent.slice();\n }\n}\n\n\n/**\n * @param {Extent} extent Extent.\n * @param {number} x X.\n * @param {number} y Y.\n * @return {number} Closest squared distance.\n */\nexport function closestSquaredDistanceXY(extent, x, y) {\n var dx, dy;\n if (x < extent[0]) {\n dx = extent[0] - x;\n } else if (extent[2] < x) {\n dx = x - extent[2];\n } else {\n dx = 0;\n }\n if (y < extent[1]) {\n dy = extent[1] - y;\n } else if (extent[3] < y) {\n dy = y - extent[3];\n } else {\n dy = 0;\n }\n return dx * dx + dy * dy;\n}\n\n\n/**\n * Check if the passed coordinate is contained or on the edge of the extent.\n *\n * @param {Extent} extent Extent.\n * @param {import(\"./coordinate.js\").Coordinate} coordinate Coordinate.\n * @return {boolean} The coordinate is contained in the extent.\n * @api\n */\nexport function containsCoordinate(extent, coordinate) {\n return containsXY(extent, coordinate[0], coordinate[1]);\n}\n\n\n/**\n * Check if one extent contains another.\n *\n * An extent is deemed contained if it lies completely within the other extent,\n * including if they share one or more edges.\n *\n * @param {Extent} extent1 Extent 1.\n * @param {Extent} extent2 Extent 2.\n * @return {boolean} The second extent is contained by or on the edge of the\n * first.\n * @api\n */\nexport function containsExtent(extent1, extent2) {\n return extent1[0] <= extent2[0] && extent2[2] <= extent1[2] &&\n extent1[1] <= extent2[1] && extent2[3] <= extent1[3];\n}\n\n\n/**\n * Check if the passed coordinate is contained or on the edge of the extent.\n *\n * @param {Extent} extent Extent.\n * @param {number} x X coordinate.\n * @param {number} y Y coordinate.\n * @return {boolean} The x, y values are contained in the extent.\n * @api\n */\nexport function containsXY(extent, x, y) {\n return extent[0] <= x && x <= extent[2] && extent[1] <= y && y <= extent[3];\n}\n\n\n/**\n * Get the relationship between a coordinate and extent.\n * @param {Extent} extent The extent.\n * @param {import(\"./coordinate.js\").Coordinate} coordinate The coordinate.\n * @return {Relationship} The relationship (bitwise compare with\n * import(\"./extent/Relationship.js\").Relationship).\n */\nexport function coordinateRelationship(extent, coordinate) {\n var minX = extent[0];\n var minY = extent[1];\n var maxX = extent[2];\n var maxY = extent[3];\n var x = coordinate[0];\n var y = coordinate[1];\n var relationship = Relationship.UNKNOWN;\n if (x < minX) {\n relationship = relationship | Relationship.LEFT;\n } else if (x > maxX) {\n relationship = relationship | Relationship.RIGHT;\n }\n if (y < minY) {\n relationship = relationship | Relationship.BELOW;\n } else if (y > maxY) {\n relationship = relationship | Relationship.ABOVE;\n }\n if (relationship === Relationship.UNKNOWN) {\n relationship = Relationship.INTERSECTING;\n }\n return relationship;\n}\n\n\n/**\n * Create an empty extent.\n * @return {Extent} Empty extent.\n * @api\n */\nexport function createEmpty() {\n return [Infinity, Infinity, -Infinity, -Infinity];\n}\n\n\n/**\n * Create a new extent or update the provided extent.\n * @param {number} minX Minimum X.\n * @param {number} minY Minimum Y.\n * @param {number} maxX Maximum X.\n * @param {number} maxY Maximum Y.\n * @param {Extent=} opt_extent Destination extent.\n * @return {Extent} Extent.\n */\nexport function createOrUpdate(minX, minY, maxX, maxY, opt_extent) {\n if (opt_extent) {\n opt_extent[0] = minX;\n opt_extent[1] = minY;\n opt_extent[2] = maxX;\n opt_extent[3] = maxY;\n return opt_extent;\n } else {\n return [minX, minY, maxX, maxY];\n }\n}\n\n\n/**\n * Create a new empty extent or make the provided one empty.\n * @param {Extent=} opt_extent Extent.\n * @return {Extent} Extent.\n */\nexport function createOrUpdateEmpty(opt_extent) {\n return createOrUpdate(\n Infinity, Infinity, -Infinity, -Infinity, opt_extent);\n}\n\n\n/**\n * @param {import(\"./coordinate.js\").Coordinate} coordinate Coordinate.\n * @param {Extent=} opt_extent Extent.\n * @return {Extent} Extent.\n */\nexport function createOrUpdateFromCoordinate(coordinate, opt_extent) {\n var x = coordinate[0];\n var y = coordinate[1];\n return createOrUpdate(x, y, x, y, opt_extent);\n}\n\n\n/**\n * @param {Array} coordinates Coordinates.\n * @param {Extent=} opt_extent Extent.\n * @return {Extent} Extent.\n */\nexport function createOrUpdateFromCoordinates(coordinates, opt_extent) {\n var extent = createOrUpdateEmpty(opt_extent);\n return extendCoordinates(extent, coordinates);\n}\n\n\n/**\n * @param {Array} flatCoordinates Flat coordinates.\n * @param {number} offset Offset.\n * @param {number} end End.\n * @param {number} stride Stride.\n * @param {Extent=} opt_extent Extent.\n * @return {Extent} Extent.\n */\nexport function createOrUpdateFromFlatCoordinates(flatCoordinates, offset, end, stride, opt_extent) {\n var extent = createOrUpdateEmpty(opt_extent);\n return extendFlatCoordinates(extent, flatCoordinates, offset, end, stride);\n}\n\n/**\n * @param {Array>} rings Rings.\n * @param {Extent=} opt_extent Extent.\n * @return {Extent} Extent.\n */\nexport function createOrUpdateFromRings(rings, opt_extent) {\n var extent = createOrUpdateEmpty(opt_extent);\n return extendRings(extent, rings);\n}\n\n\n/**\n * Determine if two extents are equivalent.\n * @param {Extent} extent1 Extent 1.\n * @param {Extent} extent2 Extent 2.\n * @return {boolean} The two extents are equivalent.\n * @api\n */\nexport function equals(extent1, extent2) {\n return extent1[0] == extent2[0] && extent1[2] == extent2[2] &&\n extent1[1] == extent2[1] && extent1[3] == extent2[3];\n}\n\n\n/**\n * Modify an extent to include another extent.\n * @param {Extent} extent1 The extent to be modified.\n * @param {Extent} extent2 The extent that will be included in the first.\n * @return {Extent} A reference to the first (extended) extent.\n * @api\n */\nexport function extend(extent1, extent2) {\n if (extent2[0] < extent1[0]) {\n extent1[0] = extent2[0];\n }\n if (extent2[2] > extent1[2]) {\n extent1[2] = extent2[2];\n }\n if (extent2[1] < extent1[1]) {\n extent1[1] = extent2[1];\n }\n if (extent2[3] > extent1[3]) {\n extent1[3] = extent2[3];\n }\n return extent1;\n}\n\n\n/**\n * @param {Extent} extent Extent.\n * @param {import(\"./coordinate.js\").Coordinate} coordinate Coordinate.\n */\nexport function extendCoordinate(extent, coordinate) {\n if (coordinate[0] < extent[0]) {\n extent[0] = coordinate[0];\n }\n if (coordinate[0] > extent[2]) {\n extent[2] = coordinate[0];\n }\n if (coordinate[1] < extent[1]) {\n extent[1] = coordinate[1];\n }\n if (coordinate[1] > extent[3]) {\n extent[3] = coordinate[1];\n }\n}\n\n\n/**\n * @param {Extent} extent Extent.\n * @param {Array} coordinates Coordinates.\n * @return {Extent} Extent.\n */\nexport function extendCoordinates(extent, coordinates) {\n for (var i = 0, ii = coordinates.length; i < ii; ++i) {\n extendCoordinate(extent, coordinates[i]);\n }\n return extent;\n}\n\n\n/**\n * @param {Extent} extent Extent.\n * @param {Array} flatCoordinates Flat coordinates.\n * @param {number} offset Offset.\n * @param {number} end End.\n * @param {number} stride Stride.\n * @return {Extent} Extent.\n */\nexport function extendFlatCoordinates(extent, flatCoordinates, offset, end, stride) {\n for (; offset < end; offset += stride) {\n extendXY(extent, flatCoordinates[offset], flatCoordinates[offset + 1]);\n }\n return extent;\n}\n\n\n/**\n * @param {Extent} extent Extent.\n * @param {Array>} rings Rings.\n * @return {Extent} Extent.\n */\nexport function extendRings(extent, rings) {\n for (var i = 0, ii = rings.length; i < ii; ++i) {\n extendCoordinates(extent, rings[i]);\n }\n return extent;\n}\n\n\n/**\n * @param {Extent} extent Extent.\n * @param {number} x X.\n * @param {number} y Y.\n */\nexport function extendXY(extent, x, y) {\n extent[0] = Math.min(extent[0], x);\n extent[1] = Math.min(extent[1], y);\n extent[2] = Math.max(extent[2], x);\n extent[3] = Math.max(extent[3], y);\n}\n\n\n/**\n * This function calls `callback` for each corner of the extent. If the\n * callback returns a truthy value the function returns that value\n * immediately. Otherwise the function returns `false`.\n * @param {Extent} extent Extent.\n * @param {function(this:T, import(\"./coordinate.js\").Coordinate): S} callback Callback.\n * @param {T=} opt_this Value to use as `this` when executing `callback`.\n * @return {S|boolean} Value.\n * @template S, T\n */\nexport function forEachCorner(extent, callback, opt_this) {\n var val;\n val = callback.call(opt_this, getBottomLeft(extent));\n if (val) {\n return val;\n }\n val = callback.call(opt_this, getBottomRight(extent));\n if (val) {\n return val;\n }\n val = callback.call(opt_this, getTopRight(extent));\n if (val) {\n return val;\n }\n val = callback.call(opt_this, getTopLeft(extent));\n if (val) {\n return val;\n }\n return false;\n}\n\n\n/**\n * Get the size of an extent.\n * @param {Extent} extent Extent.\n * @return {number} Area.\n * @api\n */\nexport function getArea(extent) {\n var area = 0;\n if (!isEmpty(extent)) {\n area = getWidth(extent) * getHeight(extent);\n }\n return area;\n}\n\n\n/**\n * Get the bottom left coordinate of an extent.\n * @param {Extent} extent Extent.\n * @return {import(\"./coordinate.js\").Coordinate} Bottom left coordinate.\n * @api\n */\nexport function getBottomLeft(extent) {\n return [extent[0], extent[1]];\n}\n\n\n/**\n * Get the bottom right coordinate of an extent.\n * @param {Extent} extent Extent.\n * @return {import(\"./coordinate.js\").Coordinate} Bottom right coordinate.\n * @api\n */\nexport function getBottomRight(extent) {\n return [extent[2], extent[1]];\n}\n\n\n/**\n * Get the center coordinate of an extent.\n * @param {Extent} extent Extent.\n * @return {import(\"./coordinate.js\").Coordinate} Center.\n * @api\n */\nexport function getCenter(extent) {\n return [(extent[0] + extent[2]) / 2, (extent[1] + extent[3]) / 2];\n}\n\n\n/**\n * Get a corner coordinate of an extent.\n * @param {Extent} extent Extent.\n * @param {Corner} corner Corner.\n * @return {import(\"./coordinate.js\").Coordinate} Corner coordinate.\n */\nexport function getCorner(extent, corner) {\n var coordinate;\n if (corner === Corner.BOTTOM_LEFT) {\n coordinate = getBottomLeft(extent);\n } else if (corner === Corner.BOTTOM_RIGHT) {\n coordinate = getBottomRight(extent);\n } else if (corner === Corner.TOP_LEFT) {\n coordinate = getTopLeft(extent);\n } else if (corner === Corner.TOP_RIGHT) {\n coordinate = getTopRight(extent);\n } else {\n assert(false, 13); // Invalid corner\n }\n return coordinate;\n}\n\n\n/**\n * @param {Extent} extent1 Extent 1.\n * @param {Extent} extent2 Extent 2.\n * @return {number} Enlarged area.\n */\nexport function getEnlargedArea(extent1, extent2) {\n var minX = Math.min(extent1[0], extent2[0]);\n var minY = Math.min(extent1[1], extent2[1]);\n var maxX = Math.max(extent1[2], extent2[2]);\n var maxY = Math.max(extent1[3], extent2[3]);\n return (maxX - minX) * (maxY - minY);\n}\n\n\n/**\n * @param {import(\"./coordinate.js\").Coordinate} center Center.\n * @param {number} resolution Resolution.\n * @param {number} rotation Rotation.\n * @param {import(\"./size.js\").Size} size Size.\n * @param {Extent=} opt_extent Destination extent.\n * @return {Extent} Extent.\n */\nexport function getForViewAndSize(center, resolution, rotation, size, opt_extent) {\n var dx = resolution * size[0] / 2;\n var dy = resolution * size[1] / 2;\n var cosRotation = Math.cos(rotation);\n var sinRotation = Math.sin(rotation);\n var xCos = dx * cosRotation;\n var xSin = dx * sinRotation;\n var yCos = dy * cosRotation;\n var ySin = dy * sinRotation;\n var x = center[0];\n var y = center[1];\n var x0 = x - xCos + ySin;\n var x1 = x - xCos - ySin;\n var x2 = x + xCos - ySin;\n var x3 = x + xCos + ySin;\n var y0 = y - xSin - yCos;\n var y1 = y - xSin + yCos;\n var y2 = y + xSin + yCos;\n var y3 = y + xSin - yCos;\n return createOrUpdate(\n Math.min(x0, x1, x2, x3), Math.min(y0, y1, y2, y3),\n Math.max(x0, x1, x2, x3), Math.max(y0, y1, y2, y3),\n opt_extent);\n}\n\n\n/**\n * Get the height of an extent.\n * @param {Extent} extent Extent.\n * @return {number} Height.\n * @api\n */\nexport function getHeight(extent) {\n return extent[3] - extent[1];\n}\n\n\n/**\n * @param {Extent} extent1 Extent 1.\n * @param {Extent} extent2 Extent 2.\n * @return {number} Intersection area.\n */\nexport function getIntersectionArea(extent1, extent2) {\n var intersection = getIntersection(extent1, extent2);\n return getArea(intersection);\n}\n\n\n/**\n * Get the intersection of two extents.\n * @param {Extent} extent1 Extent 1.\n * @param {Extent} extent2 Extent 2.\n * @param {Extent=} opt_extent Optional extent to populate with intersection.\n * @return {Extent} Intersecting extent.\n * @api\n */\nexport function getIntersection(extent1, extent2, opt_extent) {\n var intersection = opt_extent ? opt_extent : createEmpty();\n if (intersects(extent1, extent2)) {\n if (extent1[0] > extent2[0]) {\n intersection[0] = extent1[0];\n } else {\n intersection[0] = extent2[0];\n }\n if (extent1[1] > extent2[1]) {\n intersection[1] = extent1[1];\n } else {\n intersection[1] = extent2[1];\n }\n if (extent1[2] < extent2[2]) {\n intersection[2] = extent1[2];\n } else {\n intersection[2] = extent2[2];\n }\n if (extent1[3] < extent2[3]) {\n intersection[3] = extent1[3];\n } else {\n intersection[3] = extent2[3];\n }\n } else {\n createOrUpdateEmpty(intersection);\n }\n return intersection;\n}\n\n\n/**\n * @param {Extent} extent Extent.\n * @return {number} Margin.\n */\nexport function getMargin(extent) {\n return getWidth(extent) + getHeight(extent);\n}\n\n\n/**\n * Get the size (width, height) of an extent.\n * @param {Extent} extent The extent.\n * @return {import(\"./size.js\").Size} The extent size.\n * @api\n */\nexport function getSize(extent) {\n return [extent[2] - extent[0], extent[3] - extent[1]];\n}\n\n\n/**\n * Get the top left coordinate of an extent.\n * @param {Extent} extent Extent.\n * @return {import(\"./coordinate.js\").Coordinate} Top left coordinate.\n * @api\n */\nexport function getTopLeft(extent) {\n return [extent[0], extent[3]];\n}\n\n\n/**\n * Get the top right coordinate of an extent.\n * @param {Extent} extent Extent.\n * @return {import(\"./coordinate.js\").Coordinate} Top right coordinate.\n * @api\n */\nexport function getTopRight(extent) {\n return [extent[2], extent[3]];\n}\n\n\n/**\n * Get the width of an extent.\n * @param {Extent} extent Extent.\n * @return {number} Width.\n * @api\n */\nexport function getWidth(extent) {\n return extent[2] - extent[0];\n}\n\n\n/**\n * Determine if one extent intersects another.\n * @param {Extent} extent1 Extent 1.\n * @param {Extent} extent2 Extent.\n * @return {boolean} The two extents intersect.\n * @api\n */\nexport function intersects(extent1, extent2) {\n return extent1[0] <= extent2[2] &&\n extent1[2] >= extent2[0] &&\n extent1[1] <= extent2[3] &&\n extent1[3] >= extent2[1];\n}\n\n\n/**\n * Determine if an extent is empty.\n * @param {Extent} extent Extent.\n * @return {boolean} Is empty.\n * @api\n */\nexport function isEmpty(extent) {\n return extent[2] < extent[0] || extent[3] < extent[1];\n}\n\n\n/**\n * @param {Extent} extent Extent.\n * @param {Extent=} opt_extent Extent.\n * @return {Extent} Extent.\n */\nexport function returnOrUpdate(extent, opt_extent) {\n if (opt_extent) {\n opt_extent[0] = extent[0];\n opt_extent[1] = extent[1];\n opt_extent[2] = extent[2];\n opt_extent[3] = extent[3];\n return opt_extent;\n } else {\n return extent;\n }\n}\n\n\n/**\n * @param {Extent} extent Extent.\n * @param {number} value Value.\n */\nexport function scaleFromCenter(extent, value) {\n var deltaX = ((extent[2] - extent[0]) / 2) * (value - 1);\n var deltaY = ((extent[3] - extent[1]) / 2) * (value - 1);\n extent[0] -= deltaX;\n extent[2] += deltaX;\n extent[1] -= deltaY;\n extent[3] += deltaY;\n}\n\n\n/**\n * Determine if the segment between two coordinates intersects (crosses,\n * touches, or is contained by) the provided extent.\n * @param {Extent} extent The extent.\n * @param {import(\"./coordinate.js\").Coordinate} start Segment start coordinate.\n * @param {import(\"./coordinate.js\").Coordinate} end Segment end coordinate.\n * @return {boolean} The segment intersects the extent.\n */\nexport function intersectsSegment(extent, start, end) {\n var intersects = false;\n var startRel = coordinateRelationship(extent, start);\n var endRel = coordinateRelationship(extent, end);\n if (startRel === Relationship.INTERSECTING ||\n endRel === Relationship.INTERSECTING) {\n intersects = true;\n } else {\n var minX = extent[0];\n var minY = extent[1];\n var maxX = extent[2];\n var maxY = extent[3];\n var startX = start[0];\n var startY = start[1];\n var endX = end[0];\n var endY = end[1];\n var slope = (endY - startY) / (endX - startX);\n var x, y;\n if (!!(endRel & Relationship.ABOVE) &&\n !(startRel & Relationship.ABOVE)) {\n // potentially intersects top\n x = endX - ((endY - maxY) / slope);\n intersects = x >= minX && x <= maxX;\n }\n if (!intersects && !!(endRel & Relationship.RIGHT) &&\n !(startRel & Relationship.RIGHT)) {\n // potentially intersects right\n y = endY - ((endX - maxX) * slope);\n intersects = y >= minY && y <= maxY;\n }\n if (!intersects && !!(endRel & Relationship.BELOW) &&\n !(startRel & Relationship.BELOW)) {\n // potentially intersects bottom\n x = endX - ((endY - minY) / slope);\n intersects = x >= minX && x <= maxX;\n }\n if (!intersects && !!(endRel & Relationship.LEFT) &&\n !(startRel & Relationship.LEFT)) {\n // potentially intersects left\n y = endY - ((endX - minX) * slope);\n intersects = y >= minY && y <= maxY;\n }\n\n }\n return intersects;\n}\n\n\n/**\n * Apply a transform function to the extent.\n * @param {Extent} extent Extent.\n * @param {import(\"./proj.js\").TransformFunction} transformFn Transform function.\n * Called with `[minX, minY, maxX, maxY]` extent coordinates.\n * @param {Extent=} opt_extent Destination extent.\n * @return {Extent} Extent.\n * @api\n */\nexport function applyTransform(extent, transformFn, opt_extent) {\n var coordinates = [\n extent[0], extent[1],\n extent[0], extent[3],\n extent[2], extent[1],\n extent[2], extent[3]\n ];\n transformFn(coordinates, coordinates, 2);\n var xs = [coordinates[0], coordinates[2], coordinates[4], coordinates[6]];\n var ys = [coordinates[1], coordinates[3], coordinates[5], coordinates[7]];\n return _boundingExtentXYs(xs, ys, opt_extent);\n}\n\n//# sourceMappingURL=extent.js.map","/**\n * @module ol/events\n */\nimport {clear} from './obj.js';\n\n\n/**\n * Key to use with {@link module:ol/Observable~Observable#unByKey}.\n * @typedef {Object} EventsKey\n * @property {Object} [bindTo]\n * @property {ListenerFunction} [boundListener]\n * @property {boolean} callOnce\n * @property {number} [deleteIndex]\n * @property {ListenerFunction} listener\n * @property {import(\"./events/Target.js\").EventTargetLike} target\n * @property {string} type\n * @api\n */\n\n\n/**\n * Listener function. This function is called with an event object as argument.\n * When the function returns `false`, event propagation will stop.\n *\n * @typedef {function((Event|import(\"./events/Event.js\").default)): (void|boolean)} ListenerFunction\n * @api\n */\n\n\n/**\n * @param {EventsKey} listenerObj Listener object.\n * @return {ListenerFunction} Bound listener.\n */\nexport function bindListener(listenerObj) {\n var boundListener = function(evt) {\n var listener = listenerObj.listener;\n var bindTo = listenerObj.bindTo || listenerObj.target;\n if (listenerObj.callOnce) {\n unlistenByKey(listenerObj);\n }\n return listener.call(bindTo, evt);\n };\n listenerObj.boundListener = boundListener;\n return boundListener;\n}\n\n\n/**\n * Finds the matching {@link module:ol/events~EventsKey} in the given listener\n * array.\n *\n * @param {!Array} listeners Array of listeners.\n * @param {!Function} listener The listener function.\n * @param {Object=} opt_this The `this` value inside the listener.\n * @param {boolean=} opt_setDeleteIndex Set the deleteIndex on the matching\n * listener, for {@link module:ol/events~unlistenByKey}.\n * @return {EventsKey|undefined} The matching listener object.\n */\nexport function findListener(listeners, listener, opt_this, opt_setDeleteIndex) {\n var listenerObj;\n for (var i = 0, ii = listeners.length; i < ii; ++i) {\n listenerObj = listeners[i];\n if (listenerObj.listener === listener &&\n listenerObj.bindTo === opt_this) {\n if (opt_setDeleteIndex) {\n listenerObj.deleteIndex = i;\n }\n return listenerObj;\n }\n }\n return undefined;\n}\n\n\n/**\n * @param {import(\"./events/Target.js\").EventTargetLike} target Target.\n * @param {string} type Type.\n * @return {Array|undefined} Listeners.\n */\nexport function getListeners(target, type) {\n var listenerMap = getListenerMap(target);\n return listenerMap ? listenerMap[type] : undefined;\n}\n\n\n/**\n * Get the lookup of listeners.\n * @param {Object} target Target.\n * @param {boolean=} opt_create If a map should be created if it doesn't exist.\n * @return {!Object>} Map of\n * listeners by event type.\n */\nfunction getListenerMap(target, opt_create) {\n var listenerMap = target.ol_lm;\n if (!listenerMap && opt_create) {\n listenerMap = target.ol_lm = {};\n }\n return listenerMap;\n}\n\n\n/**\n * Remove the listener map from a target.\n * @param {Object} target Target.\n */\nfunction removeListenerMap(target) {\n delete target.ol_lm;\n}\n\n\n/**\n * Clean up all listener objects of the given type. All properties on the\n * listener objects will be removed, and if no listeners remain in the listener\n * map, it will be removed from the target.\n * @param {import(\"./events/Target.js\").EventTargetLike} target Target.\n * @param {string} type Type.\n */\nfunction removeListeners(target, type) {\n var listeners = getListeners(target, type);\n if (listeners) {\n for (var i = 0, ii = listeners.length; i < ii; ++i) {\n /** @type {import(\"./events/Target.js\").default} */ (target).\n removeEventListener(type, listeners[i].boundListener);\n clear(listeners[i]);\n }\n listeners.length = 0;\n var listenerMap = getListenerMap(target);\n if (listenerMap) {\n delete listenerMap[type];\n if (Object.keys(listenerMap).length === 0) {\n removeListenerMap(target);\n }\n }\n }\n}\n\n\n/**\n * Registers an event listener on an event target. Inspired by\n * https://google.github.io/closure-library/api/source/closure/goog/events/events.js.src.html\n *\n * This function efficiently binds a `listener` to a `this` object, and returns\n * a key for use with {@link module:ol/events~unlistenByKey}.\n *\n * @param {import(\"./events/Target.js\").EventTargetLike} target Event target.\n * @param {string} type Event type.\n * @param {ListenerFunction} listener Listener.\n * @param {Object=} opt_this Object referenced by the `this` keyword in the\n * listener. Default is the `target`.\n * @param {boolean=} opt_once If true, add the listener as one-off listener.\n * @return {EventsKey} Unique key for the listener.\n */\nexport function listen(target, type, listener, opt_this, opt_once) {\n var listenerMap = getListenerMap(target, true);\n var listeners = listenerMap[type];\n if (!listeners) {\n listeners = listenerMap[type] = [];\n }\n var listenerObj = findListener(listeners, listener, opt_this, false);\n if (listenerObj) {\n if (!opt_once) {\n // Turn one-off listener into a permanent one.\n listenerObj.callOnce = false;\n }\n } else {\n listenerObj = /** @type {EventsKey} */ ({\n bindTo: opt_this,\n callOnce: !!opt_once,\n listener: listener,\n target: target,\n type: type\n });\n /** @type {import(\"./events/Target.js\").default} */ (target).\n addEventListener(type, bindListener(listenerObj));\n listeners.push(listenerObj);\n }\n\n return listenerObj;\n}\n\n\n/**\n * Registers a one-off event listener on an event target. Inspired by\n * https://google.github.io/closure-library/api/source/closure/goog/events/events.js.src.html\n *\n * This function efficiently binds a `listener` as self-unregistering listener\n * to a `this` object, and returns a key for use with\n * {@link module:ol/events~unlistenByKey} in case the listener needs to be\n * unregistered before it is called.\n *\n * When {@link module:ol/events~listen} is called with the same arguments after this\n * function, the self-unregistering listener will be turned into a permanent\n * listener.\n *\n * @param {import(\"./events/Target.js\").EventTargetLike} target Event target.\n * @param {string} type Event type.\n * @param {ListenerFunction} listener Listener.\n * @param {Object=} opt_this Object referenced by the `this` keyword in the\n * listener. Default is the `target`.\n * @return {EventsKey} Key for unlistenByKey.\n */\nexport function listenOnce(target, type, listener, opt_this) {\n return listen(target, type, listener, opt_this, true);\n}\n\n\n/**\n * Unregisters an event listener on an event target. Inspired by\n * https://google.github.io/closure-library/api/source/closure/goog/events/events.js.src.html\n *\n * To return a listener, this function needs to be called with the exact same\n * arguments that were used for a previous {@link module:ol/events~listen} call.\n *\n * @param {import(\"./events/Target.js\").EventTargetLike} target Event target.\n * @param {string} type Event type.\n * @param {ListenerFunction} listener Listener.\n * @param {Object=} opt_this Object referenced by the `this` keyword in the\n * listener. Default is the `target`.\n */\nexport function unlisten(target, type, listener, opt_this) {\n var listeners = getListeners(target, type);\n if (listeners) {\n var listenerObj = findListener(listeners, listener, opt_this, true);\n if (listenerObj) {\n unlistenByKey(listenerObj);\n }\n }\n}\n\n\n/**\n * Unregisters event listeners on an event target. Inspired by\n * https://google.github.io/closure-library/api/source/closure/goog/events/events.js.src.html\n *\n * The argument passed to this function is the key returned from\n * {@link module:ol/events~listen} or {@link module:ol/events~listenOnce}.\n *\n * @param {EventsKey} key The key.\n */\nexport function unlistenByKey(key) {\n if (key && key.target) {\n /** @type {import(\"./events/Target.js\").default} */ (key.target).\n removeEventListener(key.type, key.boundListener);\n var listeners = getListeners(key.target, key.type);\n if (listeners) {\n var i = 'deleteIndex' in key ? key.deleteIndex : listeners.indexOf(key);\n if (i !== -1) {\n listeners.splice(i, 1);\n }\n if (listeners.length === 0) {\n removeListeners(key.target, key.type);\n }\n }\n clear(key);\n }\n}\n\n\n/**\n * Unregisters all event listeners on an event target. Inspired by\n * https://google.github.io/closure-library/api/source/closure/goog/events/events.js.src.html\n *\n * @param {import(\"./events/Target.js\").EventTargetLike} target Target.\n */\nexport function unlistenAll(target) {\n var listenerMap = getListenerMap(target);\n if (listenerMap) {\n for (var type in listenerMap) {\n removeListeners(target, type);\n }\n }\n}\n\n//# sourceMappingURL=events.js.map","/**\n * @module ol/util\n */\n\n/**\n * @return {?} Any return.\n */\nexport function abstract() {\n return /** @type {?} */ ((function() {\n throw new Error('Unimplemented abstract method.');\n })());\n}\n\n/**\n * Inherit the prototype methods from one constructor into another.\n *\n * Usage:\n *\n * function ParentClass(a, b) { }\n * ParentClass.prototype.foo = function(a) { }\n *\n * function ChildClass(a, b, c) {\n * // Call parent constructor\n * ParentClass.call(this, a, b);\n * }\n * inherits(ChildClass, ParentClass);\n *\n * var child = new ChildClass('a', 'b', 'see');\n * child.foo(); // This works.\n *\n * @param {!Function} childCtor Child constructor.\n * @param {!Function} parentCtor Parent constructor.\n * @function module:ol.inherits\n * @deprecated\n * @api\n */\nexport function inherits(childCtor, parentCtor) {\n childCtor.prototype = Object.create(parentCtor.prototype);\n childCtor.prototype.constructor = childCtor;\n}\n\n/**\n * Counter for getUid.\n * @type {number}\n * @private\n */\nvar uidCounter_ = 0;\n\n/**\n * Gets a unique ID for an object. This mutates the object so that further calls\n * with the same object as a parameter returns the same value. Unique IDs are generated\n * as a strictly increasing sequence. Adapted from goog.getUid.\n *\n * @param {Object} obj The object to get the unique ID for.\n * @return {string} The unique ID for the object.\n * @function module:ol.getUid\n * @api\n */\nexport function getUid(obj) {\n return obj.ol_uid || (obj.ol_uid = String(++uidCounter_));\n}\n\n/**\n * OpenLayers version.\n * @type {string}\n */\nexport var VERSION = '5.3.0';\n\n//# sourceMappingURL=util.js.map","/**\n * @module ol/events/EventType\n */\n\n/**\n * @enum {string}\n * @const\n */\nexport default {\n /**\n * Generic change event. Triggered when the revision counter is increased.\n * @event module:ol/events/Event~Event#change\n * @api\n */\n CHANGE: 'change',\n\n CLEAR: 'clear',\n CONTEXTMENU: 'contextmenu',\n CLICK: 'click',\n DBLCLICK: 'dblclick',\n DRAGENTER: 'dragenter',\n DRAGOVER: 'dragover',\n DROP: 'drop',\n ERROR: 'error',\n KEYDOWN: 'keydown',\n KEYPRESS: 'keypress',\n LOAD: 'load',\n MOUSEDOWN: 'mousedown',\n MOUSEMOVE: 'mousemove',\n MOUSEOUT: 'mouseout',\n MOUSEUP: 'mouseup',\n MOUSEWHEEL: 'mousewheel',\n MSPOINTERDOWN: 'MSPointerDown',\n RESIZE: 'resize',\n TOUCHSTART: 'touchstart',\n TOUCHMOVE: 'touchmove',\n TOUCHEND: 'touchend',\n WHEEL: 'wheel'\n};\n\n//# sourceMappingURL=EventType.js.map","/**\n * @module ol/render/canvas\n */\nimport {getFontFamilies} from '../css.js';\nimport {createCanvasContext2D} from '../dom.js';\nimport {clear} from '../obj.js';\nimport LRUCache from '../structs/LRUCache.js';\nimport {create as createTransform} from '../transform.js';\n\n\n/**\n * @typedef {Object} FillState\n * @property {import(\"../colorlike.js\").ColorLike} fillStyle\n */\n\n\n/**\n * @typedef {Object} FillStrokeState\n * @property {import(\"../colorlike.js\").ColorLike} [currentFillStyle]\n * @property {import(\"../colorlike.js\").ColorLike} [currentStrokeStyle]\n * @property {string} [currentLineCap]\n * @property {Array} currentLineDash\n * @property {number} [currentLineDashOffset]\n * @property {string} [currentLineJoin]\n * @property {number} [currentLineWidth]\n * @property {number} [currentMiterLimit]\n * @property {number} [lastStroke]\n * @property {import(\"../colorlike.js\").ColorLike} [fillStyle]\n * @property {import(\"../colorlike.js\").ColorLike} [strokeStyle]\n * @property {string} [lineCap]\n * @property {Array} lineDash\n * @property {number} [lineDashOffset]\n * @property {string} [lineJoin]\n * @property {number} [lineWidth]\n * @property {number} [miterLimit]\n */\n\n\n/**\n * @typedef {Object} StrokeState\n * @property {string} lineCap\n * @property {Array} lineDash\n * @property {number} lineDashOffset\n * @property {string} lineJoin\n * @property {number} lineWidth\n * @property {number} miterLimit\n * @property {import(\"../colorlike.js\").ColorLike} strokeStyle\n */\n\n\n/**\n * @typedef {Object} TextState\n * @property {string} font\n * @property {string} [textAlign]\n * @property {string} textBaseline\n * @property {string} [placement]\n * @property {number} [maxAngle]\n * @property {boolean} [overflow]\n * @property {import(\"../style/Fill.js\").default} [backgroundFill]\n * @property {import(\"../style/Stroke.js\").default} [backgroundStroke]\n * @property {number} [scale]\n * @property {Array} [padding]\n */\n\n\n/**\n * Container for decluttered replay instructions that need to be rendered or\n * omitted together, i.e. when styles render both an image and text, or for the\n * characters that form text along lines. The basic elements of this array are\n * `[minX, minY, maxX, maxY, count]`, where the first four entries are the\n * rendered extent of the group in pixel space. `count` is the number of styles\n * in the group, i.e. 2 when an image and a text are grouped, or 1 otherwise.\n * In addition to these four elements, declutter instruction arrays (i.e. the\n * arguments to {@link module:ol/render/canvas~drawImage} are appended to the array.\n * @typedef {Array<*>} DeclutterGroup\n */\n\n\n/**\n * @const\n * @type {string}\n */\nexport var defaultFont = '10px sans-serif';\n\n\n/**\n * @const\n * @type {import(\"../color.js\").Color}\n */\nexport var defaultFillStyle = [0, 0, 0, 1];\n\n\n/**\n * @const\n * @type {string}\n */\nexport var defaultLineCap = 'round';\n\n\n/**\n * @const\n * @type {Array}\n */\nexport var defaultLineDash = [];\n\n\n/**\n * @const\n * @type {number}\n */\nexport var defaultLineDashOffset = 0;\n\n\n/**\n * @const\n * @type {string}\n */\nexport var defaultLineJoin = 'round';\n\n\n/**\n * @const\n * @type {number}\n */\nexport var defaultMiterLimit = 10;\n\n\n/**\n * @const\n * @type {import(\"../color.js\").Color}\n */\nexport var defaultStrokeStyle = [0, 0, 0, 1];\n\n\n/**\n * @const\n * @type {string}\n */\nexport var defaultTextAlign = 'center';\n\n\n/**\n * @const\n * @type {string}\n */\nexport var defaultTextBaseline = 'middle';\n\n\n/**\n * @const\n * @type {Array}\n */\nexport var defaultPadding = [0, 0, 0, 0];\n\n\n/**\n * @const\n * @type {number}\n */\nexport var defaultLineWidth = 1;\n\n\n/**\n * The label cache for text rendering. To change the default cache size of 2048\n * entries, use {@link module:ol/structs/LRUCache#setSize}.\n * @type {LRUCache}\n * @api\n */\nexport var labelCache = new LRUCache();\n\n\n/**\n * @type {!Object}\n */\nexport var checkedFonts = {};\n\n\n/**\n * @type {CanvasRenderingContext2D}\n */\nvar measureContext = null;\n\n\n/**\n * @type {!Object}\n */\nexport var textHeights = {};\n\n\n/**\n * Clears the label cache when a font becomes available.\n * @param {string} fontSpec CSS font spec.\n */\nexport var checkFont = (function() {\n var retries = 60;\n var checked = checkedFonts;\n var size = '32px ';\n var referenceFonts = ['monospace', 'serif'];\n var len = referenceFonts.length;\n var text = 'wmytzilWMYTZIL@#/&?$%10\\uF013';\n var interval, referenceWidth;\n\n function isAvailable(font) {\n var context = getMeasureContext();\n // Check weight ranges according to\n // https://developer.mozilla.org/en-US/docs/Web/CSS/font-weight#Fallback_weights\n for (var weight = 100; weight <= 700; weight += 300) {\n var fontWeight = weight + ' ';\n var available = true;\n for (var i = 0; i < len; ++i) {\n var referenceFont = referenceFonts[i];\n context.font = fontWeight + size + referenceFont;\n referenceWidth = context.measureText(text).width;\n if (font != referenceFont) {\n context.font = fontWeight + size + font + ',' + referenceFont;\n var width = context.measureText(text).width;\n // If width and referenceWidth are the same, then the fallback was used\n // instead of the font we wanted, so the font is not available.\n available = available && width != referenceWidth;\n }\n }\n if (available) {\n // Consider font available when it is available in one weight range.\n //FIXME With this we miss rare corner cases, so we should consider\n //FIXME checking availability for each requested weight range.\n return true;\n }\n }\n return false;\n }\n\n function check() {\n var done = true;\n for (var font in checked) {\n if (checked[font] < retries) {\n if (isAvailable(font)) {\n checked[font] = retries;\n clear(textHeights);\n // Make sure that loaded fonts are picked up by Safari\n measureContext = null;\n labelCache.clear();\n } else {\n ++checked[font];\n done = false;\n }\n }\n }\n if (done) {\n clearInterval(interval);\n interval = undefined;\n }\n }\n\n return function(fontSpec) {\n var fontFamilies = getFontFamilies(fontSpec);\n if (!fontFamilies) {\n return;\n }\n for (var i = 0, ii = fontFamilies.length; i < ii; ++i) {\n var fontFamily = fontFamilies[i];\n if (!(fontFamily in checked)) {\n checked[fontFamily] = retries;\n if (!isAvailable(fontFamily)) {\n checked[fontFamily] = 0;\n if (interval === undefined) {\n interval = setInterval(check, 32);\n }\n }\n }\n }\n };\n})();\n\n\n/**\n * @return {CanvasRenderingContext2D} Measure context.\n */\nfunction getMeasureContext() {\n if (!measureContext) {\n measureContext = createCanvasContext2D(1, 1);\n }\n return measureContext;\n}\n\n\n/**\n * @param {string} font Font to use for measuring.\n * @return {import(\"../size.js\").Size} Measurement.\n */\nexport var measureTextHeight = (function() {\n var span;\n var heights = textHeights;\n return function(font) {\n var height = heights[font];\n if (height == undefined) {\n if (!span) {\n span = document.createElement('span');\n span.textContent = 'M';\n span.style.margin = span.style.padding = '0 !important';\n span.style.position = 'absolute !important';\n span.style.left = '-99999px !important';\n }\n span.style.font = font;\n document.body.appendChild(span);\n height = heights[font] = span.offsetHeight;\n document.body.removeChild(span);\n }\n return height;\n };\n})();\n\n\n/**\n * @param {string} font Font.\n * @param {string} text Text.\n * @return {number} Width.\n */\nexport function measureTextWidth(font, text) {\n var measureContext = getMeasureContext();\n if (font != measureContext.font) {\n measureContext.font = font;\n }\n return measureContext.measureText(text).width;\n}\n\n\n/**\n * @param {CanvasRenderingContext2D} context Context.\n * @param {number} rotation Rotation.\n * @param {number} offsetX X offset.\n * @param {number} offsetY Y offset.\n */\nexport function rotateAtOffset(context, rotation, offsetX, offsetY) {\n if (rotation !== 0) {\n context.translate(offsetX, offsetY);\n context.rotate(rotation);\n context.translate(-offsetX, -offsetY);\n }\n}\n\n\nexport var resetTransform = createTransform();\n\n\n/**\n * @param {CanvasRenderingContext2D} context Context.\n * @param {import(\"../transform.js\").Transform|null} transform Transform.\n * @param {number} opacity Opacity.\n * @param {HTMLImageElement|HTMLCanvasElement|HTMLVideoElement} image Image.\n * @param {number} originX Origin X.\n * @param {number} originY Origin Y.\n * @param {number} w Width.\n * @param {number} h Height.\n * @param {number} x X.\n * @param {number} y Y.\n * @param {number} scale Scale.\n */\nexport function drawImage(context,\n transform, opacity, image, originX, originY, w, h, x, y, scale) {\n var alpha;\n if (opacity != 1) {\n alpha = context.globalAlpha;\n context.globalAlpha = alpha * opacity;\n }\n if (transform) {\n context.setTransform.apply(context, transform);\n }\n\n context.drawImage(image, originX, originY, w, h, x, y, w * scale, h * scale);\n\n if (alpha) {\n context.globalAlpha = alpha;\n }\n if (transform) {\n context.setTransform.apply(context, resetTransform);\n }\n}\n\n//# sourceMappingURL=canvas.js.map","/**\n * @module ol/geom/GeometryType\n */\n\n/**\n * The geometry type. One of `'Point'`, `'LineString'`, `'LinearRing'`,\n * `'Polygon'`, `'MultiPoint'`, `'MultiLineString'`, `'MultiPolygon'`,\n * `'GeometryCollection'`, `'Circle'`.\n * @enum {string}\n */\nexport default {\n POINT: 'Point',\n LINE_STRING: 'LineString',\n LINEAR_RING: 'LinearRing',\n POLYGON: 'Polygon',\n MULTI_POINT: 'MultiPoint',\n MULTI_LINE_STRING: 'MultiLineString',\n MULTI_POLYGON: 'MultiPolygon',\n GEOMETRY_COLLECTION: 'GeometryCollection',\n CIRCLE: 'Circle'\n};\n\n//# sourceMappingURL=GeometryType.js.map","/**\n * @module ol/math\n */\nimport {assert} from './asserts.js';\n\n/**\n * Takes a number and clamps it to within the provided bounds.\n * @param {number} value The input number.\n * @param {number} min The minimum value to return.\n * @param {number} max The maximum value to return.\n * @return {number} The input number if it is within bounds, or the nearest\n * number within the bounds.\n */\nexport function clamp(value, min, max) {\n return Math.min(Math.max(value, min), max);\n}\n\n\n/**\n * Return the hyperbolic cosine of a given number. The method will use the\n * native `Math.cosh` function if it is available, otherwise the hyperbolic\n * cosine will be calculated via the reference implementation of the Mozilla\n * developer network.\n *\n * @param {number} x X.\n * @return {number} Hyperbolic cosine of x.\n */\nexport var cosh = (function() {\n // Wrapped in a iife, to save the overhead of checking for the native\n // implementation on every invocation.\n var cosh;\n if ('cosh' in Math) {\n // The environment supports the native Math.cosh function, use it…\n cosh = Math.cosh;\n } else {\n // … else, use the reference implementation of MDN:\n cosh = function(x) {\n var y = /** @type {Math} */ (Math).exp(x);\n return (y + 1 / y) / 2;\n };\n }\n return cosh;\n}());\n\n\n/**\n * @param {number} x X.\n * @return {number} The smallest power of two greater than or equal to x.\n */\nexport function roundUpToPowerOfTwo(x) {\n assert(0 < x, 29); // `x` must be greater than `0`\n return Math.pow(2, Math.ceil(Math.log(x) / Math.LN2));\n}\n\n\n/**\n * Returns the square of the closest distance between the point (x, y) and the\n * line segment (x1, y1) to (x2, y2).\n * @param {number} x X.\n * @param {number} y Y.\n * @param {number} x1 X1.\n * @param {number} y1 Y1.\n * @param {number} x2 X2.\n * @param {number} y2 Y2.\n * @return {number} Squared distance.\n */\nexport function squaredSegmentDistance(x, y, x1, y1, x2, y2) {\n var dx = x2 - x1;\n var dy = y2 - y1;\n if (dx !== 0 || dy !== 0) {\n var t = ((x - x1) * dx + (y - y1) * dy) / (dx * dx + dy * dy);\n if (t > 1) {\n x1 = x2;\n y1 = y2;\n } else if (t > 0) {\n x1 += dx * t;\n y1 += dy * t;\n }\n }\n return squaredDistance(x, y, x1, y1);\n}\n\n\n/**\n * Returns the square of the distance between the points (x1, y1) and (x2, y2).\n * @param {number} x1 X1.\n * @param {number} y1 Y1.\n * @param {number} x2 X2.\n * @param {number} y2 Y2.\n * @return {number} Squared distance.\n */\nexport function squaredDistance(x1, y1, x2, y2) {\n var dx = x2 - x1;\n var dy = y2 - y1;\n return dx * dx + dy * dy;\n}\n\n\n/**\n * Solves system of linear equations using Gaussian elimination method.\n *\n * @param {Array>} mat Augmented matrix (n x n + 1 column)\n * in row-major order.\n * @return {Array} The resulting vector.\n */\nexport function solveLinearSystem(mat) {\n var n = mat.length;\n\n for (var i = 0; i < n; i++) {\n // Find max in the i-th column (ignoring i - 1 first rows)\n var maxRow = i;\n var maxEl = Math.abs(mat[i][i]);\n for (var r = i + 1; r < n; r++) {\n var absValue = Math.abs(mat[r][i]);\n if (absValue > maxEl) {\n maxEl = absValue;\n maxRow = r;\n }\n }\n\n if (maxEl === 0) {\n return null; // matrix is singular\n }\n\n // Swap max row with i-th (current) row\n var tmp = mat[maxRow];\n mat[maxRow] = mat[i];\n mat[i] = tmp;\n\n // Subtract the i-th row to make all the remaining rows 0 in the i-th column\n for (var j = i + 1; j < n; j++) {\n var coef = -mat[j][i] / mat[i][i];\n for (var k = i; k < n + 1; k++) {\n if (i == k) {\n mat[j][k] = 0;\n } else {\n mat[j][k] += coef * mat[i][k];\n }\n }\n }\n }\n\n // Solve Ax=b for upper triangular matrix A (mat)\n var x = new Array(n);\n for (var l = n - 1; l >= 0; l--) {\n x[l] = mat[l][n] / mat[l][l];\n for (var m = l - 1; m >= 0; m--) {\n mat[m][n] -= mat[m][l] * x[l];\n }\n }\n return x;\n}\n\n\n/**\n * Converts radians to to degrees.\n *\n * @param {number} angleInRadians Angle in radians.\n * @return {number} Angle in degrees.\n */\nexport function toDegrees(angleInRadians) {\n return angleInRadians * 180 / Math.PI;\n}\n\n\n/**\n * Converts degrees to radians.\n *\n * @param {number} angleInDegrees Angle in degrees.\n * @return {number} Angle in radians.\n */\nexport function toRadians(angleInDegrees) {\n return angleInDegrees * Math.PI / 180;\n}\n\n/**\n * Returns the modulo of a / b, depending on the sign of b.\n *\n * @param {number} a Dividend.\n * @param {number} b Divisor.\n * @return {number} Modulo.\n */\nexport function modulo(a, b) {\n var r = a % b;\n return r * b < 0 ? r + b : r;\n}\n\n/**\n * Calculates the linearly interpolated value of x between a and b.\n *\n * @param {number} a Number\n * @param {number} b Number\n * @param {number} x Value to be interpolated.\n * @return {number} Interpolated value.\n */\nexport function lerp(a, b, x) {\n return a + x * (b - a);\n}\n\n//# sourceMappingURL=math.js.map","/**\n * @module ol/TileState\n */\n\n/**\n * @enum {number}\n */\nexport default {\n IDLE: 0,\n LOADING: 1,\n LOADED: 2,\n /**\n * Indicates that tile loading failed\n * @type {number}\n */\n ERROR: 3,\n EMPTY: 4,\n ABORT: 5\n};\n\n//# sourceMappingURL=TileState.js.map","/**\n * @module ol/transform\n */\nimport {assert} from './asserts.js';\n\n\n/**\n * An array representing an affine 2d transformation for use with\n * {@link module:ol/transform} functions. The array has 6 elements.\n * @typedef {!Array} Transform\n */\n\n\n/**\n * Collection of affine 2d transformation functions. The functions work on an\n * array of 6 elements. The element order is compatible with the [SVGMatrix\n * interface](https://developer.mozilla.org/en-US/docs/Web/API/SVGMatrix) and is\n * a subset (elements a to f) of a 3×3 matrix:\n * ```\n * [ a c e ]\n * [ b d f ]\n * [ 0 0 1 ]\n * ```\n */\n\n\n/**\n * @private\n * @type {Transform}\n */\nvar tmp_ = new Array(6);\n\n\n/**\n * Create an identity transform.\n * @return {!Transform} Identity transform.\n */\nexport function create() {\n return [1, 0, 0, 1, 0, 0];\n}\n\n\n/**\n * Resets the given transform to an identity transform.\n * @param {!Transform} transform Transform.\n * @return {!Transform} Transform.\n */\nexport function reset(transform) {\n return set(transform, 1, 0, 0, 1, 0, 0);\n}\n\n\n/**\n * Multiply the underlying matrices of two transforms and return the result in\n * the first transform.\n * @param {!Transform} transform1 Transform parameters of matrix 1.\n * @param {!Transform} transform2 Transform parameters of matrix 2.\n * @return {!Transform} transform1 multiplied with transform2.\n */\nexport function multiply(transform1, transform2) {\n var a1 = transform1[0];\n var b1 = transform1[1];\n var c1 = transform1[2];\n var d1 = transform1[3];\n var e1 = transform1[4];\n var f1 = transform1[5];\n var a2 = transform2[0];\n var b2 = transform2[1];\n var c2 = transform2[2];\n var d2 = transform2[3];\n var e2 = transform2[4];\n var f2 = transform2[5];\n\n transform1[0] = a1 * a2 + c1 * b2;\n transform1[1] = b1 * a2 + d1 * b2;\n transform1[2] = a1 * c2 + c1 * d2;\n transform1[3] = b1 * c2 + d1 * d2;\n transform1[4] = a1 * e2 + c1 * f2 + e1;\n transform1[5] = b1 * e2 + d1 * f2 + f1;\n\n return transform1;\n}\n\n/**\n * Set the transform components a-f on a given transform.\n * @param {!Transform} transform Transform.\n * @param {number} a The a component of the transform.\n * @param {number} b The b component of the transform.\n * @param {number} c The c component of the transform.\n * @param {number} d The d component of the transform.\n * @param {number} e The e component of the transform.\n * @param {number} f The f component of the transform.\n * @return {!Transform} Matrix with transform applied.\n */\nexport function set(transform, a, b, c, d, e, f) {\n transform[0] = a;\n transform[1] = b;\n transform[2] = c;\n transform[3] = d;\n transform[4] = e;\n transform[5] = f;\n return transform;\n}\n\n\n/**\n * Set transform on one matrix from another matrix.\n * @param {!Transform} transform1 Matrix to set transform to.\n * @param {!Transform} transform2 Matrix to set transform from.\n * @return {!Transform} transform1 with transform from transform2 applied.\n */\nexport function setFromArray(transform1, transform2) {\n transform1[0] = transform2[0];\n transform1[1] = transform2[1];\n transform1[2] = transform2[2];\n transform1[3] = transform2[3];\n transform1[4] = transform2[4];\n transform1[5] = transform2[5];\n return transform1;\n}\n\n\n/**\n * Transforms the given coordinate with the given transform returning the\n * resulting, transformed coordinate. The coordinate will be modified in-place.\n *\n * @param {Transform} transform The transformation.\n * @param {import(\"./coordinate.js\").Coordinate|import(\"./pixel.js\").Pixel} coordinate The coordinate to transform.\n * @return {import(\"./coordinate.js\").Coordinate|import(\"./pixel.js\").Pixel} return coordinate so that operations can be\n * chained together.\n */\nexport function apply(transform, coordinate) {\n var x = coordinate[0];\n var y = coordinate[1];\n coordinate[0] = transform[0] * x + transform[2] * y + transform[4];\n coordinate[1] = transform[1] * x + transform[3] * y + transform[5];\n return coordinate;\n}\n\n\n/**\n * Applies rotation to the given transform.\n * @param {!Transform} transform Transform.\n * @param {number} angle Angle in radians.\n * @return {!Transform} The rotated transform.\n */\nexport function rotate(transform, angle) {\n var cos = Math.cos(angle);\n var sin = Math.sin(angle);\n return multiply(transform, set(tmp_, cos, sin, -sin, cos, 0, 0));\n}\n\n\n/**\n * Applies scale to a given transform.\n * @param {!Transform} transform Transform.\n * @param {number} x Scale factor x.\n * @param {number} y Scale factor y.\n * @return {!Transform} The scaled transform.\n */\nexport function scale(transform, x, y) {\n return multiply(transform, set(tmp_, x, 0, 0, y, 0, 0));\n}\n\n\n/**\n * Applies translation to the given transform.\n * @param {!Transform} transform Transform.\n * @param {number} dx Translation x.\n * @param {number} dy Translation y.\n * @return {!Transform} The translated transform.\n */\nexport function translate(transform, dx, dy) {\n return multiply(transform, set(tmp_, 1, 0, 0, 1, dx, dy));\n}\n\n\n/**\n * Creates a composite transform given an initial translation, scale, rotation, and\n * final translation (in that order only, not commutative).\n * @param {!Transform} transform The transform (will be modified in place).\n * @param {number} dx1 Initial translation x.\n * @param {number} dy1 Initial translation y.\n * @param {number} sx Scale factor x.\n * @param {number} sy Scale factor y.\n * @param {number} angle Rotation (in counter-clockwise radians).\n * @param {number} dx2 Final translation x.\n * @param {number} dy2 Final translation y.\n * @return {!Transform} The composite transform.\n */\nexport function compose(transform, dx1, dy1, sx, sy, angle, dx2, dy2) {\n var sin = Math.sin(angle);\n var cos = Math.cos(angle);\n transform[0] = sx * cos;\n transform[1] = sy * sin;\n transform[2] = -sx * sin;\n transform[3] = sy * cos;\n transform[4] = dx2 * sx * cos - dy2 * sx * sin + dx1;\n transform[5] = dx2 * sy * sin + dy2 * sy * cos + dy1;\n return transform;\n}\n\n\n/**\n * Invert the given transform.\n * @param {!Transform} transform Transform.\n * @return {!Transform} Inverse of the transform.\n */\nexport function invert(transform) {\n var det = determinant(transform);\n assert(det !== 0, 32); // Transformation matrix cannot be inverted\n\n var a = transform[0];\n var b = transform[1];\n var c = transform[2];\n var d = transform[3];\n var e = transform[4];\n var f = transform[5];\n\n transform[0] = d / det;\n transform[1] = -b / det;\n transform[2] = -c / det;\n transform[3] = a / det;\n transform[4] = (c * f - d * e) / det;\n transform[5] = -(a * f - b * e) / det;\n\n return transform;\n}\n\n\n/**\n * Returns the determinant of the given matrix.\n * @param {!Transform} mat Matrix.\n * @return {number} Determinant.\n */\nexport function determinant(mat) {\n return mat[0] * mat[3] - mat[1] * mat[2];\n}\n\n//# sourceMappingURL=transform.js.map","/**\n * @module ol/asserts\n */\nimport AssertionError from './AssertionError.js';\n\n/**\n * @param {*} assertion Assertion we expected to be truthy.\n * @param {number} errorCode Error code.\n */\nexport function assert(assertion, errorCode) {\n if (!assertion) {\n throw new AssertionError(errorCode);\n }\n}\n\n//# sourceMappingURL=asserts.js.map","/**\n * @module ol/dom\n */\n\n\n/**\n * Create an html canvas element and returns its 2d context.\n * @param {number=} opt_width Canvas width.\n * @param {number=} opt_height Canvas height.\n * @return {CanvasRenderingContext2D} The context.\n */\nexport function createCanvasContext2D(opt_width, opt_height) {\n var canvas = /** @type {HTMLCanvasElement} */ (document.createElement('canvas'));\n if (opt_width) {\n canvas.width = opt_width;\n }\n if (opt_height) {\n canvas.height = opt_height;\n }\n return /** @type {CanvasRenderingContext2D} */ (canvas.getContext('2d'));\n}\n\n\n/**\n * Get the current computed width for the given element including margin,\n * padding and border.\n * Equivalent to jQuery's `$(el).outerWidth(true)`.\n * @param {!HTMLElement} element Element.\n * @return {number} The width.\n */\nexport function outerWidth(element) {\n var width = element.offsetWidth;\n var style = getComputedStyle(element);\n width += parseInt(style.marginLeft, 10) + parseInt(style.marginRight, 10);\n\n return width;\n}\n\n\n/**\n * Get the current computed height for the given element including margin,\n * padding and border.\n * Equivalent to jQuery's `$(el).outerHeight(true)`.\n * @param {!HTMLElement} element Element.\n * @return {number} The height.\n */\nexport function outerHeight(element) {\n var height = element.offsetHeight;\n var style = getComputedStyle(element);\n height += parseInt(style.marginTop, 10) + parseInt(style.marginBottom, 10);\n\n return height;\n}\n\n/**\n * @param {Node} newNode Node to replace old node\n * @param {Node} oldNode The node to be replaced\n */\nexport function replaceNode(newNode, oldNode) {\n var parent = oldNode.parentNode;\n if (parent) {\n parent.replaceChild(newNode, oldNode);\n }\n}\n\n/**\n * @param {Node} node The node to remove.\n * @returns {Node} The node that was removed or null.\n */\nexport function removeNode(node) {\n return node && node.parentNode ? node.parentNode.removeChild(node) : null;\n}\n\n/**\n * @param {Node} node The node to remove the children from.\n */\nexport function removeChildren(node) {\n while (node.lastChild) {\n node.removeChild(node.lastChild);\n }\n}\n\n//# sourceMappingURL=dom.js.map","/**\n * @module ol/obj\n */\n\n\n/**\n * Polyfill for Object.assign(). Assigns enumerable and own properties from\n * one or more source objects to a target object.\n * See https://developer.mozilla.org/en/docs/Web/JavaScript/Reference/Global_Objects/Object/assign.\n *\n * @param {!Object} target The target object.\n * @param {...Object} var_sources The source object(s).\n * @return {!Object} The modified target object.\n */\nexport var assign = (typeof Object.assign === 'function') ? Object.assign : function(target, var_sources) {\n var arguments$1 = arguments;\n\n if (target === undefined || target === null) {\n throw new TypeError('Cannot convert undefined or null to object');\n }\n\n var output = Object(target);\n for (var i = 1, ii = arguments.length; i < ii; ++i) {\n var source = arguments$1[i];\n if (source !== undefined && source !== null) {\n for (var key in source) {\n if (source.hasOwnProperty(key)) {\n output[key] = source[key];\n }\n }\n }\n }\n return output;\n};\n\n\n/**\n * Removes all properties from an object.\n * @param {Object} object The object to clear.\n */\nexport function clear(object) {\n for (var property in object) {\n delete object[property];\n }\n}\n\n\n/**\n * Get an array of property values from an object.\n * @param {Object} object The object from which to get the values.\n * @return {!Array} The property values.\n * @template K,V\n */\nexport function getValues(object) {\n var values = [];\n for (var property in object) {\n values.push(object[property]);\n }\n return values;\n}\n\n\n/**\n * Determine if an object has any properties.\n * @param {Object} object The object to check.\n * @return {boolean} The object is empty.\n */\nexport function isEmpty(object) {\n var property;\n for (property in object) {\n return false;\n }\n return !property;\n}\n\n//# sourceMappingURL=obj.js.map","/**\n * @module ol/ViewHint\n */\n\n/**\n * @enum {number}\n */\nexport default {\n ANIMATING: 0,\n INTERACTING: 1\n};\n\n//# sourceMappingURL=ViewHint.js.map","/**\n * @module ol/Object\n */\nimport {getUid} from './util.js';\nimport ObjectEventType from './ObjectEventType.js';\nimport Observable from './Observable.js';\nimport Event from './events/Event.js';\nimport {assign} from './obj.js';\n\n\n/**\n * @classdesc\n * Events emitted by {@link module:ol/Object~BaseObject} instances are instances of this type.\n */\nexport var ObjectEvent = /*@__PURE__*/(function (Event) {\n function ObjectEvent(type, key, oldValue) {\n Event.call(this, type);\n\n /**\n * The name of the property whose value is changing.\n * @type {string}\n * @api\n */\n this.key = key;\n\n /**\n * The old value. To get the new value use `e.target.get(e.key)` where\n * `e` is the event object.\n * @type {*}\n * @api\n */\n this.oldValue = oldValue;\n\n }\n\n if ( Event ) ObjectEvent.__proto__ = Event;\n ObjectEvent.prototype = Object.create( Event && Event.prototype );\n ObjectEvent.prototype.constructor = ObjectEvent;\n\n return ObjectEvent;\n}(Event));\n\n\n/**\n * @classdesc\n * Abstract base class; normally only used for creating subclasses and not\n * instantiated in apps.\n * Most non-trivial classes inherit from this.\n *\n * This extends {@link module:ol/Observable} with observable\n * properties, where each property is observable as well as the object as a\n * whole.\n *\n * Classes that inherit from this have pre-defined properties, to which you can\n * add your owns. The pre-defined properties are listed in this documentation as\n * 'Observable Properties', and have their own accessors; for example,\n * {@link module:ol/Map~Map} has a `target` property, accessed with\n * `getTarget()` and changed with `setTarget()`. Not all properties are however\n * settable. There are also general-purpose accessors `get()` and `set()`. For\n * example, `get('target')` is equivalent to `getTarget()`.\n *\n * The `set` accessors trigger a change event, and you can monitor this by\n * registering a listener. For example, {@link module:ol/View~View} has a\n * `center` property, so `view.on('change:center', function(evt) {...});` would\n * call the function whenever the value of the center property changes. Within\n * the function, `evt.target` would be the view, so `evt.target.getCenter()`\n * would return the new center.\n *\n * You can add your own observable properties with\n * `object.set('prop', 'value')`, and retrieve that with `object.get('prop')`.\n * You can listen for changes on that property value with\n * `object.on('change:prop', listener)`. You can get a list of all\n * properties with {@link module:ol/Object~BaseObject#getProperties}.\n *\n * Note that the observable properties are separate from standard JS properties.\n * You can, for example, give your map object a title with\n * `map.title='New title'` and with `map.set('title', 'Another title')`. The\n * first will be a `hasOwnProperty`; the second will appear in\n * `getProperties()`. Only the second is observable.\n *\n * Properties can be deleted by using the unset method. E.g.\n * object.unset('foo').\n *\n * @fires ObjectEvent\n * @api\n */\nvar BaseObject = /*@__PURE__*/(function (Observable) {\n function BaseObject(opt_values) {\n Observable.call(this);\n\n // Call {@link module:ol/util~getUid} to ensure that the order of objects' ids is\n // the same as the order in which they were created. This also helps to\n // ensure that object properties are always added in the same order, which\n // helps many JavaScript engines generate faster code.\n getUid(this);\n\n /**\n * @private\n * @type {!Object}\n */\n this.values_ = {};\n\n if (opt_values !== undefined) {\n this.setProperties(opt_values);\n }\n }\n\n if ( Observable ) BaseObject.__proto__ = Observable;\n BaseObject.prototype = Object.create( Observable && Observable.prototype );\n BaseObject.prototype.constructor = BaseObject;\n\n /**\n * Gets a value.\n * @param {string} key Key name.\n * @return {*} Value.\n * @api\n */\n BaseObject.prototype.get = function get (key) {\n var value;\n if (this.values_.hasOwnProperty(key)) {\n value = this.values_[key];\n }\n return value;\n };\n\n /**\n * Get a list of object property names.\n * @return {Array} List of property names.\n * @api\n */\n BaseObject.prototype.getKeys = function getKeys () {\n return Object.keys(this.values_);\n };\n\n /**\n * Get an object of all property names and values.\n * @return {Object} Object.\n * @api\n */\n BaseObject.prototype.getProperties = function getProperties () {\n return assign({}, this.values_);\n };\n\n /**\n * @param {string} key Key name.\n * @param {*} oldValue Old value.\n */\n BaseObject.prototype.notify = function notify (key, oldValue) {\n var eventType;\n eventType = getChangeEventType(key);\n this.dispatchEvent(new ObjectEvent(eventType, key, oldValue));\n eventType = ObjectEventType.PROPERTYCHANGE;\n this.dispatchEvent(new ObjectEvent(eventType, key, oldValue));\n };\n\n /**\n * Sets a value.\n * @param {string} key Key name.\n * @param {*} value Value.\n * @param {boolean=} opt_silent Update without triggering an event.\n * @api\n */\n BaseObject.prototype.set = function set (key, value, opt_silent) {\n if (opt_silent) {\n this.values_[key] = value;\n } else {\n var oldValue = this.values_[key];\n this.values_[key] = value;\n if (oldValue !== value) {\n this.notify(key, oldValue);\n }\n }\n };\n\n /**\n * Sets a collection of key-value pairs. Note that this changes any existing\n * properties and adds new ones (it does not remove any existing properties).\n * @param {Object} values Values.\n * @param {boolean=} opt_silent Update without triggering an event.\n * @api\n */\n BaseObject.prototype.setProperties = function setProperties (values, opt_silent) {\n for (var key in values) {\n this.set(key, values[key], opt_silent);\n }\n };\n\n /**\n * Unsets a property.\n * @param {string} key Key name.\n * @param {boolean=} opt_silent Unset without triggering an event.\n * @api\n */\n BaseObject.prototype.unset = function unset (key, opt_silent) {\n if (key in this.values_) {\n var oldValue = this.values_[key];\n delete this.values_[key];\n if (!opt_silent) {\n this.notify(key, oldValue);\n }\n }\n };\n\n return BaseObject;\n}(Observable));\n\n\n/**\n * @type {Object}\n */\nvar changeEventTypeCache = {};\n\n\n/**\n * @param {string} key Key name.\n * @return {string} Change name.\n */\nexport function getChangeEventType(key) {\n return changeEventTypeCache.hasOwnProperty(key) ?\n changeEventTypeCache[key] :\n (changeEventTypeCache[key] = 'change:' + key);\n}\n\n\nexport default BaseObject;\n\n//# sourceMappingURL=Object.js.map","/**\n * @module ol/css\n */\n\n\n/**\n * The CSS class for hidden feature.\n *\n * @const\n * @type {string}\n */\nexport var CLASS_HIDDEN = 'ol-hidden';\n\n\n/**\n * The CSS class that we'll give the DOM elements to have them selectable.\n *\n * @const\n * @type {string}\n */\nexport var CLASS_SELECTABLE = 'ol-selectable';\n\n\n/**\n * The CSS class that we'll give the DOM elements to have them unselectable.\n *\n * @const\n * @type {string}\n */\nexport var CLASS_UNSELECTABLE = 'ol-unselectable';\n\n\n/**\n * The CSS class for unsupported feature.\n *\n * @const\n * @type {string}\n */\nexport var CLASS_UNSUPPORTED = 'ol-unsupported';\n\n\n/**\n * The CSS class for controls.\n *\n * @const\n * @type {string}\n */\nexport var CLASS_CONTROL = 'ol-control';\n\n\n/**\n * The CSS class that we'll give the DOM elements that are collapsed, i.e.\n * to those elements which usually can be expanded.\n *\n * @const\n * @type {string}\n */\nexport var CLASS_COLLAPSED = 'ol-collapsed';\n\n\n/**\n * Get the list of font families from a font spec. Note that this doesn't work\n * for font families that have commas in them.\n * @param {string} The CSS font property.\n * @return {Object} The font families (or null if the input spec is invalid).\n */\nexport var getFontFamilies = (function() {\n var style;\n var cache = {};\n return function(font) {\n if (!style) {\n style = document.createElement('div').style;\n }\n if (!(font in cache)) {\n style.font = font;\n var family = style.fontFamily;\n style.font = '';\n if (!family) {\n return null;\n }\n cache[font] = family.split(/,\\s?/);\n }\n return cache[font];\n };\n})();\n\n//# sourceMappingURL=css.js.map","/**\n * @module ol/array\n */\n\n\n/**\n * Performs a binary search on the provided sorted list and returns the index of the item if found. If it can't be found it'll return -1.\n * https://github.com/darkskyapp/binary-search\n *\n * @param {Array<*>} haystack Items to search through.\n * @param {*} needle The item to look for.\n * @param {Function=} opt_comparator Comparator function.\n * @return {number} The index of the item if found, -1 if not.\n */\nexport function binarySearch(haystack, needle, opt_comparator) {\n var mid, cmp;\n var comparator = opt_comparator || numberSafeCompareFunction;\n var low = 0;\n var high = haystack.length;\n var found = false;\n\n while (low < high) {\n /* Note that \"(low + high) >>> 1\" may overflow, and results in a typecast\n * to double (which gives the wrong results). */\n mid = low + (high - low >> 1);\n cmp = +comparator(haystack[mid], needle);\n\n if (cmp < 0.0) { /* Too low. */\n low = mid + 1;\n\n } else { /* Key found or too high */\n high = mid;\n found = !cmp;\n }\n }\n\n /* Key not found. */\n return found ? low : ~low;\n}\n\n\n/**\n * Compare function for array sort that is safe for numbers.\n * @param {*} a The first object to be compared.\n * @param {*} b The second object to be compared.\n * @return {number} A negative number, zero, or a positive number as the first\n * argument is less than, equal to, or greater than the second.\n */\nexport function numberSafeCompareFunction(a, b) {\n return a > b ? 1 : a < b ? -1 : 0;\n}\n\n\n/**\n * Whether the array contains the given object.\n * @param {Array<*>} arr The array to test for the presence of the element.\n * @param {*} obj The object for which to test.\n * @return {boolean} The object is in the array.\n */\nexport function includes(arr, obj) {\n return arr.indexOf(obj) >= 0;\n}\n\n\n/**\n * @param {Array} arr Array.\n * @param {number} target Target.\n * @param {number} direction 0 means return the nearest, > 0\n * means return the largest nearest, < 0 means return the\n * smallest nearest.\n * @return {number} Index.\n */\nexport function linearFindNearest(arr, target, direction) {\n var n = arr.length;\n if (arr[0] <= target) {\n return 0;\n } else if (target <= arr[n - 1]) {\n return n - 1;\n } else {\n var i;\n if (direction > 0) {\n for (i = 1; i < n; ++i) {\n if (arr[i] < target) {\n return i - 1;\n }\n }\n } else if (direction < 0) {\n for (i = 1; i < n; ++i) {\n if (arr[i] <= target) {\n return i;\n }\n }\n } else {\n for (i = 1; i < n; ++i) {\n if (arr[i] == target) {\n return i;\n } else if (arr[i] < target) {\n if (arr[i - 1] - target < target - arr[i]) {\n return i - 1;\n } else {\n return i;\n }\n }\n }\n }\n return n - 1;\n }\n}\n\n\n/**\n * @param {Array<*>} arr Array.\n * @param {number} begin Begin index.\n * @param {number} end End index.\n */\nexport function reverseSubArray(arr, begin, end) {\n while (begin < end) {\n var tmp = arr[begin];\n arr[begin] = arr[end];\n arr[end] = tmp;\n ++begin;\n --end;\n }\n}\n\n\n/**\n * @param {Array} arr The array to modify.\n * @param {!Array|VALUE} data The elements or arrays of elements to add to arr.\n * @template VALUE\n */\nexport function extend(arr, data) {\n var extension = Array.isArray(data) ? data : [data];\n var length = extension.length;\n for (var i = 0; i < length; i++) {\n arr[arr.length] = extension[i];\n }\n}\n\n\n/**\n * @param {Array} arr The array to modify.\n * @param {VALUE} obj The element to remove.\n * @template VALUE\n * @return {boolean} If the element was removed.\n */\nexport function remove(arr, obj) {\n var i = arr.indexOf(obj);\n var found = i > -1;\n if (found) {\n arr.splice(i, 1);\n }\n return found;\n}\n\n\n/**\n * @param {Array} arr The array to search in.\n * @param {function(VALUE, number, ?) : boolean} func The function to compare.\n * @template VALUE\n * @return {VALUE|null} The element found or null.\n */\nexport function find(arr, func) {\n var length = arr.length >>> 0;\n var value;\n\n for (var i = 0; i < length; i++) {\n value = arr[i];\n if (func(value, i, arr)) {\n return value;\n }\n }\n return null;\n}\n\n\n/**\n * @param {Array|Uint8ClampedArray} arr1 The first array to compare.\n * @param {Array|Uint8ClampedArray} arr2 The second array to compare.\n * @return {boolean} Whether the two arrays are equal.\n */\nexport function equals(arr1, arr2) {\n var len1 = arr1.length;\n if (len1 !== arr2.length) {\n return false;\n }\n for (var i = 0; i < len1; i++) {\n if (arr1[i] !== arr2[i]) {\n return false;\n }\n }\n return true;\n}\n\n\n/**\n * Sort the passed array such that the relative order of equal elements is preverved.\n * See https://en.wikipedia.org/wiki/Sorting_algorithm#Stability for details.\n * @param {Array<*>} arr The array to sort (modifies original).\n * @param {!function(*, *): number} compareFnc Comparison function.\n * @api\n */\nexport function stableSort(arr, compareFnc) {\n var length = arr.length;\n var tmp = Array(arr.length);\n var i;\n for (i = 0; i < length; i++) {\n tmp[i] = {index: i, value: arr[i]};\n }\n tmp.sort(function(a, b) {\n return compareFnc(a.value, b.value) || a.index - b.index;\n });\n for (i = 0; i < arr.length; i++) {\n arr[i] = tmp[i].value;\n }\n}\n\n\n/**\n * @param {Array<*>} arr The array to search in.\n * @param {Function} func Comparison function.\n * @return {number} Return index.\n */\nexport function findIndex(arr, func) {\n var index;\n var found = !arr.every(function(el, idx) {\n index = idx;\n return !func(el, idx, arr);\n });\n return found ? index : -1;\n}\n\n\n/**\n * @param {Array<*>} arr The array to test.\n * @param {Function=} opt_func Comparison function.\n * @param {boolean=} opt_strict Strictly sorted (default false).\n * @return {boolean} Return index.\n */\nexport function isSorted(arr, opt_func, opt_strict) {\n var compare = opt_func || numberSafeCompareFunction;\n return arr.every(function(currentVal, index) {\n if (index === 0) {\n return true;\n }\n var res = compare(arr[index - 1], currentVal);\n return !(res > 0 || opt_strict && res === 0);\n });\n}\n\n//# sourceMappingURL=array.js.map","/**\n * @module ol/proj/Projection\n */\nimport {METERS_PER_UNIT} from './Units.js';\n\n\n/**\n * @typedef {Object} Options\n * @property {string} code The SRS identifier code, e.g. `EPSG:4326`.\n * @property {import(\"./Units.js\").default|string} [units] Units. Required unless a\n * proj4 projection is defined for `code`.\n * @property {import(\"../extent.js\").Extent} [extent] The validity extent for the SRS.\n * @property {string} [axisOrientation='enu'] The axis orientation as specified in Proj4.\n * @property {boolean} [global=false] Whether the projection is valid for the whole globe.\n * @property {number} [metersPerUnit] The meters per unit for the SRS.\n * If not provided, the `units` are used to get the meters per unit from the {@link module:ol/proj/Units~METERS_PER_UNIT}\n * lookup table.\n * @property {import(\"../extent.js\").Extent} [worldExtent] The world extent for the SRS.\n * @property {function(number, import(\"../coordinate.js\").Coordinate):number} [getPointResolution]\n * Function to determine resolution at a point. The function is called with a\n * `{number}` view resolution and an `{import(\"../coordinate.js\").Coordinate}` as arguments, and returns\n * the `{number}` resolution at the passed coordinate. If this is `undefined`,\n * the default {@link module:ol/proj#getPointResolution} function will be used.\n */\n\n\n/**\n * @classdesc\n * Projection definition class. One of these is created for each projection\n * supported in the application and stored in the {@link module:ol/proj} namespace.\n * You can use these in applications, but this is not required, as API params\n * and options use {@link module:ol/proj~ProjectionLike} which means the simple string\n * code will suffice.\n *\n * You can use {@link module:ol/proj~get} to retrieve the object for a particular\n * projection.\n *\n * The library includes definitions for `EPSG:4326` and `EPSG:3857`, together\n * with the following aliases:\n * * `EPSG:4326`: CRS:84, urn:ogc:def:crs:EPSG:6.6:4326,\n * urn:ogc:def:crs:OGC:1.3:CRS84, urn:ogc:def:crs:OGC:2:84,\n * http://www.opengis.net/gml/srs/epsg.xml#4326,\n * urn:x-ogc:def:crs:EPSG:4326\n * * `EPSG:3857`: EPSG:102100, EPSG:102113, EPSG:900913,\n * urn:ogc:def:crs:EPSG:6.18:3:3857,\n * http://www.opengis.net/gml/srs/epsg.xml#3857\n *\n * If you use [proj4js](https://github.com/proj4js/proj4js), aliases can\n * be added using `proj4.defs()`. After all required projection definitions are\n * added, call the {@link module:ol/proj/proj4~register} function.\n *\n * @api\n */\nvar Projection = function Projection(options) {\n /**\n * @private\n * @type {string}\n */\n this.code_ = options.code;\n\n /**\n * Units of projected coordinates. When set to `TILE_PIXELS`, a\n * `this.extent_` and `this.worldExtent_` must be configured properly for each\n * tile.\n * @private\n * @type {import(\"./Units.js\").default}\n */\n this.units_ = /** @type {import(\"./Units.js\").default} */ (options.units);\n\n /**\n * Validity extent of the projection in projected coordinates. For projections\n * with `TILE_PIXELS` units, this is the extent of the tile in\n * tile pixel space.\n * @private\n * @type {import(\"../extent.js\").Extent}\n */\n this.extent_ = options.extent !== undefined ? options.extent : null;\n\n /**\n * Extent of the world in EPSG:4326. For projections with\n * `TILE_PIXELS` units, this is the extent of the tile in\n * projected coordinate space.\n * @private\n * @type {import(\"../extent.js\").Extent}\n */\n this.worldExtent_ = options.worldExtent !== undefined ?\n options.worldExtent : null;\n\n /**\n * @private\n * @type {string}\n */\n this.axisOrientation_ = options.axisOrientation !== undefined ?\n options.axisOrientation : 'enu';\n\n /**\n * @private\n * @type {boolean}\n */\n this.global_ = options.global !== undefined ? options.global : false;\n\n /**\n * @private\n * @type {boolean}\n */\n this.canWrapX_ = !!(this.global_ && this.extent_);\n\n /**\n * @private\n * @type {function(number, import(\"../coordinate.js\").Coordinate):number|undefined}\n */\n this.getPointResolutionFunc_ = options.getPointResolution;\n\n /**\n * @private\n * @type {import(\"../tilegrid/TileGrid.js\").default}\n */\n this.defaultTileGrid_ = null;\n\n /**\n * @private\n * @type {number|undefined}\n */\n this.metersPerUnit_ = options.metersPerUnit;\n};\n\n/**\n * @return {boolean} The projection is suitable for wrapping the x-axis\n */\nProjection.prototype.canWrapX = function canWrapX () {\n return this.canWrapX_;\n};\n\n/**\n * Get the code for this projection, e.g. 'EPSG:4326'.\n * @return {string} Code.\n * @api\n */\nProjection.prototype.getCode = function getCode () {\n return this.code_;\n};\n\n/**\n * Get the validity extent for this projection.\n * @return {import(\"../extent.js\").Extent} Extent.\n * @api\n */\nProjection.prototype.getExtent = function getExtent () {\n return this.extent_;\n};\n\n/**\n * Get the units of this projection.\n * @return {import(\"./Units.js\").default} Units.\n * @api\n */\nProjection.prototype.getUnits = function getUnits () {\n return this.units_;\n};\n\n/**\n * Get the amount of meters per unit of this projection.If the projection is\n * not configured with `metersPerUnit` or a units identifier, the return is\n * `undefined`.\n * @return {number|undefined} Meters.\n * @api\n */\nProjection.prototype.getMetersPerUnit = function getMetersPerUnit () {\n return this.metersPerUnit_ || METERS_PER_UNIT[this.units_];\n};\n\n/**\n * Get the world extent for this projection.\n * @return {import(\"../extent.js\").Extent} Extent.\n * @api\n */\nProjection.prototype.getWorldExtent = function getWorldExtent () {\n return this.worldExtent_;\n};\n\n/**\n * Get the axis orientation of this projection.\n * Example values are:\n * enu - the default easting, northing, elevation.\n * neu - northing, easting, up - useful for \"lat/long\" geographic coordinates,\n * or south orientated transverse mercator.\n * wnu - westing, northing, up - some planetary coordinate systems have\n * \"west positive\" coordinate systems\n * @return {string} Axis orientation.\n * @api\n */\nProjection.prototype.getAxisOrientation = function getAxisOrientation () {\n return this.axisOrientation_;\n};\n\n/**\n * Is this projection a global projection which spans the whole world?\n * @return {boolean} Whether the projection is global.\n * @api\n */\nProjection.prototype.isGlobal = function isGlobal () {\n return this.global_;\n};\n\n/**\n * Set if the projection is a global projection which spans the whole world\n * @param {boolean} global Whether the projection is global.\n * @api\n */\nProjection.prototype.setGlobal = function setGlobal (global) {\n this.global_ = global;\n this.canWrapX_ = !!(global && this.extent_);\n};\n\n/**\n * @return {import(\"../tilegrid/TileGrid.js\").default} The default tile grid.\n */\nProjection.prototype.getDefaultTileGrid = function getDefaultTileGrid () {\n return this.defaultTileGrid_;\n};\n\n/**\n * @param {import(\"../tilegrid/TileGrid.js\").default} tileGrid The default tile grid.\n */\nProjection.prototype.setDefaultTileGrid = function setDefaultTileGrid (tileGrid) {\n this.defaultTileGrid_ = tileGrid;\n};\n\n/**\n * Set the validity extent for this projection.\n * @param {import(\"../extent.js\").Extent} extent Extent.\n * @api\n */\nProjection.prototype.setExtent = function setExtent (extent) {\n this.extent_ = extent;\n this.canWrapX_ = !!(this.global_ && extent);\n};\n\n/**\n * Set the world extent for this projection.\n * @param {import(\"../extent.js\").Extent} worldExtent World extent\n * [minlon, minlat, maxlon, maxlat].\n * @api\n */\nProjection.prototype.setWorldExtent = function setWorldExtent (worldExtent) {\n this.worldExtent_ = worldExtent;\n};\n\n/**\n * Set the getPointResolution function (see {@link module:ol/proj~getPointResolution}\n * for this projection.\n * @param {function(number, import(\"../coordinate.js\").Coordinate):number} func Function\n * @api\n */\nProjection.prototype.setGetPointResolution = function setGetPointResolution (func) {\n this.getPointResolutionFunc_ = func;\n};\n\n/**\n * Get the custom point resolution function for this projection (if set).\n * @return {function(number, import(\"../coordinate.js\").Coordinate):number|undefined} The custom point\n * resolution function (if set).\n */\nProjection.prototype.getPointResolutionFunc = function getPointResolutionFunc () {\n return this.getPointResolutionFunc_;\n};\n\nexport default Projection;\n\n//# sourceMappingURL=Projection.js.map","/**\n * @module ol/proj/epsg3857\n */\nimport {cosh} from '../math.js';\nimport Projection from './Projection.js';\nimport Units from './Units.js';\n\n\n/**\n * Radius of WGS84 sphere\n *\n * @const\n * @type {number}\n */\nexport var RADIUS = 6378137;\n\n\n/**\n * @const\n * @type {number}\n */\nexport var HALF_SIZE = Math.PI * RADIUS;\n\n\n/**\n * @const\n * @type {import(\"../extent.js\").Extent}\n */\nexport var EXTENT = [\n -HALF_SIZE, -HALF_SIZE,\n HALF_SIZE, HALF_SIZE\n];\n\n\n/**\n * @const\n * @type {import(\"../extent.js\").Extent}\n */\nexport var WORLD_EXTENT = [-180, -85, 180, 85];\n\n\n/**\n * @classdesc\n * Projection object for web/spherical Mercator (EPSG:3857).\n */\nvar EPSG3857Projection = /*@__PURE__*/(function (Projection) {\n function EPSG3857Projection(code) {\n Projection.call(this, {\n code: code,\n units: Units.METERS,\n extent: EXTENT,\n global: true,\n worldExtent: WORLD_EXTENT,\n getPointResolution: function(resolution, point) {\n return resolution / cosh(point[1] / RADIUS);\n }\n });\n\n }\n\n if ( Projection ) EPSG3857Projection.__proto__ = Projection;\n EPSG3857Projection.prototype = Object.create( Projection && Projection.prototype );\n EPSG3857Projection.prototype.constructor = EPSG3857Projection;\n\n return EPSG3857Projection;\n}(Projection));\n\n\n/**\n * Projections equal to EPSG:3857.\n *\n * @const\n * @type {Array}\n */\nexport var PROJECTIONS = [\n new EPSG3857Projection('EPSG:3857'),\n new EPSG3857Projection('EPSG:102100'),\n new EPSG3857Projection('EPSG:102113'),\n new EPSG3857Projection('EPSG:900913'),\n new EPSG3857Projection('urn:ogc:def:crs:EPSG:6.18:3:3857'),\n new EPSG3857Projection('urn:ogc:def:crs:EPSG::3857'),\n new EPSG3857Projection('http://www.opengis.net/gml/srs/epsg.xml#3857')\n];\n\n\n/**\n * Transformation from EPSG:4326 to EPSG:3857.\n *\n * @param {Array} input Input array of coordinate values.\n * @param {Array=} opt_output Output array of coordinate values.\n * @param {number=} opt_dimension Dimension (default is `2`).\n * @return {Array} Output array of coordinate values.\n */\nexport function fromEPSG4326(input, opt_output, opt_dimension) {\n var length = input.length;\n var dimension = opt_dimension > 1 ? opt_dimension : 2;\n var output = opt_output;\n if (output === undefined) {\n if (dimension > 2) {\n // preserve values beyond second dimension\n output = input.slice();\n } else {\n output = new Array(length);\n }\n }\n var halfSize = HALF_SIZE;\n for (var i = 0; i < length; i += dimension) {\n output[i] = halfSize * input[i] / 180;\n var y = RADIUS *\n Math.log(Math.tan(Math.PI * (input[i + 1] + 90) / 360));\n if (y > halfSize) {\n y = halfSize;\n } else if (y < -halfSize) {\n y = -halfSize;\n }\n output[i + 1] = y;\n }\n return output;\n}\n\n\n/**\n * Transformation from EPSG:3857 to EPSG:4326.\n *\n * @param {Array} input Input array of coordinate values.\n * @param {Array=} opt_output Output array of coordinate values.\n * @param {number=} opt_dimension Dimension (default is `2`).\n * @return {Array} Output array of coordinate values.\n */\nexport function toEPSG4326(input, opt_output, opt_dimension) {\n var length = input.length;\n var dimension = opt_dimension > 1 ? opt_dimension : 2;\n var output = opt_output;\n if (output === undefined) {\n if (dimension > 2) {\n // preserve values beyond second dimension\n output = input.slice();\n } else {\n output = new Array(length);\n }\n }\n for (var i = 0; i < length; i += dimension) {\n output[i] = 180 * input[i] / HALF_SIZE;\n output[i + 1] = 360 * Math.atan(\n Math.exp(input[i + 1] / RADIUS)) / Math.PI - 90;\n }\n return output;\n}\n\n//# sourceMappingURL=epsg3857.js.map","/**\n * @module ol/proj/epsg4326\n */\nimport Projection from './Projection.js';\nimport Units from './Units.js';\n\n\n/**\n * Semi-major radius of the WGS84 ellipsoid.\n *\n * @const\n * @type {number}\n */\nexport var RADIUS = 6378137;\n\n\n/**\n * Extent of the EPSG:4326 projection which is the whole world.\n *\n * @const\n * @type {import(\"../extent.js\").Extent}\n */\nexport var EXTENT = [-180, -90, 180, 90];\n\n\n/**\n * @const\n * @type {number}\n */\nexport var METERS_PER_UNIT = Math.PI * RADIUS / 180;\n\n\n/**\n * @classdesc\n * Projection object for WGS84 geographic coordinates (EPSG:4326).\n *\n * Note that OpenLayers does not strictly comply with the EPSG definition.\n * The EPSG registry defines 4326 as a CRS for Latitude,Longitude (y,x).\n * OpenLayers treats EPSG:4326 as a pseudo-projection, with x,y coordinates.\n */\nvar EPSG4326Projection = /*@__PURE__*/(function (Projection) {\n function EPSG4326Projection(code, opt_axisOrientation) {\n Projection.call(this, {\n code: code,\n units: Units.DEGREES,\n extent: EXTENT,\n axisOrientation: opt_axisOrientation,\n global: true,\n metersPerUnit: METERS_PER_UNIT,\n worldExtent: EXTENT\n });\n\n }\n\n if ( Projection ) EPSG4326Projection.__proto__ = Projection;\n EPSG4326Projection.prototype = Object.create( Projection && Projection.prototype );\n EPSG4326Projection.prototype.constructor = EPSG4326Projection;\n\n return EPSG4326Projection;\n}(Projection));\n\n\n/**\n * Projections equal to EPSG:4326.\n *\n * @const\n * @type {Array}\n */\nexport var PROJECTIONS = [\n new EPSG4326Projection('CRS:84'),\n new EPSG4326Projection('EPSG:4326', 'neu'),\n new EPSG4326Projection('urn:ogc:def:crs:EPSG::4326', 'neu'),\n new EPSG4326Projection('urn:ogc:def:crs:EPSG:6.6:4326', 'neu'),\n new EPSG4326Projection('urn:ogc:def:crs:OGC:1.3:CRS84'),\n new EPSG4326Projection('urn:ogc:def:crs:OGC:2:84'),\n new EPSG4326Projection('http://www.opengis.net/gml/srs/epsg.xml#4326', 'neu'),\n new EPSG4326Projection('urn:x-ogc:def:crs:EPSG:4326', 'neu')\n];\n\n//# sourceMappingURL=epsg4326.js.map","/**\n * @module ol/proj/projections\n */\n\n\n/**\n * @type {Object}\n */\nvar cache = {};\n\n\n/**\n * Clear the projections cache.\n */\nexport function clear() {\n cache = {};\n}\n\n\n/**\n * Get a cached projection by code.\n * @param {string} code The code for the projection.\n * @return {import(\"./Projection.js\").default} The projection (if cached).\n */\nexport function get(code) {\n return cache[code] || null;\n}\n\n\n/**\n * Add a projection to the cache.\n * @param {string} code The projection code.\n * @param {import(\"./Projection.js\").default} projection The projection to cache.\n */\nexport function add(code, projection) {\n cache[code] = projection;\n}\n\n//# sourceMappingURL=projections.js.map","/**\n * @module ol/proj/transforms\n */\nimport {isEmpty} from '../obj.js';\n\n\n/**\n * @private\n * @type {!Object>}\n */\nvar transforms = {};\n\n\n/**\n * Clear the transform cache.\n */\nexport function clear() {\n transforms = {};\n}\n\n\n/**\n * Registers a conversion function to convert coordinates from the source\n * projection to the destination projection.\n *\n * @param {import(\"./Projection.js\").default} source Source.\n * @param {import(\"./Projection.js\").default} destination Destination.\n * @param {import(\"../proj.js\").TransformFunction} transformFn Transform.\n */\nexport function add(source, destination, transformFn) {\n var sourceCode = source.getCode();\n var destinationCode = destination.getCode();\n if (!(sourceCode in transforms)) {\n transforms[sourceCode] = {};\n }\n transforms[sourceCode][destinationCode] = transformFn;\n}\n\n\n/**\n * Unregisters the conversion function to convert coordinates from the source\n * projection to the destination projection. This method is used to clean up\n * cached transforms during testing.\n *\n * @param {import(\"./Projection.js\").default} source Source projection.\n * @param {import(\"./Projection.js\").default} destination Destination projection.\n * @return {import(\"../proj.js\").TransformFunction} transformFn The unregistered transform.\n */\nexport function remove(source, destination) {\n var sourceCode = source.getCode();\n var destinationCode = destination.getCode();\n var transform = transforms[sourceCode][destinationCode];\n delete transforms[sourceCode][destinationCode];\n if (isEmpty(transforms[sourceCode])) {\n delete transforms[sourceCode];\n }\n return transform;\n}\n\n\n/**\n * Get a transform given a source code and a destination code.\n * @param {string} sourceCode The code for the source projection.\n * @param {string} destinationCode The code for the destination projection.\n * @return {import(\"../proj.js\").TransformFunction|undefined} The transform function (if found).\n */\nexport function get(sourceCode, destinationCode) {\n var transform;\n if (sourceCode in transforms && destinationCode in transforms[sourceCode]) {\n transform = transforms[sourceCode][destinationCode];\n }\n return transform;\n}\n\n//# sourceMappingURL=transforms.js.map","/**\n * @module ol/proj\n */\n\n/**\n * The ol/proj module stores:\n * * a list of {@link module:ol/proj/Projection}\n * objects, one for each projection supported by the application\n * * a list of transform functions needed to convert coordinates in one projection\n * into another.\n *\n * The static functions are the methods used to maintain these.\n * Each transform function can handle not only simple coordinate pairs, but also\n * large arrays of coordinates such as vector geometries.\n *\n * When loaded, the library adds projection objects for EPSG:4326 (WGS84\n * geographic coordinates) and EPSG:3857 (Web or Spherical Mercator, as used\n * for example by Bing Maps or OpenStreetMap), together with the relevant\n * transform functions.\n *\n * Additional transforms may be added by using the http://proj4js.org/\n * library (version 2.2 or later). You can use the full build supplied by\n * Proj4js, or create a custom build to support those projections you need; see\n * the Proj4js website for how to do this. You also need the Proj4js definitions\n * for the required projections. These definitions can be obtained from\n * https://epsg.io/, and are a JS function, so can be loaded in a script\n * tag (as in the examples) or pasted into your application.\n *\n * After all required projection definitions are added to proj4's registry (by\n * using `proj4.defs()`), simply call `register(proj4)` from the `ol/proj/proj4`\n * package. Existing transforms are not changed by this function. See\n * examples/wms-image-custom-proj for an example of this.\n *\n * Additional projection definitions can be registered with `proj4.defs()` any\n * time. Just make sure to call `register(proj4)` again; for example, with user-supplied data where you don't\n * know in advance what projections are needed, you can initially load minimal\n * support and then load whichever are requested.\n *\n * Note that Proj4js does not support projection extents. If you want to add\n * one for creating default tile grids, you can add it after the Projection\n * object has been created with `setExtent`, for example,\n * `get('EPSG:1234').setExtent(extent)`.\n *\n * In addition to Proj4js support, any transform functions can be added with\n * {@link module:ol/proj~addCoordinateTransforms}. To use this, you must first create\n * a {@link module:ol/proj/Projection} object for the new projection and add it with\n * {@link module:ol/proj~addProjection}. You can then add the forward and inverse\n * functions with {@link module:ol/proj~addCoordinateTransforms}. See\n * examples/wms-custom-proj for an example of this.\n *\n * Note that if no transforms are needed and you only need to define the\n * projection, just add a {@link module:ol/proj/Projection} with\n * {@link module:ol/proj~addProjection}. See examples/wms-no-proj for an example of\n * this.\n */\nimport {getDistance} from './sphere.js';\nimport {applyTransform} from './extent.js';\nimport {modulo} from './math.js';\nimport {toEPSG4326, fromEPSG4326, PROJECTIONS as EPSG3857_PROJECTIONS} from './proj/epsg3857.js';\nimport {PROJECTIONS as EPSG4326_PROJECTIONS} from './proj/epsg4326.js';\nimport Projection from './proj/Projection.js';\nimport Units, {METERS_PER_UNIT} from './proj/Units.js';\nimport * as projections from './proj/projections.js';\nimport {add as addTransformFunc, clear as clearTransformFuncs, get as getTransformFunc} from './proj/transforms.js';\n\n\n/**\n * A projection as {@link module:ol/proj/Projection}, SRS identifier\n * string or undefined.\n * @typedef {Projection|string|undefined} ProjectionLike\n * @api\n */\n\n\n/**\n * A transform function accepts an array of input coordinate values, an optional\n * output array, and an optional dimension (default should be 2). The function\n * transforms the input coordinate values, populates the output array, and\n * returns the output array.\n *\n * @typedef {function(Array, Array=, number=): Array} TransformFunction\n * @api\n */\n\n\nexport {METERS_PER_UNIT};\n\nexport {Projection};\n\n/**\n * @param {Array} input Input coordinate array.\n * @param {Array=} opt_output Output array of coordinate values.\n * @param {number=} opt_dimension Dimension.\n * @return {Array} Output coordinate array (new array, same coordinate\n * values).\n */\nexport function cloneTransform(input, opt_output, opt_dimension) {\n var output;\n if (opt_output !== undefined) {\n for (var i = 0, ii = input.length; i < ii; ++i) {\n opt_output[i] = input[i];\n }\n output = opt_output;\n } else {\n output = input.slice();\n }\n return output;\n}\n\n\n/**\n * @param {Array} input Input coordinate array.\n * @param {Array=} opt_output Output array of coordinate values.\n * @param {number=} opt_dimension Dimension.\n * @return {Array} Input coordinate array (same array as input).\n */\nexport function identityTransform(input, opt_output, opt_dimension) {\n if (opt_output !== undefined && input !== opt_output) {\n for (var i = 0, ii = input.length; i < ii; ++i) {\n opt_output[i] = input[i];\n }\n input = opt_output;\n }\n return input;\n}\n\n\n/**\n * Add a Projection object to the list of supported projections that can be\n * looked up by their code.\n *\n * @param {Projection} projection Projection instance.\n * @api\n */\nexport function addProjection(projection) {\n projections.add(projection.getCode(), projection);\n addTransformFunc(projection, projection, cloneTransform);\n}\n\n\n/**\n * @param {Array} projections Projections.\n */\nexport function addProjections(projections) {\n projections.forEach(addProjection);\n}\n\n\n/**\n * Fetches a Projection object for the code specified.\n *\n * @param {ProjectionLike} projectionLike Either a code string which is\n * a combination of authority and identifier such as \"EPSG:4326\", or an\n * existing projection object, or undefined.\n * @return {Projection} Projection object, or null if not in list.\n * @api\n */\nexport function get(projectionLike) {\n return typeof projectionLike === 'string' ?\n projections.get(/** @type {string} */ (projectionLike)) :\n (/** @type {Projection} */ (projectionLike) || null);\n}\n\n\n/**\n * Get the resolution of the point in degrees or distance units.\n * For projections with degrees as the unit this will simply return the\n * provided resolution. For other projections the point resolution is\n * by default estimated by transforming the 'point' pixel to EPSG:4326,\n * measuring its width and height on the normal sphere,\n * and taking the average of the width and height.\n * A custom function can be provided for a specific projection, either\n * by setting the `getPointResolution` option in the\n * {@link module:ol/proj/Projection~Projection} constructor or by using\n * {@link module:ol/proj/Projection~Projection#setGetPointResolution} to change an existing\n * projection object.\n * @param {ProjectionLike} projection The projection.\n * @param {number} resolution Nominal resolution in projection units.\n * @param {import(\"./coordinate.js\").Coordinate} point Point to find adjusted resolution at.\n * @param {Units=} opt_units Units to get the point resolution in.\n * Default is the projection's units.\n * @return {number} Point resolution.\n * @api\n */\nexport function getPointResolution(projection, resolution, point, opt_units) {\n projection = get(projection);\n var pointResolution;\n var getter = projection.getPointResolutionFunc();\n if (getter) {\n pointResolution = getter(resolution, point);\n } else {\n var units = projection.getUnits();\n if (units == Units.DEGREES && !opt_units || opt_units == Units.DEGREES) {\n pointResolution = resolution;\n } else {\n // Estimate point resolution by transforming the center pixel to EPSG:4326,\n // measuring its width and height on the normal sphere, and taking the\n // average of the width and height.\n var toEPSG4326 = getTransformFromProjections(projection, get('EPSG:4326'));\n var vertices = [\n point[0] - resolution / 2, point[1],\n point[0] + resolution / 2, point[1],\n point[0], point[1] - resolution / 2,\n point[0], point[1] + resolution / 2\n ];\n vertices = toEPSG4326(vertices, vertices, 2);\n var width = getDistance(vertices.slice(0, 2), vertices.slice(2, 4));\n var height = getDistance(vertices.slice(4, 6), vertices.slice(6, 8));\n pointResolution = (width + height) / 2;\n var metersPerUnit = opt_units ?\n METERS_PER_UNIT[opt_units] :\n projection.getMetersPerUnit();\n if (metersPerUnit !== undefined) {\n pointResolution /= metersPerUnit;\n }\n }\n }\n return pointResolution;\n}\n\n\n/**\n * Registers transformation functions that don't alter coordinates. Those allow\n * to transform between projections with equal meaning.\n *\n * @param {Array} projections Projections.\n * @api\n */\nexport function addEquivalentProjections(projections) {\n addProjections(projections);\n projections.forEach(function(source) {\n projections.forEach(function(destination) {\n if (source !== destination) {\n addTransformFunc(source, destination, cloneTransform);\n }\n });\n });\n}\n\n\n/**\n * Registers transformation functions to convert coordinates in any projection\n * in projection1 to any projection in projection2.\n *\n * @param {Array} projections1 Projections with equal\n * meaning.\n * @param {Array} projections2 Projections with equal\n * meaning.\n * @param {TransformFunction} forwardTransform Transformation from any\n * projection in projection1 to any projection in projection2.\n * @param {TransformFunction} inverseTransform Transform from any projection\n * in projection2 to any projection in projection1..\n */\nexport function addEquivalentTransforms(projections1, projections2, forwardTransform, inverseTransform) {\n projections1.forEach(function(projection1) {\n projections2.forEach(function(projection2) {\n addTransformFunc(projection1, projection2, forwardTransform);\n addTransformFunc(projection2, projection1, inverseTransform);\n });\n });\n}\n\n\n/**\n * Clear all cached projections and transforms.\n */\nexport function clearAllProjections() {\n projections.clear();\n clearTransformFuncs();\n}\n\n\n/**\n * @param {Projection|string|undefined} projection Projection.\n * @param {string} defaultCode Default code.\n * @return {Projection} Projection.\n */\nexport function createProjection(projection, defaultCode) {\n if (!projection) {\n return get(defaultCode);\n } else if (typeof projection === 'string') {\n return get(projection);\n } else {\n return (\n /** @type {Projection} */ (projection)\n );\n }\n}\n\n\n/**\n * Creates a {@link module:ol/proj~TransformFunction} from a simple 2D coordinate transform\n * function.\n * @param {function(import(\"./coordinate.js\").Coordinate): import(\"./coordinate.js\").Coordinate} coordTransform Coordinate\n * transform.\n * @return {TransformFunction} Transform function.\n */\nexport function createTransformFromCoordinateTransform(coordTransform) {\n return (\n /**\n * @param {Array} input Input.\n * @param {Array=} opt_output Output.\n * @param {number=} opt_dimension Dimension.\n * @return {Array} Output.\n */\n function(input, opt_output, opt_dimension) {\n var length = input.length;\n var dimension = opt_dimension !== undefined ? opt_dimension : 2;\n var output = opt_output !== undefined ? opt_output : new Array(length);\n for (var i = 0; i < length; i += dimension) {\n var point = coordTransform([input[i], input[i + 1]]);\n output[i] = point[0];\n output[i + 1] = point[1];\n for (var j = dimension - 1; j >= 2; --j) {\n output[i + j] = input[i + j];\n }\n }\n return output;\n });\n}\n\n\n/**\n * Registers coordinate transform functions to convert coordinates between the\n * source projection and the destination projection.\n * The forward and inverse functions convert coordinate pairs; this function\n * converts these into the functions used internally which also handle\n * extents and coordinate arrays.\n *\n * @param {ProjectionLike} source Source projection.\n * @param {ProjectionLike} destination Destination projection.\n * @param {function(import(\"./coordinate.js\").Coordinate): import(\"./coordinate.js\").Coordinate} forward The forward transform\n * function (that is, from the source projection to the destination\n * projection) that takes a {@link module:ol/coordinate~Coordinate} as argument and returns\n * the transformed {@link module:ol/coordinate~Coordinate}.\n * @param {function(import(\"./coordinate.js\").Coordinate): import(\"./coordinate.js\").Coordinate} inverse The inverse transform\n * function (that is, from the destination projection to the source\n * projection) that takes a {@link module:ol/coordinate~Coordinate} as argument and returns\n * the transformed {@link module:ol/coordinate~Coordinate}.\n * @api\n */\nexport function addCoordinateTransforms(source, destination, forward, inverse) {\n var sourceProj = get(source);\n var destProj = get(destination);\n addTransformFunc(sourceProj, destProj, createTransformFromCoordinateTransform(forward));\n addTransformFunc(destProj, sourceProj, createTransformFromCoordinateTransform(inverse));\n}\n\n\n/**\n * Transforms a coordinate from longitude/latitude to a different projection.\n * @param {import(\"./coordinate.js\").Coordinate} coordinate Coordinate as longitude and latitude, i.e.\n * an array with longitude as 1st and latitude as 2nd element.\n * @param {ProjectionLike=} opt_projection Target projection. The\n * default is Web Mercator, i.e. 'EPSG:3857'.\n * @return {import(\"./coordinate.js\").Coordinate} Coordinate projected to the target projection.\n * @api\n */\nexport function fromLonLat(coordinate, opt_projection) {\n return transform(coordinate, 'EPSG:4326',\n opt_projection !== undefined ? opt_projection : 'EPSG:3857');\n}\n\n\n/**\n * Transforms a coordinate to longitude/latitude.\n * @param {import(\"./coordinate.js\").Coordinate} coordinate Projected coordinate.\n * @param {ProjectionLike=} opt_projection Projection of the coordinate.\n * The default is Web Mercator, i.e. 'EPSG:3857'.\n * @return {import(\"./coordinate.js\").Coordinate} Coordinate as longitude and latitude, i.e. an array\n * with longitude as 1st and latitude as 2nd element.\n * @api\n */\nexport function toLonLat(coordinate, opt_projection) {\n var lonLat = transform(coordinate,\n opt_projection !== undefined ? opt_projection : 'EPSG:3857', 'EPSG:4326');\n var lon = lonLat[0];\n if (lon < -180 || lon > 180) {\n lonLat[0] = modulo(lon + 180, 360) - 180;\n }\n return lonLat;\n}\n\n\n/**\n * Checks if two projections are the same, that is every coordinate in one\n * projection does represent the same geographic point as the same coordinate in\n * the other projection.\n *\n * @param {Projection} projection1 Projection 1.\n * @param {Projection} projection2 Projection 2.\n * @return {boolean} Equivalent.\n * @api\n */\nexport function equivalent(projection1, projection2) {\n if (projection1 === projection2) {\n return true;\n }\n var equalUnits = projection1.getUnits() === projection2.getUnits();\n if (projection1.getCode() === projection2.getCode()) {\n return equalUnits;\n } else {\n var transformFunc = getTransformFromProjections(projection1, projection2);\n return transformFunc === cloneTransform && equalUnits;\n }\n}\n\n\n/**\n * Searches in the list of transform functions for the function for converting\n * coordinates from the source projection to the destination projection.\n *\n * @param {Projection} sourceProjection Source Projection object.\n * @param {Projection} destinationProjection Destination Projection\n * object.\n * @return {TransformFunction} Transform function.\n */\nexport function getTransformFromProjections(sourceProjection, destinationProjection) {\n var sourceCode = sourceProjection.getCode();\n var destinationCode = destinationProjection.getCode();\n var transformFunc = getTransformFunc(sourceCode, destinationCode);\n if (!transformFunc) {\n transformFunc = identityTransform;\n }\n return transformFunc;\n}\n\n\n/**\n * Given the projection-like objects, searches for a transformation\n * function to convert a coordinates array from the source projection to the\n * destination projection.\n *\n * @param {ProjectionLike} source Source.\n * @param {ProjectionLike} destination Destination.\n * @return {TransformFunction} Transform function.\n * @api\n */\nexport function getTransform(source, destination) {\n var sourceProjection = get(source);\n var destinationProjection = get(destination);\n return getTransformFromProjections(sourceProjection, destinationProjection);\n}\n\n\n/**\n * Transforms a coordinate from source projection to destination projection.\n * This returns a new coordinate (and does not modify the original).\n *\n * See {@link module:ol/proj~transformExtent} for extent transformation.\n * See the transform method of {@link module:ol/geom/Geometry~Geometry} and its\n * subclasses for geometry transforms.\n *\n * @param {import(\"./coordinate.js\").Coordinate} coordinate Coordinate.\n * @param {ProjectionLike} source Source projection-like.\n * @param {ProjectionLike} destination Destination projection-like.\n * @return {import(\"./coordinate.js\").Coordinate} Coordinate.\n * @api\n */\nexport function transform(coordinate, source, destination) {\n var transformFunc = getTransform(source, destination);\n return transformFunc(coordinate, undefined, coordinate.length);\n}\n\n\n/**\n * Transforms an extent from source projection to destination projection. This\n * returns a new extent (and does not modify the original).\n *\n * @param {import(\"./extent.js\").Extent} extent The extent to transform.\n * @param {ProjectionLike} source Source projection-like.\n * @param {ProjectionLike} destination Destination projection-like.\n * @return {import(\"./extent.js\").Extent} The transformed extent.\n * @api\n */\nexport function transformExtent(extent, source, destination) {\n var transformFunc = getTransform(source, destination);\n return applyTransform(extent, transformFunc);\n}\n\n\n/**\n * Transforms the given point to the destination projection.\n *\n * @param {import(\"./coordinate.js\").Coordinate} point Point.\n * @param {Projection} sourceProjection Source projection.\n * @param {Projection} destinationProjection Destination projection.\n * @return {import(\"./coordinate.js\").Coordinate} Point.\n */\nexport function transformWithProjections(point, sourceProjection, destinationProjection) {\n var transformFunc = getTransformFromProjections(sourceProjection, destinationProjection);\n return transformFunc(point);\n}\n\n/**\n * Add transforms to and from EPSG:4326 and EPSG:3857. This function is called\n * by when this module is executed and should only need to be called again after\n * `clearAllProjections()` is called (e.g. in tests).\n */\nexport function addCommon() {\n // Add transformations that don't alter coordinates to convert within set of\n // projections with equal meaning.\n addEquivalentProjections(EPSG3857_PROJECTIONS);\n addEquivalentProjections(EPSG4326_PROJECTIONS);\n // Add transformations to convert EPSG:4326 like coordinates to EPSG:3857 like\n // coordinates and back.\n addEquivalentTransforms(EPSG4326_PROJECTIONS, EPSG3857_PROJECTIONS, fromEPSG4326, toEPSG4326);\n}\n\naddCommon();\n\n//# sourceMappingURL=proj.js.map","/**\n * @module ol/functions\n */\n\n/**\n * Always returns true.\n * @returns {boolean} true.\n */\nexport function TRUE() {\n return true;\n}\n\n/**\n * Always returns false.\n * @returns {boolean} false.\n */\nexport function FALSE() {\n return false;\n}\n\n/**\n * A reusable function, used e.g. as a default for callbacks.\n *\n * @return {void} Nothing.\n */\nexport function VOID() {}\n\n//# sourceMappingURL=functions.js.map","/**\n * @module ol/ImageState\n */\n\n/**\n * @enum {number}\n */\nexport default {\n IDLE: 0,\n LOADING: 1,\n LOADED: 2,\n ERROR: 3\n};\n\n//# sourceMappingURL=ImageState.js.map","/**\n * @module ol/has\n */\n\nvar ua = typeof navigator !== 'undefined' ?\n navigator.userAgent.toLowerCase() : '';\n\n/**\n * User agent string says we are dealing with Firefox as browser.\n * @type {boolean}\n */\nexport var FIREFOX = ua.indexOf('firefox') !== -1;\n\n/**\n * User agent string says we are dealing with Safari as browser.\n * @type {boolean}\n */\nexport var SAFARI = ua.indexOf('safari') !== -1 && ua.indexOf('chrom') == -1;\n\n/**\n * User agent string says we are dealing with a WebKit engine.\n * @type {boolean}\n */\nexport var WEBKIT = ua.indexOf('webkit') !== -1 && ua.indexOf('edge') == -1;\n\n/**\n * User agent string says we are dealing with a Mac as platform.\n * @type {boolean}\n */\nexport var MAC = ua.indexOf('macintosh') !== -1;\n\n\n/**\n * The ratio between physical pixels and device-independent pixels\n * (dips) on the device (`window.devicePixelRatio`).\n * @const\n * @type {number}\n * @api\n */\nexport var DEVICE_PIXEL_RATIO = window.devicePixelRatio || 1;\n\n\n/**\n * True if the browser's Canvas implementation implements {get,set}LineDash.\n * @type {boolean}\n */\nexport var CANVAS_LINE_DASH = function() {\n var has = false;\n try {\n has = !!document.createElement('canvas').getContext('2d').setLineDash;\n } catch (e) {\n // pass\n }\n return has;\n}();\n\n\n/**\n * Is HTML5 geolocation supported in the current browser?\n * @const\n * @type {boolean}\n * @api\n */\nexport var GEOLOCATION = 'geolocation' in navigator;\n\n\n/**\n * True if browser supports touch events.\n * @const\n * @type {boolean}\n * @api\n */\nexport var TOUCH = 'ontouchstart' in window;\n\n\n/**\n * True if browser supports pointer events.\n * @const\n * @type {boolean}\n */\nexport var POINTER = 'PointerEvent' in window;\n\n\n/**\n * True if browser supports ms pointer events (IE 10).\n * @const\n * @type {boolean}\n */\nexport var MSPOINTER = !!(navigator.msPointerEnabled);\n\n\nexport {HAS as WEBGL} from './webgl.js';\n\n//# sourceMappingURL=has.js.map","/**\n * @module ol/proj/Units\n */\n\n/**\n * Projection units: `'degrees'`, `'ft'`, `'m'`, `'pixels'`, `'tile-pixels'` or\n * `'us-ft'`.\n * @enum {string}\n */\nvar Units = {\n DEGREES: 'degrees',\n FEET: 'ft',\n METERS: 'm',\n PIXELS: 'pixels',\n TILE_PIXELS: 'tile-pixels',\n USFEET: 'us-ft'\n};\n\n\n/**\n * Meters per unit lookup table.\n * @const\n * @type {Object}\n * @api\n */\nexport var METERS_PER_UNIT = {};\n// use the radius of the Normal sphere\nMETERS_PER_UNIT[Units.DEGREES] = 2 * Math.PI * 6370997 / 360;\nMETERS_PER_UNIT[Units.FEET] = 0.3048;\nMETERS_PER_UNIT[Units.METERS] = 1;\nMETERS_PER_UNIT[Units.USFEET] = 1200 / 3937;\n\nexport default Units;\n\n//# sourceMappingURL=Units.js.map","/**\n * @module ol/easing\n */\n\n\n/**\n * Start slow and speed up.\n * @param {number} t Input between 0 and 1.\n * @return {number} Output between 0 and 1.\n * @api\n */\nexport function easeIn(t) {\n return Math.pow(t, 3);\n}\n\n\n/**\n * Start fast and slow down.\n * @param {number} t Input between 0 and 1.\n * @return {number} Output between 0 and 1.\n * @api\n */\nexport function easeOut(t) {\n return 1 - easeIn(1 - t);\n}\n\n\n/**\n * Start slow, speed up, and then slow down again.\n * @param {number} t Input between 0 and 1.\n * @return {number} Output between 0 and 1.\n * @api\n */\nexport function inAndOut(t) {\n return 3 * t * t - 2 * t * t * t;\n}\n\n\n/**\n * Maintain a constant speed over time.\n * @param {number} t Input between 0 and 1.\n * @return {number} Output between 0 and 1.\n * @api\n */\nexport function linear(t) {\n return t;\n}\n\n\n/**\n * Start slow, speed up, and at the very end slow down again. This has the\n * same general behavior as {@link module:ol/easing~inAndOut}, but the final\n * slowdown is delayed.\n * @param {number} t Input between 0 and 1.\n * @return {number} Output between 0 and 1.\n * @api\n */\nexport function upAndDown(t) {\n if (t < 0.5) {\n return inAndOut(2 * t);\n } else {\n return 1 - inAndOut(2 * (t - 0.5));\n }\n}\n\n//# sourceMappingURL=easing.js.map","/**\n * @module ol/events/Event\n */\n\n/**\n * @classdesc\n * Stripped down implementation of the W3C DOM Level 2 Event interface.\n * See https://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-interface.\n *\n * This implementation only provides `type` and `target` properties, and\n * `stopPropagation` and `preventDefault` methods. It is meant as base class\n * for higher level events defined in the library, and works with\n * {@link module:ol/events/Target~Target}.\n */\nvar Event = function Event(type) {\n\n /**\n * @type {boolean}\n */\n this.propagationStopped;\n\n /**\n * The event type.\n * @type {string}\n * @api\n */\n this.type = type;\n\n /**\n * The event target.\n * @type {Object}\n * @api\n */\n this.target = null;\n};\n\n/**\n * Stop event propagation.\n * @api\n */\nEvent.prototype.preventDefault = function preventDefault () {\n this.propagationStopped = true;\n};\n\n/**\n * Stop event propagation.\n * @api\n */\nEvent.prototype.stopPropagation = function stopPropagation () {\n this.propagationStopped = true;\n};\n\n\n/**\n * @param {Event|import(\"./Event.js\").default} evt Event\n */\nexport function stopPropagation(evt) {\n evt.stopPropagation();\n}\n\n\n/**\n * @param {Event|import(\"./Event.js\").default} evt Event\n */\nexport function preventDefault(evt) {\n evt.preventDefault();\n}\n\nexport default Event;\n\n//# sourceMappingURL=Event.js.map","/**\n * @module ol/layer/Property\n */\n\n/**\n * @enum {string}\n */\nexport default {\n OPACITY: 'opacity',\n VISIBLE: 'visible',\n EXTENT: 'extent',\n Z_INDEX: 'zIndex',\n MAX_RESOLUTION: 'maxResolution',\n MIN_RESOLUTION: 'minResolution',\n SOURCE: 'source'\n};\n\n//# sourceMappingURL=Property.js.map","/**\n * @module ol/geom/GeometryLayout\n */\n\n/**\n * The coordinate layout for geometries, indicating whether a 3rd or 4th z ('Z')\n * or measure ('M') coordinate is available. Supported values are `'XY'`,\n * `'XYZ'`, `'XYM'`, `'XYZM'`.\n * @enum {string}\n */\nexport default {\n XY: 'XY',\n XYZ: 'XYZ',\n XYM: 'XYM',\n XYZM: 'XYZM'\n};\n\n//# sourceMappingURL=GeometryLayout.js.map","/**\n * @module ol/ViewProperty\n */\n\n/**\n * @enum {string}\n */\nexport default {\n CENTER: 'center',\n RESOLUTION: 'resolution',\n ROTATION: 'rotation'\n};\n\n//# sourceMappingURL=ViewProperty.js.map","/**\n * @module ol/control/Control\n */\nimport {VOID} from '../functions.js';\nimport MapEventType from '../MapEventType.js';\nimport BaseObject from '../Object.js';\nimport {removeNode} from '../dom.js';\nimport {listen, unlistenByKey} from '../events.js';\n\n\n/**\n * @typedef {Object} Options\n * @property {HTMLElement} [element] The element is the control's\n * container element. This only needs to be specified if you're developing\n * a custom control.\n * @property {function(import(\"../MapEvent.js\").default)} [render] Function called when\n * the control should be re-rendered. This is called in a `requestAnimationFrame`\n * callback.\n * @property {HTMLElement|string} [target] Specify a target if you want\n * the control to be rendered outside of the map's viewport.\n */\n\n\n/**\n * @classdesc\n * A control is a visible widget with a DOM element in a fixed position on the\n * screen. They can involve user input (buttons), or be informational only;\n * the position is determined using CSS. By default these are placed in the\n * container with CSS class name `ol-overlaycontainer-stopevent`, but can use\n * any outside DOM element.\n *\n * This is the base class for controls. You can use it for simple custom\n * controls by creating the element with listeners, creating an instance:\n * ```js\n * var myControl = new Control({element: myElement});\n * ```\n * and then adding this to the map.\n *\n * The main advantage of having this as a control rather than a simple separate\n * DOM element is that preventing propagation is handled for you. Controls\n * will also be objects in a {@link module:ol/Collection~Collection}, so you can use their methods.\n *\n * You can also extend this base for your own control class. See\n * examples/custom-controls for an example of how to do this.\n *\n * @api\n */\nvar Control = /*@__PURE__*/(function (BaseObject) {\n function Control(options) {\n\n BaseObject.call(this);\n\n /**\n * @protected\n * @type {HTMLElement}\n */\n this.element = options.element ? options.element : null;\n\n /**\n * @private\n * @type {HTMLElement}\n */\n this.target_ = null;\n\n /**\n * @private\n * @type {import(\"../PluggableMap.js\").default}\n */\n this.map_ = null;\n\n /**\n * @protected\n * @type {!Array}\n */\n this.listenerKeys = [];\n\n /**\n * @type {function(import(\"../MapEvent.js\").default)}\n */\n this.render = options.render ? options.render : VOID;\n\n if (options.target) {\n this.setTarget(options.target);\n }\n\n }\n\n if ( BaseObject ) Control.__proto__ = BaseObject;\n Control.prototype = Object.create( BaseObject && BaseObject.prototype );\n Control.prototype.constructor = Control;\n\n /**\n * @inheritDoc\n */\n Control.prototype.disposeInternal = function disposeInternal () {\n removeNode(this.element);\n BaseObject.prototype.disposeInternal.call(this);\n };\n\n /**\n * Get the map associated with this control.\n * @return {import(\"../PluggableMap.js\").default} Map.\n * @api\n */\n Control.prototype.getMap = function getMap () {\n return this.map_;\n };\n\n /**\n * Remove the control from its current map and attach it to the new map.\n * Subclasses may set up event handlers to get notified about changes to\n * the map here.\n * @param {import(\"../PluggableMap.js\").default} map Map.\n * @api\n */\n Control.prototype.setMap = function setMap (map) {\n if (this.map_) {\n removeNode(this.element);\n }\n for (var i = 0, ii = this.listenerKeys.length; i < ii; ++i) {\n unlistenByKey(this.listenerKeys[i]);\n }\n this.listenerKeys.length = 0;\n this.map_ = map;\n if (this.map_) {\n var target = this.target_ ?\n this.target_ : map.getOverlayContainerStopEvent();\n target.appendChild(this.element);\n if (this.render !== VOID) {\n this.listenerKeys.push(listen(map,\n MapEventType.POSTRENDER, this.render, this));\n }\n map.render();\n }\n };\n\n /**\n * This function is used to set a target element for the control. It has no\n * effect if it is called after the control has been added to the map (i.e.\n * after `setMap` is called on the control). If no `target` is set in the\n * options passed to the control constructor and if `setTarget` is not called\n * then the control is added to the map's overlay container.\n * @param {HTMLElement|string} target Target.\n * @api\n */\n Control.prototype.setTarget = function setTarget (target) {\n this.target_ = typeof target === 'string' ?\n document.getElementById(target) :\n target;\n };\n\n return Control;\n}(BaseObject));\n\n\nexport default Control;\n\n//# sourceMappingURL=Control.js.map","/**\n * @module ol/extent/Relationship\n */\n\n/**\n * Relationship to an extent.\n * @enum {number}\n */\nexport default {\n UNKNOWN: 0,\n INTERSECTING: 1,\n ABOVE: 2,\n RIGHT: 4,\n BELOW: 8,\n LEFT: 16\n};\n\n//# sourceMappingURL=Relationship.js.map","/**\n * @module ol/Collection\n */\nimport AssertionError from './AssertionError.js';\nimport CollectionEventType from './CollectionEventType.js';\nimport BaseObject from './Object.js';\nimport Event from './events/Event.js';\n\n\n/**\n * @enum {string}\n * @private\n */\nvar Property = {\n LENGTH: 'length'\n};\n\n\n/**\n * @classdesc\n * Events emitted by {@link module:ol/Collection~Collection} instances are instances of this\n * type.\n */\nexport var CollectionEvent = /*@__PURE__*/(function (Event) {\n function CollectionEvent(type, opt_element) {\n Event.call(this, type);\n\n /**\n * The element that is added to or removed from the collection.\n * @type {*}\n * @api\n */\n this.element = opt_element;\n\n }\n\n if ( Event ) CollectionEvent.__proto__ = Event;\n CollectionEvent.prototype = Object.create( Event && Event.prototype );\n CollectionEvent.prototype.constructor = CollectionEvent;\n\n return CollectionEvent;\n}(Event));\n\n\n/**\n * @typedef {Object} Options\n * @property {boolean} [unique=false] Disallow the same item from being added to\n * the collection twice.\n */\n\n/**\n * @classdesc\n * An expanded version of standard JS Array, adding convenience methods for\n * manipulation. Add and remove changes to the Collection trigger a Collection\n * event. Note that this does not cover changes to the objects _within_ the\n * Collection; they trigger events on the appropriate object, not on the\n * Collection as a whole.\n *\n * @fires CollectionEvent\n *\n * @template T\n * @api\n */\nvar Collection = /*@__PURE__*/(function (BaseObject) {\n function Collection(opt_array, opt_options) {\n\n BaseObject.call(this);\n\n var options = opt_options || {};\n\n /**\n * @private\n * @type {boolean}\n */\n this.unique_ = !!options.unique;\n\n /**\n * @private\n * @type {!Array}\n */\n this.array_ = opt_array ? opt_array : [];\n\n if (this.unique_) {\n for (var i = 0, ii = this.array_.length; i < ii; ++i) {\n this.assertUnique_(this.array_[i], i);\n }\n }\n\n this.updateLength_();\n\n }\n\n if ( BaseObject ) Collection.__proto__ = BaseObject;\n Collection.prototype = Object.create( BaseObject && BaseObject.prototype );\n Collection.prototype.constructor = Collection;\n\n /**\n * Remove all elements from the collection.\n * @api\n */\n Collection.prototype.clear = function clear () {\n while (this.getLength() > 0) {\n this.pop();\n }\n };\n\n /**\n * Add elements to the collection. This pushes each item in the provided array\n * to the end of the collection.\n * @param {!Array} arr Array.\n * @return {Collection} This collection.\n * @api\n */\n Collection.prototype.extend = function extend (arr) {\n for (var i = 0, ii = arr.length; i < ii; ++i) {\n this.push(arr[i]);\n }\n return this;\n };\n\n /**\n * Iterate over each element, calling the provided callback.\n * @param {function(T, number, Array): *} f The function to call\n * for every element. This function takes 3 arguments (the element, the\n * index and the array). The return value is ignored.\n * @api\n */\n Collection.prototype.forEach = function forEach (f) {\n var array = this.array_;\n for (var i = 0, ii = array.length; i < ii; ++i) {\n f(array[i], i, array);\n }\n };\n\n /**\n * Get a reference to the underlying Array object. Warning: if the array\n * is mutated, no events will be dispatched by the collection, and the\n * collection's \"length\" property won't be in sync with the actual length\n * of the array.\n * @return {!Array} Array.\n * @api\n */\n Collection.prototype.getArray = function getArray () {\n return this.array_;\n };\n\n /**\n * Get the element at the provided index.\n * @param {number} index Index.\n * @return {T} Element.\n * @api\n */\n Collection.prototype.item = function item (index) {\n return this.array_[index];\n };\n\n /**\n * Get the length of this collection.\n * @return {number} The length of the array.\n * @observable\n * @api\n */\n Collection.prototype.getLength = function getLength () {\n return this.get(Property.LENGTH);\n };\n\n /**\n * Insert an element at the provided index.\n * @param {number} index Index.\n * @param {T} elem Element.\n * @api\n */\n Collection.prototype.insertAt = function insertAt (index, elem) {\n if (this.unique_) {\n this.assertUnique_(elem);\n }\n this.array_.splice(index, 0, elem);\n this.updateLength_();\n this.dispatchEvent(\n new CollectionEvent(CollectionEventType.ADD, elem));\n };\n\n /**\n * Remove the last element of the collection and return it.\n * Return `undefined` if the collection is empty.\n * @return {T|undefined} Element.\n * @api\n */\n Collection.prototype.pop = function pop () {\n return this.removeAt(this.getLength() - 1);\n };\n\n /**\n * Insert the provided element at the end of the collection.\n * @param {T} elem Element.\n * @return {number} New length of the collection.\n * @api\n */\n Collection.prototype.push = function push (elem) {\n if (this.unique_) {\n this.assertUnique_(elem);\n }\n var n = this.getLength();\n this.insertAt(n, elem);\n return this.getLength();\n };\n\n /**\n * Remove the first occurrence of an element from the collection.\n * @param {T} elem Element.\n * @return {T|undefined} The removed element or undefined if none found.\n * @api\n */\n Collection.prototype.remove = function remove (elem) {\n var arr = this.array_;\n for (var i = 0, ii = arr.length; i < ii; ++i) {\n if (arr[i] === elem) {\n return this.removeAt(i);\n }\n }\n return undefined;\n };\n\n /**\n * Remove the element at the provided index and return it.\n * Return `undefined` if the collection does not contain this index.\n * @param {number} index Index.\n * @return {T|undefined} Value.\n * @api\n */\n Collection.prototype.removeAt = function removeAt (index) {\n var prev = this.array_[index];\n this.array_.splice(index, 1);\n this.updateLength_();\n this.dispatchEvent(new CollectionEvent(CollectionEventType.REMOVE, prev));\n return prev;\n };\n\n /**\n * Set the element at the provided index.\n * @param {number} index Index.\n * @param {T} elem Element.\n * @api\n */\n Collection.prototype.setAt = function setAt (index, elem) {\n var n = this.getLength();\n if (index < n) {\n if (this.unique_) {\n this.assertUnique_(elem, index);\n }\n var prev = this.array_[index];\n this.array_[index] = elem;\n this.dispatchEvent(\n new CollectionEvent(CollectionEventType.REMOVE, prev));\n this.dispatchEvent(\n new CollectionEvent(CollectionEventType.ADD, elem));\n } else {\n for (var j = n; j < index; ++j) {\n this.insertAt(j, undefined);\n }\n this.insertAt(index, elem);\n }\n };\n\n /**\n * @private\n */\n Collection.prototype.updateLength_ = function updateLength_ () {\n this.set(Property.LENGTH, this.array_.length);\n };\n\n /**\n * @private\n * @param {T} elem Element.\n * @param {number=} opt_except Optional index to ignore.\n */\n Collection.prototype.assertUnique_ = function assertUnique_ (elem, opt_except) {\n for (var i = 0, ii = this.array_.length; i < ii; ++i) {\n if (this.array_[i] === elem && i !== opt_except) {\n throw new AssertionError(58);\n }\n }\n };\n\n return Collection;\n}(BaseObject));\n\n\nexport default Collection;\n\n//# sourceMappingURL=Collection.js.map","/**\n * @module ol/CollectionEventType\n */\n\n/**\n * @enum {string}\n */\nexport default {\n /**\n * Triggered when an item is added to the collection.\n * @event module:ol/Collection.CollectionEvent#add\n * @api\n */\n ADD: 'add',\n /**\n * Triggered when an item is removed from the collection.\n * @event module:ol/Collection.CollectionEvent#remove\n * @api\n */\n REMOVE: 'remove'\n};\n\n//# sourceMappingURL=CollectionEventType.js.map","/**\n * @module ol/pointer/EventType\n */\n\n/**\n * Constants for event names.\n * @enum {string}\n */\nexport default {\n POINTERMOVE: 'pointermove',\n POINTERDOWN: 'pointerdown',\n POINTERUP: 'pointerup',\n POINTEROVER: 'pointerover',\n POINTEROUT: 'pointerout',\n POINTERENTER: 'pointerenter',\n POINTERLEAVE: 'pointerleave',\n POINTERCANCEL: 'pointercancel'\n};\n\n//# sourceMappingURL=EventType.js.map","/**\n * @module ol/MapProperty\n */\n\n/**\n * @enum {string}\n */\nexport default {\n LAYERGROUP: 'layergroup',\n SIZE: 'size',\n TARGET: 'target',\n VIEW: 'view'\n};\n\n//# sourceMappingURL=MapProperty.js.map","/**\n * @module ol/OverlayPositioning\n */\n\n/**\n * Overlay position: `'bottom-left'`, `'bottom-center'`, `'bottom-right'`,\n * `'center-left'`, `'center-center'`, `'center-right'`, `'top-left'`,\n * `'top-center'`, `'top-right'`\n * @enum {string}\n */\nexport default {\n BOTTOM_LEFT: 'bottom-left',\n BOTTOM_CENTER: 'bottom-center',\n BOTTOM_RIGHT: 'bottom-right',\n CENTER_LEFT: 'center-left',\n CENTER_CENTER: 'center-center',\n CENTER_RIGHT: 'center-right',\n TOP_LEFT: 'top-left',\n TOP_CENTER: 'top-center',\n TOP_RIGHT: 'top-right'\n};\n\n//# sourceMappingURL=OverlayPositioning.js.map","/**\n * @module ol/geom/flat/transform\n */\n\n\n/**\n * @param {Array} flatCoordinates Flat coordinates.\n * @param {number} offset Offset.\n * @param {number} end End.\n * @param {number} stride Stride.\n * @param {import(\"../../transform.js\").Transform} transform Transform.\n * @param {Array=} opt_dest Destination.\n * @return {Array} Transformed coordinates.\n */\nexport function transform2D(flatCoordinates, offset, end, stride, transform, opt_dest) {\n var dest = opt_dest ? opt_dest : [];\n var i = 0;\n for (var j = offset; j < end; j += stride) {\n var x = flatCoordinates[j];\n var y = flatCoordinates[j + 1];\n dest[i++] = transform[0] * x + transform[2] * y + transform[4];\n dest[i++] = transform[1] * x + transform[3] * y + transform[5];\n }\n if (opt_dest && dest.length != i) {\n dest.length = i;\n }\n return dest;\n}\n\n\n/**\n * @param {Array} flatCoordinates Flat coordinates.\n * @param {number} offset Offset.\n * @param {number} end End.\n * @param {number} stride Stride.\n * @param {number} angle Angle.\n * @param {Array} anchor Rotation anchor point.\n * @param {Array=} opt_dest Destination.\n * @return {Array} Transformed coordinates.\n */\nexport function rotate(flatCoordinates, offset, end, stride, angle, anchor, opt_dest) {\n var dest = opt_dest ? opt_dest : [];\n var cos = Math.cos(angle);\n var sin = Math.sin(angle);\n var anchorX = anchor[0];\n var anchorY = anchor[1];\n var i = 0;\n for (var j = offset; j < end; j += stride) {\n var deltaX = flatCoordinates[j] - anchorX;\n var deltaY = flatCoordinates[j + 1] - anchorY;\n dest[i++] = anchorX + deltaX * cos - deltaY * sin;\n dest[i++] = anchorY + deltaX * sin + deltaY * cos;\n for (var k = j + 2; k < j + stride; ++k) {\n dest[i++] = flatCoordinates[k];\n }\n }\n if (opt_dest && dest.length != i) {\n dest.length = i;\n }\n return dest;\n}\n\n\n/**\n * Scale the coordinates.\n * @param {Array} flatCoordinates Flat coordinates.\n * @param {number} offset Offset.\n * @param {number} end End.\n * @param {number} stride Stride.\n * @param {number} sx Scale factor in the x-direction.\n * @param {number} sy Scale factor in the y-direction.\n * @param {Array} anchor Scale anchor point.\n * @param {Array=} opt_dest Destination.\n * @return {Array} Transformed coordinates.\n */\nexport function scale(flatCoordinates, offset, end, stride, sx, sy, anchor, opt_dest) {\n var dest = opt_dest ? opt_dest : [];\n var anchorX = anchor[0];\n var anchorY = anchor[1];\n var i = 0;\n for (var j = offset; j < end; j += stride) {\n var deltaX = flatCoordinates[j] - anchorX;\n var deltaY = flatCoordinates[j + 1] - anchorY;\n dest[i++] = anchorX + sx * deltaX;\n dest[i++] = anchorY + sy * deltaY;\n for (var k = j + 2; k < j + stride; ++k) {\n dest[i++] = flatCoordinates[k];\n }\n }\n if (opt_dest && dest.length != i) {\n dest.length = i;\n }\n return dest;\n}\n\n\n/**\n * @param {Array} flatCoordinates Flat coordinates.\n * @param {number} offset Offset.\n * @param {number} end End.\n * @param {number} stride Stride.\n * @param {number} deltaX Delta X.\n * @param {number} deltaY Delta Y.\n * @param {Array=} opt_dest Destination.\n * @return {Array} Transformed coordinates.\n */\nexport function translate(flatCoordinates, offset, end, stride, deltaX, deltaY, opt_dest) {\n var dest = opt_dest ? opt_dest : [];\n var i = 0;\n for (var j = offset; j < end; j += stride) {\n dest[i++] = flatCoordinates[j] + deltaX;\n dest[i++] = flatCoordinates[j + 1] + deltaY;\n for (var k = j + 2; k < j + stride; ++k) {\n dest[i++] = flatCoordinates[k];\n }\n }\n if (opt_dest && dest.length != i) {\n dest.length = i;\n }\n return dest;\n}\n\n//# sourceMappingURL=transform.js.map","/**\n * @module ol/coordinate\n */\nimport {modulo} from './math.js';\nimport {padNumber} from './string.js';\n\n\n/**\n * An array of numbers representing an xy coordinate. Example: `[16, 48]`.\n * @typedef {Array} Coordinate\n * @api\n */\n\n\n/**\n * A function that takes a {@link module:ol/coordinate~Coordinate} and\n * transforms it into a `{string}`.\n *\n * @typedef {function((Coordinate|undefined)): string} CoordinateFormat\n * @api\n */\n\n\n/**\n * Add `delta` to `coordinate`. `coordinate` is modified in place and returned\n * by the function.\n *\n * Example:\n *\n * import {add} from 'ol/coordinate';\n *\n * var coord = [7.85, 47.983333];\n * add(coord, [-2, 4]);\n * // coord is now [5.85, 51.983333]\n *\n * @param {Coordinate} coordinate Coordinate.\n * @param {Coordinate} delta Delta.\n * @return {Coordinate} The input coordinate adjusted by\n * the given delta.\n * @api\n */\nexport function add(coordinate, delta) {\n coordinate[0] += delta[0];\n coordinate[1] += delta[1];\n return coordinate;\n}\n\n\n/**\n * Calculates the point closest to the passed coordinate on the passed circle.\n *\n * @param {Coordinate} coordinate The coordinate.\n * @param {import(\"./geom/Circle.js\").default} circle The circle.\n * @return {Coordinate} Closest point on the circumference.\n */\nexport function closestOnCircle(coordinate, circle) {\n var r = circle.getRadius();\n var center = circle.getCenter();\n var x0 = center[0];\n var y0 = center[1];\n var x1 = coordinate[0];\n var y1 = coordinate[1];\n\n var dx = x1 - x0;\n var dy = y1 - y0;\n if (dx === 0 && dy === 0) {\n dx = 1;\n }\n var d = Math.sqrt(dx * dx + dy * dy);\n\n var x = x0 + r * dx / d;\n var y = y0 + r * dy / d;\n\n return [x, y];\n}\n\n\n/**\n * Calculates the point closest to the passed coordinate on the passed segment.\n * This is the foot of the perpendicular of the coordinate to the segment when\n * the foot is on the segment, or the closest segment coordinate when the foot\n * is outside the segment.\n *\n * @param {Coordinate} coordinate The coordinate.\n * @param {Array} segment The two coordinates\n * of the segment.\n * @return {Coordinate} The foot of the perpendicular of\n * the coordinate to the segment.\n */\nexport function closestOnSegment(coordinate, segment) {\n var x0 = coordinate[0];\n var y0 = coordinate[1];\n var start = segment[0];\n var end = segment[1];\n var x1 = start[0];\n var y1 = start[1];\n var x2 = end[0];\n var y2 = end[1];\n var dx = x2 - x1;\n var dy = y2 - y1;\n var along = (dx === 0 && dy === 0) ? 0 :\n ((dx * (x0 - x1)) + (dy * (y0 - y1))) / ((dx * dx + dy * dy) || 0);\n var x, y;\n if (along <= 0) {\n x = x1;\n y = y1;\n } else if (along >= 1) {\n x = x2;\n y = y2;\n } else {\n x = x1 + along * dx;\n y = y1 + along * dy;\n }\n return [x, y];\n}\n\n\n/**\n * Returns a {@link module:ol/coordinate~CoordinateFormat} function that can be\n * used to format\n * a {Coordinate} to a string.\n *\n * Example without specifying the fractional digits:\n *\n * import {createStringXY} from 'ol/coordinate';\n *\n * var coord = [7.85, 47.983333];\n * var stringifyFunc = createStringXY();\n * var out = stringifyFunc(coord);\n * // out is now '8, 48'\n *\n * Example with explicitly specifying 2 fractional digits:\n *\n * import {createStringXY} from 'ol/coordinate';\n *\n * var coord = [7.85, 47.983333];\n * var stringifyFunc = createStringXY(2);\n * var out = stringifyFunc(coord);\n * // out is now '7.85, 47.98'\n *\n * @param {number=} opt_fractionDigits The number of digits to include\n * after the decimal point. Default is `0`.\n * @return {CoordinateFormat} Coordinate format.\n * @api\n */\nexport function createStringXY(opt_fractionDigits) {\n return (\n /**\n * @param {Coordinate} coordinate Coordinate.\n * @return {string} String XY.\n */\n function(coordinate) {\n return toStringXY(coordinate, opt_fractionDigits);\n }\n );\n}\n\n\n/**\n * @param {string} hemispheres Hemispheres.\n * @param {number} degrees Degrees.\n * @param {number=} opt_fractionDigits The number of digits to include\n * after the decimal point. Default is `0`.\n * @return {string} String.\n */\nexport function degreesToStringHDMS(hemispheres, degrees, opt_fractionDigits) {\n var normalizedDegrees = modulo(degrees + 180, 360) - 180;\n var x = Math.abs(3600 * normalizedDegrees);\n var dflPrecision = opt_fractionDigits || 0;\n var precision = Math.pow(10, dflPrecision);\n\n var deg = Math.floor(x / 3600);\n var min = Math.floor((x - deg * 3600) / 60);\n var sec = x - (deg * 3600) - (min * 60);\n sec = Math.ceil(sec * precision) / precision;\n\n if (sec >= 60) {\n sec = 0;\n min += 1;\n }\n\n if (min >= 60) {\n min = 0;\n deg += 1;\n }\n\n return deg + '\\u00b0 ' + padNumber(min, 2) + '\\u2032 ' +\n padNumber(sec, 2, dflPrecision) + '\\u2033' +\n (normalizedDegrees == 0 ? '' : ' ' + hemispheres.charAt(normalizedDegrees < 0 ? 1 : 0));\n}\n\n\n/**\n * Transforms the given {@link module:ol/coordinate~Coordinate} to a string\n * using the given string template. The strings `{x}` and `{y}` in the template\n * will be replaced with the first and second coordinate values respectively.\n *\n * Example without specifying the fractional digits:\n *\n * import {format} from 'ol/coordinate';\n *\n * var coord = [7.85, 47.983333];\n * var template = 'Coordinate is ({x}|{y}).';\n * var out = format(coord, template);\n * // out is now 'Coordinate is (8|48).'\n *\n * Example explicitly specifying the fractional digits:\n *\n * import {format} from 'ol/coordinate';\n *\n * var coord = [7.85, 47.983333];\n * var template = 'Coordinate is ({x}|{y}).';\n * var out = format(coord, template, 2);\n * // out is now 'Coordinate is (7.85|47.98).'\n *\n * @param {Coordinate} coordinate Coordinate.\n * @param {string} template A template string with `{x}` and `{y}` placeholders\n * that will be replaced by first and second coordinate values.\n * @param {number=} opt_fractionDigits The number of digits to include\n * after the decimal point. Default is `0`.\n * @return {string} Formatted coordinate.\n * @api\n */\nexport function format(coordinate, template, opt_fractionDigits) {\n if (coordinate) {\n return template\n .replace('{x}', coordinate[0].toFixed(opt_fractionDigits))\n .replace('{y}', coordinate[1].toFixed(opt_fractionDigits));\n } else {\n return '';\n }\n}\n\n\n/**\n * @param {Coordinate} coordinate1 First coordinate.\n * @param {Coordinate} coordinate2 Second coordinate.\n * @return {boolean} The two coordinates are equal.\n */\nexport function equals(coordinate1, coordinate2) {\n var equals = true;\n for (var i = coordinate1.length - 1; i >= 0; --i) {\n if (coordinate1[i] != coordinate2[i]) {\n equals = false;\n break;\n }\n }\n return equals;\n}\n\n\n/**\n * Rotate `coordinate` by `angle`. `coordinate` is modified in place and\n * returned by the function.\n *\n * Example:\n *\n * import {rotate} from 'ol/coordinate';\n *\n * var coord = [7.85, 47.983333];\n * var rotateRadians = Math.PI / 2; // 90 degrees\n * rotate(coord, rotateRadians);\n * // coord is now [-47.983333, 7.85]\n *\n * @param {Coordinate} coordinate Coordinate.\n * @param {number} angle Angle in radian.\n * @return {Coordinate} Coordinate.\n * @api\n */\nexport function rotate(coordinate, angle) {\n var cosAngle = Math.cos(angle);\n var sinAngle = Math.sin(angle);\n var x = coordinate[0] * cosAngle - coordinate[1] * sinAngle;\n var y = coordinate[1] * cosAngle + coordinate[0] * sinAngle;\n coordinate[0] = x;\n coordinate[1] = y;\n return coordinate;\n}\n\n\n/**\n * Scale `coordinate` by `scale`. `coordinate` is modified in place and returned\n * by the function.\n *\n * Example:\n *\n * import {scale as scaleCoordinate} from 'ol/coordinate';\n *\n * var coord = [7.85, 47.983333];\n * var scale = 1.2;\n * scaleCoordinate(coord, scale);\n * // coord is now [9.42, 57.5799996]\n *\n * @param {Coordinate} coordinate Coordinate.\n * @param {number} scale Scale factor.\n * @return {Coordinate} Coordinate.\n */\nexport function scale(coordinate, scale) {\n coordinate[0] *= scale;\n coordinate[1] *= scale;\n return coordinate;\n}\n\n\n/**\n * @param {Coordinate} coord1 First coordinate.\n * @param {Coordinate} coord2 Second coordinate.\n * @return {number} Squared distance between coord1 and coord2.\n */\nexport function squaredDistance(coord1, coord2) {\n var dx = coord1[0] - coord2[0];\n var dy = coord1[1] - coord2[1];\n return dx * dx + dy * dy;\n}\n\n\n/**\n * @param {Coordinate} coord1 First coordinate.\n * @param {Coordinate} coord2 Second coordinate.\n * @return {number} Distance between coord1 and coord2.\n */\nexport function distance(coord1, coord2) {\n return Math.sqrt(squaredDistance(coord1, coord2));\n}\n\n\n/**\n * Calculate the squared distance from a coordinate to a line segment.\n *\n * @param {Coordinate} coordinate Coordinate of the point.\n * @param {Array} segment Line segment (2\n * coordinates).\n * @return {number} Squared distance from the point to the line segment.\n */\nexport function squaredDistanceToSegment(coordinate, segment) {\n return squaredDistance(coordinate,\n closestOnSegment(coordinate, segment));\n}\n\n\n/**\n * Format a geographic coordinate with the hemisphere, degrees, minutes, and\n * seconds.\n *\n * Example without specifying fractional digits:\n *\n * import {toStringHDMS} from 'ol/coordinate';\n *\n * var coord = [7.85, 47.983333];\n * var out = toStringHDMS(coord);\n * // out is now '47° 58′ 60″ N 7° 50′ 60″ E'\n *\n * Example explicitly specifying 1 fractional digit:\n *\n * import {toStringHDMS} from 'ol/coordinate';\n *\n * var coord = [7.85, 47.983333];\n * var out = toStringHDMS(coord, 1);\n * // out is now '47° 58′ 60.0″ N 7° 50′ 60.0″ E'\n *\n * @param {Coordinate} coordinate Coordinate.\n * @param {number=} opt_fractionDigits The number of digits to include\n * after the decimal point. Default is `0`.\n * @return {string} Hemisphere, degrees, minutes and seconds.\n * @api\n */\nexport function toStringHDMS(coordinate, opt_fractionDigits) {\n if (coordinate) {\n return degreesToStringHDMS('NS', coordinate[1], opt_fractionDigits) + ' ' +\n degreesToStringHDMS('EW', coordinate[0], opt_fractionDigits);\n } else {\n return '';\n }\n}\n\n\n/**\n * Format a coordinate as a comma delimited string.\n *\n * Example without specifying fractional digits:\n *\n * import {toStringXY} from 'ol/coordinate';\n *\n * var coord = [7.85, 47.983333];\n * var out = toStringXY(coord);\n * // out is now '8, 48'\n *\n * Example explicitly specifying 1 fractional digit:\n *\n * import {toStringXY} from 'ol/coordinate';\n *\n * var coord = [7.85, 47.983333];\n * var out = toStringXY(coord, 1);\n * // out is now '7.8, 48.0'\n *\n * @param {Coordinate} coordinate Coordinate.\n * @param {number=} opt_fractionDigits The number of digits to include\n * after the decimal point. Default is `0`.\n * @return {string} XY.\n * @api\n */\nexport function toStringXY(coordinate, opt_fractionDigits) {\n return format(coordinate, '{x}, {y}', opt_fractionDigits);\n}\n\n//# sourceMappingURL=coordinate.js.map","/**\n * @module ol/events/Target\n */\nimport Disposable from '../Disposable.js';\nimport {unlistenAll} from '../events.js';\nimport {VOID} from '../functions.js';\nimport Event from './Event.js';\n\n\n/**\n * @typedef {EventTarget|Target} EventTargetLike\n */\n\n\n/**\n * @classdesc\n * A simplified implementation of the W3C DOM Level 2 EventTarget interface.\n * See https://www.w3.org/TR/2000/REC-DOM-Level-2-Events-20001113/events.html#Events-EventTarget.\n *\n * There are two important simplifications compared to the specification:\n *\n * 1. The handling of `useCapture` in `addEventListener` and\n * `removeEventListener`. There is no real capture model.\n * 2. The handling of `stopPropagation` and `preventDefault` on `dispatchEvent`.\n * There is no event target hierarchy. When a listener calls\n * `stopPropagation` or `preventDefault` on an event object, it means that no\n * more listeners after this one will be called. Same as when the listener\n * returns false.\n */\nvar Target = /*@__PURE__*/(function (Disposable) {\n function Target() {\n\n Disposable.call(this);\n\n /**\n * @private\n * @type {!Object}\n */\n this.pendingRemovals_ = {};\n\n /**\n * @private\n * @type {!Object}\n */\n this.dispatching_ = {};\n\n /**\n * @private\n * @type {!Object>}\n */\n this.listeners_ = {};\n\n }\n\n if ( Disposable ) Target.__proto__ = Disposable;\n Target.prototype = Object.create( Disposable && Disposable.prototype );\n Target.prototype.constructor = Target;\n\n /**\n * @param {string} type Type.\n * @param {import(\"../events.js\").ListenerFunction} listener Listener.\n */\n Target.prototype.addEventListener = function addEventListener (type, listener) {\n var listeners = this.listeners_[type];\n if (!listeners) {\n listeners = this.listeners_[type] = [];\n }\n if (listeners.indexOf(listener) === -1) {\n listeners.push(listener);\n }\n };\n\n /**\n * Dispatches an event and calls all listeners listening for events\n * of this type. The event parameter can either be a string or an\n * Object with a `type` property.\n *\n * @param {{type: string,\n * target: (EventTargetLike|undefined),\n * propagationStopped: (boolean|undefined)}|\n * import(\"./Event.js\").default|string} event Event object.\n * @return {boolean|undefined} `false` if anyone called preventDefault on the\n * event object or if any of the listeners returned false.\n * @api\n */\n Target.prototype.dispatchEvent = function dispatchEvent (event) {\n var evt = typeof event === 'string' ? new Event(event) : event;\n var type = evt.type;\n evt.target = this;\n var listeners = this.listeners_[type];\n var propagate;\n if (listeners) {\n if (!(type in this.dispatching_)) {\n this.dispatching_[type] = 0;\n this.pendingRemovals_[type] = 0;\n }\n ++this.dispatching_[type];\n for (var i = 0, ii = listeners.length; i < ii; ++i) {\n if (listeners[i].call(this, evt) === false || evt.propagationStopped) {\n propagate = false;\n break;\n }\n }\n --this.dispatching_[type];\n if (this.dispatching_[type] === 0) {\n var pendingRemovals = this.pendingRemovals_[type];\n delete this.pendingRemovals_[type];\n while (pendingRemovals--) {\n this.removeEventListener(type, VOID);\n }\n delete this.dispatching_[type];\n }\n return propagate;\n }\n };\n\n /**\n * @inheritDoc\n */\n Target.prototype.disposeInternal = function disposeInternal () {\n unlistenAll(this);\n };\n\n /**\n * Get the listeners for a specified event type. Listeners are returned in the\n * order that they will be called in.\n *\n * @param {string} type Type.\n * @return {Array} Listeners.\n */\n Target.prototype.getListeners = function getListeners (type) {\n return this.listeners_[type];\n };\n\n /**\n * @param {string=} opt_type Type. If not provided,\n * `true` will be returned if this event target has any listeners.\n * @return {boolean} Has listeners.\n */\n Target.prototype.hasListener = function hasListener (opt_type) {\n return opt_type ?\n opt_type in this.listeners_ :\n Object.keys(this.listeners_).length > 0;\n };\n\n /**\n * @param {string} type Type.\n * @param {import(\"../events.js\").ListenerFunction} listener Listener.\n */\n Target.prototype.removeEventListener = function removeEventListener (type, listener) {\n var listeners = this.listeners_[type];\n if (listeners) {\n var index = listeners.indexOf(listener);\n if (type in this.pendingRemovals_) {\n // make listener a no-op, and remove later in #dispatchEvent()\n listeners[index] = VOID;\n ++this.pendingRemovals_[type];\n } else {\n listeners.splice(index, 1);\n if (listeners.length === 0) {\n delete this.listeners_[type];\n }\n }\n }\n };\n\n return Target;\n}(Disposable));\n\n\nexport default Target;\n\n//# sourceMappingURL=Target.js.map","/**\n * @module ol/color\n */\nimport {assert} from './asserts.js';\nimport {clamp} from './math.js';\n\n\n/**\n * A color represented as a short array [red, green, blue, alpha].\n * red, green, and blue should be integers in the range 0..255 inclusive.\n * alpha should be a float in the range 0..1 inclusive. If no alpha value is\n * given then `1` will be used.\n * @typedef {Array} Color\n * @api\n */\n\n\n/**\n * This RegExp matches # followed by 3, 4, 6, or 8 hex digits.\n * @const\n * @type {RegExp}\n * @private\n */\nvar HEX_COLOR_RE_ = /^#([a-f0-9]{3}|[a-f0-9]{4}(?:[a-f0-9]{2}){0,2})$/i;\n\n\n/**\n * Regular expression for matching potential named color style strings.\n * @const\n * @type {RegExp}\n * @private\n */\nvar NAMED_COLOR_RE_ = /^([a-z]*)$/i;\n\n\n/**\n * Return the color as an rgba string.\n * @param {Color|string} color Color.\n * @return {string} Rgba string.\n * @api\n */\nexport function asString(color) {\n if (typeof color === 'string') {\n return color;\n } else {\n return toString(color);\n }\n}\n\n/**\n * Return named color as an rgba string.\n * @param {string} color Named color.\n * @return {string} Rgb string.\n */\nfunction fromNamed(color) {\n var el = document.createElement('div');\n el.style.color = color;\n if (el.style.color !== '') {\n document.body.appendChild(el);\n var rgb = getComputedStyle(el).color;\n document.body.removeChild(el);\n return rgb;\n } else {\n return '';\n }\n}\n\n\n/**\n * @param {string} s String.\n * @return {Color} Color.\n */\nexport var fromString = (\n function() {\n\n // We maintain a small cache of parsed strings. To provide cheap LRU-like\n // semantics, whenever the cache grows too large we simply delete an\n // arbitrary 25% of the entries.\n\n /**\n * @const\n * @type {number}\n */\n var MAX_CACHE_SIZE = 1024;\n\n /**\n * @type {Object}\n */\n var cache = {};\n\n /**\n * @type {number}\n */\n var cacheSize = 0;\n\n return (\n /**\n * @param {string} s String.\n * @return {Color} Color.\n */\n function(s) {\n var color;\n if (cache.hasOwnProperty(s)) {\n color = cache[s];\n } else {\n if (cacheSize >= MAX_CACHE_SIZE) {\n var i = 0;\n for (var key in cache) {\n if ((i++ & 3) === 0) {\n delete cache[key];\n --cacheSize;\n }\n }\n }\n color = fromStringInternal_(s);\n cache[s] = color;\n ++cacheSize;\n }\n return color;\n }\n );\n\n })();\n\n/**\n * Return the color as an array. This function maintains a cache of calculated\n * arrays which means the result should not be modified.\n * @param {Color|string} color Color.\n * @return {Color} Color.\n * @api\n */\nexport function asArray(color) {\n if (Array.isArray(color)) {\n return color;\n } else {\n return fromString(color);\n }\n}\n\n/**\n * @param {string} s String.\n * @private\n * @return {Color} Color.\n */\nfunction fromStringInternal_(s) {\n var r, g, b, a, color;\n\n if (NAMED_COLOR_RE_.exec(s)) {\n s = fromNamed(s);\n }\n\n if (HEX_COLOR_RE_.exec(s)) { // hex\n var n = s.length - 1; // number of hex digits\n var d; // number of digits per channel\n if (n <= 4) {\n d = 1;\n } else {\n d = 2;\n }\n var hasAlpha = n === 4 || n === 8;\n r = parseInt(s.substr(1 + 0 * d, d), 16);\n g = parseInt(s.substr(1 + 1 * d, d), 16);\n b = parseInt(s.substr(1 + 2 * d, d), 16);\n if (hasAlpha) {\n a = parseInt(s.substr(1 + 3 * d, d), 16);\n } else {\n a = 255;\n }\n if (d == 1) {\n r = (r << 4) + r;\n g = (g << 4) + g;\n b = (b << 4) + b;\n if (hasAlpha) {\n a = (a << 4) + a;\n }\n }\n color = [r, g, b, a / 255];\n } else if (s.indexOf('rgba(') == 0) { // rgba()\n color = s.slice(5, -1).split(',').map(Number);\n normalize(color);\n } else if (s.indexOf('rgb(') == 0) { // rgb()\n color = s.slice(4, -1).split(',').map(Number);\n color.push(1);\n normalize(color);\n } else {\n assert(false, 14); // Invalid color\n }\n return color;\n}\n\n\n/**\n * TODO this function is only used in the test, we probably shouldn't export it\n * @param {Color} color Color.\n * @return {Color} Clamped color.\n */\nexport function normalize(color) {\n color[0] = clamp((color[0] + 0.5) | 0, 0, 255);\n color[1] = clamp((color[1] + 0.5) | 0, 0, 255);\n color[2] = clamp((color[2] + 0.5) | 0, 0, 255);\n color[3] = clamp(color[3], 0, 1);\n return color;\n}\n\n\n/**\n * @param {Color} color Color.\n * @return {string} String.\n */\nexport function toString(color) {\n var r = color[0];\n if (r != (r | 0)) {\n r = (r + 0.5) | 0;\n }\n var g = color[1];\n if (g != (g | 0)) {\n g = (g + 0.5) | 0;\n }\n var b = color[2];\n if (b != (b | 0)) {\n b = (b + 0.5) | 0;\n }\n var a = color[3] === undefined ? 1 : color[3];\n return 'rgba(' + r + ',' + g + ',' + b + ',' + a + ')';\n}\n\n//# sourceMappingURL=color.js.map","/**\n * @module ol/LayerType\n */\n\n/**\n * A layer type used when creating layer renderers.\n * @enum {string}\n */\nexport default {\n IMAGE: 'IMAGE',\n TILE: 'TILE',\n VECTOR_TILE: 'VECTOR_TILE',\n VECTOR: 'VECTOR'\n};\n\n//# sourceMappingURL=LayerType.js.map","/**\n * @module ol/render/EventType\n */\n\n/**\n * @enum {string}\n */\nexport default {\n /**\n * @event module:ol/render/Event~RenderEvent#postcompose\n * @api\n */\n POSTCOMPOSE: 'postcompose',\n /**\n * @event module:ol/render/Event~RenderEvent#precompose\n * @api\n */\n PRECOMPOSE: 'precompose',\n /**\n * @event module:ol/render/Event~RenderEvent#render\n * @api\n */\n RENDER: 'render',\n /**\n * Triggered when rendering is complete, i.e. all sources and tiles have\n * finished loading for the current viewport, and all tiles are faded in.\n * @event module:ol/render/Event~RenderEvent#rendercomplete\n * @api\n */\n RENDERCOMPLETE: 'rendercomplete'\n};\n\n//# sourceMappingURL=EventType.js.map","/**\n * @module ol/colorlike\n */\nimport {toString} from './color.js';\n\n\n/**\n * A type accepted by CanvasRenderingContext2D.fillStyle\n * or CanvasRenderingContext2D.strokeStyle.\n * Represents a color, pattern, or gradient. The origin for patterns and\n * gradients as fill style is an increment of 512 css pixels from map coordinate\n * `[0, 0]`. For seamless repeat patterns, width and height of the pattern image\n * must be a factor of two (2, 4, 8, ..., 512).\n *\n * @typedef {string|CanvasPattern|CanvasGradient} ColorLike\n * @api\n */\n\n\n/**\n * @param {import(\"./color.js\").Color|ColorLike} color Color.\n * @return {ColorLike} The color as an {@link ol/colorlike~ColorLike}.\n * @api\n */\nexport function asColorLike(color) {\n if (Array.isArray(color)) {\n return toString(color);\n } else {\n return color;\n }\n}\n\n//# sourceMappingURL=colorlike.js.map","/**\n * @module ol/reproj/common\n */\n\n/**\n * Default maximum allowed threshold (in pixels) for reprojection\n * triangulation.\n * @type {number}\n */\nexport var ERROR_THRESHOLD = 0.5;\n\n/**\n * Enable automatic reprojection of raster sources. Default is `true`.\n * TODO: decide if we want to expose this as a build flag or remove it\n * @type {boolean}\n */\nexport var ENABLE_RASTER_REPROJECTION = true;\n\n//# sourceMappingURL=common.js.map","/**\n * @module ol/size\n */\n\n\n/**\n * An array of numbers representing a size: `[width, height]`.\n * @typedef {Array} Size\n * @api\n */\n\n\n/**\n * Returns a buffered size.\n * @param {Size} size Size.\n * @param {number} num The amount by which to buffer.\n * @param {Size=} opt_size Optional reusable size array.\n * @return {Size} The buffered size.\n */\nexport function buffer(size, num, opt_size) {\n if (opt_size === undefined) {\n opt_size = [0, 0];\n }\n opt_size[0] = size[0] + 2 * num;\n opt_size[1] = size[1] + 2 * num;\n return opt_size;\n}\n\n\n/**\n * Determines if a size has a positive area.\n * @param {Size} size The size to test.\n * @return {boolean} The size has a positive area.\n */\nexport function hasArea(size) {\n return size[0] > 0 && size[1] > 0;\n}\n\n\n/**\n * Returns a size scaled by a ratio. The result will be an array of integers.\n * @param {Size} size Size.\n * @param {number} ratio Ratio.\n * @param {Size=} opt_size Optional reusable size array.\n * @return {Size} The scaled size.\n */\nexport function scale(size, ratio, opt_size) {\n if (opt_size === undefined) {\n opt_size = [0, 0];\n }\n opt_size[0] = (size[0] * ratio + 0.5) | 0;\n opt_size[1] = (size[1] * ratio + 0.5) | 0;\n return opt_size;\n}\n\n\n/**\n * Returns an `Size` array for the passed in number (meaning: square) or\n * `Size` array.\n * (meaning: non-square),\n * @param {number|Size} size Width and height.\n * @param {Size=} opt_size Optional reusable size array.\n * @return {Size} Size.\n * @api\n */\nexport function toSize(size, opt_size) {\n if (Array.isArray(size)) {\n return size;\n } else {\n if (opt_size === undefined) {\n opt_size = [size, size];\n } else {\n opt_size[0] = opt_size[1] = /** @type {number} */ (size);\n }\n return opt_size;\n }\n}\n\n//# sourceMappingURL=size.js.map","/**\n * @module ol/source/State\n */\n\n/**\n * @enum {string}\n * State of the source, one of 'undefined', 'loading', 'ready' or 'error'.\n */\nexport default {\n UNDEFINED: 'undefined',\n LOADING: 'loading',\n READY: 'ready',\n ERROR: 'error'\n};\n\n//# sourceMappingURL=State.js.map","/**\n * @module ol/ObjectEventType\n */\n\n/**\n * @enum {string}\n */\nexport default {\n /**\n * Triggered when a property is changed.\n * @event module:ol/Object.ObjectEvent#propertychange\n * @api\n */\n PROPERTYCHANGE: 'propertychange'\n};\n\n//# sourceMappingURL=ObjectEventType.js.map","/**\n * @module ol/layer/Layer\n */\nimport {listen, unlistenByKey} from '../events.js';\nimport EventType from '../events/EventType.js';\nimport {getUid} from '../util.js';\nimport {getChangeEventType} from '../Object.js';\nimport BaseLayer from './Base.js';\nimport LayerProperty from './Property.js';\nimport {assign} from '../obj.js';\nimport RenderEventType from '../render/EventType.js';\nimport SourceState from '../source/State.js';\n\n\n/**\n * @typedef {Object} Options\n * @property {number} [opacity=1] Opacity (0, 1).\n * @property {boolean} [visible=true] Visibility.\n * @property {import(\"../extent.js\").Extent} [extent] The bounding extent for layer rendering. The layer will not be\n * rendered outside of this extent.\n * @property {number} [zIndex] The z-index for layer rendering. At rendering time, the layers\n * will be ordered, first by Z-index and then by position. When `undefined`, a `zIndex` of 0 is assumed\n * for layers that are added to the map's `layers` collection, or `Infinity` when the layer's `setMap()`\n * method was used.\n * @property {number} [minResolution] The minimum resolution (inclusive) at which this layer will be\n * visible.\n * @property {number} [maxResolution] The maximum resolution (exclusive) below which this layer will\n * be visible.\n * @property {import(\"../source/Source.js\").default} [source] Source for this layer. If not provided to the constructor,\n * the source can be set by calling {@link module:ol/layer/Layer#setSource layer.setSource(source)} after\n * construction.\n * @property {import(\"../PluggableMap.js\").default} [map] Map.\n */\n\n\n/**\n * @typedef {Object} State\n * @property {import(\"./Base.js\").default} layer\n * @property {number} opacity\n * @property {SourceState} sourceState\n * @property {boolean} visible\n * @property {boolean} managed\n * @property {import(\"../extent.js\").Extent} [extent]\n * @property {number} zIndex\n * @property {number} maxResolution\n * @property {number} minResolution\n */\n\n/**\n * @classdesc\n * Abstract base class; normally only used for creating subclasses and not\n * instantiated in apps.\n * A visual representation of raster or vector map data.\n * Layers group together those properties that pertain to how the data is to be\n * displayed, irrespective of the source of that data.\n *\n * Layers are usually added to a map with {@link module:ol/Map#addLayer}. Components\n * like {@link module:ol/interaction/Select~Select} use unmanaged layers\n * internally. These unmanaged layers are associated with the map using\n * {@link module:ol/layer/Layer~Layer#setMap} instead.\n *\n * A generic `change` event is fired when the state of the source changes.\n *\n * @fires import(\"../render/Event.js\").RenderEvent\n */\nvar Layer = /*@__PURE__*/(function (BaseLayer) {\n function Layer(options) {\n\n var baseOptions = assign({}, options);\n delete baseOptions.source;\n\n BaseLayer.call(this, baseOptions);\n\n /**\n * @private\n * @type {?import(\"../events.js\").EventsKey}\n */\n this.mapPrecomposeKey_ = null;\n\n /**\n * @private\n * @type {?import(\"../events.js\").EventsKey}\n */\n this.mapRenderKey_ = null;\n\n /**\n * @private\n * @type {?import(\"../events.js\").EventsKey}\n */\n this.sourceChangeKey_ = null;\n\n if (options.map) {\n this.setMap(options.map);\n }\n\n listen(this,\n getChangeEventType(LayerProperty.SOURCE),\n this.handleSourcePropertyChange_, this);\n\n var source = options.source ? options.source : null;\n this.setSource(source);\n }\n\n if ( BaseLayer ) Layer.__proto__ = BaseLayer;\n Layer.prototype = Object.create( BaseLayer && BaseLayer.prototype );\n Layer.prototype.constructor = Layer;\n\n /**\n * @inheritDoc\n */\n Layer.prototype.getLayersArray = function getLayersArray (opt_array) {\n var array = opt_array ? opt_array : [];\n array.push(this);\n return array;\n };\n\n /**\n * @inheritDoc\n */\n Layer.prototype.getLayerStatesArray = function getLayerStatesArray (opt_states) {\n var states = opt_states ? opt_states : [];\n states.push(this.getLayerState());\n return states;\n };\n\n /**\n * Get the layer source.\n * @return {import(\"../source/Source.js\").default} The layer source (or `null` if not yet set).\n * @observable\n * @api\n */\n Layer.prototype.getSource = function getSource () {\n var source = this.get(LayerProperty.SOURCE);\n return (\n /** @type {import(\"../source/Source.js\").default} */ (source) || null\n );\n };\n\n /**\n * @inheritDoc\n */\n Layer.prototype.getSourceState = function getSourceState () {\n var source = this.getSource();\n return !source ? SourceState.UNDEFINED : source.getState();\n };\n\n /**\n * @private\n */\n Layer.prototype.handleSourceChange_ = function handleSourceChange_ () {\n this.changed();\n };\n\n /**\n * @private\n */\n Layer.prototype.handleSourcePropertyChange_ = function handleSourcePropertyChange_ () {\n if (this.sourceChangeKey_) {\n unlistenByKey(this.sourceChangeKey_);\n this.sourceChangeKey_ = null;\n }\n var source = this.getSource();\n if (source) {\n this.sourceChangeKey_ = listen(source,\n EventType.CHANGE, this.handleSourceChange_, this);\n }\n this.changed();\n };\n\n /**\n * Sets the layer to be rendered on top of other layers on a map. The map will\n * not manage this layer in its layers collection, and the callback in\n * {@link module:ol/Map#forEachLayerAtPixel} will receive `null` as layer. This\n * is useful for temporary layers. To remove an unmanaged layer from the map,\n * use `#setMap(null)`.\n *\n * To add the layer to a map and have it managed by the map, use\n * {@link module:ol/Map#addLayer} instead.\n * @param {import(\"../PluggableMap.js\").default} map Map.\n * @api\n */\n Layer.prototype.setMap = function setMap (map) {\n if (this.mapPrecomposeKey_) {\n unlistenByKey(this.mapPrecomposeKey_);\n this.mapPrecomposeKey_ = null;\n }\n if (!map) {\n this.changed();\n }\n if (this.mapRenderKey_) {\n unlistenByKey(this.mapRenderKey_);\n this.mapRenderKey_ = null;\n }\n if (map) {\n this.mapPrecomposeKey_ = listen(map, RenderEventType.PRECOMPOSE, function(evt) {\n var renderEvent = /** @type {import(\"../render/Event.js\").default} */ (evt);\n var layerState = this.getLayerState();\n layerState.managed = false;\n if (this.getZIndex() === undefined) {\n layerState.zIndex = Infinity;\n }\n renderEvent.frameState.layerStatesArray.push(layerState);\n renderEvent.frameState.layerStates[getUid(this)] = layerState;\n }, this);\n this.mapRenderKey_ = listen(this, EventType.CHANGE, map.render, map);\n this.changed();\n }\n };\n\n /**\n * Set the layer source.\n * @param {import(\"../source/Source.js\").default} source The layer source.\n * @observable\n * @api\n */\n Layer.prototype.setSource = function setSource (source) {\n this.set(LayerProperty.SOURCE, source);\n };\n\n return Layer;\n}(BaseLayer));\n\n\n/**\n * Return `true` if the layer is visible, and if the passed resolution is\n * between the layer's minResolution and maxResolution. The comparison is\n * inclusive for `minResolution` and exclusive for `maxResolution`.\n * @param {State} layerState Layer state.\n * @param {number} resolution Resolution.\n * @return {boolean} The layer is visible at the given resolution.\n */\nexport function visibleAtResolution(layerState, resolution) {\n return layerState.visible && resolution >= layerState.minResolution &&\n resolution < layerState.maxResolution;\n}\n\n\nexport default Layer;\n\n//# sourceMappingURL=Layer.js.map","/**\n * @module ol/geom/Geometry\n */\nimport {abstract} from '../util.js';\nimport BaseObject from '../Object.js';\nimport {createEmpty, getHeight, returnOrUpdate} from '../extent.js';\nimport {transform2D} from './flat/transform.js';\nimport {get as getProjection, getTransform} from '../proj.js';\nimport Units from '../proj/Units.js';\nimport {create as createTransform, compose as composeTransform} from '../transform.js';\n\n\n/**\n * @type {import(\"../transform.js\").Transform}\n */\nvar tmpTransform = createTransform();\n\n\n/**\n * @classdesc\n * Abstract base class; normally only used for creating subclasses and not\n * instantiated in apps.\n * Base class for vector geometries.\n *\n * To get notified of changes to the geometry, register a listener for the\n * generic `change` event on your geometry instance.\n *\n * @abstract\n * @api\n */\nvar Geometry = /*@__PURE__*/(function (BaseObject) {\n function Geometry() {\n\n BaseObject.call(this);\n\n /**\n * @private\n * @type {import(\"../extent.js\").Extent}\n */\n this.extent_ = createEmpty();\n\n /**\n * @private\n * @type {number}\n */\n this.extentRevision_ = -1;\n\n /**\n * @protected\n * @type {Object}\n */\n this.simplifiedGeometryCache = {};\n\n /**\n * @protected\n * @type {number}\n */\n this.simplifiedGeometryMaxMinSquaredTolerance = 0;\n\n /**\n * @protected\n * @type {number}\n */\n this.simplifiedGeometryRevision = 0;\n\n }\n\n if ( BaseObject ) Geometry.__proto__ = BaseObject;\n Geometry.prototype = Object.create( BaseObject && BaseObject.prototype );\n Geometry.prototype.constructor = Geometry;\n\n /**\n * Make a complete copy of the geometry.\n * @abstract\n * @return {!Geometry} Clone.\n */\n Geometry.prototype.clone = function clone () {\n return abstract();\n };\n\n /**\n * @abstract\n * @param {number} x X.\n * @param {number} y Y.\n * @param {import(\"../coordinate.js\").Coordinate} closestPoint Closest point.\n * @param {number} minSquaredDistance Minimum squared distance.\n * @return {number} Minimum squared distance.\n */\n Geometry.prototype.closestPointXY = function closestPointXY (x, y, closestPoint, minSquaredDistance) {\n return abstract();\n };\n\n /**\n * @param {number} x X.\n * @param {number} y Y.\n * @return {boolean} Contains (x, y).\n */\n Geometry.prototype.containsXY = function containsXY (x, y) {\n return false;\n };\n\n /**\n * Return the closest point of the geometry to the passed point as\n * {@link module:ol/coordinate~Coordinate coordinate}.\n * @param {import(\"../coordinate.js\").Coordinate} point Point.\n * @param {import(\"../coordinate.js\").Coordinate=} opt_closestPoint Closest point.\n * @return {import(\"../coordinate.js\").Coordinate} Closest point.\n * @api\n */\n Geometry.prototype.getClosestPoint = function getClosestPoint (point, opt_closestPoint) {\n var closestPoint = opt_closestPoint ? opt_closestPoint : [NaN, NaN];\n this.closestPointXY(point[0], point[1], closestPoint, Infinity);\n return closestPoint;\n };\n\n /**\n * Returns true if this geometry includes the specified coordinate. If the\n * coordinate is on the boundary of the geometry, returns false.\n * @param {import(\"../coordinate.js\").Coordinate} coordinate Coordinate.\n * @return {boolean} Contains coordinate.\n * @api\n */\n Geometry.prototype.intersectsCoordinate = function intersectsCoordinate (coordinate) {\n return this.containsXY(coordinate[0], coordinate[1]);\n };\n\n /**\n * @abstract\n * @param {import(\"../extent.js\").Extent} extent Extent.\n * @protected\n * @return {import(\"../extent.js\").Extent} extent Extent.\n */\n Geometry.prototype.computeExtent = function computeExtent (extent) {\n return abstract();\n };\n\n /**\n * Get the extent of the geometry.\n * @param {import(\"../extent.js\").Extent=} opt_extent Extent.\n * @return {import(\"../extent.js\").Extent} extent Extent.\n * @api\n */\n Geometry.prototype.getExtent = function getExtent (opt_extent) {\n if (this.extentRevision_ != this.getRevision()) {\n this.extent_ = this.computeExtent(this.extent_);\n this.extentRevision_ = this.getRevision();\n }\n return returnOrUpdate(this.extent_, opt_extent);\n };\n\n /**\n * Rotate the geometry around a given coordinate. This modifies the geometry\n * coordinates in place.\n * @abstract\n * @param {number} angle Rotation angle in radians.\n * @param {import(\"../coordinate.js\").Coordinate} anchor The rotation center.\n * @api\n */\n Geometry.prototype.rotate = function rotate (angle, anchor) {\n abstract();\n };\n\n /**\n * Scale the geometry (with an optional origin). This modifies the geometry\n * coordinates in place.\n * @abstract\n * @param {number} sx The scaling factor in the x-direction.\n * @param {number=} opt_sy The scaling factor in the y-direction (defaults to\n * sx).\n * @param {import(\"../coordinate.js\").Coordinate=} opt_anchor The scale origin (defaults to the center\n * of the geometry extent).\n * @api\n */\n Geometry.prototype.scale = function scale (sx, opt_sy, opt_anchor) {\n abstract();\n };\n\n /**\n * Create a simplified version of this geometry. For linestrings, this uses\n * the the {@link\n * https://en.wikipedia.org/wiki/Ramer-Douglas-Peucker_algorithm\n * Douglas Peucker} algorithm. For polygons, a quantization-based\n * simplification is used to preserve topology.\n * @param {number} tolerance The tolerance distance for simplification.\n * @return {Geometry} A new, simplified version of the original geometry.\n * @api\n */\n Geometry.prototype.simplify = function simplify (tolerance) {\n return this.getSimplifiedGeometry(tolerance * tolerance);\n };\n\n /**\n * Create a simplified version of this geometry using the Douglas Peucker\n * algorithm.\n * See https://en.wikipedia.org/wiki/Ramer-Douglas-Peucker_algorithm.\n * @abstract\n * @param {number} squaredTolerance Squared tolerance.\n * @return {Geometry} Simplified geometry.\n */\n Geometry.prototype.getSimplifiedGeometry = function getSimplifiedGeometry (squaredTolerance) {\n return abstract();\n };\n\n /**\n * Get the type of this geometry.\n * @abstract\n * @return {import(\"./GeometryType.js\").default} Geometry type.\n */\n Geometry.prototype.getType = function getType () {\n return abstract();\n };\n\n /**\n * Apply a transform function to each coordinate of the geometry.\n * The geometry is modified in place.\n * If you do not want the geometry modified in place, first `clone()` it and\n * then use this function on the clone.\n * @abstract\n * @param {import(\"../proj.js\").TransformFunction} transformFn Transform.\n */\n Geometry.prototype.applyTransform = function applyTransform (transformFn) {\n abstract();\n };\n\n /**\n * Test if the geometry and the passed extent intersect.\n * @abstract\n * @param {import(\"../extent.js\").Extent} extent Extent.\n * @return {boolean} `true` if the geometry and the extent intersect.\n */\n Geometry.prototype.intersectsExtent = function intersectsExtent (extent) {\n return abstract();\n };\n\n /**\n * Translate the geometry. This modifies the geometry coordinates in place. If\n * instead you want a new geometry, first `clone()` this geometry.\n * @abstract\n * @param {number} deltaX Delta X.\n * @param {number} deltaY Delta Y.\n * @api\n */\n Geometry.prototype.translate = function translate (deltaX, deltaY) {\n abstract();\n };\n\n /**\n * Transform each coordinate of the geometry from one coordinate reference\n * system to another. The geometry is modified in place.\n * For example, a line will be transformed to a line and a circle to a circle.\n * If you do not want the geometry modified in place, first `clone()` it and\n * then use this function on the clone.\n *\n * @param {import(\"../proj.js\").ProjectionLike} source The current projection. Can be a\n * string identifier or a {@link module:ol/proj/Projection~Projection} object.\n * @param {import(\"../proj.js\").ProjectionLike} destination The desired projection. Can be a\n * string identifier or a {@link module:ol/proj/Projection~Projection} object.\n * @return {Geometry} This geometry. Note that original geometry is\n * modified in place.\n * @api\n */\n Geometry.prototype.transform = function transform (source, destination) {\n /** @type {import(\"../proj/Projection.js\").default} */\n var sourceProj = getProjection(source);\n var transformFn = sourceProj.getUnits() == Units.TILE_PIXELS ?\n function(inCoordinates, outCoordinates, stride) {\n var pixelExtent = sourceProj.getExtent();\n var projectedExtent = sourceProj.getWorldExtent();\n var scale = getHeight(projectedExtent) / getHeight(pixelExtent);\n composeTransform(tmpTransform,\n projectedExtent[0], projectedExtent[3],\n scale, -scale, 0,\n 0, 0);\n transform2D(inCoordinates, 0, inCoordinates.length, stride,\n tmpTransform, outCoordinates);\n return getTransform(sourceProj, destination)(inCoordinates, outCoordinates, stride);\n } :\n getTransform(sourceProj, destination);\n this.applyTransform(transformFn);\n return this;\n };\n\n return Geometry;\n}(BaseObject));\n\n\nexport default Geometry;\n\n//# sourceMappingURL=Geometry.js.map","/**\n * @module ol/geom/SimpleGeometry\n */\nimport {abstract} from '../util.js';\nimport {createOrUpdateFromFlatCoordinates, getCenter} from '../extent.js';\nimport Geometry from './Geometry.js';\nimport GeometryLayout from './GeometryLayout.js';\nimport {rotate, scale, translate, transform2D} from './flat/transform.js';\nimport {clear} from '../obj.js';\n\n/**\n * @classdesc\n * Abstract base class; only used for creating subclasses; do not instantiate\n * in apps, as cannot be rendered.\n *\n * @abstract\n * @api\n */\nvar SimpleGeometry = /*@__PURE__*/(function (Geometry) {\n function SimpleGeometry() {\n\n Geometry.call(this);\n\n /**\n * @protected\n * @type {GeometryLayout}\n */\n this.layout = GeometryLayout.XY;\n\n /**\n * @protected\n * @type {number}\n */\n this.stride = 2;\n\n /**\n * @protected\n * @type {Array}\n */\n this.flatCoordinates = null;\n\n }\n\n if ( Geometry ) SimpleGeometry.__proto__ = Geometry;\n SimpleGeometry.prototype = Object.create( Geometry && Geometry.prototype );\n SimpleGeometry.prototype.constructor = SimpleGeometry;\n\n /**\n * @inheritDoc\n */\n SimpleGeometry.prototype.computeExtent = function computeExtent (extent) {\n return createOrUpdateFromFlatCoordinates(this.flatCoordinates,\n 0, this.flatCoordinates.length, this.stride, extent);\n };\n\n /**\n * @abstract\n * @return {Array} Coordinates.\n */\n SimpleGeometry.prototype.getCoordinates = function getCoordinates () {\n return abstract();\n };\n\n /**\n * Return the first coordinate of the geometry.\n * @return {import(\"../coordinate.js\").Coordinate} First coordinate.\n * @api\n */\n SimpleGeometry.prototype.getFirstCoordinate = function getFirstCoordinate () {\n return this.flatCoordinates.slice(0, this.stride);\n };\n\n /**\n * @return {Array} Flat coordinates.\n */\n SimpleGeometry.prototype.getFlatCoordinates = function getFlatCoordinates () {\n return this.flatCoordinates;\n };\n\n /**\n * Return the last coordinate of the geometry.\n * @return {import(\"../coordinate.js\").Coordinate} Last point.\n * @api\n */\n SimpleGeometry.prototype.getLastCoordinate = function getLastCoordinate () {\n return this.flatCoordinates.slice(this.flatCoordinates.length - this.stride);\n };\n\n /**\n * Return the {@link module:ol/geom/GeometryLayout layout} of the geometry.\n * @return {GeometryLayout} Layout.\n * @api\n */\n SimpleGeometry.prototype.getLayout = function getLayout () {\n return this.layout;\n };\n\n /**\n * @inheritDoc\n */\n SimpleGeometry.prototype.getSimplifiedGeometry = function getSimplifiedGeometry (squaredTolerance) {\n if (this.simplifiedGeometryRevision != this.getRevision()) {\n clear(this.simplifiedGeometryCache);\n this.simplifiedGeometryMaxMinSquaredTolerance = 0;\n this.simplifiedGeometryRevision = this.getRevision();\n }\n // If squaredTolerance is negative or if we know that simplification will not\n // have any effect then just return this.\n if (squaredTolerance < 0 ||\n (this.simplifiedGeometryMaxMinSquaredTolerance !== 0 &&\n squaredTolerance <= this.simplifiedGeometryMaxMinSquaredTolerance)) {\n return this;\n }\n var key = squaredTolerance.toString();\n if (this.simplifiedGeometryCache.hasOwnProperty(key)) {\n return this.simplifiedGeometryCache[key];\n } else {\n var simplifiedGeometry =\n this.getSimplifiedGeometryInternal(squaredTolerance);\n var simplifiedFlatCoordinates = simplifiedGeometry.getFlatCoordinates();\n if (simplifiedFlatCoordinates.length < this.flatCoordinates.length) {\n this.simplifiedGeometryCache[key] = simplifiedGeometry;\n return simplifiedGeometry;\n } else {\n // Simplification did not actually remove any coordinates. We now know\n // that any calls to getSimplifiedGeometry with a squaredTolerance less\n // than or equal to the current squaredTolerance will also not have any\n // effect. This allows us to short circuit simplification (saving CPU\n // cycles) and prevents the cache of simplified geometries from filling\n // up with useless identical copies of this geometry (saving memory).\n this.simplifiedGeometryMaxMinSquaredTolerance = squaredTolerance;\n return this;\n }\n }\n };\n\n /**\n * @param {number} squaredTolerance Squared tolerance.\n * @return {SimpleGeometry} Simplified geometry.\n * @protected\n */\n SimpleGeometry.prototype.getSimplifiedGeometryInternal = function getSimplifiedGeometryInternal (squaredTolerance) {\n return this;\n };\n\n /**\n * @return {number} Stride.\n */\n SimpleGeometry.prototype.getStride = function getStride () {\n return this.stride;\n };\n\n /**\n * @param {GeometryLayout} layout Layout.\n * @param {Array} flatCoordinates Flat coordinates.\n */\n SimpleGeometry.prototype.setFlatCoordinates = function setFlatCoordinates (layout, flatCoordinates) {\n this.stride = getStrideForLayout(layout);\n this.layout = layout;\n this.flatCoordinates = flatCoordinates;\n };\n\n /**\n * @abstract\n * @param {!Array} coordinates Coordinates.\n * @param {GeometryLayout=} opt_layout Layout.\n */\n SimpleGeometry.prototype.setCoordinates = function setCoordinates (coordinates, opt_layout) {\n abstract();\n };\n\n /**\n * @param {GeometryLayout|undefined} layout Layout.\n * @param {Array} coordinates Coordinates.\n * @param {number} nesting Nesting.\n * @protected\n */\n SimpleGeometry.prototype.setLayout = function setLayout (layout, coordinates, nesting) {\n /** @type {number} */\n var stride;\n if (layout) {\n stride = getStrideForLayout(layout);\n } else {\n for (var i = 0; i < nesting; ++i) {\n if (coordinates.length === 0) {\n this.layout = GeometryLayout.XY;\n this.stride = 2;\n return;\n } else {\n coordinates = /** @type {Array} */ (coordinates[0]);\n }\n }\n stride = coordinates.length;\n layout = getLayoutForStride(stride);\n }\n this.layout = layout;\n this.stride = stride;\n };\n\n /**\n * @inheritDoc\n * @api\n */\n SimpleGeometry.prototype.applyTransform = function applyTransform (transformFn) {\n if (this.flatCoordinates) {\n transformFn(this.flatCoordinates, this.flatCoordinates, this.stride);\n this.changed();\n }\n };\n\n /**\n * @inheritDoc\n * @api\n */\n SimpleGeometry.prototype.rotate = function rotate$1 (angle, anchor) {\n var flatCoordinates = this.getFlatCoordinates();\n if (flatCoordinates) {\n var stride = this.getStride();\n rotate(\n flatCoordinates, 0, flatCoordinates.length,\n stride, angle, anchor, flatCoordinates);\n this.changed();\n }\n };\n\n /**\n * @inheritDoc\n * @api\n */\n SimpleGeometry.prototype.scale = function scale$1 (sx, opt_sy, opt_anchor) {\n var sy = opt_sy;\n if (sy === undefined) {\n sy = sx;\n }\n var anchor = opt_anchor;\n if (!anchor) {\n anchor = getCenter(this.getExtent());\n }\n var flatCoordinates = this.getFlatCoordinates();\n if (flatCoordinates) {\n var stride = this.getStride();\n scale(\n flatCoordinates, 0, flatCoordinates.length,\n stride, sx, sy, anchor, flatCoordinates);\n this.changed();\n }\n };\n\n /**\n * @inheritDoc\n * @api\n */\n SimpleGeometry.prototype.translate = function translate$1 (deltaX, deltaY) {\n var flatCoordinates = this.getFlatCoordinates();\n if (flatCoordinates) {\n var stride = this.getStride();\n translate(\n flatCoordinates, 0, flatCoordinates.length, stride,\n deltaX, deltaY, flatCoordinates);\n this.changed();\n }\n };\n\n return SimpleGeometry;\n}(Geometry));\n\n\n/**\n * @param {number} stride Stride.\n * @return {GeometryLayout} layout Layout.\n */\nfunction getLayoutForStride(stride) {\n var layout;\n if (stride == 2) {\n layout = GeometryLayout.XY;\n } else if (stride == 3) {\n layout = GeometryLayout.XYZ;\n } else if (stride == 4) {\n layout = GeometryLayout.XYZM;\n }\n return (\n /** @type {GeometryLayout} */ (layout)\n );\n}\n\n\n/**\n * @param {GeometryLayout} layout Layout.\n * @return {number} Stride.\n */\nexport function getStrideForLayout(layout) {\n var stride;\n if (layout == GeometryLayout.XY) {\n stride = 2;\n } else if (layout == GeometryLayout.XYZ || layout == GeometryLayout.XYM) {\n stride = 3;\n } else if (layout == GeometryLayout.XYZM) {\n stride = 4;\n }\n return /** @type {number} */ (stride);\n}\n\n\n/**\n * @param {SimpleGeometry} simpleGeometry Simple geometry.\n * @param {import(\"../transform.js\").Transform} transform Transform.\n * @param {Array=} opt_dest Destination.\n * @return {Array} Transformed flat coordinates.\n */\nexport function transformGeom2D(simpleGeometry, transform, opt_dest) {\n var flatCoordinates = simpleGeometry.getFlatCoordinates();\n if (!flatCoordinates) {\n return null;\n } else {\n var stride = simpleGeometry.getStride();\n return transform2D(\n flatCoordinates, 0, flatCoordinates.length, stride,\n transform, opt_dest);\n }\n}\n\nexport default SimpleGeometry;\n\n//# sourceMappingURL=SimpleGeometry.js.map","/**\n * @module ol/MapEventType\n */\n\n/**\n * @enum {string}\n */\nexport default {\n\n /**\n * Triggered after a map frame is rendered.\n * @event module:ol/MapEvent~MapEvent#postrender\n * @api\n */\n POSTRENDER: 'postrender',\n\n /**\n * Triggered when the map starts moving.\n * @event module:ol/MapEvent~MapEvent#movestart\n * @api\n */\n MOVESTART: 'movestart',\n\n /**\n * Triggered after the map is moved.\n * @event module:ol/MapEvent~MapEvent#moveend\n * @api\n */\n MOVEEND: 'moveend'\n\n};\n\n//# sourceMappingURL=MapEventType.js.map","/**\n * @module ol/geom/flat/inflate\n */\n\n\n/**\n * @param {Array} flatCoordinates Flat coordinates.\n * @param {number} offset Offset.\n * @param {number} end End.\n * @param {number} stride Stride.\n * @param {Array=} opt_coordinates Coordinates.\n * @return {Array} Coordinates.\n */\nexport function inflateCoordinates(flatCoordinates, offset, end, stride, opt_coordinates) {\n var coordinates = opt_coordinates !== undefined ? opt_coordinates : [];\n var i = 0;\n for (var j = offset; j < end; j += stride) {\n coordinates[i++] = flatCoordinates.slice(j, j + stride);\n }\n coordinates.length = i;\n return coordinates;\n}\n\n\n/**\n * @param {Array} flatCoordinates Flat coordinates.\n * @param {number} offset Offset.\n * @param {Array} ends Ends.\n * @param {number} stride Stride.\n * @param {Array>=} opt_coordinatess Coordinatess.\n * @return {Array>} Coordinatess.\n */\nexport function inflateCoordinatesArray(flatCoordinates, offset, ends, stride, opt_coordinatess) {\n var coordinatess = opt_coordinatess !== undefined ? opt_coordinatess : [];\n var i = 0;\n for (var j = 0, jj = ends.length; j < jj; ++j) {\n var end = ends[j];\n coordinatess[i++] = inflateCoordinates(\n flatCoordinates, offset, end, stride, coordinatess[i]);\n offset = end;\n }\n coordinatess.length = i;\n return coordinatess;\n}\n\n\n/**\n * @param {Array} flatCoordinates Flat coordinates.\n * @param {number} offset Offset.\n * @param {Array>} endss Endss.\n * @param {number} stride Stride.\n * @param {Array>>=} opt_coordinatesss\n * Coordinatesss.\n * @return {Array>>} Coordinatesss.\n */\nexport function inflateMultiCoordinatesArray(flatCoordinates, offset, endss, stride, opt_coordinatesss) {\n var coordinatesss = opt_coordinatesss !== undefined ? opt_coordinatesss : [];\n var i = 0;\n for (var j = 0, jj = endss.length; j < jj; ++j) {\n var ends = endss[j];\n coordinatesss[i++] = inflateCoordinatesArray(\n flatCoordinates, offset, ends, stride, coordinatesss[i]);\n offset = ends[ends.length - 1];\n }\n coordinatesss.length = i;\n return coordinatesss;\n}\n\n//# sourceMappingURL=inflate.js.map","/**\n * @module ol/rotationconstraint\n */\nimport {toRadians} from './math.js';\n\n\n/**\n * @typedef {function((number|undefined), number): (number|undefined)} Type\n */\n\n\n/**\n * @param {number|undefined} rotation Rotation.\n * @param {number} delta Delta.\n * @return {number|undefined} Rotation.\n */\nexport function disable(rotation, delta) {\n if (rotation !== undefined) {\n return 0;\n } else {\n return undefined;\n }\n}\n\n\n/**\n * @param {number|undefined} rotation Rotation.\n * @param {number} delta Delta.\n * @return {number|undefined} Rotation.\n */\nexport function none(rotation, delta) {\n if (rotation !== undefined) {\n return rotation + delta;\n } else {\n return undefined;\n }\n}\n\n\n/**\n * @param {number} n N.\n * @return {Type} Rotation constraint.\n */\nexport function createSnapToN(n) {\n var theta = 2 * Math.PI / n;\n return (\n /**\n * @param {number|undefined} rotation Rotation.\n * @param {number} delta Delta.\n * @return {number|undefined} Rotation.\n */\n function(rotation, delta) {\n if (rotation !== undefined) {\n rotation = Math.floor((rotation + delta) / theta + 0.5) * theta;\n return rotation;\n } else {\n return undefined;\n }\n });\n}\n\n\n/**\n * @param {number=} opt_tolerance Tolerance.\n * @return {Type} Rotation constraint.\n */\nexport function createSnapToZero(opt_tolerance) {\n var tolerance = opt_tolerance || toRadians(5);\n return (\n /**\n * @param {number|undefined} rotation Rotation.\n * @param {number} delta Delta.\n * @return {number|undefined} Rotation.\n */\n function(rotation, delta) {\n if (rotation !== undefined) {\n if (Math.abs(rotation + delta) <= tolerance) {\n return 0;\n } else {\n return rotation + delta;\n }\n } else {\n return undefined;\n }\n });\n}\n\n//# sourceMappingURL=rotationconstraint.js.map","/**\n * @module ol/geom/flat/contains\n */\nimport {forEachCorner} from '../../extent.js';\n\n\n/**\n * @param {Array} flatCoordinates Flat coordinates.\n * @param {number} offset Offset.\n * @param {number} end End.\n * @param {number} stride Stride.\n * @param {import(\"../../extent.js\").Extent} extent Extent.\n * @return {boolean} Contains extent.\n */\nexport function linearRingContainsExtent(flatCoordinates, offset, end, stride, extent) {\n var outside = forEachCorner(extent,\n /**\n * @param {import(\"../../coordinate.js\").Coordinate} coordinate Coordinate.\n * @return {boolean} Contains (x, y).\n */\n function(coordinate) {\n return !linearRingContainsXY(flatCoordinates, offset, end, stride, coordinate[0], coordinate[1]);\n });\n return !outside;\n}\n\n\n/**\n * @param {Array} flatCoordinates Flat coordinates.\n * @param {number} offset Offset.\n * @param {number} end End.\n * @param {number} stride Stride.\n * @param {number} x X.\n * @param {number} y Y.\n * @return {boolean} Contains (x, y).\n */\nexport function linearRingContainsXY(flatCoordinates, offset, end, stride, x, y) {\n // http://geomalgorithms.com/a03-_inclusion.html\n // Copyright 2000 softSurfer, 2012 Dan Sunday\n // This code may be freely used and modified for any purpose\n // providing that this copyright notice is included with it.\n // SoftSurfer makes no warranty for this code, and cannot be held\n // liable for any real or imagined damage resulting from its use.\n // Users of this code must verify correctness for their application.\n var wn = 0;\n var x1 = flatCoordinates[end - stride];\n var y1 = flatCoordinates[end - stride + 1];\n for (; offset < end; offset += stride) {\n var x2 = flatCoordinates[offset];\n var y2 = flatCoordinates[offset + 1];\n if (y1 <= y) {\n if (y2 > y && ((x2 - x1) * (y - y1)) - ((x - x1) * (y2 - y1)) > 0) {\n wn++;\n }\n } else if (y2 <= y && ((x2 - x1) * (y - y1)) - ((x - x1) * (y2 - y1)) < 0) {\n wn--;\n }\n x1 = x2;\n y1 = y2;\n }\n return wn !== 0;\n}\n\n\n/**\n * @param {Array} flatCoordinates Flat coordinates.\n * @param {number} offset Offset.\n * @param {Array} ends Ends.\n * @param {number} stride Stride.\n * @param {number} x X.\n * @param {number} y Y.\n * @return {boolean} Contains (x, y).\n */\nexport function linearRingsContainsXY(flatCoordinates, offset, ends, stride, x, y) {\n if (ends.length === 0) {\n return false;\n }\n if (!linearRingContainsXY(flatCoordinates, offset, ends[0], stride, x, y)) {\n return false;\n }\n for (var i = 1, ii = ends.length; i < ii; ++i) {\n if (linearRingContainsXY(flatCoordinates, ends[i - 1], ends[i], stride, x, y)) {\n return false;\n }\n }\n return true;\n}\n\n\n/**\n * @param {Array} flatCoordinates Flat coordinates.\n * @param {number} offset Offset.\n * @param {Array>} endss Endss.\n * @param {number} stride Stride.\n * @param {number} x X.\n * @param {number} y Y.\n * @return {boolean} Contains (x, y).\n */\nexport function linearRingssContainsXY(flatCoordinates, offset, endss, stride, x, y) {\n if (endss.length === 0) {\n return false;\n }\n for (var i = 0, ii = endss.length; i < ii; ++i) {\n var ends = endss[i];\n if (linearRingsContainsXY(flatCoordinates, offset, ends, stride, x, y)) {\n return true;\n }\n offset = ends[ends.length - 1];\n }\n return false;\n}\n\n//# sourceMappingURL=contains.js.map","/**\n * @module ol/geom/flat/closest\n */\nimport {lerp, squaredDistance as squaredDx} from '../../math.js';\n\n\n/**\n * Returns the point on the 2D line segment flatCoordinates[offset1] to\n * flatCoordinates[offset2] that is closest to the point (x, y). Extra\n * dimensions are linearly interpolated.\n * @param {Array} flatCoordinates Flat coordinates.\n * @param {number} offset1 Offset 1.\n * @param {number} offset2 Offset 2.\n * @param {number} stride Stride.\n * @param {number} x X.\n * @param {number} y Y.\n * @param {Array} closestPoint Closest point.\n */\nfunction assignClosest(flatCoordinates, offset1, offset2, stride, x, y, closestPoint) {\n var x1 = flatCoordinates[offset1];\n var y1 = flatCoordinates[offset1 + 1];\n var dx = flatCoordinates[offset2] - x1;\n var dy = flatCoordinates[offset2 + 1] - y1;\n var offset;\n if (dx === 0 && dy === 0) {\n offset = offset1;\n } else {\n var t = ((x - x1) * dx + (y - y1) * dy) / (dx * dx + dy * dy);\n if (t > 1) {\n offset = offset2;\n } else if (t > 0) {\n for (var i = 0; i < stride; ++i) {\n closestPoint[i] = lerp(flatCoordinates[offset1 + i],\n flatCoordinates[offset2 + i], t);\n }\n closestPoint.length = stride;\n return;\n } else {\n offset = offset1;\n }\n }\n for (var i$1 = 0; i$1 < stride; ++i$1) {\n closestPoint[i$1] = flatCoordinates[offset + i$1];\n }\n closestPoint.length = stride;\n}\n\n\n/**\n * Return the squared of the largest distance between any pair of consecutive\n * coordinates.\n * @param {Array} flatCoordinates Flat coordinates.\n * @param {number} offset Offset.\n * @param {number} end End.\n * @param {number} stride Stride.\n * @param {number} max Max squared delta.\n * @return {number} Max squared delta.\n */\nexport function maxSquaredDelta(flatCoordinates, offset, end, stride, max) {\n var x1 = flatCoordinates[offset];\n var y1 = flatCoordinates[offset + 1];\n for (offset += stride; offset < end; offset += stride) {\n var x2 = flatCoordinates[offset];\n var y2 = flatCoordinates[offset + 1];\n var squaredDelta = squaredDx(x1, y1, x2, y2);\n if (squaredDelta > max) {\n max = squaredDelta;\n }\n x1 = x2;\n y1 = y2;\n }\n return max;\n}\n\n\n/**\n * @param {Array} flatCoordinates Flat coordinates.\n * @param {number} offset Offset.\n * @param {Array} ends Ends.\n * @param {number} stride Stride.\n * @param {number} max Max squared delta.\n * @return {number} Max squared delta.\n */\nexport function arrayMaxSquaredDelta(flatCoordinates, offset, ends, stride, max) {\n for (var i = 0, ii = ends.length; i < ii; ++i) {\n var end = ends[i];\n max = maxSquaredDelta(\n flatCoordinates, offset, end, stride, max);\n offset = end;\n }\n return max;\n}\n\n\n/**\n * @param {Array} flatCoordinates Flat coordinates.\n * @param {number} offset Offset.\n * @param {Array>} endss Endss.\n * @param {number} stride Stride.\n * @param {number} max Max squared delta.\n * @return {number} Max squared delta.\n */\nexport function multiArrayMaxSquaredDelta(flatCoordinates, offset, endss, stride, max) {\n for (var i = 0, ii = endss.length; i < ii; ++i) {\n var ends = endss[i];\n max = arrayMaxSquaredDelta(\n flatCoordinates, offset, ends, stride, max);\n offset = ends[ends.length - 1];\n }\n return max;\n}\n\n\n/**\n * @param {Array} flatCoordinates Flat coordinates.\n * @param {number} offset Offset.\n * @param {number} end End.\n * @param {number} stride Stride.\n * @param {number} maxDelta Max delta.\n * @param {boolean} isRing Is ring.\n * @param {number} x X.\n * @param {number} y Y.\n * @param {Array} closestPoint Closest point.\n * @param {number} minSquaredDistance Minimum squared distance.\n * @param {Array=} opt_tmpPoint Temporary point object.\n * @return {number} Minimum squared distance.\n */\nexport function assignClosestPoint(flatCoordinates, offset, end,\n stride, maxDelta, isRing, x, y, closestPoint, minSquaredDistance,\n opt_tmpPoint) {\n if (offset == end) {\n return minSquaredDistance;\n }\n var i, squaredDistance;\n if (maxDelta === 0) {\n // All points are identical, so just test the first point.\n squaredDistance = squaredDx(\n x, y, flatCoordinates[offset], flatCoordinates[offset + 1]);\n if (squaredDistance < minSquaredDistance) {\n for (i = 0; i < stride; ++i) {\n closestPoint[i] = flatCoordinates[offset + i];\n }\n closestPoint.length = stride;\n return squaredDistance;\n } else {\n return minSquaredDistance;\n }\n }\n var tmpPoint = opt_tmpPoint ? opt_tmpPoint : [NaN, NaN];\n var index = offset + stride;\n while (index < end) {\n assignClosest(\n flatCoordinates, index - stride, index, stride, x, y, tmpPoint);\n squaredDistance = squaredDx(x, y, tmpPoint[0], tmpPoint[1]);\n if (squaredDistance < minSquaredDistance) {\n minSquaredDistance = squaredDistance;\n for (i = 0; i < stride; ++i) {\n closestPoint[i] = tmpPoint[i];\n }\n closestPoint.length = stride;\n index += stride;\n } else {\n // Skip ahead multiple points, because we know that all the skipped\n // points cannot be any closer than the closest point we have found so\n // far. We know this because we know how close the current point is, how\n // close the closest point we have found so far is, and the maximum\n // distance between consecutive points. For example, if we're currently\n // at distance 10, the best we've found so far is 3, and that the maximum\n // distance between consecutive points is 2, then we'll need to skip at\n // least (10 - 3) / 2 == 3 (rounded down) points to have any chance of\n // finding a closer point. We use Math.max(..., 1) to ensure that we\n // always advance at least one point, to avoid an infinite loop.\n index += stride * Math.max(\n ((Math.sqrt(squaredDistance) -\n Math.sqrt(minSquaredDistance)) / maxDelta) | 0, 1);\n }\n }\n if (isRing) {\n // Check the closing segment.\n assignClosest(\n flatCoordinates, end - stride, offset, stride, x, y, tmpPoint);\n squaredDistance = squaredDx(x, y, tmpPoint[0], tmpPoint[1]);\n if (squaredDistance < minSquaredDistance) {\n minSquaredDistance = squaredDistance;\n for (i = 0; i < stride; ++i) {\n closestPoint[i] = tmpPoint[i];\n }\n closestPoint.length = stride;\n }\n }\n return minSquaredDistance;\n}\n\n\n/**\n * @param {Array} flatCoordinates Flat coordinates.\n * @param {number} offset Offset.\n * @param {Array} ends Ends.\n * @param {number} stride Stride.\n * @param {number} maxDelta Max delta.\n * @param {boolean} isRing Is ring.\n * @param {number} x X.\n * @param {number} y Y.\n * @param {Array} closestPoint Closest point.\n * @param {number} minSquaredDistance Minimum squared distance.\n * @param {Array=} opt_tmpPoint Temporary point object.\n * @return {number} Minimum squared distance.\n */\nexport function assignClosestArrayPoint(flatCoordinates, offset, ends,\n stride, maxDelta, isRing, x, y, closestPoint, minSquaredDistance,\n opt_tmpPoint) {\n var tmpPoint = opt_tmpPoint ? opt_tmpPoint : [NaN, NaN];\n for (var i = 0, ii = ends.length; i < ii; ++i) {\n var end = ends[i];\n minSquaredDistance = assignClosestPoint(\n flatCoordinates, offset, end, stride,\n maxDelta, isRing, x, y, closestPoint, minSquaredDistance, tmpPoint);\n offset = end;\n }\n return minSquaredDistance;\n}\n\n\n/**\n * @param {Array} flatCoordinates Flat coordinates.\n * @param {number} offset Offset.\n * @param {Array>} endss Endss.\n * @param {number} stride Stride.\n * @param {number} maxDelta Max delta.\n * @param {boolean} isRing Is ring.\n * @param {number} x X.\n * @param {number} y Y.\n * @param {Array} closestPoint Closest point.\n * @param {number} minSquaredDistance Minimum squared distance.\n * @param {Array=} opt_tmpPoint Temporary point object.\n * @return {number} Minimum squared distance.\n */\nexport function assignClosestMultiArrayPoint(flatCoordinates, offset,\n endss, stride, maxDelta, isRing, x, y, closestPoint, minSquaredDistance,\n opt_tmpPoint) {\n var tmpPoint = opt_tmpPoint ? opt_tmpPoint : [NaN, NaN];\n for (var i = 0, ii = endss.length; i < ii; ++i) {\n var ends = endss[i];\n minSquaredDistance = assignClosestArrayPoint(\n flatCoordinates, offset, ends, stride,\n maxDelta, isRing, x, y, closestPoint, minSquaredDistance, tmpPoint);\n offset = ends[ends.length - 1];\n }\n return minSquaredDistance;\n}\n\n//# sourceMappingURL=closest.js.map","/**\n * @module ol/geom/flat/deflate\n */\n\n\n/**\n * @param {Array} flatCoordinates Flat coordinates.\n * @param {number} offset Offset.\n * @param {import(\"../../coordinate.js\").Coordinate} coordinate Coordinate.\n * @param {number} stride Stride.\n * @return {number} offset Offset.\n */\nexport function deflateCoordinate(flatCoordinates, offset, coordinate, stride) {\n for (var i = 0, ii = coordinate.length; i < ii; ++i) {\n flatCoordinates[offset++] = coordinate[i];\n }\n return offset;\n}\n\n\n/**\n * @param {Array} flatCoordinates Flat coordinates.\n * @param {number} offset Offset.\n * @param {Array} coordinates Coordinates.\n * @param {number} stride Stride.\n * @return {number} offset Offset.\n */\nexport function deflateCoordinates(flatCoordinates, offset, coordinates, stride) {\n for (var i = 0, ii = coordinates.length; i < ii; ++i) {\n var coordinate = coordinates[i];\n for (var j = 0; j < stride; ++j) {\n flatCoordinates[offset++] = coordinate[j];\n }\n }\n return offset;\n}\n\n\n/**\n * @param {Array} flatCoordinates Flat coordinates.\n * @param {number} offset Offset.\n * @param {Array>} coordinatess Coordinatess.\n * @param {number} stride Stride.\n * @param {Array=} opt_ends Ends.\n * @return {Array} Ends.\n */\nexport function deflateCoordinatesArray(flatCoordinates, offset, coordinatess, stride, opt_ends) {\n var ends = opt_ends ? opt_ends : [];\n var i = 0;\n for (var j = 0, jj = coordinatess.length; j < jj; ++j) {\n var end = deflateCoordinates(\n flatCoordinates, offset, coordinatess[j], stride);\n ends[i++] = end;\n offset = end;\n }\n ends.length = i;\n return ends;\n}\n\n\n/**\n * @param {Array} flatCoordinates Flat coordinates.\n * @param {number} offset Offset.\n * @param {Array>>} coordinatesss Coordinatesss.\n * @param {number} stride Stride.\n * @param {Array>=} opt_endss Endss.\n * @return {Array>} Endss.\n */\nexport function deflateMultiCoordinatesArray(flatCoordinates, offset, coordinatesss, stride, opt_endss) {\n var endss = opt_endss ? opt_endss : [];\n var i = 0;\n for (var j = 0, jj = coordinatesss.length; j < jj; ++j) {\n var ends = deflateCoordinatesArray(\n flatCoordinates, offset, coordinatesss[j], stride, endss[i]);\n endss[i++] = ends;\n offset = ends[ends.length - 1];\n }\n endss.length = i;\n return endss;\n}\n\n//# sourceMappingURL=deflate.js.map","/**\n * @module ol/geom/flat/simplify\n */\n// Based on simplify-js https://github.com/mourner/simplify-js\n// Copyright (c) 2012, Vladimir Agafonkin\n// All rights reserved.\n//\n// Redistribution and use in source and binary forms, with or without\n// modification, are permitted provided that the following conditions are met:\n//\n// 1. Redistributions of source code must retain the above copyright notice,\n// this list of conditions and the following disclaimer.\n//\n// 2. Redistributions in binary form must reproduce the above copyright\n// notice, this list of conditions and the following disclaimer in the\n// documentation and/or other materials provided with the distribution.\n//\n// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS \"AS IS\"\n// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE\n// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE\n// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE\n// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR\n// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF\n// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS\n// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN\n// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)\n// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE\n// POSSIBILITY OF SUCH DAMAGE.\n\nimport {squaredSegmentDistance, squaredDistance} from '../../math.js';\n\n\n/**\n * @param {Array} flatCoordinates Flat coordinates.\n * @param {number} offset Offset.\n * @param {number} end End.\n * @param {number} stride Stride.\n * @param {number} squaredTolerance Squared tolerance.\n * @param {boolean} highQuality Highest quality.\n * @param {Array=} opt_simplifiedFlatCoordinates Simplified flat\n * coordinates.\n * @return {Array} Simplified line string.\n */\nexport function simplifyLineString(flatCoordinates, offset, end,\n stride, squaredTolerance, highQuality, opt_simplifiedFlatCoordinates) {\n var simplifiedFlatCoordinates = opt_simplifiedFlatCoordinates !== undefined ?\n opt_simplifiedFlatCoordinates : [];\n if (!highQuality) {\n end = radialDistance(flatCoordinates, offset, end,\n stride, squaredTolerance,\n simplifiedFlatCoordinates, 0);\n flatCoordinates = simplifiedFlatCoordinates;\n offset = 0;\n stride = 2;\n }\n simplifiedFlatCoordinates.length = douglasPeucker(\n flatCoordinates, offset, end, stride, squaredTolerance,\n simplifiedFlatCoordinates, 0);\n return simplifiedFlatCoordinates;\n}\n\n\n/**\n * @param {Array} flatCoordinates Flat coordinates.\n * @param {number} offset Offset.\n * @param {number} end End.\n * @param {number} stride Stride.\n * @param {number} squaredTolerance Squared tolerance.\n * @param {Array} simplifiedFlatCoordinates Simplified flat\n * coordinates.\n * @param {number} simplifiedOffset Simplified offset.\n * @return {number} Simplified offset.\n */\nexport function douglasPeucker(flatCoordinates, offset, end,\n stride, squaredTolerance, simplifiedFlatCoordinates, simplifiedOffset) {\n var n = (end - offset) / stride;\n if (n < 3) {\n for (; offset < end; offset += stride) {\n simplifiedFlatCoordinates[simplifiedOffset++] =\n flatCoordinates[offset];\n simplifiedFlatCoordinates[simplifiedOffset++] =\n flatCoordinates[offset + 1];\n }\n return simplifiedOffset;\n }\n /** @type {Array} */\n var markers = new Array(n);\n markers[0] = 1;\n markers[n - 1] = 1;\n /** @type {Array} */\n var stack = [offset, end - stride];\n var index = 0;\n while (stack.length > 0) {\n var last = stack.pop();\n var first = stack.pop();\n var maxSquaredDistance = 0;\n var x1 = flatCoordinates[first];\n var y1 = flatCoordinates[first + 1];\n var x2 = flatCoordinates[last];\n var y2 = flatCoordinates[last + 1];\n for (var i = first + stride; i < last; i += stride) {\n var x = flatCoordinates[i];\n var y = flatCoordinates[i + 1];\n var squaredDistance = squaredSegmentDistance(\n x, y, x1, y1, x2, y2);\n if (squaredDistance > maxSquaredDistance) {\n index = i;\n maxSquaredDistance = squaredDistance;\n }\n }\n if (maxSquaredDistance > squaredTolerance) {\n markers[(index - offset) / stride] = 1;\n if (first + stride < index) {\n stack.push(first, index);\n }\n if (index + stride < last) {\n stack.push(index, last);\n }\n }\n }\n for (var i$1 = 0; i$1 < n; ++i$1) {\n if (markers[i$1]) {\n simplifiedFlatCoordinates[simplifiedOffset++] =\n flatCoordinates[offset + i$1 * stride];\n simplifiedFlatCoordinates[simplifiedOffset++] =\n flatCoordinates[offset + i$1 * stride + 1];\n }\n }\n return simplifiedOffset;\n}\n\n\n/**\n * @param {Array} flatCoordinates Flat coordinates.\n * @param {number} offset Offset.\n * @param {Array} ends Ends.\n * @param {number} stride Stride.\n * @param {number} squaredTolerance Squared tolerance.\n * @param {Array} simplifiedFlatCoordinates Simplified flat\n * coordinates.\n * @param {number} simplifiedOffset Simplified offset.\n * @param {Array} simplifiedEnds Simplified ends.\n * @return {number} Simplified offset.\n */\nexport function douglasPeuckerArray(flatCoordinates, offset,\n ends, stride, squaredTolerance, simplifiedFlatCoordinates,\n simplifiedOffset, simplifiedEnds) {\n for (var i = 0, ii = ends.length; i < ii; ++i) {\n var end = ends[i];\n simplifiedOffset = douglasPeucker(\n flatCoordinates, offset, end, stride, squaredTolerance,\n simplifiedFlatCoordinates, simplifiedOffset);\n simplifiedEnds.push(simplifiedOffset);\n offset = end;\n }\n return simplifiedOffset;\n}\n\n\n/**\n * @param {Array} flatCoordinates Flat coordinates.\n * @param {number} offset Offset.\n * @param {Array>} endss Endss.\n * @param {number} stride Stride.\n * @param {number} squaredTolerance Squared tolerance.\n * @param {Array} simplifiedFlatCoordinates Simplified flat\n * coordinates.\n * @param {number} simplifiedOffset Simplified offset.\n * @param {Array>} simplifiedEndss Simplified endss.\n * @return {number} Simplified offset.\n */\nexport function douglasPeuckerMultiArray(\n flatCoordinates, offset, endss, stride, squaredTolerance,\n simplifiedFlatCoordinates, simplifiedOffset, simplifiedEndss) {\n for (var i = 0, ii = endss.length; i < ii; ++i) {\n var ends = endss[i];\n var simplifiedEnds = [];\n simplifiedOffset = douglasPeuckerArray(\n flatCoordinates, offset, ends, stride, squaredTolerance,\n simplifiedFlatCoordinates, simplifiedOffset, simplifiedEnds);\n simplifiedEndss.push(simplifiedEnds);\n offset = ends[ends.length - 1];\n }\n return simplifiedOffset;\n}\n\n\n/**\n * @param {Array} flatCoordinates Flat coordinates.\n * @param {number} offset Offset.\n * @param {number} end End.\n * @param {number} stride Stride.\n * @param {number} squaredTolerance Squared tolerance.\n * @param {Array} simplifiedFlatCoordinates Simplified flat\n * coordinates.\n * @param {number} simplifiedOffset Simplified offset.\n * @return {number} Simplified offset.\n */\nexport function radialDistance(flatCoordinates, offset, end,\n stride, squaredTolerance, simplifiedFlatCoordinates, simplifiedOffset) {\n if (end <= offset + stride) {\n // zero or one point, no simplification possible, so copy and return\n for (; offset < end; offset += stride) {\n simplifiedFlatCoordinates[simplifiedOffset++] = flatCoordinates[offset];\n simplifiedFlatCoordinates[simplifiedOffset++] =\n flatCoordinates[offset + 1];\n }\n return simplifiedOffset;\n }\n var x1 = flatCoordinates[offset];\n var y1 = flatCoordinates[offset + 1];\n // copy first point\n simplifiedFlatCoordinates[simplifiedOffset++] = x1;\n simplifiedFlatCoordinates[simplifiedOffset++] = y1;\n var x2 = x1;\n var y2 = y1;\n for (offset += stride; offset < end; offset += stride) {\n x2 = flatCoordinates[offset];\n y2 = flatCoordinates[offset + 1];\n if (squaredDistance(x1, y1, x2, y2) > squaredTolerance) {\n // copy point at offset\n simplifiedFlatCoordinates[simplifiedOffset++] = x2;\n simplifiedFlatCoordinates[simplifiedOffset++] = y2;\n x1 = x2;\n y1 = y2;\n }\n }\n if (x2 != x1 || y2 != y1) {\n // copy last point\n simplifiedFlatCoordinates[simplifiedOffset++] = x2;\n simplifiedFlatCoordinates[simplifiedOffset++] = y2;\n }\n return simplifiedOffset;\n}\n\n\n/**\n * @param {number} value Value.\n * @param {number} tolerance Tolerance.\n * @return {number} Rounded value.\n */\nexport function snap(value, tolerance) {\n return tolerance * Math.round(value / tolerance);\n}\n\n\n/**\n * Simplifies a line string using an algorithm designed by Tim Schaub.\n * Coordinates are snapped to the nearest value in a virtual grid and\n * consecutive duplicate coordinates are discarded. This effectively preserves\n * topology as the simplification of any subsection of a line string is\n * independent of the rest of the line string. This means that, for examples,\n * the common edge between two polygons will be simplified to the same line\n * string independently in both polygons. This implementation uses a single\n * pass over the coordinates and eliminates intermediate collinear points.\n * @param {Array} flatCoordinates Flat coordinates.\n * @param {number} offset Offset.\n * @param {number} end End.\n * @param {number} stride Stride.\n * @param {number} tolerance Tolerance.\n * @param {Array} simplifiedFlatCoordinates Simplified flat\n * coordinates.\n * @param {number} simplifiedOffset Simplified offset.\n * @return {number} Simplified offset.\n */\nexport function quantize(flatCoordinates, offset, end, stride,\n tolerance, simplifiedFlatCoordinates, simplifiedOffset) {\n // do nothing if the line is empty\n if (offset == end) {\n return simplifiedOffset;\n }\n // snap the first coordinate (P1)\n var x1 = snap(flatCoordinates[offset], tolerance);\n var y1 = snap(flatCoordinates[offset + 1], tolerance);\n offset += stride;\n // add the first coordinate to the output\n simplifiedFlatCoordinates[simplifiedOffset++] = x1;\n simplifiedFlatCoordinates[simplifiedOffset++] = y1;\n // find the next coordinate that does not snap to the same value as the first\n // coordinate (P2)\n var x2, y2;\n do {\n x2 = snap(flatCoordinates[offset], tolerance);\n y2 = snap(flatCoordinates[offset + 1], tolerance);\n offset += stride;\n if (offset == end) {\n // all coordinates snap to the same value, the line collapses to a point\n // push the last snapped value anyway to ensure that the output contains\n // at least two points\n // FIXME should we really return at least two points anyway?\n simplifiedFlatCoordinates[simplifiedOffset++] = x2;\n simplifiedFlatCoordinates[simplifiedOffset++] = y2;\n return simplifiedOffset;\n }\n } while (x2 == x1 && y2 == y1);\n while (offset < end) {\n // snap the next coordinate (P3)\n var x3 = snap(flatCoordinates[offset], tolerance);\n var y3 = snap(flatCoordinates[offset + 1], tolerance);\n offset += stride;\n // skip P3 if it is equal to P2\n if (x3 == x2 && y3 == y2) {\n continue;\n }\n // calculate the delta between P1 and P2\n var dx1 = x2 - x1;\n var dy1 = y2 - y1;\n // calculate the delta between P3 and P1\n var dx2 = x3 - x1;\n var dy2 = y3 - y1;\n // if P1, P2, and P3 are colinear and P3 is further from P1 than P2 is from\n // P1 in the same direction then P2 is on the straight line between P1 and\n // P3\n if ((dx1 * dy2 == dy1 * dx2) &&\n ((dx1 < 0 && dx2 < dx1) || dx1 == dx2 || (dx1 > 0 && dx2 > dx1)) &&\n ((dy1 < 0 && dy2 < dy1) || dy1 == dy2 || (dy1 > 0 && dy2 > dy1))) {\n // discard P2 and set P2 = P3\n x2 = x3;\n y2 = y3;\n continue;\n }\n // either P1, P2, and P3 are not colinear, or they are colinear but P3 is\n // between P3 and P1 or on the opposite half of the line to P2. add P2,\n // and continue with P1 = P2 and P2 = P3\n simplifiedFlatCoordinates[simplifiedOffset++] = x2;\n simplifiedFlatCoordinates[simplifiedOffset++] = y2;\n x1 = x2;\n y1 = y2;\n x2 = x3;\n y2 = y3;\n }\n // add the last point (P2)\n simplifiedFlatCoordinates[simplifiedOffset++] = x2;\n simplifiedFlatCoordinates[simplifiedOffset++] = y2;\n return simplifiedOffset;\n}\n\n\n/**\n * @param {Array} flatCoordinates Flat coordinates.\n * @param {number} offset Offset.\n * @param {Array} ends Ends.\n * @param {number} stride Stride.\n * @param {number} tolerance Tolerance.\n * @param {Array} simplifiedFlatCoordinates Simplified flat\n * coordinates.\n * @param {number} simplifiedOffset Simplified offset.\n * @param {Array} simplifiedEnds Simplified ends.\n * @return {number} Simplified offset.\n */\nexport function quantizeArray(\n flatCoordinates, offset, ends, stride,\n tolerance,\n simplifiedFlatCoordinates, simplifiedOffset, simplifiedEnds) {\n for (var i = 0, ii = ends.length; i < ii; ++i) {\n var end = ends[i];\n simplifiedOffset = quantize(\n flatCoordinates, offset, end, stride,\n tolerance,\n simplifiedFlatCoordinates, simplifiedOffset);\n simplifiedEnds.push(simplifiedOffset);\n offset = end;\n }\n return simplifiedOffset;\n}\n\n\n/**\n * @param {Array} flatCoordinates Flat coordinates.\n * @param {number} offset Offset.\n * @param {Array>} endss Endss.\n * @param {number} stride Stride.\n * @param {number} tolerance Tolerance.\n * @param {Array} simplifiedFlatCoordinates Simplified flat\n * coordinates.\n * @param {number} simplifiedOffset Simplified offset.\n * @param {Array>} simplifiedEndss Simplified endss.\n * @return {number} Simplified offset.\n */\nexport function quantizeMultiArray(\n flatCoordinates, offset, endss, stride,\n tolerance,\n simplifiedFlatCoordinates, simplifiedOffset, simplifiedEndss) {\n for (var i = 0, ii = endss.length; i < ii; ++i) {\n var ends = endss[i];\n var simplifiedEnds = [];\n simplifiedOffset = quantizeArray(\n flatCoordinates, offset, ends, stride,\n tolerance,\n simplifiedFlatCoordinates, simplifiedOffset, simplifiedEnds);\n simplifiedEndss.push(simplifiedEnds);\n offset = ends[ends.length - 1];\n }\n return simplifiedOffset;\n}\n\n//# sourceMappingURL=simplify.js.map","/**\n * @module ol/tilegrid/common\n */\n\n/**\n * Default maximum zoom for default tile grids.\n * @type {number}\n */\nexport var DEFAULT_MAX_ZOOM = 42;\n\n/**\n * Default tile size.\n * @type {number}\n */\nexport var DEFAULT_TILE_SIZE = 256;\n\n//# sourceMappingURL=common.js.map","/**\n * @module ol/extent/Corner\n */\n\n/**\n * Extent corner.\n * @enum {string}\n */\nexport default {\n BOTTOM_LEFT: 'bottom-left',\n BOTTOM_RIGHT: 'bottom-right',\n TOP_LEFT: 'top-left',\n TOP_RIGHT: 'top-right'\n};\n\n//# sourceMappingURL=Corner.js.map","/**\n * @module ol/TileRange\n */\n\n/**\n * A representation of a contiguous block of tiles. A tile range is specified\n * by its min/max tile coordinates and is inclusive of coordinates.\n */\nvar TileRange = function TileRange(minX, maxX, minY, maxY) {\n\n /**\n * @type {number}\n */\n this.minX = minX;\n\n /**\n * @type {number}\n */\n this.maxX = maxX;\n\n /**\n * @type {number}\n */\n this.minY = minY;\n\n /**\n * @type {number}\n */\n this.maxY = maxY;\n\n};\n\n/**\n * @param {import(\"./tilecoord.js\").TileCoord} tileCoord Tile coordinate.\n * @return {boolean} Contains tile coordinate.\n */\nTileRange.prototype.contains = function contains (tileCoord) {\n return this.containsXY(tileCoord[1], tileCoord[2]);\n};\n\n/**\n * @param {TileRange} tileRange Tile range.\n * @return {boolean} Contains.\n */\nTileRange.prototype.containsTileRange = function containsTileRange (tileRange) {\n return this.minX <= tileRange.minX && tileRange.maxX <= this.maxX &&\n this.minY <= tileRange.minY && tileRange.maxY <= this.maxY;\n};\n\n/**\n * @param {number} x Tile coordinate x.\n * @param {number} y Tile coordinate y.\n * @return {boolean} Contains coordinate.\n */\nTileRange.prototype.containsXY = function containsXY (x, y) {\n return this.minX <= x && x <= this.maxX && this.minY <= y && y <= this.maxY;\n};\n\n/**\n * @param {TileRange} tileRange Tile range.\n * @return {boolean} Equals.\n */\nTileRange.prototype.equals = function equals (tileRange) {\n return this.minX == tileRange.minX && this.minY == tileRange.minY &&\n this.maxX == tileRange.maxX && this.maxY == tileRange.maxY;\n};\n\n/**\n * @param {TileRange} tileRange Tile range.\n */\nTileRange.prototype.extend = function extend (tileRange) {\n if (tileRange.minX < this.minX) {\n this.minX = tileRange.minX;\n }\n if (tileRange.maxX > this.maxX) {\n this.maxX = tileRange.maxX;\n }\n if (tileRange.minY < this.minY) {\n this.minY = tileRange.minY;\n }\n if (tileRange.maxY > this.maxY) {\n this.maxY = tileRange.maxY;\n }\n};\n\n/**\n * @return {number} Height.\n */\nTileRange.prototype.getHeight = function getHeight () {\n return this.maxY - this.minY + 1;\n};\n\n/**\n * @return {import(\"./size.js\").Size} Size.\n */\nTileRange.prototype.getSize = function getSize () {\n return [this.getWidth(), this.getHeight()];\n};\n\n/**\n * @return {number} Width.\n */\nTileRange.prototype.getWidth = function getWidth () {\n return this.maxX - this.minX + 1;\n};\n\n/**\n * @param {TileRange} tileRange Tile range.\n * @return {boolean} Intersects.\n */\nTileRange.prototype.intersects = function intersects (tileRange) {\n return this.minX <= tileRange.maxX &&\n this.maxX >= tileRange.minX &&\n this.minY <= tileRange.maxY &&\n this.maxY >= tileRange.minY;\n};\n\n\n/**\n * @param {number} minX Minimum X.\n * @param {number} maxX Maximum X.\n * @param {number} minY Minimum Y.\n * @param {number} maxY Maximum Y.\n * @param {TileRange=} tileRange TileRange.\n * @return {TileRange} Tile range.\n */\nexport function createOrUpdate(minX, maxX, minY, maxY, tileRange) {\n if (tileRange !== undefined) {\n tileRange.minX = minX;\n tileRange.maxX = maxX;\n tileRange.minY = minY;\n tileRange.maxY = maxY;\n return tileRange;\n } else {\n return new TileRange(minX, maxX, minY, maxY);\n }\n}\n\n\nexport default TileRange;\n\n//# sourceMappingURL=TileRange.js.map","/**\n * @module ol/Disposable\n */\n\n/**\n * @classdesc\n * Objects that need to clean up after themselves.\n */\nvar Disposable = function Disposable() {\n /**\n * The object has already been disposed.\n * @type {boolean}\n * @private\n */\n this.disposed_ = false;\n};\n\n/**\n * Clean up.\n */\nDisposable.prototype.dispose = function dispose () {\n if (!this.disposed_) {\n this.disposed_ = true;\n this.disposeInternal();\n }\n};\n\n/**\n * Extension point for disposable objects.\n * @protected\n */\nDisposable.prototype.disposeInternal = function disposeInternal () {};\n\nexport default Disposable;\n\n//# sourceMappingURL=Disposable.js.map","'use strict';\n\nmodule.exports = rbush;\nmodule.exports.default = rbush;\n\nvar quickselect = require('quickselect');\n\nfunction rbush(maxEntries, format) {\n if (!(this instanceof rbush)) return new rbush(maxEntries, format);\n\n // max entries in a node is 9 by default; min node fill is 40% for best performance\n this._maxEntries = Math.max(4, maxEntries || 9);\n this._minEntries = Math.max(2, Math.ceil(this._maxEntries * 0.4));\n\n if (format) {\n this._initFormat(format);\n }\n\n this.clear();\n}\n\nrbush.prototype = {\n\n all: function () {\n return this._all(this.data, []);\n },\n\n search: function (bbox) {\n\n var node = this.data,\n result = [],\n toBBox = this.toBBox;\n\n if (!intersects(bbox, node)) return result;\n\n var nodesToSearch = [],\n i, len, child, childBBox;\n\n while (node) {\n for (i = 0, len = node.children.length; i < len; i++) {\n\n child = node.children[i];\n childBBox = node.leaf ? toBBox(child) : child;\n\n if (intersects(bbox, childBBox)) {\n if (node.leaf) result.push(child);\n else if (contains(bbox, childBBox)) this._all(child, result);\n else nodesToSearch.push(child);\n }\n }\n node = nodesToSearch.pop();\n }\n\n return result;\n },\n\n collides: function (bbox) {\n\n var node = this.data,\n toBBox = this.toBBox;\n\n if (!intersects(bbox, node)) return false;\n\n var nodesToSearch = [],\n i, len, child, childBBox;\n\n while (node) {\n for (i = 0, len = node.children.length; i < len; i++) {\n\n child = node.children[i];\n childBBox = node.leaf ? toBBox(child) : child;\n\n if (intersects(bbox, childBBox)) {\n if (node.leaf || contains(bbox, childBBox)) return true;\n nodesToSearch.push(child);\n }\n }\n node = nodesToSearch.pop();\n }\n\n return false;\n },\n\n load: function (data) {\n if (!(data && data.length)) return this;\n\n if (data.length < this._minEntries) {\n for (var i = 0, len = data.length; i < len; i++) {\n this.insert(data[i]);\n }\n return this;\n }\n\n // recursively build the tree with the given data from scratch using OMT algorithm\n var node = this._build(data.slice(), 0, data.length - 1, 0);\n\n if (!this.data.children.length) {\n // save as is if tree is empty\n this.data = node;\n\n } else if (this.data.height === node.height) {\n // split root if trees have the same height\n this._splitRoot(this.data, node);\n\n } else {\n if (this.data.height < node.height) {\n // swap trees if inserted one is bigger\n var tmpNode = this.data;\n this.data = node;\n node = tmpNode;\n }\n\n // insert the small tree into the large tree at appropriate level\n this._insert(node, this.data.height - node.height - 1, true);\n }\n\n return this;\n },\n\n insert: function (item) {\n if (item) this._insert(item, this.data.height - 1);\n return this;\n },\n\n clear: function () {\n this.data = createNode([]);\n return this;\n },\n\n remove: function (item, equalsFn) {\n if (!item) return this;\n\n var node = this.data,\n bbox = this.toBBox(item),\n path = [],\n indexes = [],\n i, parent, index, goingUp;\n\n // depth-first iterative tree traversal\n while (node || path.length) {\n\n if (!node) { // go up\n node = path.pop();\n parent = path[path.length - 1];\n i = indexes.pop();\n goingUp = true;\n }\n\n if (node.leaf) { // check current node\n index = findItem(item, node.children, equalsFn);\n\n if (index !== -1) {\n // item found, remove the item and condense tree upwards\n node.children.splice(index, 1);\n path.push(node);\n this._condense(path);\n return this;\n }\n }\n\n if (!goingUp && !node.leaf && contains(node, bbox)) { // go down\n path.push(node);\n indexes.push(i);\n i = 0;\n parent = node;\n node = node.children[0];\n\n } else if (parent) { // go right\n i++;\n node = parent.children[i];\n goingUp = false;\n\n } else node = null; // nothing found\n }\n\n return this;\n },\n\n toBBox: function (item) { return item; },\n\n compareMinX: compareNodeMinX,\n compareMinY: compareNodeMinY,\n\n toJSON: function () { return this.data; },\n\n fromJSON: function (data) {\n this.data = data;\n return this;\n },\n\n _all: function (node, result) {\n var nodesToSearch = [];\n while (node) {\n if (node.leaf) result.push.apply(result, node.children);\n else nodesToSearch.push.apply(nodesToSearch, node.children);\n\n node = nodesToSearch.pop();\n }\n return result;\n },\n\n _build: function (items, left, right, height) {\n\n var N = right - left + 1,\n M = this._maxEntries,\n node;\n\n if (N <= M) {\n // reached leaf level; return leaf\n node = createNode(items.slice(left, right + 1));\n calcBBox(node, this.toBBox);\n return node;\n }\n\n if (!height) {\n // target height of the bulk-loaded tree\n height = Math.ceil(Math.log(N) / Math.log(M));\n\n // target number of root entries to maximize storage utilization\n M = Math.ceil(N / Math.pow(M, height - 1));\n }\n\n node = createNode([]);\n node.leaf = false;\n node.height = height;\n\n // split the items into M mostly square tiles\n\n var N2 = Math.ceil(N / M),\n N1 = N2 * Math.ceil(Math.sqrt(M)),\n i, j, right2, right3;\n\n multiSelect(items, left, right, N1, this.compareMinX);\n\n for (i = left; i <= right; i += N1) {\n\n right2 = Math.min(i + N1 - 1, right);\n\n multiSelect(items, i, right2, N2, this.compareMinY);\n\n for (j = i; j <= right2; j += N2) {\n\n right3 = Math.min(j + N2 - 1, right2);\n\n // pack each entry recursively\n node.children.push(this._build(items, j, right3, height - 1));\n }\n }\n\n calcBBox(node, this.toBBox);\n\n return node;\n },\n\n _chooseSubtree: function (bbox, node, level, path) {\n\n var i, len, child, targetNode, area, enlargement, minArea, minEnlargement;\n\n while (true) {\n path.push(node);\n\n if (node.leaf || path.length - 1 === level) break;\n\n minArea = minEnlargement = Infinity;\n\n for (i = 0, len = node.children.length; i < len; i++) {\n child = node.children[i];\n area = bboxArea(child);\n enlargement = enlargedArea(bbox, child) - area;\n\n // choose entry with the least area enlargement\n if (enlargement < minEnlargement) {\n minEnlargement = enlargement;\n minArea = area < minArea ? area : minArea;\n targetNode = child;\n\n } else if (enlargement === minEnlargement) {\n // otherwise choose one with the smallest area\n if (area < minArea) {\n minArea = area;\n targetNode = child;\n }\n }\n }\n\n node = targetNode || node.children[0];\n }\n\n return node;\n },\n\n _insert: function (item, level, isNode) {\n\n var toBBox = this.toBBox,\n bbox = isNode ? item : toBBox(item),\n insertPath = [];\n\n // find the best node for accommodating the item, saving all nodes along the path too\n var node = this._chooseSubtree(bbox, this.data, level, insertPath);\n\n // put the item into the node\n node.children.push(item);\n extend(node, bbox);\n\n // split on node overflow; propagate upwards if necessary\n while (level >= 0) {\n if (insertPath[level].children.length > this._maxEntries) {\n this._split(insertPath, level);\n level--;\n } else break;\n }\n\n // adjust bboxes along the insertion path\n this._adjustParentBBoxes(bbox, insertPath, level);\n },\n\n // split overflowed node into two\n _split: function (insertPath, level) {\n\n var node = insertPath[level],\n M = node.children.length,\n m = this._minEntries;\n\n this._chooseSplitAxis(node, m, M);\n\n var splitIndex = this._chooseSplitIndex(node, m, M);\n\n var newNode = createNode(node.children.splice(splitIndex, node.children.length - splitIndex));\n newNode.height = node.height;\n newNode.leaf = node.leaf;\n\n calcBBox(node, this.toBBox);\n calcBBox(newNode, this.toBBox);\n\n if (level) insertPath[level - 1].children.push(newNode);\n else this._splitRoot(node, newNode);\n },\n\n _splitRoot: function (node, newNode) {\n // split root node\n this.data = createNode([node, newNode]);\n this.data.height = node.height + 1;\n this.data.leaf = false;\n calcBBox(this.data, this.toBBox);\n },\n\n _chooseSplitIndex: function (node, m, M) {\n\n var i, bbox1, bbox2, overlap, area, minOverlap, minArea, index;\n\n minOverlap = minArea = Infinity;\n\n for (i = m; i <= M - m; i++) {\n bbox1 = distBBox(node, 0, i, this.toBBox);\n bbox2 = distBBox(node, i, M, this.toBBox);\n\n overlap = intersectionArea(bbox1, bbox2);\n area = bboxArea(bbox1) + bboxArea(bbox2);\n\n // choose distribution with minimum overlap\n if (overlap < minOverlap) {\n minOverlap = overlap;\n index = i;\n\n minArea = area < minArea ? area : minArea;\n\n } else if (overlap === minOverlap) {\n // otherwise choose distribution with minimum area\n if (area < minArea) {\n minArea = area;\n index = i;\n }\n }\n }\n\n return index;\n },\n\n // sorts node children by the best axis for split\n _chooseSplitAxis: function (node, m, M) {\n\n var compareMinX = node.leaf ? this.compareMinX : compareNodeMinX,\n compareMinY = node.leaf ? this.compareMinY : compareNodeMinY,\n xMargin = this._allDistMargin(node, m, M, compareMinX),\n yMargin = this._allDistMargin(node, m, M, compareMinY);\n\n // if total distributions margin value is minimal for x, sort by minX,\n // otherwise it's already sorted by minY\n if (xMargin < yMargin) node.children.sort(compareMinX);\n },\n\n // total margin of all possible split distributions where each node is at least m full\n _allDistMargin: function (node, m, M, compare) {\n\n node.children.sort(compare);\n\n var toBBox = this.toBBox,\n leftBBox = distBBox(node, 0, m, toBBox),\n rightBBox = distBBox(node, M - m, M, toBBox),\n margin = bboxMargin(leftBBox) + bboxMargin(rightBBox),\n i, child;\n\n for (i = m; i < M - m; i++) {\n child = node.children[i];\n extend(leftBBox, node.leaf ? toBBox(child) : child);\n margin += bboxMargin(leftBBox);\n }\n\n for (i = M - m - 1; i >= m; i--) {\n child = node.children[i];\n extend(rightBBox, node.leaf ? toBBox(child) : child);\n margin += bboxMargin(rightBBox);\n }\n\n return margin;\n },\n\n _adjustParentBBoxes: function (bbox, path, level) {\n // adjust bboxes along the given tree path\n for (var i = level; i >= 0; i--) {\n extend(path[i], bbox);\n }\n },\n\n _condense: function (path) {\n // go through the path, removing empty nodes and updating bboxes\n for (var i = path.length - 1, siblings; i >= 0; i--) {\n if (path[i].children.length === 0) {\n if (i > 0) {\n siblings = path[i - 1].children;\n siblings.splice(siblings.indexOf(path[i]), 1);\n\n } else this.clear();\n\n } else calcBBox(path[i], this.toBBox);\n }\n },\n\n _initFormat: function (format) {\n // data format (minX, minY, maxX, maxY accessors)\n\n // uses eval-type function compilation instead of just accepting a toBBox function\n // because the algorithms are very sensitive to sorting functions performance,\n // so they should be dead simple and without inner calls\n\n var compareArr = ['return a', ' - b', ';'];\n\n this.compareMinX = new Function('a', 'b', compareArr.join(format[0]));\n this.compareMinY = new Function('a', 'b', compareArr.join(format[1]));\n\n this.toBBox = new Function('a',\n 'return {minX: a' + format[0] +\n ', minY: a' + format[1] +\n ', maxX: a' + format[2] +\n ', maxY: a' + format[3] + '};');\n }\n};\n\nfunction findItem(item, items, equalsFn) {\n if (!equalsFn) return items.indexOf(item);\n\n for (var i = 0; i < items.length; i++) {\n if (equalsFn(item, items[i])) return i;\n }\n return -1;\n}\n\n// calculate node's bbox from bboxes of its children\nfunction calcBBox(node, toBBox) {\n distBBox(node, 0, node.children.length, toBBox, node);\n}\n\n// min bounding rectangle of node children from k to p-1\nfunction distBBox(node, k, p, toBBox, destNode) {\n if (!destNode) destNode = createNode(null);\n destNode.minX = Infinity;\n destNode.minY = Infinity;\n destNode.maxX = -Infinity;\n destNode.maxY = -Infinity;\n\n for (var i = k, child; i < p; i++) {\n child = node.children[i];\n extend(destNode, node.leaf ? toBBox(child) : child);\n }\n\n return destNode;\n}\n\nfunction extend(a, b) {\n a.minX = Math.min(a.minX, b.minX);\n a.minY = Math.min(a.minY, b.minY);\n a.maxX = Math.max(a.maxX, b.maxX);\n a.maxY = Math.max(a.maxY, b.maxY);\n return a;\n}\n\nfunction compareNodeMinX(a, b) { return a.minX - b.minX; }\nfunction compareNodeMinY(a, b) { return a.minY - b.minY; }\n\nfunction bboxArea(a) { return (a.maxX - a.minX) * (a.maxY - a.minY); }\nfunction bboxMargin(a) { return (a.maxX - a.minX) + (a.maxY - a.minY); }\n\nfunction enlargedArea(a, b) {\n return (Math.max(b.maxX, a.maxX) - Math.min(b.minX, a.minX)) *\n (Math.max(b.maxY, a.maxY) - Math.min(b.minY, a.minY));\n}\n\nfunction intersectionArea(a, b) {\n var minX = Math.max(a.minX, b.minX),\n minY = Math.max(a.minY, b.minY),\n maxX = Math.min(a.maxX, b.maxX),\n maxY = Math.min(a.maxY, b.maxY);\n\n return Math.max(0, maxX - minX) *\n Math.max(0, maxY - minY);\n}\n\nfunction contains(a, b) {\n return a.minX <= b.minX &&\n a.minY <= b.minY &&\n b.maxX <= a.maxX &&\n b.maxY <= a.maxY;\n}\n\nfunction intersects(a, b) {\n return b.minX <= a.maxX &&\n b.minY <= a.maxY &&\n b.maxX >= a.minX &&\n b.maxY >= a.minY;\n}\n\nfunction createNode(children) {\n return {\n children: children,\n height: 1,\n leaf: true,\n minX: Infinity,\n minY: Infinity,\n maxX: -Infinity,\n maxY: -Infinity\n };\n}\n\n// sort an array so that items come in groups of n unsorted items, with groups sorted between each other;\n// combines selection algorithm with binary divide & conquer approach\n\nfunction multiSelect(arr, left, right, n, compare) {\n var stack = [left, right],\n mid;\n\n while (stack.length) {\n right = stack.pop();\n left = stack.pop();\n\n if (right - left <= n) continue;\n\n mid = left + Math.ceil((right - left) / n / 2) * n;\n quickselect(arr, mid, left, right, compare);\n\n stack.push(left, mid, mid, right);\n }\n}\n","/**\n * @module ol/style/Stroke\n */\nimport {getUid} from '../util.js';\n\n\n/**\n * @typedef {Object} Options\n * @property {import(\"../color.js\").Color|import(\"../colorlike.js\").ColorLike} [color] A color, gradient or pattern.\n * See {@link module:ol/color~Color} and {@link module:ol/colorlike~ColorLike} for possible formats.\n * Default null; if null, the Canvas/renderer default black will be used.\n * @property {string} [lineCap='round'] Line cap style: `butt`, `round`, or `square`.\n * @property {string} [lineJoin='round'] Line join style: `bevel`, `round`, or `miter`.\n * @property {Array} [lineDash] Line dash pattern. Default is `undefined` (no dash).\n * Please note that Internet Explorer 10 and lower do not support the `setLineDash` method on\n * the `CanvasRenderingContext2D` and therefore this option will have no visual effect in these browsers.\n * @property {number} [lineDashOffset=0] Line dash offset.\n * @property {number} [miterLimit=10] Miter limit.\n * @property {number} [width] Width.\n */\n\n\n/**\n * @classdesc\n * Set stroke style for vector features.\n * Note that the defaults given are the Canvas defaults, which will be used if\n * option is not defined. The `get` functions return whatever was entered in\n * the options; they will not return the default.\n * @api\n */\nvar Stroke = function Stroke(opt_options) {\n\n var options = opt_options || {};\n\n /**\n * @private\n * @type {import(\"../color.js\").Color|import(\"../colorlike.js\").ColorLike}\n */\n this.color_ = options.color !== undefined ? options.color : null;\n\n /**\n * @private\n * @type {string|undefined}\n */\n this.lineCap_ = options.lineCap;\n\n /**\n * @private\n * @type {Array}\n */\n this.lineDash_ = options.lineDash !== undefined ? options.lineDash : null;\n\n /**\n * @private\n * @type {number|undefined}\n */\n this.lineDashOffset_ = options.lineDashOffset;\n\n /**\n * @private\n * @type {string|undefined}\n */\n this.lineJoin_ = options.lineJoin;\n\n /**\n * @private\n * @type {number|undefined}\n */\n this.miterLimit_ = options.miterLimit;\n\n /**\n * @private\n * @type {number|undefined}\n */\n this.width_ = options.width;\n\n /**\n * @private\n * @type {string|undefined}\n */\n this.checksum_ = undefined;\n};\n\n/**\n * Clones the style.\n * @return {Stroke} The cloned style.\n * @api\n */\nStroke.prototype.clone = function clone () {\n var color = this.getColor();\n return new Stroke({\n color: Array.isArray(color) ? color.slice() : color || undefined,\n lineCap: this.getLineCap(),\n lineDash: this.getLineDash() ? this.getLineDash().slice() : undefined,\n lineDashOffset: this.getLineDashOffset(),\n lineJoin: this.getLineJoin(),\n miterLimit: this.getMiterLimit(),\n width: this.getWidth()\n });\n};\n\n/**\n * Get the stroke color.\n * @return {import(\"../color.js\").Color|import(\"../colorlike.js\").ColorLike} Color.\n * @api\n */\nStroke.prototype.getColor = function getColor () {\n return this.color_;\n};\n\n/**\n * Get the line cap type for the stroke.\n * @return {string|undefined} Line cap.\n * @api\n */\nStroke.prototype.getLineCap = function getLineCap () {\n return this.lineCap_;\n};\n\n/**\n * Get the line dash style for the stroke.\n * @return {Array} Line dash.\n * @api\n */\nStroke.prototype.getLineDash = function getLineDash () {\n return this.lineDash_;\n};\n\n/**\n * Get the line dash offset for the stroke.\n * @return {number|undefined} Line dash offset.\n * @api\n */\nStroke.prototype.getLineDashOffset = function getLineDashOffset () {\n return this.lineDashOffset_;\n};\n\n/**\n * Get the line join type for the stroke.\n * @return {string|undefined} Line join.\n * @api\n */\nStroke.prototype.getLineJoin = function getLineJoin () {\n return this.lineJoin_;\n};\n\n/**\n * Get the miter limit for the stroke.\n * @return {number|undefined} Miter limit.\n * @api\n */\nStroke.prototype.getMiterLimit = function getMiterLimit () {\n return this.miterLimit_;\n};\n\n/**\n * Get the stroke width.\n * @return {number|undefined} Width.\n * @api\n */\nStroke.prototype.getWidth = function getWidth () {\n return this.width_;\n};\n\n/**\n * Set the color.\n *\n * @param {import(\"../color.js\").Color|import(\"../colorlike.js\").ColorLike} color Color.\n * @api\n */\nStroke.prototype.setColor = function setColor (color) {\n this.color_ = color;\n this.checksum_ = undefined;\n};\n\n/**\n * Set the line cap.\n *\n * @param {string|undefined} lineCap Line cap.\n * @api\n */\nStroke.prototype.setLineCap = function setLineCap (lineCap) {\n this.lineCap_ = lineCap;\n this.checksum_ = undefined;\n};\n\n/**\n * Set the line dash.\n *\n * Please note that Internet Explorer 10 and lower [do not support][mdn] the\n * `setLineDash` method on the `CanvasRenderingContext2D` and therefore this\n * property will have no visual effect in these browsers.\n *\n * [mdn]: https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/setLineDash#Browser_compatibility\n *\n * @param {Array} lineDash Line dash.\n * @api\n */\nStroke.prototype.setLineDash = function setLineDash (lineDash) {\n this.lineDash_ = lineDash;\n this.checksum_ = undefined;\n};\n\n/**\n * Set the line dash offset.\n *\n * @param {number|undefined} lineDashOffset Line dash offset.\n * @api\n */\nStroke.prototype.setLineDashOffset = function setLineDashOffset (lineDashOffset) {\n this.lineDashOffset_ = lineDashOffset;\n this.checksum_ = undefined;\n};\n\n/**\n * Set the line join.\n *\n * @param {string|undefined} lineJoin Line join.\n * @api\n */\nStroke.prototype.setLineJoin = function setLineJoin (lineJoin) {\n this.lineJoin_ = lineJoin;\n this.checksum_ = undefined;\n};\n\n/**\n * Set the miter limit.\n *\n * @param {number|undefined} miterLimit Miter limit.\n * @api\n */\nStroke.prototype.setMiterLimit = function setMiterLimit (miterLimit) {\n this.miterLimit_ = miterLimit;\n this.checksum_ = undefined;\n};\n\n/**\n * Set the width.\n *\n * @param {number|undefined} width Width.\n * @api\n */\nStroke.prototype.setWidth = function setWidth (width) {\n this.width_ = width;\n this.checksum_ = undefined;\n};\n\n/**\n * @return {string} The checksum.\n */\nStroke.prototype.getChecksum = function getChecksum () {\n if (this.checksum_ === undefined) {\n this.checksum_ = 's';\n if (this.color_) {\n if (typeof this.color_ === 'string') {\n this.checksum_ += this.color_;\n } else {\n this.checksum_ += getUid(this.color_);\n }\n } else {\n this.checksum_ += '-';\n }\n this.checksum_ += ',' +\n (this.lineCap_ !== undefined ?\n this.lineCap_.toString() : '-') + ',' +\n (this.lineDash_ ?\n this.lineDash_.toString() : '-') + ',' +\n (this.lineDashOffset_ !== undefined ?\n this.lineDashOffset_ : '-') + ',' +\n (this.lineJoin_ !== undefined ?\n this.lineJoin_ : '-') + ',' +\n (this.miterLimit_ !== undefined ?\n this.miterLimit_.toString() : '-') + ',' +\n (this.width_ !== undefined ?\n this.width_.toString() : '-');\n }\n\n return this.checksum_;\n};\n\nexport default Stroke;\n\n//# sourceMappingURL=Stroke.js.map","/**\n * @license\n * Latitude/longitude spherical geodesy formulae taken from\n * http://www.movable-type.co.uk/scripts/latlong.html\n * Licensed under CC-BY-3.0.\n */\n\n/**\n * @module ol/sphere\n */\nimport {toRadians, toDegrees} from './math.js';\nimport GeometryType from './geom/GeometryType.js';\n\n\n/**\n * Object literal with options for the {@link getLength} or {@link getArea}\n * functions.\n * @typedef {Object} SphereMetricOptions\n * @property {import(\"./proj.js\").ProjectionLike} [projection='EPSG:3857']\n * Projection of the geometry. By default, the geometry is assumed to be in\n * Web Mercator.\n * @property {number} [radius=6371008.8] Sphere radius. By default, the radius of the\n * earth is used (Clarke 1866 Authalic Sphere).\n */\n\n\n/**\n * The mean Earth radius (1/3 * (2a + b)) for the WGS84 ellipsoid.\n * https://en.wikipedia.org/wiki/Earth_radius#Mean_radius\n * @type {number}\n */\nexport var DEFAULT_RADIUS = 6371008.8;\n\n\n/**\n * Get the great circle distance (in meters) between two geographic coordinates.\n * @param {Array} c1 Starting coordinate.\n * @param {Array} c2 Ending coordinate.\n * @param {number=} opt_radius The sphere radius to use. Defaults to the Earth's\n * mean radius using the WGS84 ellipsoid.\n * @return {number} The great circle distance between the points (in meters).\n * @api\n */\nexport function getDistance(c1, c2, opt_radius) {\n var radius = opt_radius || DEFAULT_RADIUS;\n var lat1 = toRadians(c1[1]);\n var lat2 = toRadians(c2[1]);\n var deltaLatBy2 = (lat2 - lat1) / 2;\n var deltaLonBy2 = toRadians(c2[0] - c1[0]) / 2;\n var a = Math.sin(deltaLatBy2) * Math.sin(deltaLatBy2) +\n Math.sin(deltaLonBy2) * Math.sin(deltaLonBy2) *\n Math.cos(lat1) * Math.cos(lat2);\n return 2 * radius * Math.atan2(Math.sqrt(a), Math.sqrt(1 - a));\n}\n\n\n/**\n * Get the cumulative great circle length of linestring coordinates (geographic).\n * @param {Array} coordinates Linestring coordinates.\n * @param {number} radius The sphere radius to use.\n * @return {number} The length (in meters).\n */\nfunction getLengthInternal(coordinates, radius) {\n var length = 0;\n for (var i = 0, ii = coordinates.length; i < ii - 1; ++i) {\n length += getDistance(coordinates[i], coordinates[i + 1], radius);\n }\n return length;\n}\n\n\n/**\n * Get the spherical length of a geometry. This length is the sum of the\n * great circle distances between coordinates. For polygons, the length is\n * the sum of all rings. For points, the length is zero. For multi-part\n * geometries, the length is the sum of the length of each part.\n * @param {import(\"./geom/Geometry.js\").default} geometry A geometry.\n * @param {SphereMetricOptions=} opt_options Options for the\n * length calculation. By default, geometries are assumed to be in 'EPSG:3857'.\n * You can change this by providing a `projection` option.\n * @return {number} The spherical length (in meters).\n * @api\n */\nexport function getLength(geometry, opt_options) {\n var options = opt_options || {};\n var radius = options.radius || DEFAULT_RADIUS;\n var projection = options.projection || 'EPSG:3857';\n var type = geometry.getType();\n if (type !== GeometryType.GEOMETRY_COLLECTION) {\n geometry = geometry.clone().transform(projection, 'EPSG:4326');\n }\n var length = 0;\n var coordinates, coords, i, ii, j, jj;\n switch (type) {\n case GeometryType.POINT:\n case GeometryType.MULTI_POINT: {\n break;\n }\n case GeometryType.LINE_STRING:\n case GeometryType.LINEAR_RING: {\n coordinates = /** @type {import(\"./geom/SimpleGeometry.js\").default} */ (geometry).getCoordinates();\n length = getLengthInternal(coordinates, radius);\n break;\n }\n case GeometryType.MULTI_LINE_STRING:\n case GeometryType.POLYGON: {\n coordinates = /** @type {import(\"./geom/SimpleGeometry.js\").default} */ (geometry).getCoordinates();\n for (i = 0, ii = coordinates.length; i < ii; ++i) {\n length += getLengthInternal(coordinates[i], radius);\n }\n break;\n }\n case GeometryType.MULTI_POLYGON: {\n coordinates = /** @type {import(\"./geom/SimpleGeometry.js\").default} */ (geometry).getCoordinates();\n for (i = 0, ii = coordinates.length; i < ii; ++i) {\n coords = coordinates[i];\n for (j = 0, jj = coords.length; j < jj; ++j) {\n length += getLengthInternal(coords[j], radius);\n }\n }\n break;\n }\n case GeometryType.GEOMETRY_COLLECTION: {\n var geometries = /** @type {import(\"./geom/GeometryCollection.js\").default} */ (geometry).getGeometries();\n for (i = 0, ii = geometries.length; i < ii; ++i) {\n length += getLength(geometries[i], opt_options);\n }\n break;\n }\n default: {\n throw new Error('Unsupported geometry type: ' + type);\n }\n }\n return length;\n}\n\n\n/**\n * Returns the spherical area for a list of coordinates.\n *\n * [Reference](https://trs-new.jpl.nasa.gov/handle/2014/40409)\n * Robert. G. Chamberlain and William H. Duquette, \"Some Algorithms for\n * Polygons on a Sphere\", JPL Publication 07-03, Jet Propulsion\n * Laboratory, Pasadena, CA, June 2007\n *\n * @param {Array} coordinates List of coordinates of a linear\n * ring. If the ring is oriented clockwise, the area will be positive,\n * otherwise it will be negative.\n * @param {number} radius The sphere radius.\n * @return {number} Area (in square meters).\n */\nfunction getAreaInternal(coordinates, radius) {\n var area = 0;\n var len = coordinates.length;\n var x1 = coordinates[len - 1][0];\n var y1 = coordinates[len - 1][1];\n for (var i = 0; i < len; i++) {\n var x2 = coordinates[i][0];\n var y2 = coordinates[i][1];\n area += toRadians(x2 - x1) *\n (2 + Math.sin(toRadians(y1)) +\n Math.sin(toRadians(y2)));\n x1 = x2;\n y1 = y2;\n }\n return area * radius * radius / 2.0;\n}\n\n\n/**\n * Get the spherical area of a geometry. This is the area (in meters) assuming\n * that polygon edges are segments of great circles on a sphere.\n * @param {import(\"./geom/Geometry.js\").default} geometry A geometry.\n * @param {SphereMetricOptions=} opt_options Options for the area\n * calculation. By default, geometries are assumed to be in 'EPSG:3857'.\n * You can change this by providing a `projection` option.\n * @return {number} The spherical area (in square meters).\n * @api\n */\nexport function getArea(geometry, opt_options) {\n var options = opt_options || {};\n var radius = options.radius || DEFAULT_RADIUS;\n var projection = options.projection || 'EPSG:3857';\n var type = geometry.getType();\n if (type !== GeometryType.GEOMETRY_COLLECTION) {\n geometry = geometry.clone().transform(projection, 'EPSG:4326');\n }\n var area = 0;\n var coordinates, coords, i, ii, j, jj;\n switch (type) {\n case GeometryType.POINT:\n case GeometryType.MULTI_POINT:\n case GeometryType.LINE_STRING:\n case GeometryType.MULTI_LINE_STRING:\n case GeometryType.LINEAR_RING: {\n break;\n }\n case GeometryType.POLYGON: {\n coordinates = /** @type {import(\"./geom/Polygon.js\").default} */ (geometry).getCoordinates();\n area = Math.abs(getAreaInternal(coordinates[0], radius));\n for (i = 1, ii = coordinates.length; i < ii; ++i) {\n area -= Math.abs(getAreaInternal(coordinates[i], radius));\n }\n break;\n }\n case GeometryType.MULTI_POLYGON: {\n coordinates = /** @type {import(\"./geom/SimpleGeometry.js\").default} */ (geometry).getCoordinates();\n for (i = 0, ii = coordinates.length; i < ii; ++i) {\n coords = coordinates[i];\n area += Math.abs(getAreaInternal(coords[0], radius));\n for (j = 1, jj = coords.length; j < jj; ++j) {\n area -= Math.abs(getAreaInternal(coords[j], radius));\n }\n }\n break;\n }\n case GeometryType.GEOMETRY_COLLECTION: {\n var geometries = /** @type {import(\"./geom/GeometryCollection.js\").default} */ (geometry).getGeometries();\n for (i = 0, ii = geometries.length; i < ii; ++i) {\n area += getArea(geometries[i], opt_options);\n }\n break;\n }\n default: {\n throw new Error('Unsupported geometry type: ' + type);\n }\n }\n return area;\n}\n\n\n/**\n * Returns the coordinate at the given distance and bearing from `c1`.\n *\n * @param {import(\"./coordinate.js\").Coordinate} c1 The origin point (`[lon, lat]` in degrees).\n * @param {number} distance The great-circle distance between the origin\n * point and the target point.\n * @param {number} bearing The bearing (in radians).\n * @param {number=} opt_radius The sphere radius to use. Defaults to the Earth's\n * mean radius using the WGS84 ellipsoid.\n * @return {import(\"./coordinate.js\").Coordinate} The target point.\n */\nexport function offset(c1, distance, bearing, opt_radius) {\n var radius = opt_radius || DEFAULT_RADIUS;\n var lat1 = toRadians(c1[1]);\n var lon1 = toRadians(c1[0]);\n var dByR = distance / radius;\n var lat = Math.asin(\n Math.sin(lat1) * Math.cos(dByR) +\n Math.cos(lat1) * Math.sin(dByR) * Math.cos(bearing));\n var lon = lon1 + Math.atan2(\n Math.sin(bearing) * Math.sin(dByR) * Math.cos(lat1),\n Math.cos(dByR) - Math.sin(lat1) * Math.sin(lat));\n return [toDegrees(lon), toDegrees(lat)];\n}\n\n//# sourceMappingURL=sphere.js.map","/**\n * @module ol/style/IconImageCache\n */\nimport {asString} from '../color.js';\n\n/**\n * @classdesc\n * Singleton class. Available through {@link module:ol/style/IconImageCache~shared}.\n */\nvar IconImageCache = function IconImageCache() {\n\n /**\n * @type {!Object}\n * @private\n */\n this.cache_ = {};\n\n /**\n * @type {number}\n * @private\n */\n this.cacheSize_ = 0;\n\n /**\n * @type {number}\n * @private\n */\n this.maxCacheSize_ = 32;\n};\n\n/**\n* FIXME empty description for jsdoc\n*/\nIconImageCache.prototype.clear = function clear () {\n this.cache_ = {};\n this.cacheSize_ = 0;\n};\n\n/**\n* FIXME empty description for jsdoc\n*/\nIconImageCache.prototype.expire = function expire () {\n if (this.cacheSize_ > this.maxCacheSize_) {\n var i = 0;\n for (var key in this.cache_) {\n var iconImage = this.cache_[key];\n if ((i++ & 3) === 0 && !iconImage.hasListener()) {\n delete this.cache_[key];\n --this.cacheSize_;\n }\n }\n }\n};\n\n/**\n* @param {string} src Src.\n* @param {?string} crossOrigin Cross origin.\n* @param {import(\"../color.js\").Color} color Color.\n* @return {import(\"./IconImage.js\").default} Icon image.\n*/\nIconImageCache.prototype.get = function get (src, crossOrigin, color) {\n var key = getKey(src, crossOrigin, color);\n return key in this.cache_ ? this.cache_[key] : null;\n};\n\n/**\n* @param {string} src Src.\n* @param {?string} crossOrigin Cross origin.\n* @param {import(\"../color.js\").Color} color Color.\n* @param {import(\"./IconImage.js\").default} iconImage Icon image.\n*/\nIconImageCache.prototype.set = function set (src, crossOrigin, color, iconImage) {\n var key = getKey(src, crossOrigin, color);\n this.cache_[key] = iconImage;\n ++this.cacheSize_;\n};\n\n/**\n* Set the cache size of the icon cache. Default is `32`. Change this value when\n* your map uses more than 32 different icon images and you are not caching icon\n* styles on the application level.\n* @param {number} maxCacheSize Cache max size.\n* @api\n*/\nIconImageCache.prototype.setSize = function setSize (maxCacheSize) {\n this.maxCacheSize_ = maxCacheSize;\n this.expire();\n};\n\n\n/**\n * @param {string} src Src.\n * @param {?string} crossOrigin Cross origin.\n * @param {import(\"../color.js\").Color} color Color.\n * @return {string} Cache key.\n */\nfunction getKey(src, crossOrigin, color) {\n var colorString = color ? asString(color) : 'null';\n return crossOrigin + ':' + src + ':' + colorString;\n}\n\n\nexport default IconImageCache;\n\n\n/**\n * The {@link module:ol/style/IconImageCache~IconImageCache} for\n * {@link module:ol/style/Icon~Icon} images.\n * @api\n */\nexport var shared = new IconImageCache();\n\n//# sourceMappingURL=IconImageCache.js.map","/**\n * @module ol/pointer/EventSource\n */\n\nvar EventSource = function EventSource(dispatcher, mapping) {\n\n /**\n * @type {import(\"./PointerEventHandler.js\").default}\n */\n this.dispatcher = dispatcher;\n\n /**\n * @private\n * @const\n * @type {!Object}\n */\n this.mapping_ = mapping;\n};\n\n/**\n * List of events supported by this source.\n * @return {Array} Event names\n */\nEventSource.prototype.getEvents = function getEvents () {\n return Object.keys(this.mapping_);\n};\n\n/**\n * Returns the handler that should handle a given event type.\n * @param {string} eventType The event type.\n * @return {function(Event)} Handler\n */\nEventSource.prototype.getHandlerForEvent = function getHandlerForEvent (eventType) {\n return this.mapping_[eventType];\n};\n\nexport default EventSource;\n\n//# sourceMappingURL=EventSource.js.map","/**\n * @module ol/pointer/MouseSource\n */\n\n// Based on https://github.com/Polymer/PointerEvents\n\n// Copyright (c) 2013 The Polymer Authors. All rights reserved.\n//\n// Redistribution and use in source and binary forms, with or without\n// modification, are permitted provided that the following conditions are\n// met:\n//\n// * Redistributions of source code must retain the above copyright\n// notice, this list of conditions and the following disclaimer.\n// * Redistributions in binary form must reproduce the above\n// copyright notice, this list of conditions and the following disclaimer\n// in the documentation and/or other materials provided with the\n// distribution.\n// * Neither the name of Google Inc. nor the names of its\n// contributors may be used to endorse or promote products derived from\n// this software without specific prior written permission.\n//\n// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS\n// \"AS IS\" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT\n// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR\n// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT\n// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,\n// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT\n// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,\n// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY\n// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT\n// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE\n// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\n\nimport EventSource from './EventSource.js';\n\n\n/**\n * @type {number}\n */\nexport var POINTER_ID = 1;\n\n\n/**\n * @type {string}\n */\nexport var POINTER_TYPE = 'mouse';\n\n\n/**\n * Radius around touchend that swallows mouse events.\n *\n * @type {number}\n */\nvar DEDUP_DIST = 25;\n\n/**\n * Handler for `mousedown`.\n *\n * @this {MouseSource}\n * @param {MouseEvent} inEvent The in event.\n */\nfunction mousedown(inEvent) {\n if (!this.isEventSimulatedFromTouch_(inEvent)) {\n // TODO(dfreedman) workaround for some elements not sending mouseup\n // http://crbug/149091\n if (POINTER_ID.toString() in this.pointerMap) {\n this.cancel(inEvent);\n }\n var e = prepareEvent(inEvent, this.dispatcher);\n this.pointerMap[POINTER_ID.toString()] = inEvent;\n this.dispatcher.down(e, inEvent);\n }\n}\n\n/**\n * Handler for `mousemove`.\n *\n * @this {MouseSource}\n * @param {MouseEvent} inEvent The in event.\n */\nfunction mousemove(inEvent) {\n if (!this.isEventSimulatedFromTouch_(inEvent)) {\n var e = prepareEvent(inEvent, this.dispatcher);\n this.dispatcher.move(e, inEvent);\n }\n}\n\n/**\n * Handler for `mouseup`.\n *\n * @this {MouseSource}\n * @param {MouseEvent} inEvent The in event.\n */\nfunction mouseup(inEvent) {\n if (!this.isEventSimulatedFromTouch_(inEvent)) {\n var p = this.pointerMap[POINTER_ID.toString()];\n\n if (p && p.button === inEvent.button) {\n var e = prepareEvent(inEvent, this.dispatcher);\n this.dispatcher.up(e, inEvent);\n this.cleanupMouse();\n }\n }\n}\n\n/**\n * Handler for `mouseover`.\n *\n * @this {MouseSource}\n * @param {MouseEvent} inEvent The in event.\n */\nfunction mouseover(inEvent) {\n if (!this.isEventSimulatedFromTouch_(inEvent)) {\n var e = prepareEvent(inEvent, this.dispatcher);\n this.dispatcher.enterOver(e, inEvent);\n }\n}\n\n/**\n * Handler for `mouseout`.\n *\n * @this {MouseSource}\n * @param {MouseEvent} inEvent The in event.\n */\nfunction mouseout(inEvent) {\n if (!this.isEventSimulatedFromTouch_(inEvent)) {\n var e = prepareEvent(inEvent, this.dispatcher);\n this.dispatcher.leaveOut(e, inEvent);\n }\n}\n\n\nvar MouseSource = /*@__PURE__*/(function (EventSource) {\n function MouseSource(dispatcher) {\n var mapping = {\n 'mousedown': mousedown,\n 'mousemove': mousemove,\n 'mouseup': mouseup,\n 'mouseover': mouseover,\n 'mouseout': mouseout\n };\n EventSource.call(this, dispatcher, mapping);\n\n /**\n * @const\n * @type {!Object}\n */\n this.pointerMap = dispatcher.pointerMap;\n\n /**\n * @const\n * @type {Array}\n */\n this.lastTouches = [];\n }\n\n if ( EventSource ) MouseSource.__proto__ = EventSource;\n MouseSource.prototype = Object.create( EventSource && EventSource.prototype );\n MouseSource.prototype.constructor = MouseSource;\n\n /**\n * Detect if a mouse event was simulated from a touch by\n * checking if previously there was a touch event at the\n * same position.\n *\n * FIXME - Known problem with the native Android browser on\n * Samsung GT-I9100 (Android 4.1.2):\n * In case the page is scrolled, this function does not work\n * correctly when a canvas is used (WebGL or canvas renderer).\n * Mouse listeners on canvas elements (for this browser), create\n * two mouse events: One 'good' and one 'bad' one (on other browsers or\n * when a div is used, there is only one event). For the 'bad' one,\n * clientX/clientY and also pageX/pageY are wrong when the page\n * is scrolled. Because of that, this function can not detect if\n * the events were simulated from a touch event. As result, a\n * pointer event at a wrong position is dispatched, which confuses\n * the map interactions.\n * It is unclear, how one can get the correct position for the event\n * or detect that the positions are invalid.\n *\n * @private\n * @param {MouseEvent} inEvent The in event.\n * @return {boolean} True, if the event was generated by a touch.\n */\n MouseSource.prototype.isEventSimulatedFromTouch_ = function isEventSimulatedFromTouch_ (inEvent) {\n var lts = this.lastTouches;\n var x = inEvent.clientX;\n var y = inEvent.clientY;\n for (var i = 0, l = lts.length, t = (void 0); i < l && (t = lts[i]); i++) {\n // simulated mouse events will be swallowed near a primary touchend\n var dx = Math.abs(x - t[0]);\n var dy = Math.abs(y - t[1]);\n if (dx <= DEDUP_DIST && dy <= DEDUP_DIST) {\n return true;\n }\n }\n return false;\n };\n\n /**\n * Dispatches a `pointercancel` event.\n *\n * @param {Event} inEvent The in event.\n */\n MouseSource.prototype.cancel = function cancel (inEvent) {\n var e = prepareEvent(inEvent, this.dispatcher);\n this.dispatcher.cancel(e, inEvent);\n this.cleanupMouse();\n };\n\n /**\n * Remove the mouse from the list of active pointers.\n */\n MouseSource.prototype.cleanupMouse = function cleanupMouse () {\n delete this.pointerMap[POINTER_ID.toString()];\n };\n\n return MouseSource;\n}(EventSource));\n\n\n/**\n * Creates a copy of the original event that will be used\n * for the fake pointer event.\n *\n * @param {Event} inEvent The in event.\n * @param {import(\"./PointerEventHandler.js\").default} dispatcher Event handler.\n * @return {Object} The copied event.\n */\nexport function prepareEvent(inEvent, dispatcher) {\n var e = dispatcher.cloneEvent(inEvent, inEvent);\n\n // forward mouse preventDefault\n var pd = e.preventDefault;\n e.preventDefault = function() {\n inEvent.preventDefault();\n pd();\n };\n\n e.pointerId = POINTER_ID;\n e.isPrimary = true;\n e.pointerType = POINTER_TYPE;\n\n return e;\n}\n\n\nexport default MouseSource;\n\n//# sourceMappingURL=MouseSource.js.map","/**\n * @module ol/pointer/MsSource\n */\n// Based on https://github.com/Polymer/PointerEvents\n\n// Copyright (c) 2013 The Polymer Authors. All rights reserved.\n//\n// Redistribution and use in source and binary forms, with or without\n// modification, are permitted provided that the following conditions are\n// met:\n//\n// * Redistributions of source code must retain the above copyright\n// notice, this list of conditions and the following disclaimer.\n// * Redistributions in binary form must reproduce the above\n// copyright notice, this list of conditions and the following disclaimer\n// in the documentation and/or other materials provided with the\n// distribution.\n// * Neither the name of Google Inc. nor the names of its\n// contributors may be used to endorse or promote products derived from\n// this software without specific prior written permission.\n//\n// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS\n// \"AS IS\" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT\n// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR\n// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT\n// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,\n// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT\n// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,\n// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY\n// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT\n// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE\n// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\n\nimport EventSource from './EventSource.js';\n\n\n/**\n * @const\n * @type {Array}\n */\nvar POINTER_TYPES = [\n '',\n 'unavailable',\n 'touch',\n 'pen',\n 'mouse'\n];\n\n/**\n * Handler for `msPointerDown`.\n *\n * @this {MsSource}\n * @param {MSPointerEvent} inEvent The in event.\n */\nfunction msPointerDown(inEvent) {\n this.pointerMap[inEvent.pointerId.toString()] = inEvent;\n var e = this.prepareEvent_(inEvent);\n this.dispatcher.down(e, inEvent);\n}\n\n/**\n * Handler for `msPointerMove`.\n *\n * @this {MsSource}\n * @param {MSPointerEvent} inEvent The in event.\n */\nfunction msPointerMove(inEvent) {\n var e = this.prepareEvent_(inEvent);\n this.dispatcher.move(e, inEvent);\n}\n\n/**\n * Handler for `msPointerUp`.\n *\n * @this {MsSource}\n * @param {MSPointerEvent} inEvent The in event.\n */\nfunction msPointerUp(inEvent) {\n var e = this.prepareEvent_(inEvent);\n this.dispatcher.up(e, inEvent);\n this.cleanup(inEvent.pointerId);\n}\n\n/**\n * Handler for `msPointerOut`.\n *\n * @this {MsSource}\n * @param {MSPointerEvent} inEvent The in event.\n */\nfunction msPointerOut(inEvent) {\n var e = this.prepareEvent_(inEvent);\n this.dispatcher.leaveOut(e, inEvent);\n}\n\n/**\n * Handler for `msPointerOver`.\n *\n * @this {MsSource}\n * @param {MSPointerEvent} inEvent The in event.\n */\nfunction msPointerOver(inEvent) {\n var e = this.prepareEvent_(inEvent);\n this.dispatcher.enterOver(e, inEvent);\n}\n\n/**\n * Handler for `msPointerCancel`.\n *\n * @this {MsSource}\n * @param {MSPointerEvent} inEvent The in event.\n */\nfunction msPointerCancel(inEvent) {\n var e = this.prepareEvent_(inEvent);\n this.dispatcher.cancel(e, inEvent);\n this.cleanup(inEvent.pointerId);\n}\n\n/**\n * Handler for `msLostPointerCapture`.\n *\n * @this {MsSource}\n * @param {MSPointerEvent} inEvent The in event.\n */\nfunction msLostPointerCapture(inEvent) {\n var e = this.dispatcher.makeEvent('lostpointercapture', inEvent, inEvent);\n this.dispatcher.dispatchEvent(e);\n}\n\n/**\n * Handler for `msGotPointerCapture`.\n *\n * @this {MsSource}\n * @param {MSPointerEvent} inEvent The in event.\n */\nfunction msGotPointerCapture(inEvent) {\n var e = this.dispatcher.makeEvent('gotpointercapture', inEvent, inEvent);\n this.dispatcher.dispatchEvent(e);\n}\n\nvar MsSource = /*@__PURE__*/(function (EventSource) {\n function MsSource(dispatcher) {\n var mapping = {\n 'MSPointerDown': msPointerDown,\n 'MSPointerMove': msPointerMove,\n 'MSPointerUp': msPointerUp,\n 'MSPointerOut': msPointerOut,\n 'MSPointerOver': msPointerOver,\n 'MSPointerCancel': msPointerCancel,\n 'MSGotPointerCapture': msGotPointerCapture,\n 'MSLostPointerCapture': msLostPointerCapture\n };\n EventSource.call(this, dispatcher, mapping);\n\n /**\n * @const\n * @type {!Object}\n */\n this.pointerMap = dispatcher.pointerMap;\n }\n\n if ( EventSource ) MsSource.__proto__ = EventSource;\n MsSource.prototype = Object.create( EventSource && EventSource.prototype );\n MsSource.prototype.constructor = MsSource;\n\n /**\n * Creates a copy of the original event that will be used\n * for the fake pointer event.\n *\n * @private\n * @param {MSPointerEvent} inEvent The in event.\n * @return {Object} The copied event.\n */\n MsSource.prototype.prepareEvent_ = function prepareEvent_ (inEvent) {\n /** @type {MSPointerEvent|Object} */\n var e = inEvent;\n if (typeof inEvent.pointerType === 'number') {\n e = this.dispatcher.cloneEvent(inEvent, inEvent);\n e.pointerType = POINTER_TYPES[inEvent.pointerType];\n }\n\n return e;\n };\n\n /**\n * Remove this pointer from the list of active pointers.\n * @param {number} pointerId Pointer identifier.\n */\n MsSource.prototype.cleanup = function cleanup (pointerId) {\n delete this.pointerMap[pointerId.toString()];\n };\n\n return MsSource;\n}(EventSource));\n\nexport default MsSource;\n\n//# sourceMappingURL=MsSource.js.map","/**\n * @module ol/pointer/NativeSource\n */\n\n// Based on https://github.com/Polymer/PointerEvents\n\n// Copyright (c) 2013 The Polymer Authors. All rights reserved.\n//\n// Redistribution and use in source and binary forms, with or without\n// modification, are permitted provided that the following conditions are\n// met:\n//\n// * Redistributions of source code must retain the above copyright\n// notice, this list of conditions and the following disclaimer.\n// * Redistributions in binary form must reproduce the above\n// copyright notice, this list of conditions and the following disclaimer\n// in the documentation and/or other materials provided with the\n// distribution.\n// * Neither the name of Google Inc. nor the names of its\n// contributors may be used to endorse or promote products derived from\n// this software without specific prior written permission.\n//\n// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS\n// \"AS IS\" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT\n// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR\n// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT\n// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,\n// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT\n// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,\n// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY\n// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT\n// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE\n// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\n\nimport EventSource from './EventSource.js';\n\n/**\n * Handler for `pointerdown`.\n *\n * @this {NativeSource}\n * @param {Event} inEvent The in event.\n */\nfunction pointerDown(inEvent) {\n this.dispatcher.fireNativeEvent(inEvent);\n}\n\n/**\n * Handler for `pointermove`.\n *\n * @this {NativeSource}\n * @param {Event} inEvent The in event.\n */\nfunction pointerMove(inEvent) {\n this.dispatcher.fireNativeEvent(inEvent);\n}\n\n/**\n * Handler for `pointerup`.\n *\n * @this {NativeSource}\n * @param {Event} inEvent The in event.\n */\nfunction pointerUp(inEvent) {\n this.dispatcher.fireNativeEvent(inEvent);\n}\n\n/**\n * Handler for `pointerout`.\n *\n * @this {NativeSource}\n * @param {Event} inEvent The in event.\n */\nfunction pointerOut(inEvent) {\n this.dispatcher.fireNativeEvent(inEvent);\n}\n\n/**\n * Handler for `pointerover`.\n *\n * @this {NativeSource}\n * @param {Event} inEvent The in event.\n */\nfunction pointerOver(inEvent) {\n this.dispatcher.fireNativeEvent(inEvent);\n}\n\n/**\n * Handler for `pointercancel`.\n *\n * @this {NativeSource}\n * @param {Event} inEvent The in event.\n */\nfunction pointerCancel(inEvent) {\n this.dispatcher.fireNativeEvent(inEvent);\n}\n\n/**\n * Handler for `lostpointercapture`.\n *\n * @this {NativeSource}\n * @param {Event} inEvent The in event.\n */\nfunction lostPointerCapture(inEvent) {\n this.dispatcher.fireNativeEvent(inEvent);\n}\n\n/**\n * Handler for `gotpointercapture`.\n *\n * @this {NativeSource}\n * @param {Event} inEvent The in event.\n */\nfunction gotPointerCapture(inEvent) {\n this.dispatcher.fireNativeEvent(inEvent);\n}\n\nvar NativeSource = /*@__PURE__*/(function (EventSource) {\n function NativeSource(dispatcher) {\n var mapping = {\n 'pointerdown': pointerDown,\n 'pointermove': pointerMove,\n 'pointerup': pointerUp,\n 'pointerout': pointerOut,\n 'pointerover': pointerOver,\n 'pointercancel': pointerCancel,\n 'gotpointercapture': gotPointerCapture,\n 'lostpointercapture': lostPointerCapture\n };\n EventSource.call(this, dispatcher, mapping);\n }\n\n if ( EventSource ) NativeSource.__proto__ = EventSource;\n NativeSource.prototype = Object.create( EventSource && EventSource.prototype );\n NativeSource.prototype.constructor = NativeSource;\n\n return NativeSource;\n}(EventSource));\n\nexport default NativeSource;\n\n//# sourceMappingURL=NativeSource.js.map","/**\n * @module ol/pointer/PointerEvent\n */\n\n// Based on https://github.com/Polymer/PointerEvents\n\n// Copyright (c) 2013 The Polymer Authors. All rights reserved.\n//\n// Redistribution and use in source and binary forms, with or without\n// modification, are permitted provided that the following conditions are\n// met:\n//\n// * Redistributions of source code must retain the above copyright\n// notice, this list of conditions and the following disclaimer.\n// * Redistributions in binary form must reproduce the above\n// copyright notice, this list of conditions and the following disclaimer\n// in the documentation and/or other materials provided with the\n// distribution.\n// * Neither the name of Google Inc. nor the names of its\n// contributors may be used to endorse or promote products derived from\n// this software without specific prior written permission.\n//\n// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS\n// \"AS IS\" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT\n// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR\n// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT\n// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,\n// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT\n// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,\n// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY\n// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT\n// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE\n// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\n\nimport _Event from '../events/Event.js';\n\n\n/**\n * Is the `buttons` property supported?\n * @type {boolean}\n */\nvar HAS_BUTTONS = false;\n\n\nvar PointerEvent = /*@__PURE__*/(function (_Event) {\n function PointerEvent(type, originalEvent, opt_eventDict) {\n _Event.call(this, type);\n\n /**\n * @const\n * @type {Event}\n */\n this.originalEvent = originalEvent;\n\n var eventDict = opt_eventDict ? opt_eventDict : {};\n\n /**\n * @type {number}\n */\n this.buttons = getButtons(eventDict);\n\n /**\n * @type {number}\n */\n this.pressure = getPressure(eventDict, this.buttons);\n\n // MouseEvent related properties\n\n /**\n * @type {boolean}\n */\n this.bubbles = 'bubbles' in eventDict ? eventDict['bubbles'] : false;\n\n /**\n * @type {boolean}\n */\n this.cancelable = 'cancelable' in eventDict ? eventDict['cancelable'] : false;\n\n /**\n * @type {Object}\n */\n this.view = 'view' in eventDict ? eventDict['view'] : null;\n\n /**\n * @type {number}\n */\n this.detail = 'detail' in eventDict ? eventDict['detail'] : null;\n\n /**\n * @type {number}\n */\n this.screenX = 'screenX' in eventDict ? eventDict['screenX'] : 0;\n\n /**\n * @type {number}\n */\n this.screenY = 'screenY' in eventDict ? eventDict['screenY'] : 0;\n\n /**\n * @type {number}\n */\n this.clientX = 'clientX' in eventDict ? eventDict['clientX'] : 0;\n\n /**\n * @type {number}\n */\n this.clientY = 'clientY' in eventDict ? eventDict['clientY'] : 0;\n\n /**\n * @type {boolean}\n */\n this.ctrlKey = 'ctrlKey' in eventDict ? eventDict['ctrlKey'] : false;\n\n /**\n * @type {boolean}\n */\n this.altKey = 'altKey' in eventDict ? eventDict['altKey'] : false;\n\n /**\n * @type {boolean}\n */\n this.shiftKey = 'shiftKey' in eventDict ? eventDict['shiftKey'] : false;\n\n /**\n * @type {boolean}\n */\n this.metaKey = 'metaKey' in eventDict ? eventDict['metaKey'] : false;\n\n /**\n * @type {number}\n */\n this.button = 'button' in eventDict ? eventDict['button'] : 0;\n\n /**\n * @type {Node}\n */\n this.relatedTarget = 'relatedTarget' in eventDict ?\n eventDict['relatedTarget'] : null;\n\n // PointerEvent related properties\n\n /**\n * @const\n * @type {number}\n */\n this.pointerId = 'pointerId' in eventDict ? eventDict['pointerId'] : 0;\n\n /**\n * @type {number}\n */\n this.width = 'width' in eventDict ? eventDict['width'] : 0;\n\n /**\n * @type {number}\n */\n this.height = 'height' in eventDict ? eventDict['height'] : 0;\n\n /**\n * @type {number}\n */\n this.tiltX = 'tiltX' in eventDict ? eventDict['tiltX'] : 0;\n\n /**\n * @type {number}\n */\n this.tiltY = 'tiltY' in eventDict ? eventDict['tiltY'] : 0;\n\n /**\n * @type {string}\n */\n this.pointerType = 'pointerType' in eventDict ? eventDict['pointerType'] : '';\n\n /**\n * @type {number}\n */\n this.hwTimestamp = 'hwTimestamp' in eventDict ? eventDict['hwTimestamp'] : 0;\n\n /**\n * @type {boolean}\n */\n this.isPrimary = 'isPrimary' in eventDict ? eventDict['isPrimary'] : false;\n\n // keep the semantics of preventDefault\n if (originalEvent.preventDefault) {\n this.preventDefault = function() {\n originalEvent.preventDefault();\n };\n }\n }\n\n if ( _Event ) PointerEvent.__proto__ = _Event;\n PointerEvent.prototype = Object.create( _Event && _Event.prototype );\n PointerEvent.prototype.constructor = PointerEvent;\n\n return PointerEvent;\n}(_Event));\n\n\n/**\n * @param {Object} eventDict The event dictionary.\n * @return {number} Button indicator.\n */\nfunction getButtons(eventDict) {\n // According to the w3c spec,\n // http://www.w3.org/TR/DOM-Level-3-Events/#events-MouseEvent-button\n // MouseEvent.button == 0 can mean either no mouse button depressed, or the\n // left mouse button depressed.\n //\n // As of now, the only way to distinguish between the two states of\n // MouseEvent.button is by using the deprecated MouseEvent.which property, as\n // this maps mouse buttons to positive integers > 0, and uses 0 to mean that\n // no mouse button is held.\n //\n // MouseEvent.which is derived from MouseEvent.button at MouseEvent creation,\n // but initMouseEvent does not expose an argument with which to set\n // MouseEvent.which. Calling initMouseEvent with a buttonArg of 0 will set\n // MouseEvent.button == 0 and MouseEvent.which == 1, breaking the expectations\n // of app developers.\n //\n // The only way to propagate the correct state of MouseEvent.which and\n // MouseEvent.button to a new MouseEvent.button == 0 and MouseEvent.which == 0\n // is to call initMouseEvent with a buttonArg value of -1.\n //\n // This is fixed with DOM Level 4's use of buttons\n var buttons;\n if (eventDict.buttons || HAS_BUTTONS) {\n buttons = eventDict.buttons;\n } else {\n switch (eventDict.which) {\n case 1: buttons = 1; break;\n case 2: buttons = 4; break;\n case 3: buttons = 2; break;\n default: buttons = 0;\n }\n }\n return buttons;\n}\n\n\n/**\n * @param {Object} eventDict The event dictionary.\n * @param {number} buttons Button indicator.\n * @return {number} The pressure.\n */\nfunction getPressure(eventDict, buttons) {\n // Spec requires that pointers without pressure specified use 0.5 for down\n // state and 0 for up state.\n var pressure = 0;\n if (eventDict.pressure) {\n pressure = eventDict.pressure;\n } else {\n pressure = buttons ? 0.5 : 0;\n }\n return pressure;\n}\n\n\n/**\n * Checks if the `buttons` property is supported.\n */\n(function() {\n try {\n var ev = new MouseEvent('click', {buttons: 1});\n HAS_BUTTONS = ev.buttons === 1;\n } catch (e) {\n // pass\n }\n})();\n\nexport default PointerEvent;\n\n//# sourceMappingURL=PointerEvent.js.map","/**\n * @module ol/pointer/TouchSource\n */\n\n// Based on https://github.com/Polymer/PointerEvents\n\n// Copyright (c) 2013 The Polymer Authors. All rights reserved.\n//\n// Redistribution and use in source and binary forms, with or without\n// modification, are permitted provided that the following conditions are\n// met:\n//\n// * Redistributions of source code must retain the above copyright\n// notice, this list of conditions and the following disclaimer.\n// * Redistributions in binary form must reproduce the above\n// copyright notice, this list of conditions and the following disclaimer\n// in the documentation and/or other materials provided with the\n// distribution.\n// * Neither the name of Google Inc. nor the names of its\n// contributors may be used to endorse or promote products derived from\n// this software without specific prior written permission.\n//\n// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS\n// \"AS IS\" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT\n// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR\n// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT\n// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,\n// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT\n// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,\n// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY\n// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT\n// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE\n// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\n\nimport {remove} from '../array.js';\nimport EventSource from './EventSource.js';\nimport {POINTER_ID} from './MouseSource.js';\n\n\n/**\n * @type {number}\n */\nvar CLICK_COUNT_TIMEOUT = 200;\n\n/**\n * @type {string}\n */\nvar POINTER_TYPE = 'touch';\n\n/**\n * Handler for `touchstart`, triggers `pointerover`,\n * `pointerenter` and `pointerdown` events.\n *\n * @this {TouchSource}\n * @param {TouchEvent} inEvent The in event.\n */\nfunction touchstart(inEvent) {\n this.vacuumTouches_(inEvent);\n this.setPrimaryTouch_(inEvent.changedTouches[0]);\n this.dedupSynthMouse_(inEvent);\n this.clickCount_++;\n this.processTouches_(inEvent, this.overDown_);\n}\n\n/**\n * Handler for `touchmove`.\n *\n * @this {TouchSource}\n * @param {TouchEvent} inEvent The in event.\n */\nfunction touchmove(inEvent) {\n this.processTouches_(inEvent, this.moveOverOut_);\n}\n\n/**\n * Handler for `touchend`, triggers `pointerup`,\n * `pointerout` and `pointerleave` events.\n *\n * @this {TouchSource}\n * @param {TouchEvent} inEvent The event.\n */\nfunction touchend(inEvent) {\n this.dedupSynthMouse_(inEvent);\n this.processTouches_(inEvent, this.upOut_);\n}\n\n/**\n * Handler for `touchcancel`, triggers `pointercancel`,\n * `pointerout` and `pointerleave` events.\n *\n * @this {TouchSource}\n * @param {TouchEvent} inEvent The in event.\n */\nfunction touchcancel(inEvent) {\n this.processTouches_(inEvent, this.cancelOut_);\n}\n\n\nvar TouchSource = /*@__PURE__*/(function (EventSource) {\n function TouchSource(dispatcher, mouseSource) {\n var mapping = {\n 'touchstart': touchstart,\n 'touchmove': touchmove,\n 'touchend': touchend,\n 'touchcancel': touchcancel\n };\n EventSource.call(this, dispatcher, mapping);\n\n /**\n * @const\n * @type {!Object}\n */\n this.pointerMap = dispatcher.pointerMap;\n\n /**\n * @const\n * @type {import(\"./MouseSource.js\").default}\n */\n this.mouseSource = mouseSource;\n\n /**\n * @private\n * @type {number|undefined}\n */\n this.firstTouchId_ = undefined;\n\n /**\n * @private\n * @type {number}\n */\n this.clickCount_ = 0;\n\n /**\n * @private\n * @type {?}\n */\n this.resetId_;\n\n /**\n * Mouse event timeout: This should be long enough to\n * ignore compat mouse events made by touch.\n * @private\n * @type {number}\n */\n this.dedupTimeout_ = 2500;\n }\n\n if ( EventSource ) TouchSource.__proto__ = EventSource;\n TouchSource.prototype = Object.create( EventSource && EventSource.prototype );\n TouchSource.prototype.constructor = TouchSource;\n\n /**\n * @private\n * @param {Touch} inTouch The in touch.\n * @return {boolean} True, if this is the primary touch.\n */\n TouchSource.prototype.isPrimaryTouch_ = function isPrimaryTouch_ (inTouch) {\n return this.firstTouchId_ === inTouch.identifier;\n };\n\n /**\n * Set primary touch if there are no pointers, or the only pointer is the mouse.\n * @param {Touch} inTouch The in touch.\n * @private\n */\n TouchSource.prototype.setPrimaryTouch_ = function setPrimaryTouch_ (inTouch) {\n var count = Object.keys(this.pointerMap).length;\n if (count === 0 || (count === 1 && POINTER_ID.toString() in this.pointerMap)) {\n this.firstTouchId_ = inTouch.identifier;\n this.cancelResetClickCount_();\n }\n };\n\n /**\n * @private\n * @param {PointerEvent} inPointer The in pointer object.\n */\n TouchSource.prototype.removePrimaryPointer_ = function removePrimaryPointer_ (inPointer) {\n if (inPointer.isPrimary) {\n this.firstTouchId_ = undefined;\n this.resetClickCount_();\n }\n };\n\n /**\n * @private\n */\n TouchSource.prototype.resetClickCount_ = function resetClickCount_ () {\n this.resetId_ = setTimeout(\n this.resetClickCountHandler_.bind(this),\n CLICK_COUNT_TIMEOUT);\n };\n\n /**\n * @private\n */\n TouchSource.prototype.resetClickCountHandler_ = function resetClickCountHandler_ () {\n this.clickCount_ = 0;\n this.resetId_ = undefined;\n };\n\n /**\n * @private\n */\n TouchSource.prototype.cancelResetClickCount_ = function cancelResetClickCount_ () {\n if (this.resetId_ !== undefined) {\n clearTimeout(this.resetId_);\n }\n };\n\n /**\n * @private\n * @param {TouchEvent} browserEvent Browser event\n * @param {Touch} inTouch Touch event\n * @return {PointerEvent} A pointer object.\n */\n TouchSource.prototype.touchToPointer_ = function touchToPointer_ (browserEvent, inTouch) {\n var e = this.dispatcher.cloneEvent(browserEvent, inTouch);\n // Spec specifies that pointerId 1 is reserved for Mouse.\n // Touch identifiers can start at 0.\n // Add 2 to the touch identifier for compatibility.\n e.pointerId = inTouch.identifier + 2;\n // TODO: check if this is necessary?\n //e.target = findTarget(e);\n e.bubbles = true;\n e.cancelable = true;\n e.detail = this.clickCount_;\n e.button = 0;\n e.buttons = 1;\n e.width = inTouch.radiusX || 0;\n e.height = inTouch.radiusY || 0;\n e.pressure = inTouch.force || 0.5;\n e.isPrimary = this.isPrimaryTouch_(inTouch);\n e.pointerType = POINTER_TYPE;\n\n // make sure that the properties that are different for\n // each `Touch` object are not copied from the BrowserEvent object\n e.clientX = inTouch.clientX;\n e.clientY = inTouch.clientY;\n e.screenX = inTouch.screenX;\n e.screenY = inTouch.screenY;\n\n return e;\n };\n\n /**\n * @private\n * @param {TouchEvent} inEvent Touch event\n * @param {function(TouchEvent, PointerEvent)} inFunction In function.\n */\n TouchSource.prototype.processTouches_ = function processTouches_ (inEvent, inFunction) {\n var touches = Array.prototype.slice.call(inEvent.changedTouches);\n var count = touches.length;\n function preventDefault() {\n inEvent.preventDefault();\n }\n for (var i = 0; i < count; ++i) {\n var pointer = this.touchToPointer_(inEvent, touches[i]);\n // forward touch preventDefaults\n pointer.preventDefault = preventDefault;\n inFunction.call(this, inEvent, pointer);\n }\n };\n\n /**\n * @private\n * @param {TouchList} touchList The touch list.\n * @param {number} searchId Search identifier.\n * @return {boolean} True, if the `Touch` with the given id is in the list.\n */\n TouchSource.prototype.findTouch_ = function findTouch_ (touchList, searchId) {\n var l = touchList.length;\n for (var i = 0; i < l; i++) {\n var touch = touchList[i];\n if (touch.identifier === searchId) {\n return true;\n }\n }\n return false;\n };\n\n /**\n * In some instances, a touchstart can happen without a touchend. This\n * leaves the pointermap in a broken state.\n * Therefore, on every touchstart, we remove the touches that did not fire a\n * touchend event.\n * To keep state globally consistent, we fire a pointercancel for\n * this \"abandoned\" touch\n *\n * @private\n * @param {TouchEvent} inEvent The in event.\n */\n TouchSource.prototype.vacuumTouches_ = function vacuumTouches_ (inEvent) {\n var touchList = inEvent.touches;\n // pointerMap.getCount() should be < touchList.length here,\n // as the touchstart has not been processed yet.\n var keys = Object.keys(this.pointerMap);\n var count = keys.length;\n if (count >= touchList.length) {\n var d = [];\n for (var i = 0; i < count; ++i) {\n var key = Number(keys[i]);\n var value = this.pointerMap[key];\n // Never remove pointerId == 1, which is mouse.\n // Touch identifiers are 2 smaller than their pointerId, which is the\n // index in pointermap.\n if (key != POINTER_ID && !this.findTouch_(touchList, key - 2)) {\n d.push(value.out);\n }\n }\n for (var i$1 = 0; i$1 < d.length; ++i$1) {\n this.cancelOut_(inEvent, d[i$1]);\n }\n }\n };\n\n /**\n * @private\n * @param {TouchEvent} browserEvent The event.\n * @param {PointerEvent} inPointer The in pointer object.\n */\n TouchSource.prototype.overDown_ = function overDown_ (browserEvent, inPointer) {\n this.pointerMap[inPointer.pointerId] = {\n target: inPointer.target,\n out: inPointer,\n outTarget: inPointer.target\n };\n this.dispatcher.over(inPointer, browserEvent);\n this.dispatcher.enter(inPointer, browserEvent);\n this.dispatcher.down(inPointer, browserEvent);\n };\n\n /**\n * @private\n * @param {TouchEvent} browserEvent The event.\n * @param {PointerEvent} inPointer The in pointer.\n */\n TouchSource.prototype.moveOverOut_ = function moveOverOut_ (browserEvent, inPointer) {\n var event = inPointer;\n var pointer = this.pointerMap[event.pointerId];\n // a finger drifted off the screen, ignore it\n if (!pointer) {\n return;\n }\n var outEvent = pointer.out;\n var outTarget = pointer.outTarget;\n this.dispatcher.move(event, browserEvent);\n if (outEvent && outTarget !== event.target) {\n outEvent.relatedTarget = event.target;\n /** @type {Object} */ (event).relatedTarget = outTarget;\n // recover from retargeting by shadow\n outEvent.target = outTarget;\n if (event.target) {\n this.dispatcher.leaveOut(outEvent, browserEvent);\n this.dispatcher.enterOver(event, browserEvent);\n } else {\n // clean up case when finger leaves the screen\n /** @type {Object} */ (event).target = outTarget;\n /** @type {Object} */ (event).relatedTarget = null;\n this.cancelOut_(browserEvent, event);\n }\n }\n pointer.out = event;\n pointer.outTarget = event.target;\n };\n\n /**\n * @private\n * @param {TouchEvent} browserEvent An event.\n * @param {PointerEvent} inPointer The inPointer object.\n */\n TouchSource.prototype.upOut_ = function upOut_ (browserEvent, inPointer) {\n this.dispatcher.up(inPointer, browserEvent);\n this.dispatcher.out(inPointer, browserEvent);\n this.dispatcher.leave(inPointer, browserEvent);\n this.cleanUpPointer_(inPointer);\n };\n\n /**\n * @private\n * @param {TouchEvent} browserEvent The event.\n * @param {PointerEvent} inPointer The in pointer.\n */\n TouchSource.prototype.cancelOut_ = function cancelOut_ (browserEvent, inPointer) {\n this.dispatcher.cancel(inPointer, browserEvent);\n this.dispatcher.out(inPointer, browserEvent);\n this.dispatcher.leave(inPointer, browserEvent);\n this.cleanUpPointer_(inPointer);\n };\n\n /**\n * @private\n * @param {PointerEvent} inPointer The inPointer object.\n */\n TouchSource.prototype.cleanUpPointer_ = function cleanUpPointer_ (inPointer) {\n delete this.pointerMap[inPointer.pointerId];\n this.removePrimaryPointer_(inPointer);\n };\n\n /**\n * Prevent synth mouse events from creating pointer events.\n *\n * @private\n * @param {TouchEvent} inEvent The in event.\n */\n TouchSource.prototype.dedupSynthMouse_ = function dedupSynthMouse_ (inEvent) {\n var lts = this.mouseSource.lastTouches;\n var t = inEvent.changedTouches[0];\n // only the primary finger will synth mouse events\n if (this.isPrimaryTouch_(t)) {\n // remember x/y of last touch\n var lt = [t.clientX, t.clientY];\n lts.push(lt);\n\n setTimeout(function() {\n // remove touch after timeout\n remove(lts, lt);\n }, this.dedupTimeout_);\n }\n };\n\n return TouchSource;\n}(EventSource));\n\nexport default TouchSource;\n\n//# sourceMappingURL=TouchSource.js.map","/**\n * @module ol/pointer/PointerEventHandler\n */\n\n// Based on https://github.com/Polymer/PointerEvents\n\n// Copyright (c) 2013 The Polymer Authors. All rights reserved.\n//\n// Redistribution and use in source and binary forms, with or without\n// modification, are permitted provided that the following conditions are\n// met:\n//\n// * Redistributions of source code must retain the above copyright\n// notice, this list of conditions and the following disclaimer.\n// * Redistributions in binary form must reproduce the above\n// copyright notice, this list of conditions and the following disclaimer\n// in the documentation and/or other materials provided with the\n// distribution.\n// * Neither the name of Google Inc. nor the names of its\n// contributors may be used to endorse or promote products derived from\n// this software without specific prior written permission.\n//\n// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS\n// \"AS IS\" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT\n// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR\n// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT\n// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,\n// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT\n// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,\n// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY\n// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT\n// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE\n// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\n\nimport {listen, unlisten} from '../events.js';\nimport EventTarget from '../events/Target.js';\nimport {POINTER, MSPOINTER, TOUCH} from '../has.js';\nimport PointerEventType from './EventType.js';\nimport MouseSource, {prepareEvent as prepareMouseEvent} from './MouseSource.js';\nimport MsSource from './MsSource.js';\nimport NativeSource from './NativeSource.js';\nimport PointerEvent from './PointerEvent.js';\nimport TouchSource from './TouchSource.js';\n\n\n/**\n * Properties to copy when cloning an event, with default values.\n * @type {Array}\n */\nvar CLONE_PROPS = [\n // MouseEvent\n ['bubbles', false],\n ['cancelable', false],\n ['view', null],\n ['detail', null],\n ['screenX', 0],\n ['screenY', 0],\n ['clientX', 0],\n ['clientY', 0],\n ['ctrlKey', false],\n ['altKey', false],\n ['shiftKey', false],\n ['metaKey', false],\n ['button', 0],\n ['relatedTarget', null],\n // DOM Level 3\n ['buttons', 0],\n // PointerEvent\n ['pointerId', 0],\n ['width', 0],\n ['height', 0],\n ['pressure', 0],\n ['tiltX', 0],\n ['tiltY', 0],\n ['pointerType', ''],\n ['hwTimestamp', 0],\n ['isPrimary', false],\n // event instance\n ['type', ''],\n ['target', null],\n ['currentTarget', null],\n ['which', 0]\n];\n\n\nvar PointerEventHandler = /*@__PURE__*/(function (EventTarget) {\n function PointerEventHandler(element) {\n EventTarget.call(this);\n\n /**\n * @const\n * @private\n * @type {Element|HTMLDocument}\n */\n this.element_ = element;\n\n /**\n * @const\n * @type {!Object}\n */\n this.pointerMap = {};\n\n /**\n * @type {Object}\n * @private\n */\n this.eventMap_ = {};\n\n /**\n * @type {Array}\n * @private\n */\n this.eventSourceList_ = [];\n\n this.registerSources();\n }\n\n if ( EventTarget ) PointerEventHandler.__proto__ = EventTarget;\n PointerEventHandler.prototype = Object.create( EventTarget && EventTarget.prototype );\n PointerEventHandler.prototype.constructor = PointerEventHandler;\n\n /**\n * Set up the event sources (mouse, touch and native pointers)\n * that generate pointer events.\n */\n PointerEventHandler.prototype.registerSources = function registerSources () {\n if (POINTER) {\n this.registerSource('native', new NativeSource(this));\n } else if (MSPOINTER) {\n this.registerSource('ms', new MsSource(this));\n } else {\n var mouseSource = new MouseSource(this);\n this.registerSource('mouse', mouseSource);\n\n if (TOUCH) {\n this.registerSource('touch', new TouchSource(this, mouseSource));\n }\n }\n\n // register events on the viewport element\n this.register_();\n };\n\n /**\n * Add a new event source that will generate pointer events.\n *\n * @param {string} name A name for the event source\n * @param {import(\"./EventSource.js\").default} source The source event.\n */\n PointerEventHandler.prototype.registerSource = function registerSource (name, source) {\n var s = source;\n var newEvents = s.getEvents();\n\n if (newEvents) {\n newEvents.forEach(function(e) {\n var handler = s.getHandlerForEvent(e);\n\n if (handler) {\n this.eventMap_[e] = handler.bind(s);\n }\n }.bind(this));\n this.eventSourceList_.push(s);\n }\n };\n\n /**\n * Set up the events for all registered event sources.\n * @private\n */\n PointerEventHandler.prototype.register_ = function register_ () {\n var l = this.eventSourceList_.length;\n for (var i = 0; i < l; i++) {\n var eventSource = this.eventSourceList_[i];\n this.addEvents_(eventSource.getEvents());\n }\n };\n\n /**\n * Remove all registered events.\n * @private\n */\n PointerEventHandler.prototype.unregister_ = function unregister_ () {\n var l = this.eventSourceList_.length;\n for (var i = 0; i < l; i++) {\n var eventSource = this.eventSourceList_[i];\n this.removeEvents_(eventSource.getEvents());\n }\n };\n\n /**\n * Calls the right handler for a new event.\n * @private\n * @param {Event} inEvent Browser event.\n */\n PointerEventHandler.prototype.eventHandler_ = function eventHandler_ (inEvent) {\n var type = inEvent.type;\n var handler = this.eventMap_[type];\n if (handler) {\n handler(inEvent);\n }\n };\n\n /**\n * Setup listeners for the given events.\n * @private\n * @param {Array} events List of events.\n */\n PointerEventHandler.prototype.addEvents_ = function addEvents_ (events) {\n events.forEach(function(eventName) {\n listen(this.element_, eventName, this.eventHandler_, this);\n }.bind(this));\n };\n\n /**\n * Unregister listeners for the given events.\n * @private\n * @param {Array} events List of events.\n */\n PointerEventHandler.prototype.removeEvents_ = function removeEvents_ (events) {\n events.forEach(function(e) {\n unlisten(this.element_, e, this.eventHandler_, this);\n }.bind(this));\n };\n\n /**\n * Returns a snapshot of inEvent, with writable properties.\n *\n * @param {Event} event Browser event.\n * @param {Event|Touch} inEvent An event that contains\n * properties to copy.\n * @return {Object} An object containing shallow copies of\n * `inEvent`'s properties.\n */\n PointerEventHandler.prototype.cloneEvent = function cloneEvent (event, inEvent) {\n var eventCopy = {};\n for (var i = 0, ii = CLONE_PROPS.length; i < ii; i++) {\n var p = CLONE_PROPS[i][0];\n eventCopy[p] = event[p] || inEvent[p] || CLONE_PROPS[i][1];\n }\n\n return eventCopy;\n };\n\n // EVENTS\n\n\n /**\n * Triggers a 'pointerdown' event.\n * @param {Object} data Pointer event data.\n * @param {Event} event The event.\n */\n PointerEventHandler.prototype.down = function down (data, event) {\n this.fireEvent(PointerEventType.POINTERDOWN, data, event);\n };\n\n /**\n * Triggers a 'pointermove' event.\n * @param {Object} data Pointer event data.\n * @param {Event} event The event.\n */\n PointerEventHandler.prototype.move = function move (data, event) {\n this.fireEvent(PointerEventType.POINTERMOVE, data, event);\n };\n\n /**\n * Triggers a 'pointerup' event.\n * @param {Object} data Pointer event data.\n * @param {Event} event The event.\n */\n PointerEventHandler.prototype.up = function up (data, event) {\n this.fireEvent(PointerEventType.POINTERUP, data, event);\n };\n\n /**\n * Triggers a 'pointerenter' event.\n * @param {Object} data Pointer event data.\n * @param {Event} event The event.\n */\n PointerEventHandler.prototype.enter = function enter (data, event) {\n data.bubbles = false;\n this.fireEvent(PointerEventType.POINTERENTER, data, event);\n };\n\n /**\n * Triggers a 'pointerleave' event.\n * @param {Object} data Pointer event data.\n * @param {Event} event The event.\n */\n PointerEventHandler.prototype.leave = function leave (data, event) {\n data.bubbles = false;\n this.fireEvent(PointerEventType.POINTERLEAVE, data, event);\n };\n\n /**\n * Triggers a 'pointerover' event.\n * @param {Object} data Pointer event data.\n * @param {Event} event The event.\n */\n PointerEventHandler.prototype.over = function over (data, event) {\n data.bubbles = true;\n this.fireEvent(PointerEventType.POINTEROVER, data, event);\n };\n\n /**\n * Triggers a 'pointerout' event.\n * @param {Object} data Pointer event data.\n * @param {Event} event The event.\n */\n PointerEventHandler.prototype.out = function out (data, event) {\n data.bubbles = true;\n this.fireEvent(PointerEventType.POINTEROUT, data, event);\n };\n\n /**\n * Triggers a 'pointercancel' event.\n * @param {Object} data Pointer event data.\n * @param {Event} event The event.\n */\n PointerEventHandler.prototype.cancel = function cancel (data, event) {\n this.fireEvent(PointerEventType.POINTERCANCEL, data, event);\n };\n\n /**\n * Triggers a combination of 'pointerout' and 'pointerleave' events.\n * @param {Object} data Pointer event data.\n * @param {Event} event The event.\n */\n PointerEventHandler.prototype.leaveOut = function leaveOut (data, event) {\n this.out(data, event);\n if (!this.contains_(data.target, data.relatedTarget)) {\n this.leave(data, event);\n }\n };\n\n /**\n * Triggers a combination of 'pointerover' and 'pointerevents' events.\n * @param {Object} data Pointer event data.\n * @param {Event} event The event.\n */\n PointerEventHandler.prototype.enterOver = function enterOver (data, event) {\n this.over(data, event);\n if (!this.contains_(data.target, data.relatedTarget)) {\n this.enter(data, event);\n }\n };\n\n /**\n * @private\n * @param {Element} container The container element.\n * @param {Element} contained The contained element.\n * @return {boolean} Returns true if the container element\n * contains the other element.\n */\n PointerEventHandler.prototype.contains_ = function contains_ (container, contained) {\n if (!container || !contained) {\n return false;\n }\n return container.contains(contained);\n };\n\n // EVENT CREATION AND TRACKING\n /**\n * Creates a new Event of type `inType`, based on the information in\n * `data`.\n *\n * @param {string} inType A string representing the type of event to create.\n * @param {Object} data Pointer event data.\n * @param {Event} event The event.\n * @return {PointerEvent} A PointerEvent of type `inType`.\n */\n PointerEventHandler.prototype.makeEvent = function makeEvent (inType, data, event) {\n return new PointerEvent(inType, event, data);\n };\n\n /**\n * Make and dispatch an event in one call.\n * @param {string} inType A string representing the type of event.\n * @param {Object} data Pointer event data.\n * @param {Event} event The event.\n */\n PointerEventHandler.prototype.fireEvent = function fireEvent (inType, data, event) {\n var e = this.makeEvent(inType, data, event);\n this.dispatchEvent(e);\n };\n\n /**\n * Creates a pointer event from a native pointer event\n * and dispatches this event.\n * @param {Event} event A platform event with a target.\n */\n PointerEventHandler.prototype.fireNativeEvent = function fireNativeEvent (event) {\n var e = this.makeEvent(event.type, event, event);\n this.dispatchEvent(e);\n };\n\n /**\n * Wrap a native mouse event into a pointer event.\n * This proxy method is required for the legacy IE support.\n * @param {string} eventType The pointer event type.\n * @param {Event} event The event.\n * @return {PointerEvent} The wrapped event.\n */\n PointerEventHandler.prototype.wrapMouseEvent = function wrapMouseEvent (eventType, event) {\n var pointerEvent = this.makeEvent(\n eventType, prepareMouseEvent(event, this), event);\n return pointerEvent;\n };\n\n /**\n * @inheritDoc\n */\n PointerEventHandler.prototype.disposeInternal = function disposeInternal () {\n this.unregister_();\n EventTarget.prototype.disposeInternal.call(this);\n };\n\n return PointerEventHandler;\n}(EventTarget));\n\nexport default PointerEventHandler;\n\n//# sourceMappingURL=PointerEventHandler.js.map","/**\n * @module ol/geom/flat/area\n */\n\n\n/**\n * @param {Array} flatCoordinates Flat coordinates.\n * @param {number} offset Offset.\n * @param {number} end End.\n * @param {number} stride Stride.\n * @return {number} Area.\n */\nexport function linearRing(flatCoordinates, offset, end, stride) {\n var twiceArea = 0;\n var x1 = flatCoordinates[end - stride];\n var y1 = flatCoordinates[end - stride + 1];\n for (; offset < end; offset += stride) {\n var x2 = flatCoordinates[offset];\n var y2 = flatCoordinates[offset + 1];\n twiceArea += y1 * x2 - x1 * y2;\n x1 = x2;\n y1 = y2;\n }\n return twiceArea / 2;\n}\n\n\n/**\n * @param {Array} flatCoordinates Flat coordinates.\n * @param {number} offset Offset.\n * @param {Array} ends Ends.\n * @param {number} stride Stride.\n * @return {number} Area.\n */\nexport function linearRings(flatCoordinates, offset, ends, stride) {\n var area = 0;\n for (var i = 0, ii = ends.length; i < ii; ++i) {\n var end = ends[i];\n area += linearRing(flatCoordinates, offset, end, stride);\n offset = end;\n }\n return area;\n}\n\n\n/**\n * @param {Array} flatCoordinates Flat coordinates.\n * @param {number} offset Offset.\n * @param {Array>} endss Endss.\n * @param {number} stride Stride.\n * @return {number} Area.\n */\nexport function linearRingss(flatCoordinates, offset, endss, stride) {\n var area = 0;\n for (var i = 0, ii = endss.length; i < ii; ++i) {\n var ends = endss[i];\n area += linearRings(flatCoordinates, offset, ends, stride);\n offset = ends[ends.length - 1];\n }\n return area;\n}\n\n//# sourceMappingURL=area.js.map","/**\n * @module ol/geom/LinearRing\n */\nimport {closestSquaredDistanceXY} from '../extent.js';\nimport GeometryLayout from './GeometryLayout.js';\nimport GeometryType from './GeometryType.js';\nimport SimpleGeometry from './SimpleGeometry.js';\nimport {linearRing as linearRingArea} from './flat/area.js';\nimport {assignClosestPoint, maxSquaredDelta} from './flat/closest.js';\nimport {deflateCoordinates} from './flat/deflate.js';\nimport {inflateCoordinates} from './flat/inflate.js';\nimport {douglasPeucker} from './flat/simplify.js';\n\n/**\n * @classdesc\n * Linear ring geometry. Only used as part of polygon; cannot be rendered\n * on its own.\n *\n * @api\n */\nvar LinearRing = /*@__PURE__*/(function (SimpleGeometry) {\n function LinearRing(coordinates, opt_layout) {\n\n SimpleGeometry.call(this);\n\n /**\n * @private\n * @type {number}\n */\n this.maxDelta_ = -1;\n\n /**\n * @private\n * @type {number}\n */\n this.maxDeltaRevision_ = -1;\n\n if (opt_layout !== undefined && !Array.isArray(coordinates[0])) {\n this.setFlatCoordinates(opt_layout, /** @type {Array} */ (coordinates));\n } else {\n this.setCoordinates(/** @type {Array} */ (coordinates), opt_layout);\n }\n\n }\n\n if ( SimpleGeometry ) LinearRing.__proto__ = SimpleGeometry;\n LinearRing.prototype = Object.create( SimpleGeometry && SimpleGeometry.prototype );\n LinearRing.prototype.constructor = LinearRing;\n\n /**\n * Make a complete copy of the geometry.\n * @return {!LinearRing} Clone.\n * @override\n * @api\n */\n LinearRing.prototype.clone = function clone () {\n return new LinearRing(this.flatCoordinates.slice(), this.layout);\n };\n\n /**\n * @inheritDoc\n */\n LinearRing.prototype.closestPointXY = function closestPointXY (x, y, closestPoint, minSquaredDistance) {\n if (minSquaredDistance < closestSquaredDistanceXY(this.getExtent(), x, y)) {\n return minSquaredDistance;\n }\n if (this.maxDeltaRevision_ != this.getRevision()) {\n this.maxDelta_ = Math.sqrt(maxSquaredDelta(\n this.flatCoordinates, 0, this.flatCoordinates.length, this.stride, 0));\n this.maxDeltaRevision_ = this.getRevision();\n }\n return assignClosestPoint(\n this.flatCoordinates, 0, this.flatCoordinates.length, this.stride,\n this.maxDelta_, true, x, y, closestPoint, minSquaredDistance);\n };\n\n /**\n * Return the area of the linear ring on projected plane.\n * @return {number} Area (on projected plane).\n * @api\n */\n LinearRing.prototype.getArea = function getArea () {\n return linearRingArea(this.flatCoordinates, 0, this.flatCoordinates.length, this.stride);\n };\n\n /**\n * Return the coordinates of the linear ring.\n * @return {Array} Coordinates.\n * @override\n * @api\n */\n LinearRing.prototype.getCoordinates = function getCoordinates () {\n return inflateCoordinates(\n this.flatCoordinates, 0, this.flatCoordinates.length, this.stride);\n };\n\n /**\n * @inheritDoc\n */\n LinearRing.prototype.getSimplifiedGeometryInternal = function getSimplifiedGeometryInternal (squaredTolerance) {\n var simplifiedFlatCoordinates = [];\n simplifiedFlatCoordinates.length = douglasPeucker(\n this.flatCoordinates, 0, this.flatCoordinates.length, this.stride,\n squaredTolerance, simplifiedFlatCoordinates, 0);\n return new LinearRing(simplifiedFlatCoordinates, GeometryLayout.XY);\n };\n\n /**\n * @inheritDoc\n * @api\n */\n LinearRing.prototype.getType = function getType () {\n return GeometryType.LINEAR_RING;\n };\n\n /**\n * @inheritDoc\n */\n LinearRing.prototype.intersectsExtent = function intersectsExtent (extent) {\n return false;\n };\n\n /**\n * Set the coordinates of the linear ring.\n * @param {!Array} coordinates Coordinates.\n * @param {GeometryLayout=} opt_layout Layout.\n * @override\n * @api\n */\n LinearRing.prototype.setCoordinates = function setCoordinates (coordinates, opt_layout) {\n this.setLayout(opt_layout, coordinates, 1);\n if (!this.flatCoordinates) {\n this.flatCoordinates = [];\n }\n this.flatCoordinates.length = deflateCoordinates(\n this.flatCoordinates, 0, coordinates, this.stride);\n this.changed();\n };\n\n return LinearRing;\n}(SimpleGeometry));\n\n\nexport default LinearRing;\n\n//# sourceMappingURL=LinearRing.js.map","/**\n * @module ol/geom/flat/interiorpoint\n */\nimport {numberSafeCompareFunction} from '../../array.js';\nimport {linearRingsContainsXY} from './contains.js';\n\n\n/**\n * Calculates a point that is likely to lie in the interior of the linear rings.\n * Inspired by JTS's com.vividsolutions.jts.geom.Geometry#getInteriorPoint.\n * @param {Array} flatCoordinates Flat coordinates.\n * @param {number} offset Offset.\n * @param {Array} ends Ends.\n * @param {number} stride Stride.\n * @param {Array} flatCenters Flat centers.\n * @param {number} flatCentersOffset Flat center offset.\n * @param {Array=} opt_dest Destination.\n * @return {Array} Destination point as XYM coordinate, where M is the\n * length of the horizontal intersection that the point belongs to.\n */\nexport function getInteriorPointOfArray(flatCoordinates, offset,\n ends, stride, flatCenters, flatCentersOffset, opt_dest) {\n var i, ii, x, x1, x2, y1, y2;\n var y = flatCenters[flatCentersOffset + 1];\n /** @type {Array} */\n var intersections = [];\n // Calculate intersections with the horizontal line\n for (var r = 0, rr = ends.length; r < rr; ++r) {\n var end = ends[r];\n x1 = flatCoordinates[end - stride];\n y1 = flatCoordinates[end - stride + 1];\n for (i = offset; i < end; i += stride) {\n x2 = flatCoordinates[i];\n y2 = flatCoordinates[i + 1];\n if ((y <= y1 && y2 <= y) || (y1 <= y && y <= y2)) {\n x = (y - y1) / (y2 - y1) * (x2 - x1) + x1;\n intersections.push(x);\n }\n x1 = x2;\n y1 = y2;\n }\n }\n // Find the longest segment of the horizontal line that has its center point\n // inside the linear ring.\n var pointX = NaN;\n var maxSegmentLength = -Infinity;\n intersections.sort(numberSafeCompareFunction);\n x1 = intersections[0];\n for (i = 1, ii = intersections.length; i < ii; ++i) {\n x2 = intersections[i];\n var segmentLength = Math.abs(x2 - x1);\n if (segmentLength > maxSegmentLength) {\n x = (x1 + x2) / 2;\n if (linearRingsContainsXY(flatCoordinates, offset, ends, stride, x, y)) {\n pointX = x;\n maxSegmentLength = segmentLength;\n }\n }\n x1 = x2;\n }\n if (isNaN(pointX)) {\n // There is no horizontal line that has its center point inside the linear\n // ring. Use the center of the the linear ring's extent.\n pointX = flatCenters[flatCentersOffset];\n }\n if (opt_dest) {\n opt_dest.push(pointX, y, maxSegmentLength);\n return opt_dest;\n } else {\n return [pointX, y, maxSegmentLength];\n }\n}\n\n\n/**\n * @param {Array} flatCoordinates Flat coordinates.\n * @param {number} offset Offset.\n * @param {Array>} endss Endss.\n * @param {number} stride Stride.\n * @param {Array} flatCenters Flat centers.\n * @return {Array} Interior points as XYM coordinates, where M is the\n * length of the horizontal intersection that the point belongs to.\n */\nexport function getInteriorPointsOfMultiArray(flatCoordinates, offset, endss, stride, flatCenters) {\n var interiorPoints = [];\n for (var i = 0, ii = endss.length; i < ii; ++i) {\n var ends = endss[i];\n interiorPoints = getInteriorPointOfArray(flatCoordinates,\n offset, ends, stride, flatCenters, 2 * i, interiorPoints);\n offset = ends[ends.length - 1];\n }\n return interiorPoints;\n}\n\n//# sourceMappingURL=interiorpoint.js.map","/**\n * @module ol/geom/flat/reverse\n */\n\n\n/**\n * @param {Array} flatCoordinates Flat coordinates.\n * @param {number} offset Offset.\n * @param {number} end End.\n * @param {number} stride Stride.\n */\nexport function coordinates(flatCoordinates, offset, end, stride) {\n while (offset < end - stride) {\n for (var i = 0; i < stride; ++i) {\n var tmp = flatCoordinates[offset + i];\n flatCoordinates[offset + i] = flatCoordinates[end - stride + i];\n flatCoordinates[end - stride + i] = tmp;\n }\n offset += stride;\n end -= stride;\n }\n}\n\n//# sourceMappingURL=reverse.js.map","/**\n * @module ol/geom/flat/orient\n */\nimport {coordinates as reverseCoordinates} from './reverse.js';\n\n\n/**\n * @param {Array} flatCoordinates Flat coordinates.\n * @param {number} offset Offset.\n * @param {number} end End.\n * @param {number} stride Stride.\n * @return {boolean} Is clockwise.\n */\nexport function linearRingIsClockwise(flatCoordinates, offset, end, stride) {\n // http://tinyurl.com/clockwise-method\n // https://github.com/OSGeo/gdal/blob/trunk/gdal/ogr/ogrlinearring.cpp\n var edge = 0;\n var x1 = flatCoordinates[end - stride];\n var y1 = flatCoordinates[end - stride + 1];\n for (; offset < end; offset += stride) {\n var x2 = flatCoordinates[offset];\n var y2 = flatCoordinates[offset + 1];\n edge += (x2 - x1) * (y2 + y1);\n x1 = x2;\n y1 = y2;\n }\n return edge > 0;\n}\n\n\n/**\n * Determines if linear rings are oriented. By default, left-hand orientation\n * is tested (first ring must be clockwise, remaining rings counter-clockwise).\n * To test for right-hand orientation, use the `opt_right` argument.\n *\n * @param {Array} flatCoordinates Flat coordinates.\n * @param {number} offset Offset.\n * @param {Array} ends Array of end indexes.\n * @param {number} stride Stride.\n * @param {boolean=} opt_right Test for right-hand orientation\n * (counter-clockwise exterior ring and clockwise interior rings).\n * @return {boolean} Rings are correctly oriented.\n */\nexport function linearRingIsOriented(flatCoordinates, offset, ends, stride, opt_right) {\n var right = opt_right !== undefined ? opt_right : false;\n for (var i = 0, ii = ends.length; i < ii; ++i) {\n var end = ends[i];\n var isClockwise = linearRingIsClockwise(\n flatCoordinates, offset, end, stride);\n if (i === 0) {\n if ((right && isClockwise) || (!right && !isClockwise)) {\n return false;\n }\n } else {\n if ((right && !isClockwise) || (!right && isClockwise)) {\n return false;\n }\n }\n offset = end;\n }\n return true;\n}\n\n\n/**\n * Determines if linear rings are oriented. By default, left-hand orientation\n * is tested (first ring must be clockwise, remaining rings counter-clockwise).\n * To test for right-hand orientation, use the `opt_right` argument.\n *\n * @param {Array} flatCoordinates Flat coordinates.\n * @param {number} offset Offset.\n * @param {Array>} endss Array of array of end indexes.\n * @param {number} stride Stride.\n * @param {boolean=} opt_right Test for right-hand orientation\n * (counter-clockwise exterior ring and clockwise interior rings).\n * @return {boolean} Rings are correctly oriented.\n */\nexport function linearRingsAreOriented(flatCoordinates, offset, endss, stride, opt_right) {\n for (var i = 0, ii = endss.length; i < ii; ++i) {\n if (!linearRingIsOriented(\n flatCoordinates, offset, endss[i], stride, opt_right)) {\n return false;\n }\n }\n return true;\n}\n\n\n/**\n * Orient coordinates in a flat array of linear rings. By default, rings\n * are oriented following the left-hand rule (clockwise for exterior and\n * counter-clockwise for interior rings). To orient according to the\n * right-hand rule, use the `opt_right` argument.\n *\n * @param {Array} flatCoordinates Flat coordinates.\n * @param {number} offset Offset.\n * @param {Array} ends Ends.\n * @param {number} stride Stride.\n * @param {boolean=} opt_right Follow the right-hand rule for orientation.\n * @return {number} End.\n */\nexport function orientLinearRings(flatCoordinates, offset, ends, stride, opt_right) {\n var right = opt_right !== undefined ? opt_right : false;\n for (var i = 0, ii = ends.length; i < ii; ++i) {\n var end = ends[i];\n var isClockwise = linearRingIsClockwise(\n flatCoordinates, offset, end, stride);\n var reverse = i === 0 ?\n (right && isClockwise) || (!right && !isClockwise) :\n (right && !isClockwise) || (!right && isClockwise);\n if (reverse) {\n reverseCoordinates(flatCoordinates, offset, end, stride);\n }\n offset = end;\n }\n return offset;\n}\n\n\n/**\n * Orient coordinates in a flat array of linear rings. By default, rings\n * are oriented following the left-hand rule (clockwise for exterior and\n * counter-clockwise for interior rings). To orient according to the\n * right-hand rule, use the `opt_right` argument.\n *\n * @param {Array} flatCoordinates Flat coordinates.\n * @param {number} offset Offset.\n * @param {Array>} endss Array of array of end indexes.\n * @param {number} stride Stride.\n * @param {boolean=} opt_right Follow the right-hand rule for orientation.\n * @return {number} End.\n */\nexport function orientLinearRingsArray(flatCoordinates, offset, endss, stride, opt_right) {\n for (var i = 0, ii = endss.length; i < ii; ++i) {\n offset = orientLinearRings(\n flatCoordinates, offset, endss[i], stride, opt_right);\n }\n return offset;\n}\n\n//# sourceMappingURL=orient.js.map","/**\n * @module ol/geom/Polygon\n */\nimport {extend} from '../array.js';\nimport {closestSquaredDistanceXY, getCenter} from '../extent.js';\nimport GeometryLayout from './GeometryLayout.js';\nimport GeometryType from './GeometryType.js';\nimport LinearRing from './LinearRing.js';\nimport Point from './Point.js';\nimport SimpleGeometry from './SimpleGeometry.js';\nimport {offset as sphereOffset} from '../sphere.js';\nimport {linearRings as linearRingsArea} from './flat/area.js';\nimport {assignClosestArrayPoint, arrayMaxSquaredDelta} from './flat/closest.js';\nimport {linearRingsContainsXY} from './flat/contains.js';\nimport {deflateCoordinatesArray} from './flat/deflate.js';\nimport {inflateCoordinatesArray} from './flat/inflate.js';\nimport {getInteriorPointOfArray} from './flat/interiorpoint.js';\nimport {intersectsLinearRingArray} from './flat/intersectsextent.js';\nimport {linearRingIsOriented, orientLinearRings} from './flat/orient.js';\nimport {quantizeArray} from './flat/simplify.js';\nimport {modulo} from '../math.js';\n\n/**\n * @classdesc\n * Polygon geometry.\n *\n * @api\n */\nvar Polygon = /*@__PURE__*/(function (SimpleGeometry) {\n function Polygon(coordinates, opt_layout, opt_ends) {\n\n SimpleGeometry.call(this);\n\n /**\n * @type {Array}\n * @private\n */\n this.ends_ = [];\n\n /**\n * @private\n * @type {number}\n */\n this.flatInteriorPointRevision_ = -1;\n\n /**\n * @private\n * @type {import(\"../coordinate.js\").Coordinate}\n */\n this.flatInteriorPoint_ = null;\n\n /**\n * @private\n * @type {number}\n */\n this.maxDelta_ = -1;\n\n /**\n * @private\n * @type {number}\n */\n this.maxDeltaRevision_ = -1;\n\n /**\n * @private\n * @type {number}\n */\n this.orientedRevision_ = -1;\n\n /**\n * @private\n * @type {Array}\n */\n this.orientedFlatCoordinates_ = null;\n\n if (opt_layout !== undefined && opt_ends) {\n this.setFlatCoordinates(opt_layout, /** @type {Array} */ (coordinates));\n this.ends_ = opt_ends;\n } else {\n this.setCoordinates(/** @type {Array>} */ (coordinates), opt_layout);\n }\n\n }\n\n if ( SimpleGeometry ) Polygon.__proto__ = SimpleGeometry;\n Polygon.prototype = Object.create( SimpleGeometry && SimpleGeometry.prototype );\n Polygon.prototype.constructor = Polygon;\n\n /**\n * Append the passed linear ring to this polygon.\n * @param {LinearRing} linearRing Linear ring.\n * @api\n */\n Polygon.prototype.appendLinearRing = function appendLinearRing (linearRing) {\n if (!this.flatCoordinates) {\n this.flatCoordinates = linearRing.getFlatCoordinates().slice();\n } else {\n extend(this.flatCoordinates, linearRing.getFlatCoordinates());\n }\n this.ends_.push(this.flatCoordinates.length);\n this.changed();\n };\n\n /**\n * Make a complete copy of the geometry.\n * @return {!Polygon} Clone.\n * @override\n * @api\n */\n Polygon.prototype.clone = function clone () {\n return new Polygon(this.flatCoordinates.slice(), this.layout, this.ends_.slice());\n };\n\n /**\n * @inheritDoc\n */\n Polygon.prototype.closestPointXY = function closestPointXY (x, y, closestPoint, minSquaredDistance) {\n if (minSquaredDistance < closestSquaredDistanceXY(this.getExtent(), x, y)) {\n return minSquaredDistance;\n }\n if (this.maxDeltaRevision_ != this.getRevision()) {\n this.maxDelta_ = Math.sqrt(arrayMaxSquaredDelta(\n this.flatCoordinates, 0, this.ends_, this.stride, 0));\n this.maxDeltaRevision_ = this.getRevision();\n }\n return assignClosestArrayPoint(\n this.flatCoordinates, 0, this.ends_, this.stride,\n this.maxDelta_, true, x, y, closestPoint, minSquaredDistance);\n };\n\n /**\n * @inheritDoc\n */\n Polygon.prototype.containsXY = function containsXY (x, y) {\n return linearRingsContainsXY(this.getOrientedFlatCoordinates(), 0, this.ends_, this.stride, x, y);\n };\n\n /**\n * Return the area of the polygon on projected plane.\n * @return {number} Area (on projected plane).\n * @api\n */\n Polygon.prototype.getArea = function getArea () {\n return linearRingsArea(this.getOrientedFlatCoordinates(), 0, this.ends_, this.stride);\n };\n\n /**\n * Get the coordinate array for this geometry. This array has the structure\n * of a GeoJSON coordinate array for polygons.\n *\n * @param {boolean=} opt_right Orient coordinates according to the right-hand\n * rule (counter-clockwise for exterior and clockwise for interior rings).\n * If `false`, coordinates will be oriented according to the left-hand rule\n * (clockwise for exterior and counter-clockwise for interior rings).\n * By default, coordinate orientation will depend on how the geometry was\n * constructed.\n * @return {Array>} Coordinates.\n * @override\n * @api\n */\n Polygon.prototype.getCoordinates = function getCoordinates (opt_right) {\n var flatCoordinates;\n if (opt_right !== undefined) {\n flatCoordinates = this.getOrientedFlatCoordinates().slice();\n orientLinearRings(\n flatCoordinates, 0, this.ends_, this.stride, opt_right);\n } else {\n flatCoordinates = this.flatCoordinates;\n }\n\n return inflateCoordinatesArray(\n flatCoordinates, 0, this.ends_, this.stride);\n };\n\n /**\n * @return {Array} Ends.\n */\n Polygon.prototype.getEnds = function getEnds () {\n return this.ends_;\n };\n\n /**\n * @return {Array} Interior point.\n */\n Polygon.prototype.getFlatInteriorPoint = function getFlatInteriorPoint () {\n if (this.flatInteriorPointRevision_ != this.getRevision()) {\n var flatCenter = getCenter(this.getExtent());\n this.flatInteriorPoint_ = getInteriorPointOfArray(\n this.getOrientedFlatCoordinates(), 0, this.ends_, this.stride,\n flatCenter, 0);\n this.flatInteriorPointRevision_ = this.getRevision();\n }\n return this.flatInteriorPoint_;\n };\n\n /**\n * Return an interior point of the polygon.\n * @return {Point} Interior point as XYM coordinate, where M is the\n * length of the horizontal intersection that the point belongs to.\n * @api\n */\n Polygon.prototype.getInteriorPoint = function getInteriorPoint () {\n return new Point(this.getFlatInteriorPoint(), GeometryLayout.XYM);\n };\n\n /**\n * Return the number of rings of the polygon, this includes the exterior\n * ring and any interior rings.\n *\n * @return {number} Number of rings.\n * @api\n */\n Polygon.prototype.getLinearRingCount = function getLinearRingCount () {\n return this.ends_.length;\n };\n\n /**\n * Return the Nth linear ring of the polygon geometry. Return `null` if the\n * given index is out of range.\n * The exterior linear ring is available at index `0` and the interior rings\n * at index `1` and beyond.\n *\n * @param {number} index Index.\n * @return {LinearRing} Linear ring.\n * @api\n */\n Polygon.prototype.getLinearRing = function getLinearRing (index) {\n if (index < 0 || this.ends_.length <= index) {\n return null;\n }\n return new LinearRing(this.flatCoordinates.slice(\n index === 0 ? 0 : this.ends_[index - 1], this.ends_[index]), this.layout);\n };\n\n /**\n * Return the linear rings of the polygon.\n * @return {Array} Linear rings.\n * @api\n */\n Polygon.prototype.getLinearRings = function getLinearRings () {\n var layout = this.layout;\n var flatCoordinates = this.flatCoordinates;\n var ends = this.ends_;\n var linearRings = [];\n var offset = 0;\n for (var i = 0, ii = ends.length; i < ii; ++i) {\n var end = ends[i];\n var linearRing = new LinearRing(flatCoordinates.slice(offset, end), layout);\n linearRings.push(linearRing);\n offset = end;\n }\n return linearRings;\n };\n\n /**\n * @return {Array} Oriented flat coordinates.\n */\n Polygon.prototype.getOrientedFlatCoordinates = function getOrientedFlatCoordinates () {\n if (this.orientedRevision_ != this.getRevision()) {\n var flatCoordinates = this.flatCoordinates;\n if (linearRingIsOriented(\n flatCoordinates, 0, this.ends_, this.stride)) {\n this.orientedFlatCoordinates_ = flatCoordinates;\n } else {\n this.orientedFlatCoordinates_ = flatCoordinates.slice();\n this.orientedFlatCoordinates_.length =\n orientLinearRings(\n this.orientedFlatCoordinates_, 0, this.ends_, this.stride);\n }\n this.orientedRevision_ = this.getRevision();\n }\n return this.orientedFlatCoordinates_;\n };\n\n /**\n * @inheritDoc\n */\n Polygon.prototype.getSimplifiedGeometryInternal = function getSimplifiedGeometryInternal (squaredTolerance) {\n var simplifiedFlatCoordinates = [];\n var simplifiedEnds = [];\n simplifiedFlatCoordinates.length = quantizeArray(\n this.flatCoordinates, 0, this.ends_, this.stride,\n Math.sqrt(squaredTolerance),\n simplifiedFlatCoordinates, 0, simplifiedEnds);\n return new Polygon(simplifiedFlatCoordinates, GeometryLayout.XY, simplifiedEnds);\n };\n\n /**\n * @inheritDoc\n * @api\n */\n Polygon.prototype.getType = function getType () {\n return GeometryType.POLYGON;\n };\n\n /**\n * @inheritDoc\n * @api\n */\n Polygon.prototype.intersectsExtent = function intersectsExtent (extent) {\n return intersectsLinearRingArray(\n this.getOrientedFlatCoordinates(), 0, this.ends_, this.stride, extent);\n };\n\n /**\n * Set the coordinates of the polygon.\n * @param {!Array>} coordinates Coordinates.\n * @param {GeometryLayout=} opt_layout Layout.\n * @override\n * @api\n */\n Polygon.prototype.setCoordinates = function setCoordinates (coordinates, opt_layout) {\n this.setLayout(opt_layout, coordinates, 2);\n if (!this.flatCoordinates) {\n this.flatCoordinates = [];\n }\n var ends = deflateCoordinatesArray(\n this.flatCoordinates, 0, coordinates, this.stride, this.ends_);\n this.flatCoordinates.length = ends.length === 0 ? 0 : ends[ends.length - 1];\n this.changed();\n };\n\n return Polygon;\n}(SimpleGeometry));\n\n\nexport default Polygon;\n\n\n/**\n * Create an approximation of a circle on the surface of a sphere.\n * @param {import(\"../coordinate.js\").Coordinate} center Center (`[lon, lat]` in degrees).\n * @param {number} radius The great-circle distance from the center to\n * the polygon vertices.\n * @param {number=} opt_n Optional number of vertices for the resulting\n * polygon. Default is `32`.\n * @param {number=} opt_sphereRadius Optional radius for the sphere (defaults to\n * the Earth's mean radius using the WGS84 ellipsoid).\n * @return {Polygon} The \"circular\" polygon.\n * @api\n */\nexport function circular(center, radius, opt_n, opt_sphereRadius) {\n var n = opt_n ? opt_n : 32;\n /** @type {Array} */\n var flatCoordinates = [];\n for (var i = 0; i < n; ++i) {\n extend(flatCoordinates, sphereOffset(center, radius, 2 * Math.PI * i / n, opt_sphereRadius));\n }\n flatCoordinates.push(flatCoordinates[0], flatCoordinates[1]);\n return new Polygon(flatCoordinates, GeometryLayout.XY, [flatCoordinates.length]);\n}\n\n\n/**\n * Create a polygon from an extent. The layout used is `XY`.\n * @param {import(\"../extent.js\").Extent} extent The extent.\n * @return {Polygon} The polygon.\n * @api\n */\nexport function fromExtent(extent) {\n var minX = extent[0];\n var minY = extent[1];\n var maxX = extent[2];\n var maxY = extent[3];\n var flatCoordinates =\n [minX, minY, minX, maxY, maxX, maxY, maxX, minY, minX, minY];\n return new Polygon(flatCoordinates, GeometryLayout.XY, [flatCoordinates.length]);\n}\n\n\n/**\n * Create a regular polygon from a circle.\n * @param {import(\"./Circle.js\").default} circle Circle geometry.\n * @param {number=} opt_sides Number of sides of the polygon. Default is 32.\n * @param {number=} opt_angle Start angle for the first vertex of the polygon in\n * radians. Default is 0.\n * @return {Polygon} Polygon geometry.\n * @api\n */\nexport function fromCircle(circle, opt_sides, opt_angle) {\n var sides = opt_sides ? opt_sides : 32;\n var stride = circle.getStride();\n var layout = circle.getLayout();\n var center = circle.getCenter();\n var arrayLength = stride * (sides + 1);\n var flatCoordinates = new Array(arrayLength);\n for (var i = 0; i < arrayLength; i += stride) {\n flatCoordinates[i] = 0;\n flatCoordinates[i + 1] = 0;\n for (var j = 2; j < stride; j++) {\n flatCoordinates[i + j] = center[j];\n }\n }\n var ends = [flatCoordinates.length];\n var polygon = new Polygon(flatCoordinates, layout, ends);\n makeRegular(polygon, center, circle.getRadius(), opt_angle);\n return polygon;\n}\n\n\n/**\n * Modify the coordinates of a polygon to make it a regular polygon.\n * @param {Polygon} polygon Polygon geometry.\n * @param {import(\"../coordinate.js\").Coordinate} center Center of the regular polygon.\n * @param {number} radius Radius of the regular polygon.\n * @param {number=} opt_angle Start angle for the first vertex of the polygon in\n * radians. Default is 0.\n */\nexport function makeRegular(polygon, center, radius, opt_angle) {\n var flatCoordinates = polygon.getFlatCoordinates();\n var stride = polygon.getStride();\n var sides = flatCoordinates.length / stride - 1;\n var startAngle = opt_angle ? opt_angle : 0;\n for (var i = 0; i <= sides; ++i) {\n var offset = i * stride;\n var angle = startAngle + (modulo(i, sides) * 2 * Math.PI / sides);\n flatCoordinates[offset] = center[0] + (radius * Math.cos(angle));\n flatCoordinates[offset + 1] = center[1] + (radius * Math.sin(angle));\n }\n polygon.changed();\n}\n\n//# sourceMappingURL=Polygon.js.map","/**\n * @module ol/control/util\n */\nimport Collection from '../Collection.js';\nimport Attribution from './Attribution.js';\nimport Rotate from './Rotate.js';\nimport Zoom from './Zoom.js';\n\n\n/**\n * @typedef {Object} DefaultsOptions\n * @property {boolean} [attribution=true] Include\n * {@link module:ol/control/Attribution~Attribution}.\n * @property {import(\"./Attribution.js\").Options} [attributionOptions]\n * Options for {@link module:ol/control/Attribution~Attribution}.\n * @property {boolean} [rotate=true] Include\n * {@link module:ol/control/Rotate~Rotate}.\n * @property {import(\"./Rotate.js\").Options} [rotateOptions] Options\n * for {@link module:ol/control/Rotate~Rotate}.\n * @property {boolean} [zoom] Include {@link module:ol/control/Zoom~Zoom}.\n * @property {import(\"./Zoom.js\").Options} [zoomOptions] Options for\n * {@link module:ol/control/Zoom~Zoom}.\n * @api\n */\n\n\n/**\n * Set of controls included in maps by default. Unless configured otherwise,\n * this returns a collection containing an instance of each of the following\n * controls:\n * * {@link module:ol/control/Zoom~Zoom}\n * * {@link module:ol/control/Rotate~Rotate}\n * * {@link module:ol/control/Attribution~Attribution}\n *\n * @param {DefaultsOptions=} opt_options\n * Defaults options.\n * @return {Collection}\n * Controls.\n * @function module:ol/control.defaults\n * @api\n */\nexport function defaults(opt_options) {\n\n var options = opt_options ? opt_options : {};\n\n var controls = new Collection();\n\n var zoomControl = options.zoom !== undefined ? options.zoom : true;\n if (zoomControl) {\n controls.push(new Zoom(options.zoomOptions));\n }\n\n var rotateControl = options.rotate !== undefined ? options.rotate : true;\n if (rotateControl) {\n controls.push(new Rotate(options.rotateOptions));\n }\n\n var attributionControl = options.attribution !== undefined ?\n options.attribution : true;\n if (attributionControl) {\n controls.push(new Attribution(options.attributionOptions));\n }\n\n return controls;\n}\n\n//# sourceMappingURL=util.js.map","/**\n * @module ol/control/Zoom\n */\nimport {listen} from '../events.js';\nimport EventType from '../events/EventType.js';\nimport Control from './Control.js';\nimport {CLASS_CONTROL, CLASS_UNSELECTABLE} from '../css.js';\nimport {easeOut} from '../easing.js';\n\n\n/**\n * @typedef {Object} Options\n * @property {number} [duration=250] Animation duration in milliseconds.\n * @property {string} [className='ol-zoom'] CSS class name.\n * @property {string|HTMLElement} [zoomInLabel='+'] Text label to use for the zoom-in\n * button. Instead of text, also an element (e.g. a `span` element) can be used.\n * @property {string|HTMLElement} [zoomOutLabel='-'] Text label to use for the zoom-out button.\n * Instead of text, also an element (e.g. a `span` element) can be used.\n * @property {string} [zoomInTipLabel='Zoom in'] Text label to use for the button tip.\n * @property {string} [zoomOutTipLabel='Zoom out'] Text label to use for the button tip.\n * @property {number} [delta=1] The zoom delta applied on each click.\n * @property {HTMLElement|string} [target] Specify a target if you want the control to be\n * rendered outside of the map's viewport.\n */\n\n\n/**\n * @classdesc\n * A control with 2 buttons, one for zoom in and one for zoom out.\n * This control is one of the default controls of a map. To style this control\n * use css selectors `.ol-zoom-in` and `.ol-zoom-out`.\n *\n * @api\n */\nvar Zoom = /*@__PURE__*/(function (Control) {\n function Zoom(opt_options) {\n\n var options = opt_options ? opt_options : {};\n\n Control.call(this, {\n element: document.createElement('div'),\n target: options.target\n });\n\n var className = options.className !== undefined ? options.className : 'ol-zoom';\n\n var delta = options.delta !== undefined ? options.delta : 1;\n\n var zoomInLabel = options.zoomInLabel !== undefined ? options.zoomInLabel : '+';\n var zoomOutLabel = options.zoomOutLabel !== undefined ? options.zoomOutLabel : '\\u2212';\n\n var zoomInTipLabel = options.zoomInTipLabel !== undefined ?\n options.zoomInTipLabel : 'Zoom in';\n var zoomOutTipLabel = options.zoomOutTipLabel !== undefined ?\n options.zoomOutTipLabel : 'Zoom out';\n\n var inElement = document.createElement('button');\n inElement.className = className + '-in';\n inElement.setAttribute('type', 'button');\n inElement.title = zoomInTipLabel;\n inElement.appendChild(\n typeof zoomInLabel === 'string' ? document.createTextNode(zoomInLabel) : zoomInLabel\n );\n\n listen(inElement, EventType.CLICK, this.handleClick_.bind(this, delta));\n\n var outElement = document.createElement('button');\n outElement.className = className + '-out';\n outElement.setAttribute('type', 'button');\n outElement.title = zoomOutTipLabel;\n outElement.appendChild(\n typeof zoomOutLabel === 'string' ? document.createTextNode(zoomOutLabel) : zoomOutLabel\n );\n\n listen(outElement, EventType.CLICK, this.handleClick_.bind(this, -delta));\n\n var cssClasses = className + ' ' + CLASS_UNSELECTABLE + ' ' + CLASS_CONTROL;\n var element = this.element;\n element.className = cssClasses;\n element.appendChild(inElement);\n element.appendChild(outElement);\n\n /**\n * @type {number}\n * @private\n */\n this.duration_ = options.duration !== undefined ? options.duration : 250;\n\n }\n\n if ( Control ) Zoom.__proto__ = Control;\n Zoom.prototype = Object.create( Control && Control.prototype );\n Zoom.prototype.constructor = Zoom;\n\n /**\n * @param {number} delta Zoom delta.\n * @param {MouseEvent} event The event to handle\n * @private\n */\n Zoom.prototype.handleClick_ = function handleClick_ (delta, event) {\n event.preventDefault();\n this.zoomByDelta_(delta);\n };\n\n /**\n * @param {number} delta Zoom delta.\n * @private\n */\n Zoom.prototype.zoomByDelta_ = function zoomByDelta_ (delta) {\n var map = this.getMap();\n var view = map.getView();\n if (!view) {\n // the map does not have a view, so we can't act\n // upon it\n return;\n }\n var currentResolution = view.getResolution();\n if (currentResolution) {\n var newResolution = view.constrainResolution(currentResolution, delta);\n if (this.duration_ > 0) {\n if (view.getAnimating()) {\n view.cancelAnimations();\n }\n view.animate({\n resolution: newResolution,\n duration: this.duration_,\n easing: easeOut\n });\n } else {\n view.setResolution(newResolution);\n }\n }\n };\n\n return Zoom;\n}(Control));\n\n\nexport default Zoom;\n\n//# sourceMappingURL=Zoom.js.map","/**\n * @module ol/control/Rotate\n */\nimport Control from './Control.js';\nimport {CLASS_CONTROL, CLASS_HIDDEN, CLASS_UNSELECTABLE} from '../css.js';\nimport {easeOut} from '../easing.js';\nimport {listen} from '../events.js';\nimport EventType from '../events/EventType.js';\n\n\n/**\n * @typedef {Object} Options\n * @property {string} [className='ol-rotate'] CSS class name.\n * @property {string|HTMLElement} [label='⇧'] Text label to use for the rotate button.\n * Instead of text, also an element (e.g. a `span` element) can be used.\n * @property {string} [tipLabel='Reset rotation'] Text label to use for the rotate tip.\n * @property {number} [duration=250] Animation duration in milliseconds.\n * @property {boolean} [autoHide=true] Hide the control when rotation is 0.\n * @property {function(import(\"../MapEvent.js\").default)} [render] Function called when the control should\n * be re-rendered. This is called in a `requestAnimationFrame` callback.\n * @property {function()} [resetNorth] Function called when the control is clicked.\n * This will override the default `resetNorth`.\n * @property {HTMLElement|string} [target] Specify a target if you want the control to be\n * rendered outside of the map's viewport.\n */\n\n\n/**\n * @classdesc\n * A button control to reset rotation to 0.\n * To style this control use css selector `.ol-rotate`. A `.ol-hidden` css\n * selector is added to the button when the rotation is 0.\n *\n * @api\n */\nvar Rotate = /*@__PURE__*/(function (Control) {\n function Rotate(opt_options) {\n\n var options = opt_options ? opt_options : {};\n\n Control.call(this, {\n element: document.createElement('div'),\n render: options.render || render,\n target: options.target\n });\n\n var className = options.className !== undefined ? options.className : 'ol-rotate';\n\n var label = options.label !== undefined ? options.label : '\\u21E7';\n\n /**\n * @type {HTMLElement}\n * @private\n */\n this.label_ = null;\n\n if (typeof label === 'string') {\n this.label_ = document.createElement('span');\n this.label_.className = 'ol-compass';\n this.label_.textContent = label;\n } else {\n this.label_ = label;\n this.label_.classList.add('ol-compass');\n }\n\n var tipLabel = options.tipLabel ? options.tipLabel : 'Reset rotation';\n\n var button = document.createElement('button');\n button.className = className + '-reset';\n button.setAttribute('type', 'button');\n button.title = tipLabel;\n button.appendChild(this.label_);\n\n listen(button, EventType.CLICK, this.handleClick_, this);\n\n var cssClasses = className + ' ' + CLASS_UNSELECTABLE + ' ' + CLASS_CONTROL;\n var element = this.element;\n element.className = cssClasses;\n element.appendChild(button);\n\n this.callResetNorth_ = options.resetNorth ? options.resetNorth : undefined;\n\n /**\n * @type {number}\n * @private\n */\n this.duration_ = options.duration !== undefined ? options.duration : 250;\n\n /**\n * @type {boolean}\n * @private\n */\n this.autoHide_ = options.autoHide !== undefined ? options.autoHide : true;\n\n /**\n * @private\n * @type {number|undefined}\n */\n this.rotation_ = undefined;\n\n if (this.autoHide_) {\n this.element.classList.add(CLASS_HIDDEN);\n }\n\n }\n\n if ( Control ) Rotate.__proto__ = Control;\n Rotate.prototype = Object.create( Control && Control.prototype );\n Rotate.prototype.constructor = Rotate;\n\n /**\n * @param {MouseEvent} event The event to handle\n * @private\n */\n Rotate.prototype.handleClick_ = function handleClick_ (event) {\n event.preventDefault();\n if (this.callResetNorth_ !== undefined) {\n this.callResetNorth_();\n } else {\n this.resetNorth_();\n }\n };\n\n /**\n * @private\n */\n Rotate.prototype.resetNorth_ = function resetNorth_ () {\n var map = this.getMap();\n var view = map.getView();\n if (!view) {\n // the map does not have a view, so we can't act\n // upon it\n return;\n }\n if (view.getRotation() !== undefined) {\n if (this.duration_ > 0) {\n view.animate({\n rotation: 0,\n duration: this.duration_,\n easing: easeOut\n });\n } else {\n view.setRotation(0);\n }\n }\n };\n\n return Rotate;\n}(Control));\n\n\n/**\n * Update the rotate control element.\n * @param {import(\"../MapEvent.js\").default} mapEvent Map event.\n * @this {Rotate}\n * @api\n */\nexport function render(mapEvent) {\n var frameState = mapEvent.frameState;\n if (!frameState) {\n return;\n }\n var rotation = frameState.viewState.rotation;\n if (rotation != this.rotation_) {\n var transform = 'rotate(' + rotation + 'rad)';\n if (this.autoHide_) {\n var contains = this.element.classList.contains(CLASS_HIDDEN);\n if (!contains && rotation === 0) {\n this.element.classList.add(CLASS_HIDDEN);\n } else if (contains && rotation !== 0) {\n this.element.classList.remove(CLASS_HIDDEN);\n }\n }\n this.label_.style.msTransform = transform;\n this.label_.style.webkitTransform = transform;\n this.label_.style.transform = transform;\n }\n this.rotation_ = rotation;\n}\n\nexport default Rotate;\n\n//# sourceMappingURL=Rotate.js.map","/**\n * @module ol/control/Attribution\n */\nimport {equals} from '../array.js';\nimport Control from './Control.js';\nimport {CLASS_CONTROL, CLASS_UNSELECTABLE, CLASS_COLLAPSED} from '../css.js';\nimport {removeChildren, replaceNode} from '../dom.js';\nimport {listen} from '../events.js';\nimport EventType from '../events/EventType.js';\nimport {visibleAtResolution} from '../layer/Layer.js';\n\n\n/**\n * @typedef {Object} Options\n * @property {string} [className='ol-attribution'] CSS class name.\n * @property {HTMLElement|string} [target] Specify a target if you\n * want the control to be rendered outside of the map's\n * viewport.\n * @property {boolean} [collapsible] Specify if attributions can\n * be collapsed. If not specified, sources control this behavior with their\n * `attributionsCollapsible` setting.\n * @property {boolean} [collapsed=true] Specify if attributions should\n * be collapsed at startup.\n * @property {string} [tipLabel='Attributions'] Text label to use for the button tip.\n * @property {string} [label='i'] Text label to use for the\n * collapsed attributions button.\n * Instead of text, also an element (e.g. a `span` element) can be used.\n * @property {string|HTMLElement} [collapseLabel='»'] Text label to use\n * for the expanded attributions button.\n * Instead of text, also an element (e.g. a `span` element) can be used.\n * @property {function(import(\"../MapEvent.js\").default)} [render] Function called when\n * the control should be re-rendered. This is called in a `requestAnimationFrame`\n * callback.\n */\n\n\n/**\n * @classdesc\n * Control to show all the attributions associated with the layer sources\n * in the map. This control is one of the default controls included in maps.\n * By default it will show in the bottom right portion of the map, but this can\n * be changed by using a css selector for `.ol-attribution`.\n *\n * @api\n */\nvar Attribution = /*@__PURE__*/(function (Control) {\n function Attribution(opt_options) {\n\n var options = opt_options ? opt_options : {};\n\n Control.call(this, {\n element: document.createElement('div'),\n render: options.render || render,\n target: options.target\n });\n\n /**\n * @private\n * @type {HTMLElement}\n */\n this.ulElement_ = document.createElement('ul');\n\n /**\n * @private\n * @type {boolean}\n */\n this.collapsed_ = options.collapsed !== undefined ? options.collapsed : true;\n\n /**\n * @private\n * @type {boolean}\n */\n this.overrideCollapsible_ = options.collapsible !== undefined;\n\n /**\n * @private\n * @type {boolean}\n */\n this.collapsible_ = options.collapsible !== undefined ?\n options.collapsible : true;\n\n if (!this.collapsible_) {\n this.collapsed_ = false;\n }\n\n var className = options.className !== undefined ? options.className : 'ol-attribution';\n\n var tipLabel = options.tipLabel !== undefined ? options.tipLabel : 'Attributions';\n\n var collapseLabel = options.collapseLabel !== undefined ? options.collapseLabel : '\\u00BB';\n\n if (typeof collapseLabel === 'string') {\n /**\n * @private\n * @type {HTMLElement}\n */\n this.collapseLabel_ = document.createElement('span');\n this.collapseLabel_.textContent = collapseLabel;\n } else {\n this.collapseLabel_ = collapseLabel;\n }\n\n var label = options.label !== undefined ? options.label : 'i';\n\n if (typeof label === 'string') {\n /**\n * @private\n * @type {HTMLElement}\n */\n this.label_ = document.createElement('span');\n this.label_.textContent = label;\n } else {\n this.label_ = label;\n }\n\n\n var activeLabel = (this.collapsible_ && !this.collapsed_) ?\n this.collapseLabel_ : this.label_;\n var button = document.createElement('button');\n button.setAttribute('type', 'button');\n button.title = tipLabel;\n button.appendChild(activeLabel);\n\n listen(button, EventType.CLICK, this.handleClick_, this);\n\n var cssClasses = className + ' ' + CLASS_UNSELECTABLE + ' ' + CLASS_CONTROL +\n (this.collapsed_ && this.collapsible_ ? ' ' + CLASS_COLLAPSED : '') +\n (this.collapsible_ ? '' : ' ol-uncollapsible');\n var element = this.element;\n element.className = cssClasses;\n element.appendChild(this.ulElement_);\n element.appendChild(button);\n\n /**\n * A list of currently rendered resolutions.\n * @type {Array}\n * @private\n */\n this.renderedAttributions_ = [];\n\n /**\n * @private\n * @type {boolean}\n */\n this.renderedVisible_ = true;\n\n }\n\n if ( Control ) Attribution.__proto__ = Control;\n Attribution.prototype = Object.create( Control && Control.prototype );\n Attribution.prototype.constructor = Attribution;\n\n /**\n * Collect a list of visible attributions and set the collapsible state.\n * @param {import(\"../PluggableMap.js\").FrameState} frameState Frame state.\n * @return {Array} Attributions.\n * @private\n */\n Attribution.prototype.collectSourceAttributions_ = function collectSourceAttributions_ (frameState) {\n /**\n * Used to determine if an attribution already exists.\n * @type {!Object}\n */\n var lookup = {};\n\n /**\n * A list of visible attributions.\n * @type {Array}\n */\n var visibleAttributions = [];\n\n var layerStatesArray = frameState.layerStatesArray;\n var resolution = frameState.viewState.resolution;\n for (var i = 0, ii = layerStatesArray.length; i < ii; ++i) {\n var layerState = layerStatesArray[i];\n if (!visibleAtResolution(layerState, resolution)) {\n continue;\n }\n\n var source = /** @type {import(\"../layer/Layer.js\").default} */ (layerState.layer).getSource();\n if (!source) {\n continue;\n }\n\n var attributionGetter = source.getAttributions();\n if (!attributionGetter) {\n continue;\n }\n\n var attributions = attributionGetter(frameState);\n if (!attributions) {\n continue;\n }\n\n if (!this.overrideCollapsible_ && source.getAttributionsCollapsible() === false) {\n this.setCollapsible(false);\n }\n\n if (Array.isArray(attributions)) {\n for (var j = 0, jj = attributions.length; j < jj; ++j) {\n if (!(attributions[j] in lookup)) {\n visibleAttributions.push(attributions[j]);\n lookup[attributions[j]] = true;\n }\n }\n } else {\n if (!(attributions in lookup)) {\n visibleAttributions.push(attributions);\n lookup[attributions] = true;\n }\n }\n }\n return visibleAttributions;\n };\n\n /**\n * @private\n * @param {?import(\"../PluggableMap.js\").FrameState} frameState Frame state.\n */\n Attribution.prototype.updateElement_ = function updateElement_ (frameState) {\n if (!frameState) {\n if (this.renderedVisible_) {\n this.element.style.display = 'none';\n this.renderedVisible_ = false;\n }\n return;\n }\n\n var attributions = this.collectSourceAttributions_(frameState);\n\n var visible = attributions.length > 0;\n if (this.renderedVisible_ != visible) {\n this.element.style.display = visible ? '' : 'none';\n this.renderedVisible_ = visible;\n }\n\n if (equals(attributions, this.renderedAttributions_)) {\n return;\n }\n\n removeChildren(this.ulElement_);\n\n // append the attributions\n for (var i = 0, ii = attributions.length; i < ii; ++i) {\n var element = document.createElement('li');\n element.innerHTML = attributions[i];\n this.ulElement_.appendChild(element);\n }\n\n this.renderedAttributions_ = attributions;\n };\n\n /**\n * @param {MouseEvent} event The event to handle\n * @private\n */\n Attribution.prototype.handleClick_ = function handleClick_ (event) {\n event.preventDefault();\n this.handleToggle_();\n };\n\n /**\n * @private\n */\n Attribution.prototype.handleToggle_ = function handleToggle_ () {\n this.element.classList.toggle(CLASS_COLLAPSED);\n if (this.collapsed_) {\n replaceNode(this.collapseLabel_, this.label_);\n } else {\n replaceNode(this.label_, this.collapseLabel_);\n }\n this.collapsed_ = !this.collapsed_;\n };\n\n /**\n * Return `true` if the attribution is collapsible, `false` otherwise.\n * @return {boolean} True if the widget is collapsible.\n * @api\n */\n Attribution.prototype.getCollapsible = function getCollapsible () {\n return this.collapsible_;\n };\n\n /**\n * Set whether the attribution should be collapsible.\n * @param {boolean} collapsible True if the widget is collapsible.\n * @api\n */\n Attribution.prototype.setCollapsible = function setCollapsible (collapsible) {\n if (this.collapsible_ === collapsible) {\n return;\n }\n this.collapsible_ = collapsible;\n this.element.classList.toggle('ol-uncollapsible');\n if (!collapsible && this.collapsed_) {\n this.handleToggle_();\n }\n };\n\n /**\n * Collapse or expand the attribution according to the passed parameter. Will\n * not do anything if the attribution isn't collapsible or if the current\n * collapsed state is already the one requested.\n * @param {boolean} collapsed True if the widget is collapsed.\n * @api\n */\n Attribution.prototype.setCollapsed = function setCollapsed (collapsed) {\n if (!this.collapsible_ || this.collapsed_ === collapsed) {\n return;\n }\n this.handleToggle_();\n };\n\n /**\n * Return `true` when the attribution is currently collapsed or `false`\n * otherwise.\n * @return {boolean} True if the widget is collapsed.\n * @api\n */\n Attribution.prototype.getCollapsed = function getCollapsed () {\n return this.collapsed_;\n };\n\n return Attribution;\n}(Control));\n\n\n/**\n * Update the attribution element.\n * @param {import(\"../MapEvent.js\").default} mapEvent Map event.\n * @this {Attribution}\n * @api\n */\nexport function render(mapEvent) {\n this.updateElement_(mapEvent.frameState);\n}\n\n\nexport default Attribution;\n\n//# sourceMappingURL=Attribution.js.map","/**\n * @module ol/AssertionError\n */\nimport {VERSION} from './util.js';\n\n/**\n * Error object thrown when an assertion failed. This is an ECMA-262 Error,\n * extended with a `code` property.\n * See https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Error.\n */\nvar AssertionError = /*@__PURE__*/(function (Error) {\n function AssertionError(code) {\n var path = VERSION === 'latest' ? VERSION : 'v' + VERSION.split('-')[0];\n var message = 'Assertion failed. See https://openlayers.org/en/' + path +\n '/doc/errors/#' + code + ' for details.';\n\n Error.call(this, message);\n\n /**\n * Error code. The meaning of the code can be found on\n * https://openlayers.org/en/latest/doc/errors/ (replace `latest` with\n * the version found in the OpenLayers script's header comment if a version\n * other than the latest is used).\n * @type {number}\n * @api\n */\n this.code = code;\n\n /**\n * @type {string}\n */\n this.name = 'AssertionError';\n\n // Re-assign message, see https://github.com/Rich-Harris/buble/issues/40\n this.message = message;\n }\n\n if ( Error ) AssertionError.__proto__ = Error;\n AssertionError.prototype = Object.create( Error && Error.prototype );\n AssertionError.prototype.constructor = AssertionError;\n\n return AssertionError;\n}(Error));\n\nexport default AssertionError;\n\n//# sourceMappingURL=AssertionError.js.map","/**\n * @module ol/Observable\n */\nimport {listen, unlistenByKey, unlisten, listenOnce} from './events.js';\nimport EventTarget from './events/Target.js';\nimport EventType from './events/EventType.js';\n\n/**\n * @classdesc\n * Abstract base class; normally only used for creating subclasses and not\n * instantiated in apps.\n * An event target providing convenient methods for listener registration\n * and unregistration. A generic `change` event is always available through\n * {@link module:ol/Observable~Observable#changed}.\n *\n * @fires import(\"./events/Event.js\").Event\n * @api\n */\nvar Observable = /*@__PURE__*/(function (EventTarget) {\n function Observable() {\n\n EventTarget.call(this);\n\n /**\n * @private\n * @type {number}\n */\n this.revision_ = 0;\n\n }\n\n if ( EventTarget ) Observable.__proto__ = EventTarget;\n Observable.prototype = Object.create( EventTarget && EventTarget.prototype );\n Observable.prototype.constructor = Observable;\n\n /**\n * Increases the revision counter and dispatches a 'change' event.\n * @api\n */\n Observable.prototype.changed = function changed () {\n ++this.revision_;\n this.dispatchEvent(EventType.CHANGE);\n };\n\n /**\n * Get the version number for this object. Each time the object is modified,\n * its version number will be incremented.\n * @return {number} Revision.\n * @api\n */\n Observable.prototype.getRevision = function getRevision () {\n return this.revision_;\n };\n\n /**\n * Listen for a certain type of event.\n * @param {string|Array} type The event type or array of event types.\n * @param {function(?): ?} listener The listener function.\n * @return {import(\"./events.js\").EventsKey|Array} Unique key for the listener. If\n * called with an array of event types as the first argument, the return\n * will be an array of keys.\n * @api\n */\n Observable.prototype.on = function on (type, listener) {\n if (Array.isArray(type)) {\n var len = type.length;\n var keys = new Array(len);\n for (var i = 0; i < len; ++i) {\n keys[i] = listen(this, type[i], listener);\n }\n return keys;\n } else {\n return listen(this, /** @type {string} */ (type), listener);\n }\n };\n\n /**\n * Listen once for a certain type of event.\n * @param {string|Array} type The event type or array of event types.\n * @param {function(?): ?} listener The listener function.\n * @return {import(\"./events.js\").EventsKey|Array} Unique key for the listener. If\n * called with an array of event types as the first argument, the return\n * will be an array of keys.\n * @api\n */\n Observable.prototype.once = function once (type, listener) {\n if (Array.isArray(type)) {\n var len = type.length;\n var keys = new Array(len);\n for (var i = 0; i < len; ++i) {\n keys[i] = listenOnce(this, type[i], listener);\n }\n return keys;\n } else {\n return listenOnce(this, /** @type {string} */ (type), listener);\n }\n };\n\n /**\n * Unlisten for a certain type of event.\n * @param {string|Array} type The event type or array of event types.\n * @param {function(?): ?} listener The listener function.\n * @api\n */\n Observable.prototype.un = function un (type, listener) {\n if (Array.isArray(type)) {\n for (var i = 0, ii = type.length; i < ii; ++i) {\n unlisten(this, type[i], listener);\n }\n return;\n } else {\n unlisten(this, /** @type {string} */ (type), listener);\n }\n };\n\n return Observable;\n}(EventTarget));\n\n\n/**\n * Removes an event listener using the key returned by `on()` or `once()`.\n * @param {import(\"./events.js\").EventsKey|Array} key The key returned by `on()`\n * or `once()` (or an array of keys).\n * @api\n */\nexport function unByKey(key) {\n if (Array.isArray(key)) {\n for (var i = 0, ii = key.length; i < ii; ++i) {\n unlistenByKey(key[i]);\n }\n } else {\n unlistenByKey(/** @type {import(\"./events.js\").EventsKey} */ (key));\n }\n}\n\n\nexport default Observable;\n\n//# sourceMappingURL=Observable.js.map","/**\n * @module ol/layer/Base\n */\nimport {abstract} from '../util.js';\nimport BaseObject from '../Object.js';\nimport LayerProperty from './Property.js';\nimport {clamp} from '../math.js';\nimport {assign} from '../obj.js';\n\n\n/**\n * @typedef {Object} Options\n * @property {number} [opacity=1] Opacity (0, 1).\n * @property {boolean} [visible=true] Visibility.\n * @property {import(\"../extent.js\").Extent} [extent] The bounding extent for layer rendering. The layer will not be\n * rendered outside of this extent.\n * @property {number} [zIndex] The z-index for layer rendering. At rendering time, the layers\n * will be ordered, first by Z-index and then by position. When `undefined`, a `zIndex` of 0 is assumed\n * for layers that are added to the map's `layers` collection, or `Infinity` when the layer's `setMap()`\n * method was used.\n * @property {number} [minResolution] The minimum resolution (inclusive) at which this layer will be\n * visible.\n * @property {number} [maxResolution] The maximum resolution (exclusive) below which this layer will\n * be visible.\n */\n\n\n/**\n * @classdesc\n * Abstract base class; normally only used for creating subclasses and not\n * instantiated in apps.\n * Note that with {@link module:ol/layer/Base} and all its subclasses, any property set in\n * the options is set as a {@link module:ol/Object} property on the layer object, so\n * is observable, and has get/set accessors.\n *\n * @api\n */\nvar BaseLayer = /*@__PURE__*/(function (BaseObject) {\n function BaseLayer(options) {\n\n BaseObject.call(this);\n\n /**\n * @type {Object}\n */\n var properties = assign({}, options);\n properties[LayerProperty.OPACITY] =\n options.opacity !== undefined ? options.opacity : 1;\n properties[LayerProperty.VISIBLE] =\n options.visible !== undefined ? options.visible : true;\n properties[LayerProperty.Z_INDEX] = options.zIndex;\n properties[LayerProperty.MAX_RESOLUTION] =\n options.maxResolution !== undefined ? options.maxResolution : Infinity;\n properties[LayerProperty.MIN_RESOLUTION] =\n options.minResolution !== undefined ? options.minResolution : 0;\n\n this.setProperties(properties);\n\n /**\n * @type {import(\"./Layer.js\").State}\n * @private\n */\n this.state_ = null;\n\n /**\n * The layer type.\n * @type {import(\"../LayerType.js\").default}\n * @protected;\n */\n this.type;\n\n }\n\n if ( BaseObject ) BaseLayer.__proto__ = BaseObject;\n BaseLayer.prototype = Object.create( BaseObject && BaseObject.prototype );\n BaseLayer.prototype.constructor = BaseLayer;\n\n /**\n * Get the layer type (used when creating a layer renderer).\n * @return {import(\"../LayerType.js\").default} The layer type.\n */\n BaseLayer.prototype.getType = function getType () {\n return this.type;\n };\n\n /**\n * @return {import(\"./Layer.js\").State} Layer state.\n */\n BaseLayer.prototype.getLayerState = function getLayerState () {\n /** @type {import(\"./Layer.js\").State} */\n var state = this.state_ || /** @type {?} */ ({\n layer: this,\n managed: true\n });\n state.opacity = clamp(this.getOpacity(), 0, 1);\n state.sourceState = this.getSourceState();\n state.visible = this.getVisible();\n state.extent = this.getExtent();\n state.zIndex = this.getZIndex() || 0;\n state.maxResolution = this.getMaxResolution();\n state.minResolution = Math.max(this.getMinResolution(), 0);\n this.state_ = state;\n\n return state;\n };\n\n /**\n * @abstract\n * @param {Array=} opt_array Array of layers (to be\n * modified in place).\n * @return {Array} Array of layers.\n */\n BaseLayer.prototype.getLayersArray = function getLayersArray (opt_array) {\n return abstract();\n };\n\n /**\n * @abstract\n * @param {Array=} opt_states Optional list of layer\n * states (to be modified in place).\n * @return {Array} List of layer states.\n */\n BaseLayer.prototype.getLayerStatesArray = function getLayerStatesArray (opt_states) {\n return abstract();\n };\n\n /**\n * Return the {@link module:ol/extent~Extent extent} of the layer or `undefined` if it\n * will be visible regardless of extent.\n * @return {import(\"../extent.js\").Extent|undefined} The layer extent.\n * @observable\n * @api\n */\n BaseLayer.prototype.getExtent = function getExtent () {\n return (\n /** @type {import(\"../extent.js\").Extent|undefined} */ (this.get(LayerProperty.EXTENT))\n );\n };\n\n /**\n * Return the maximum resolution of the layer.\n * @return {number} The maximum resolution of the layer.\n * @observable\n * @api\n */\n BaseLayer.prototype.getMaxResolution = function getMaxResolution () {\n return /** @type {number} */ (this.get(LayerProperty.MAX_RESOLUTION));\n };\n\n /**\n * Return the minimum resolution of the layer.\n * @return {number} The minimum resolution of the layer.\n * @observable\n * @api\n */\n BaseLayer.prototype.getMinResolution = function getMinResolution () {\n return /** @type {number} */ (this.get(LayerProperty.MIN_RESOLUTION));\n };\n\n /**\n * Return the opacity of the layer (between 0 and 1).\n * @return {number} The opacity of the layer.\n * @observable\n * @api\n */\n BaseLayer.prototype.getOpacity = function getOpacity () {\n return /** @type {number} */ (this.get(LayerProperty.OPACITY));\n };\n\n /**\n * @abstract\n * @return {import(\"../source/State.js\").default} Source state.\n */\n BaseLayer.prototype.getSourceState = function getSourceState () {\n return abstract();\n };\n\n /**\n * Return the visibility of the layer (`true` or `false`).\n * @return {boolean} The visibility of the layer.\n * @observable\n * @api\n */\n BaseLayer.prototype.getVisible = function getVisible () {\n return /** @type {boolean} */ (this.get(LayerProperty.VISIBLE));\n };\n\n /**\n * Return the Z-index of the layer, which is used to order layers before\n * rendering. The default Z-index is 0.\n * @return {number} The Z-index of the layer.\n * @observable\n * @api\n */\n BaseLayer.prototype.getZIndex = function getZIndex () {\n return /** @type {number} */ (this.get(LayerProperty.Z_INDEX));\n };\n\n /**\n * Set the extent at which the layer is visible. If `undefined`, the layer\n * will be visible at all extents.\n * @param {import(\"../extent.js\").Extent|undefined} extent The extent of the layer.\n * @observable\n * @api\n */\n BaseLayer.prototype.setExtent = function setExtent (extent) {\n this.set(LayerProperty.EXTENT, extent);\n };\n\n /**\n * Set the maximum resolution at which the layer is visible.\n * @param {number} maxResolution The maximum resolution of the layer.\n * @observable\n * @api\n */\n BaseLayer.prototype.setMaxResolution = function setMaxResolution (maxResolution) {\n this.set(LayerProperty.MAX_RESOLUTION, maxResolution);\n };\n\n /**\n * Set the minimum resolution at which the layer is visible.\n * @param {number} minResolution The minimum resolution of the layer.\n * @observable\n * @api\n */\n BaseLayer.prototype.setMinResolution = function setMinResolution (minResolution) {\n this.set(LayerProperty.MIN_RESOLUTION, minResolution);\n };\n\n /**\n * Set the opacity of the layer, allowed values range from 0 to 1.\n * @param {number} opacity The opacity of the layer.\n * @observable\n * @api\n */\n BaseLayer.prototype.setOpacity = function setOpacity (opacity) {\n this.set(LayerProperty.OPACITY, opacity);\n };\n\n /**\n * Set the visibility of the layer (`true` or `false`).\n * @param {boolean} visible The visibility of the layer.\n * @observable\n * @api\n */\n BaseLayer.prototype.setVisible = function setVisible (visible) {\n this.set(LayerProperty.VISIBLE, visible);\n };\n\n /**\n * Set Z-index of the layer, which is used to order layers before rendering.\n * The default Z-index is 0.\n * @param {number} zindex The z-index of the layer.\n * @observable\n * @api\n */\n BaseLayer.prototype.setZIndex = function setZIndex (zindex) {\n this.set(LayerProperty.Z_INDEX, zindex);\n };\n\n return BaseLayer;\n}(BaseObject));\n\n\nexport default BaseLayer;\n\n//# sourceMappingURL=Base.js.map","/**\n * @module ol/geom/flat/intersectsextent\n */\nimport {containsExtent, createEmpty, extendFlatCoordinates, intersects, intersectsSegment} from '../../extent.js';\nimport {linearRingContainsXY, linearRingContainsExtent} from './contains.js';\nimport {forEach as forEachSegment} from './segments.js';\n\n\n/**\n * @param {Array} flatCoordinates Flat coordinates.\n * @param {number} offset Offset.\n * @param {number} end End.\n * @param {number} stride Stride.\n * @param {import(\"../../extent.js\").Extent} extent Extent.\n * @return {boolean} True if the geometry and the extent intersect.\n */\nexport function intersectsLineString(flatCoordinates, offset, end, stride, extent) {\n var coordinatesExtent = extendFlatCoordinates(\n createEmpty(), flatCoordinates, offset, end, stride);\n if (!intersects(extent, coordinatesExtent)) {\n return false;\n }\n if (containsExtent(extent, coordinatesExtent)) {\n return true;\n }\n if (coordinatesExtent[0] >= extent[0] &&\n coordinatesExtent[2] <= extent[2]) {\n return true;\n }\n if (coordinatesExtent[1] >= extent[1] &&\n coordinatesExtent[3] <= extent[3]) {\n return true;\n }\n return forEachSegment(flatCoordinates, offset, end, stride,\n /**\n * @param {import(\"../../coordinate.js\").Coordinate} point1 Start point.\n * @param {import(\"../../coordinate.js\").Coordinate} point2 End point.\n * @return {boolean} `true` if the segment and the extent intersect,\n * `false` otherwise.\n */\n function(point1, point2) {\n return intersectsSegment(extent, point1, point2);\n });\n}\n\n\n/**\n * @param {Array} flatCoordinates Flat coordinates.\n * @param {number} offset Offset.\n * @param {Array} ends Ends.\n * @param {number} stride Stride.\n * @param {import(\"../../extent.js\").Extent} extent Extent.\n * @return {boolean} True if the geometry and the extent intersect.\n */\nexport function intersectsLineStringArray(flatCoordinates, offset, ends, stride, extent) {\n for (var i = 0, ii = ends.length; i < ii; ++i) {\n if (intersectsLineString(\n flatCoordinates, offset, ends[i], stride, extent)) {\n return true;\n }\n offset = ends[i];\n }\n return false;\n}\n\n\n/**\n * @param {Array} flatCoordinates Flat coordinates.\n * @param {number} offset Offset.\n * @param {number} end End.\n * @param {number} stride Stride.\n * @param {import(\"../../extent.js\").Extent} extent Extent.\n * @return {boolean} True if the geometry and the extent intersect.\n */\nexport function intersectsLinearRing(flatCoordinates, offset, end, stride, extent) {\n if (intersectsLineString(\n flatCoordinates, offset, end, stride, extent)) {\n return true;\n }\n if (linearRingContainsXY(flatCoordinates, offset, end, stride, extent[0], extent[1])) {\n return true;\n }\n if (linearRingContainsXY(flatCoordinates, offset, end, stride, extent[0], extent[3])) {\n return true;\n }\n if (linearRingContainsXY(flatCoordinates, offset, end, stride, extent[2], extent[1])) {\n return true;\n }\n if (linearRingContainsXY(flatCoordinates, offset, end, stride, extent[2], extent[3])) {\n return true;\n }\n return false;\n}\n\n\n/**\n * @param {Array} flatCoordinates Flat coordinates.\n * @param {number} offset Offset.\n * @param {Array} ends Ends.\n * @param {number} stride Stride.\n * @param {import(\"../../extent.js\").Extent} extent Extent.\n * @return {boolean} True if the geometry and the extent intersect.\n */\nexport function intersectsLinearRingArray(flatCoordinates, offset, ends, stride, extent) {\n if (!intersectsLinearRing(\n flatCoordinates, offset, ends[0], stride, extent)) {\n return false;\n }\n if (ends.length === 1) {\n return true;\n }\n for (var i = 1, ii = ends.length; i < ii; ++i) {\n if (linearRingContainsExtent(flatCoordinates, ends[i - 1], ends[i], stride, extent)) {\n if (!intersectsLineString(flatCoordinates, ends[i - 1], ends[i], stride, extent)) {\n return false;\n }\n }\n }\n return true;\n}\n\n\n/**\n * @param {Array} flatCoordinates Flat coordinates.\n * @param {number} offset Offset.\n * @param {Array>} endss Endss.\n * @param {number} stride Stride.\n * @param {import(\"../../extent.js\").Extent} extent Extent.\n * @return {boolean} True if the geometry and the extent intersect.\n */\nexport function intersectsLinearRingMultiArray(flatCoordinates, offset, endss, stride, extent) {\n for (var i = 0, ii = endss.length; i < ii; ++i) {\n var ends = endss[i];\n if (intersectsLinearRingArray(\n flatCoordinates, offset, ends, stride, extent)) {\n return true;\n }\n offset = ends[ends.length - 1];\n }\n return false;\n}\n\n//# sourceMappingURL=intersectsextent.js.map","/**\n * @module ol/geom/flat/segments\n */\n\n\n/**\n * This function calls `callback` for each segment of the flat coordinates\n * array. If the callback returns a truthy value the function returns that\n * value immediately. Otherwise the function returns `false`.\n * @param {Array} flatCoordinates Flat coordinates.\n * @param {number} offset Offset.\n * @param {number} end End.\n * @param {number} stride Stride.\n * @param {function(this: S, import(\"../../coordinate.js\").Coordinate, import(\"../../coordinate.js\").Coordinate): T} callback Function\n * called for each segment.\n * @param {S=} opt_this The object to be used as the value of 'this'\n * within callback.\n * @return {T|boolean} Value.\n * @template T,S\n */\nexport function forEach(flatCoordinates, offset, end, stride, callback, opt_this) {\n var point1 = [flatCoordinates[offset], flatCoordinates[offset + 1]];\n var point2 = [];\n var ret;\n for (; (offset + stride) < end; offset += stride) {\n point2[0] = flatCoordinates[offset + stride];\n point2[1] = flatCoordinates[offset + stride + 1];\n ret = callback.call(opt_this, point1, point2);\n if (ret) {\n return ret;\n }\n point1[0] = point2[0];\n point1[1] = point2[1];\n }\n return false;\n}\n\n//# sourceMappingURL=segments.js.map","/**\n * @module ol/structs/LRUCache\n */\n\nimport {assert} from '../asserts.js';\nimport EventTarget from '../events/Target.js';\nimport EventType from '../events/EventType.js';\n\n\n/**\n * @typedef {Object} Entry\n * @property {string} key_\n * @property {Object} newer\n * @property {Object} older\n * @property {*} value_\n */\n\n\n/**\n * @classdesc\n * Implements a Least-Recently-Used cache where the keys do not conflict with\n * Object's properties (e.g. 'hasOwnProperty' is not allowed as a key). Expiring\n * items from the cache is the responsibility of the user.\n *\n * @fires import(\"../events/Event.js\").Event\n * @template T\n */\nvar LRUCache = /*@__PURE__*/(function (EventTarget) {\n function LRUCache(opt_highWaterMark) {\n\n EventTarget.call(this);\n\n /**\n * @type {number}\n */\n this.highWaterMark = opt_highWaterMark !== undefined ? opt_highWaterMark : 2048;\n\n /**\n * @private\n * @type {number}\n */\n this.count_ = 0;\n\n /**\n * @private\n * @type {!Object}\n */\n this.entries_ = {};\n\n /**\n * @private\n * @type {?Entry}\n */\n this.oldest_ = null;\n\n /**\n * @private\n * @type {?Entry}\n */\n this.newest_ = null;\n\n }\n\n if ( EventTarget ) LRUCache.__proto__ = EventTarget;\n LRUCache.prototype = Object.create( EventTarget && EventTarget.prototype );\n LRUCache.prototype.constructor = LRUCache;\n\n\n /**\n * @return {boolean} Can expire cache.\n */\n LRUCache.prototype.canExpireCache = function canExpireCache () {\n return this.getCount() > this.highWaterMark;\n };\n\n\n /**\n * FIXME empty description for jsdoc\n */\n LRUCache.prototype.clear = function clear () {\n this.count_ = 0;\n this.entries_ = {};\n this.oldest_ = null;\n this.newest_ = null;\n this.dispatchEvent(EventType.CLEAR);\n };\n\n\n /**\n * @param {string} key Key.\n * @return {boolean} Contains key.\n */\n LRUCache.prototype.containsKey = function containsKey (key) {\n return this.entries_.hasOwnProperty(key);\n };\n\n\n /**\n * @param {function(this: S, T, string, LRUCache): ?} f The function\n * to call for every entry from the oldest to the newer. This function takes\n * 3 arguments (the entry value, the entry key and the LRUCache object).\n * The return value is ignored.\n * @param {S=} opt_this The object to use as `this` in `f`.\n * @template S\n */\n LRUCache.prototype.forEach = function forEach (f, opt_this) {\n var entry = this.oldest_;\n while (entry) {\n f.call(opt_this, entry.value_, entry.key_, this);\n entry = entry.newer;\n }\n };\n\n\n /**\n * @param {string} key Key.\n * @return {T} Value.\n */\n LRUCache.prototype.get = function get (key) {\n var entry = this.entries_[key];\n assert(entry !== undefined,\n 15); // Tried to get a value for a key that does not exist in the cache\n if (entry === this.newest_) {\n return entry.value_;\n } else if (entry === this.oldest_) {\n this.oldest_ = /** @type {Entry} */ (this.oldest_.newer);\n this.oldest_.older = null;\n } else {\n entry.newer.older = entry.older;\n entry.older.newer = entry.newer;\n }\n entry.newer = null;\n entry.older = this.newest_;\n this.newest_.newer = entry;\n this.newest_ = entry;\n return entry.value_;\n };\n\n\n /**\n * Remove an entry from the cache.\n * @param {string} key The entry key.\n * @return {T} The removed entry.\n */\n LRUCache.prototype.remove = function remove (key) {\n var entry = this.entries_[key];\n assert(entry !== undefined, 15); // Tried to get a value for a key that does not exist in the cache\n if (entry === this.newest_) {\n this.newest_ = /** @type {Entry} */ (entry.older);\n if (this.newest_) {\n this.newest_.newer = null;\n }\n } else if (entry === this.oldest_) {\n this.oldest_ = /** @type {Entry} */ (entry.newer);\n if (this.oldest_) {\n this.oldest_.older = null;\n }\n } else {\n entry.newer.older = entry.older;\n entry.older.newer = entry.newer;\n }\n delete this.entries_[key];\n --this.count_;\n return entry.value_;\n };\n\n\n /**\n * @return {number} Count.\n */\n LRUCache.prototype.getCount = function getCount () {\n return this.count_;\n };\n\n\n /**\n * @return {Array} Keys.\n */\n LRUCache.prototype.getKeys = function getKeys () {\n var keys = new Array(this.count_);\n var i = 0;\n var entry;\n for (entry = this.newest_; entry; entry = entry.older) {\n keys[i++] = entry.key_;\n }\n return keys;\n };\n\n\n /**\n * @return {Array} Values.\n */\n LRUCache.prototype.getValues = function getValues () {\n var values = new Array(this.count_);\n var i = 0;\n var entry;\n for (entry = this.newest_; entry; entry = entry.older) {\n values[i++] = entry.value_;\n }\n return values;\n };\n\n\n /**\n * @return {T} Last value.\n */\n LRUCache.prototype.peekLast = function peekLast () {\n return this.oldest_.value_;\n };\n\n\n /**\n * @return {string} Last key.\n */\n LRUCache.prototype.peekLastKey = function peekLastKey () {\n return this.oldest_.key_;\n };\n\n\n /**\n * Get the key of the newest item in the cache. Throws if the cache is empty.\n * @return {string} The newest key.\n */\n LRUCache.prototype.peekFirstKey = function peekFirstKey () {\n return this.newest_.key_;\n };\n\n\n /**\n * @return {T} value Value.\n */\n LRUCache.prototype.pop = function pop () {\n var entry = this.oldest_;\n delete this.entries_[entry.key_];\n if (entry.newer) {\n entry.newer.older = null;\n }\n this.oldest_ = /** @type {Entry} */ (entry.newer);\n if (!this.oldest_) {\n this.newest_ = null;\n }\n --this.count_;\n return entry.value_;\n };\n\n\n /**\n * @param {string} key Key.\n * @param {T} value Value.\n */\n LRUCache.prototype.replace = function replace (key, value) {\n this.get(key); // update `newest_`\n this.entries_[key].value_ = value;\n };\n\n\n /**\n * @param {string} key Key.\n * @param {T} value Value.\n */\n LRUCache.prototype.set = function set (key, value) {\n assert(!(key in this.entries_),\n 16); // Tried to set a value for a key that is used already\n var entry = /** @type {Entry} */ ({\n key_: key,\n newer: null,\n older: this.newest_,\n value_: value\n });\n if (!this.newest_) {\n this.oldest_ = entry;\n } else {\n this.newest_.newer = entry;\n }\n this.newest_ = entry;\n this.entries_[key] = entry;\n ++this.count_;\n };\n\n\n /**\n * Set a maximum number of entries for the cache.\n * @param {number} size Cache size.\n * @api\n */\n LRUCache.prototype.setSize = function setSize (size) {\n this.highWaterMark = size;\n };\n\n\n /**\n * Prune the cache.\n */\n LRUCache.prototype.prune = function prune () {\n while (this.canExpireCache()) {\n this.pop();\n }\n };\n\n return LRUCache;\n}(EventTarget));\n\nexport default LRUCache;\n\n//# sourceMappingURL=LRUCache.js.map","/**\n * @module ol/layer/VectorRenderType\n */\n\n/**\n * @enum {string}\n * Render mode for vector layers:\n * * `'image'`: Vector layers are rendered as images. Great performance, but\n * point symbols and texts are always rotated with the view and pixels are\n * scaled during zoom animations.\n * * `'vector'`: Vector layers are rendered as vectors. Most accurate rendering\n * even during animations, but slower performance.\n * @api\n */\nexport default {\n IMAGE: 'image',\n VECTOR: 'vector'\n};\n\n//# sourceMappingURL=VectorRenderType.js.map","/**\n * @module ol/geom/flat/length\n */\n\n\n/**\n * @param {Array} flatCoordinates Flat coordinates.\n * @param {number} offset Offset.\n * @param {number} end End.\n * @param {number} stride Stride.\n * @return {number} Length.\n */\nexport function lineStringLength(flatCoordinates, offset, end, stride) {\n var x1 = flatCoordinates[offset];\n var y1 = flatCoordinates[offset + 1];\n var length = 0;\n for (var i = offset + stride; i < end; i += stride) {\n var x2 = flatCoordinates[i];\n var y2 = flatCoordinates[i + 1];\n length += Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1));\n x1 = x2;\n y1 = y2;\n }\n return length;\n}\n\n\n/**\n * @param {Array} flatCoordinates Flat coordinates.\n * @param {number} offset Offset.\n * @param {number} end End.\n * @param {number} stride Stride.\n * @return {number} Perimeter.\n */\nexport function linearRingLength(flatCoordinates, offset, end, stride) {\n var perimeter = lineStringLength(flatCoordinates, offset, end, stride);\n var dx = flatCoordinates[end - stride] - flatCoordinates[offset];\n var dy = flatCoordinates[end - stride + 1] - flatCoordinates[offset + 1];\n perimeter += Math.sqrt(dx * dx + dy * dy);\n return perimeter;\n}\n\n//# sourceMappingURL=length.js.map","/**\n * @module ol/style/Image\n */\nimport {abstract} from '../util.js';\n\n\n/**\n * @typedef {Object} Options\n * @property {number} opacity\n * @property {boolean} rotateWithView\n * @property {number} rotation\n * @property {number} scale\n */\n\n\n/**\n * @classdesc\n * A base class used for creating subclasses and not instantiated in\n * apps. Base class for {@link module:ol/style/Icon~Icon}, {@link module:ol/style/Circle~CircleStyle} and\n * {@link module:ol/style/RegularShape~RegularShape}.\n * @abstract\n * @api\n */\nvar ImageStyle = function ImageStyle(options) {\n\n /**\n * @private\n * @type {number}\n */\n this.opacity_ = options.opacity;\n\n /**\n * @private\n * @type {boolean}\n */\n this.rotateWithView_ = options.rotateWithView;\n\n /**\n * @private\n * @type {number}\n */\n this.rotation_ = options.rotation;\n\n /**\n * @private\n * @type {number}\n */\n this.scale_ = options.scale;\n\n};\n\n/**\n * Clones the style.\n * @return {ImageStyle} The cloned style.\n * @api\n */\nImageStyle.prototype.clone = function clone () {\n return new ImageStyle({\n opacity: this.getOpacity(),\n scale: this.getScale(),\n rotation: this.getRotation(),\n rotateWithView: this.getRotateWithView()\n });\n};\n\n/**\n * Get the symbolizer opacity.\n * @return {number} Opacity.\n * @api\n */\nImageStyle.prototype.getOpacity = function getOpacity () {\n return this.opacity_;\n};\n\n/**\n * Determine whether the symbolizer rotates with the map.\n * @return {boolean} Rotate with map.\n * @api\n */\nImageStyle.prototype.getRotateWithView = function getRotateWithView () {\n return this.rotateWithView_;\n};\n\n/**\n * Get the symoblizer rotation.\n * @return {number} Rotation.\n * @api\n */\nImageStyle.prototype.getRotation = function getRotation () {\n return this.rotation_;\n};\n\n/**\n * Get the symbolizer scale.\n * @return {number} Scale.\n * @api\n */\nImageStyle.prototype.getScale = function getScale () {\n return this.scale_;\n};\n\n/**\n * This method is deprecated and always returns false.\n * @return {boolean} false.\n * @deprecated\n * @api\n */\nImageStyle.prototype.getSnapToPixel = function getSnapToPixel () {\n return false;\n};\n\n/**\n * Get the anchor point in pixels. The anchor determines the center point for the\n * symbolizer.\n * @abstract\n * @return {Array} Anchor.\n */\nImageStyle.prototype.getAnchor = function getAnchor () {\n return abstract();\n};\n\n/**\n * Get the image element for the symbolizer.\n * @abstract\n * @param {number} pixelRatio Pixel ratio.\n * @return {HTMLCanvasElement|HTMLVideoElement|HTMLImageElement} Image element.\n */\nImageStyle.prototype.getImage = function getImage (pixelRatio) {\n return abstract();\n};\n\n/**\n * @abstract\n * @param {number} pixelRatio Pixel ratio.\n * @return {HTMLCanvasElement|HTMLVideoElement|HTMLImageElement} Image element.\n */\nImageStyle.prototype.getHitDetectionImage = function getHitDetectionImage (pixelRatio) {\n return abstract();\n};\n\n/**\n * @abstract\n * @return {import(\"../ImageState.js\").default} Image state.\n */\nImageStyle.prototype.getImageState = function getImageState () {\n return abstract();\n};\n\n/**\n * @abstract\n * @return {import(\"../size.js\").Size} Image size.\n */\nImageStyle.prototype.getImageSize = function getImageSize () {\n return abstract();\n};\n\n/**\n * @abstract\n * @return {import(\"../size.js\").Size} Size of the hit-detection image.\n */\nImageStyle.prototype.getHitDetectionImageSize = function getHitDetectionImageSize () {\n return abstract();\n};\n\n/**\n * Get the origin of the symbolizer.\n * @abstract\n * @return {Array} Origin.\n */\nImageStyle.prototype.getOrigin = function getOrigin () {\n return abstract();\n};\n\n/**\n * Get the size of the symbolizer (in pixels).\n * @abstract\n * @return {import(\"../size.js\").Size} Size.\n */\nImageStyle.prototype.getSize = function getSize () {\n return abstract();\n};\n\n/**\n * Set the opacity.\n *\n * @param {number} opacity Opacity.\n * @api\n */\nImageStyle.prototype.setOpacity = function setOpacity (opacity) {\n this.opacity_ = opacity;\n};\n\n/**\n * Set whether to rotate the style with the view.\n *\n * @param {boolean} rotateWithView Rotate with map.\n * @api\n */\nImageStyle.prototype.setRotateWithView = function setRotateWithView (rotateWithView) {\n this.rotateWithView_ = rotateWithView;\n};\n\n/**\n * Set the rotation.\n *\n * @param {number} rotation Rotation.\n * @api\n */\nImageStyle.prototype.setRotation = function setRotation (rotation) {\n this.rotation_ = rotation;\n};\n/**\n * Set the scale.\n *\n * @param {number} scale Scale.\n * @api\n */\nImageStyle.prototype.setScale = function setScale (scale) {\n this.scale_ = scale;\n};\n\n/**\n * This method is deprecated and does nothing.\n * @param {boolean} snapToPixel Snap to pixel?\n * @deprecated\n * @api\n */\nImageStyle.prototype.setSnapToPixel = function setSnapToPixel (snapToPixel) {};\n\n/**\n * @abstract\n * @param {function(this: T, import(\"../events/Event.js\").default)} listener Listener function.\n * @param {T} thisArg Value to use as `this` when executing `listener`.\n * @return {import(\"../events.js\").EventsKey|undefined} Listener key.\n * @template T\n */\nImageStyle.prototype.listenImageChange = function listenImageChange (listener, thisArg) {\n return abstract();\n};\n\n/**\n * Load not yet loaded URI.\n * @abstract\n */\nImageStyle.prototype.load = function load () {\n abstract();\n};\n\n/**\n * @abstract\n * @param {function(this: T, import(\"../events/Event.js\").default)} listener Listener function.\n * @param {T} thisArg Value to use as `this` when executing `listener`.\n * @template T\n */\nImageStyle.prototype.unlistenImageChange = function unlistenImageChange (listener, thisArg) {\n abstract();\n};\n\nexport default ImageStyle;\n\n//# sourceMappingURL=Image.js.map","/**\n * @module ol/source/Source\n */\nimport {abstract} from '../util.js';\nimport BaseObject from '../Object.js';\nimport {get as getProjection} from '../proj.js';\nimport SourceState from './State.js';\n\n\n/**\n * A function that returns a string or an array of strings representing source\n * attributions.\n *\n * @typedef {function(import(\"../PluggableMap.js\").FrameState): (string|Array)} Attribution\n */\n\n\n/**\n * A type that can be used to provide attribution information for data sources.\n *\n * It represents either\n * * a simple string (e.g. `'© Acme Inc.'`)\n * * an array of simple strings (e.g. `['© Acme Inc.', '© Bacme Inc.']`)\n * * a function that returns a string or array of strings (`{@link module:ol/source/Source~Attribution}`)\n *\n * @typedef {string|Array|Attribution} AttributionLike\n */\n\n\n/**\n * @typedef {Object} Options\n * @property {AttributionLike} [attributions]\n * @property {boolean} [attributionsCollapsible=true] Attributions are collapsible.\n * @property {import(\"../proj.js\").ProjectionLike} projection\n * @property {SourceState} [state='ready']\n * @property {boolean} [wrapX=false]\n */\n\n\n/**\n * @classdesc\n * Abstract base class; normally only used for creating subclasses and not\n * instantiated in apps.\n * Base class for {@link module:ol/layer/Layer~Layer} sources.\n *\n * A generic `change` event is triggered when the state of the source changes.\n * @abstract\n * @api\n */\nvar Source = /*@__PURE__*/(function (BaseObject) {\n function Source(options) {\n\n BaseObject.call(this);\n\n /**\n * @private\n * @type {import(\"../proj/Projection.js\").default}\n */\n this.projection_ = getProjection(options.projection);\n\n /**\n * @private\n * @type {?Attribution}\n */\n this.attributions_ = adaptAttributions(options.attributions);\n\n /**\n * @private\n * @type {boolean}\n */\n this.attributionsCollapsible_ = options.attributionsCollapsible !== undefined ?\n options.attributionsCollapsible : true;\n\n /**\n * This source is currently loading data. Sources that defer loading to the\n * map's tile queue never set this to `true`.\n * @type {boolean}\n */\n this.loading = false;\n\n /**\n * @private\n * @type {SourceState}\n */\n this.state_ = options.state !== undefined ?\n options.state : SourceState.READY;\n\n /**\n * @private\n * @type {boolean}\n */\n this.wrapX_ = options.wrapX !== undefined ? options.wrapX : false;\n\n }\n\n if ( BaseObject ) Source.__proto__ = BaseObject;\n Source.prototype = Object.create( BaseObject && BaseObject.prototype );\n Source.prototype.constructor = Source;\n\n /**\n * Get the attribution function for the source.\n * @return {?Attribution} Attribution function.\n */\n Source.prototype.getAttributions = function getAttributions () {\n return this.attributions_;\n };\n\n /**\n * @return {boolean} Aattributions are collapsible.\n */\n Source.prototype.getAttributionsCollapsible = function getAttributionsCollapsible () {\n return this.attributionsCollapsible_;\n };\n\n /**\n * Get the projection of the source.\n * @return {import(\"../proj/Projection.js\").default} Projection.\n * @api\n */\n Source.prototype.getProjection = function getProjection () {\n return this.projection_;\n };\n\n /**\n * @abstract\n * @return {Array|undefined} Resolutions.\n */\n Source.prototype.getResolutions = function getResolutions () {\n return abstract();\n };\n\n /**\n * Get the state of the source, see {@link module:ol/source/State~State} for possible states.\n * @return {SourceState} State.\n * @api\n */\n Source.prototype.getState = function getState () {\n return this.state_;\n };\n\n /**\n * @return {boolean|undefined} Wrap X.\n */\n Source.prototype.getWrapX = function getWrapX () {\n return this.wrapX_;\n };\n\n /**\n * Refreshes the source and finally dispatches a 'change' event.\n * @api\n */\n Source.prototype.refresh = function refresh () {\n this.changed();\n };\n\n /**\n * Set the attributions of the source.\n * @param {AttributionLike|undefined} attributions Attributions.\n * Can be passed as `string`, `Array`, `{@link module:ol/source/Source~Attribution}`,\n * or `undefined`.\n * @api\n */\n Source.prototype.setAttributions = function setAttributions (attributions) {\n this.attributions_ = adaptAttributions(attributions);\n this.changed();\n };\n\n /**\n * Set the state of the source.\n * @param {SourceState} state State.\n * @protected\n */\n Source.prototype.setState = function setState (state) {\n this.state_ = state;\n this.changed();\n };\n\n return Source;\n}(BaseObject));\n\n\n/**\n * Turns the attributions option into an attributions function.\n * @param {AttributionLike|undefined} attributionLike The attribution option.\n * @return {?Attribution} An attribution function (or null).\n */\nfunction adaptAttributions(attributionLike) {\n if (!attributionLike) {\n return null;\n }\n if (Array.isArray(attributionLike)) {\n return function(frameState) {\n return attributionLike;\n };\n }\n\n if (typeof attributionLike === 'function') {\n return attributionLike;\n }\n\n return function(frameState) {\n return [attributionLike];\n };\n}\n\n\nexport default Source;\n\n//# sourceMappingURL=Source.js.map","/**\n * @module ol/style/Circle\n */\n\nimport RegularShape from './RegularShape.js';\n\n\n/**\n * @typedef {Object} Options\n * @property {import(\"./Fill.js\").default} [fill] Fill style.\n * @property {number} radius Circle radius.\n * @property {import(\"./Stroke.js\").default} [stroke] Stroke style.\n * @property {import(\"./AtlasManager.js\").default} [atlasManager] The atlas manager to use for this circle.\n * When using WebGL it is recommended to use an atlas manager to avoid texture switching. If an atlas manager is given,\n * the circle is added to an atlas. By default no atlas manager is used.\n */\n\n\n/**\n * @classdesc\n * Set circle style for vector features.\n * @api\n */\nvar CircleStyle = /*@__PURE__*/(function (RegularShape) {\n function CircleStyle(opt_options) {\n\n var options = opt_options || /** @type {Options} */ ({});\n\n RegularShape.call(this, {\n points: Infinity,\n fill: options.fill,\n radius: options.radius,\n stroke: options.stroke,\n atlasManager: options.atlasManager\n });\n\n }\n\n if ( RegularShape ) CircleStyle.__proto__ = RegularShape;\n CircleStyle.prototype = Object.create( RegularShape && RegularShape.prototype );\n CircleStyle.prototype.constructor = CircleStyle;\n\n /**\n * Clones the style. If an atlasmanager was provided to the original style it will be used in the cloned style, too.\n * @return {CircleStyle} The cloned style.\n * @override\n * @api\n */\n CircleStyle.prototype.clone = function clone () {\n var style = new CircleStyle({\n fill: this.getFill() ? this.getFill().clone() : undefined,\n stroke: this.getStroke() ? this.getStroke().clone() : undefined,\n radius: this.getRadius(),\n atlasManager: this.atlasManager_\n });\n style.setOpacity(this.getOpacity());\n style.setScale(this.getScale());\n return style;\n };\n\n /**\n * Set the circle radius.\n *\n * @param {number} radius Circle radius.\n * @api\n */\n CircleStyle.prototype.setRadius = function setRadius (radius) {\n this.radius_ = radius;\n this.render_(this.atlasManager_);\n };\n\n return CircleStyle;\n}(RegularShape));\n\n\nexport default CircleStyle;\n\n//# sourceMappingURL=Circle.js.map","/**\n * @module ol/style/RegularShape\n */\n\nimport {asString} from '../color.js';\nimport {asColorLike} from '../colorlike.js';\nimport {createCanvasContext2D} from '../dom.js';\nimport {CANVAS_LINE_DASH} from '../has.js';\nimport ImageState from '../ImageState.js';\nimport {defaultStrokeStyle, defaultFillStyle, defaultLineCap, defaultLineWidth, defaultLineJoin, defaultMiterLimit} from '../render/canvas.js';\nimport ImageStyle from './Image.js';\n\n\n/**\n * Specify radius for regular polygons, or radius1 and radius2 for stars.\n * @typedef {Object} Options\n * @property {import(\"./Fill.js\").default} [fill] Fill style.\n * @property {number} points Number of points for stars and regular polygons. In case of a polygon, the number of points\n * is the number of sides.\n * @property {number} [radius] Radius of a regular polygon.\n * @property {number} [radius1] Outer radius of a star.\n * @property {number} [radius2] Inner radius of a star.\n * @property {number} [angle=0] Shape's angle in radians. A value of 0 will have one of the shape's point facing up.\n * @property {import(\"./Stroke.js\").default} [stroke] Stroke style.\n * @property {number} [rotation=0] Rotation in radians (positive rotation clockwise).\n * @property {boolean} [rotateWithView=false] Whether to rotate the shape with the view.\n * @property {import(\"./AtlasManager.js\").default} [atlasManager] The atlas manager to use for this symbol. When\n * using WebGL it is recommended to use an atlas manager to avoid texture switching. If an atlas manager is given, the\n * symbol is added to an atlas. By default no atlas manager is used.\n */\n\n\n/**\n * @typedef {Object} RenderOptions\n * @property {import(\"../colorlike.js\").ColorLike} [strokeStyle]\n * @property {number} strokeWidth\n * @property {number} size\n * @property {string} lineCap\n * @property {Array} lineDash\n * @property {number} lineDashOffset\n * @property {string} lineJoin\n * @property {number} miterLimit\n */\n\n\n/**\n * @classdesc\n * Set regular shape style for vector features. The resulting shape will be\n * a regular polygon when `radius` is provided, or a star when `radius1` and\n * `radius2` are provided.\n * @api\n */\nvar RegularShape = /*@__PURE__*/(function (ImageStyle) {\n function RegularShape(options) {\n /**\n * @type {boolean}\n */\n var rotateWithView = options.rotateWithView !== undefined ?\n options.rotateWithView : false;\n\n ImageStyle.call(this, {\n opacity: 1,\n rotateWithView: rotateWithView,\n rotation: options.rotation !== undefined ? options.rotation : 0,\n scale: 1\n });\n\n /**\n * @private\n * @type {Array}\n */\n this.checksums_ = null;\n\n /**\n * @private\n * @type {HTMLCanvasElement}\n */\n this.canvas_ = null;\n\n /**\n * @private\n * @type {HTMLCanvasElement}\n */\n this.hitDetectionCanvas_ = null;\n\n /**\n * @private\n * @type {import(\"./Fill.js\").default}\n */\n this.fill_ = options.fill !== undefined ? options.fill : null;\n\n /**\n * @private\n * @type {Array}\n */\n this.origin_ = [0, 0];\n\n /**\n * @private\n * @type {number}\n */\n this.points_ = options.points;\n\n /**\n * @protected\n * @type {number}\n */\n this.radius_ = /** @type {number} */ (options.radius !== undefined ?\n options.radius : options.radius1);\n\n /**\n * @private\n * @type {number|undefined}\n */\n this.radius2_ = options.radius2;\n\n /**\n * @private\n * @type {number}\n */\n this.angle_ = options.angle !== undefined ? options.angle : 0;\n\n /**\n * @private\n * @type {import(\"./Stroke.js\").default}\n */\n this.stroke_ = options.stroke !== undefined ? options.stroke : null;\n\n /**\n * @private\n * @type {Array}\n */\n this.anchor_ = null;\n\n /**\n * @private\n * @type {import(\"../size.js\").Size}\n */\n this.size_ = null;\n\n /**\n * @private\n * @type {import(\"../size.js\").Size}\n */\n this.imageSize_ = null;\n\n /**\n * @private\n * @type {import(\"../size.js\").Size}\n */\n this.hitDetectionImageSize_ = null;\n\n /**\n * @protected\n * @type {import(\"./AtlasManager.js\").default|undefined}\n */\n this.atlasManager_ = options.atlasManager;\n\n this.render_(this.atlasManager_);\n\n }\n\n if ( ImageStyle ) RegularShape.__proto__ = ImageStyle;\n RegularShape.prototype = Object.create( ImageStyle && ImageStyle.prototype );\n RegularShape.prototype.constructor = RegularShape;\n\n /**\n * Clones the style. If an atlasmanager was provided to the original style it will be used in the cloned style, too.\n * @return {RegularShape} The cloned style.\n * @api\n */\n RegularShape.prototype.clone = function clone () {\n var style = new RegularShape({\n fill: this.getFill() ? this.getFill().clone() : undefined,\n points: this.getPoints(),\n radius: this.getRadius(),\n radius2: this.getRadius2(),\n angle: this.getAngle(),\n stroke: this.getStroke() ? this.getStroke().clone() : undefined,\n rotation: this.getRotation(),\n rotateWithView: this.getRotateWithView(),\n atlasManager: this.atlasManager_\n });\n style.setOpacity(this.getOpacity());\n style.setScale(this.getScale());\n return style;\n };\n\n /**\n * @inheritDoc\n * @api\n */\n RegularShape.prototype.getAnchor = function getAnchor () {\n return this.anchor_;\n };\n\n /**\n * Get the angle used in generating the shape.\n * @return {number} Shape's rotation in radians.\n * @api\n */\n RegularShape.prototype.getAngle = function getAngle () {\n return this.angle_;\n };\n\n /**\n * Get the fill style for the shape.\n * @return {import(\"./Fill.js\").default} Fill style.\n * @api\n */\n RegularShape.prototype.getFill = function getFill () {\n return this.fill_;\n };\n\n /**\n * @inheritDoc\n */\n RegularShape.prototype.getHitDetectionImage = function getHitDetectionImage (pixelRatio) {\n return this.hitDetectionCanvas_;\n };\n\n /**\n * @inheritDoc\n * @api\n */\n RegularShape.prototype.getImage = function getImage (pixelRatio) {\n return this.canvas_;\n };\n\n /**\n * @inheritDoc\n */\n RegularShape.prototype.getImageSize = function getImageSize () {\n return this.imageSize_;\n };\n\n /**\n * @inheritDoc\n */\n RegularShape.prototype.getHitDetectionImageSize = function getHitDetectionImageSize () {\n return this.hitDetectionImageSize_;\n };\n\n /**\n * @inheritDoc\n */\n RegularShape.prototype.getImageState = function getImageState () {\n return ImageState.LOADED;\n };\n\n /**\n * @inheritDoc\n * @api\n */\n RegularShape.prototype.getOrigin = function getOrigin () {\n return this.origin_;\n };\n\n /**\n * Get the number of points for generating the shape.\n * @return {number} Number of points for stars and regular polygons.\n * @api\n */\n RegularShape.prototype.getPoints = function getPoints () {\n return this.points_;\n };\n\n /**\n * Get the (primary) radius for the shape.\n * @return {number} Radius.\n * @api\n */\n RegularShape.prototype.getRadius = function getRadius () {\n return this.radius_;\n };\n\n /**\n * Get the secondary radius for the shape.\n * @return {number|undefined} Radius2.\n * @api\n */\n RegularShape.prototype.getRadius2 = function getRadius2 () {\n return this.radius2_;\n };\n\n /**\n * @inheritDoc\n * @api\n */\n RegularShape.prototype.getSize = function getSize () {\n return this.size_;\n };\n\n /**\n * Get the stroke style for the shape.\n * @return {import(\"./Stroke.js\").default} Stroke style.\n * @api\n */\n RegularShape.prototype.getStroke = function getStroke () {\n return this.stroke_;\n };\n\n /**\n * @inheritDoc\n */\n RegularShape.prototype.listenImageChange = function listenImageChange (listener, thisArg) {\n return undefined;\n };\n\n /**\n * @inheritDoc\n */\n RegularShape.prototype.load = function load () {};\n\n /**\n * @inheritDoc\n */\n RegularShape.prototype.unlistenImageChange = function unlistenImageChange (listener, thisArg) {};\n\n /**\n * @protected\n * @param {import(\"./AtlasManager.js\").default|undefined} atlasManager An atlas manager.\n */\n RegularShape.prototype.render_ = function render_ (atlasManager) {\n var imageSize;\n var lineCap = '';\n var lineJoin = '';\n var miterLimit = 0;\n var lineDash = null;\n var lineDashOffset = 0;\n var strokeStyle;\n var strokeWidth = 0;\n\n if (this.stroke_) {\n strokeStyle = this.stroke_.getColor();\n if (strokeStyle === null) {\n strokeStyle = defaultStrokeStyle;\n }\n strokeStyle = asColorLike(strokeStyle);\n strokeWidth = this.stroke_.getWidth();\n if (strokeWidth === undefined) {\n strokeWidth = defaultLineWidth;\n }\n lineDash = this.stroke_.getLineDash();\n lineDashOffset = this.stroke_.getLineDashOffset();\n if (!CANVAS_LINE_DASH) {\n lineDash = null;\n lineDashOffset = 0;\n }\n lineJoin = this.stroke_.getLineJoin();\n if (lineJoin === undefined) {\n lineJoin = defaultLineJoin;\n }\n lineCap = this.stroke_.getLineCap();\n if (lineCap === undefined) {\n lineCap = defaultLineCap;\n }\n miterLimit = this.stroke_.getMiterLimit();\n if (miterLimit === undefined) {\n miterLimit = defaultMiterLimit;\n }\n }\n\n var size = 2 * (this.radius_ + strokeWidth) + 1;\n\n /** @type {RenderOptions} */\n var renderOptions = {\n strokeStyle: strokeStyle,\n strokeWidth: strokeWidth,\n size: size,\n lineCap: lineCap,\n lineDash: lineDash,\n lineDashOffset: lineDashOffset,\n lineJoin: lineJoin,\n miterLimit: miterLimit\n };\n\n if (atlasManager === undefined) {\n // no atlas manager is used, create a new canvas\n var context = createCanvasContext2D(size, size);\n this.canvas_ = context.canvas;\n\n // canvas.width and height are rounded to the closest integer\n size = this.canvas_.width;\n imageSize = size;\n\n this.draw_(renderOptions, context, 0, 0);\n\n this.createHitDetectionCanvas_(renderOptions);\n } else {\n // an atlas manager is used, add the symbol to an atlas\n size = Math.round(size);\n\n var hasCustomHitDetectionImage = !this.fill_;\n var renderHitDetectionCallback;\n if (hasCustomHitDetectionImage) {\n // render the hit-detection image into a separate atlas image\n renderHitDetectionCallback =\n this.drawHitDetectionCanvas_.bind(this, renderOptions);\n }\n\n var id = this.getChecksum();\n var info = atlasManager.add(\n id, size, size, this.draw_.bind(this, renderOptions),\n renderHitDetectionCallback);\n\n this.canvas_ = info.image;\n this.origin_ = [info.offsetX, info.offsetY];\n imageSize = info.image.width;\n\n if (hasCustomHitDetectionImage) {\n this.hitDetectionCanvas_ = info.hitImage;\n this.hitDetectionImageSize_ =\n [info.hitImage.width, info.hitImage.height];\n } else {\n this.hitDetectionCanvas_ = this.canvas_;\n this.hitDetectionImageSize_ = [imageSize, imageSize];\n }\n }\n\n this.anchor_ = [size / 2, size / 2];\n this.size_ = [size, size];\n this.imageSize_ = [imageSize, imageSize];\n };\n\n /**\n * @private\n * @param {RenderOptions} renderOptions Render options.\n * @param {CanvasRenderingContext2D} context The rendering context.\n * @param {number} x The origin for the symbol (x).\n * @param {number} y The origin for the symbol (y).\n */\n RegularShape.prototype.draw_ = function draw_ (renderOptions, context, x, y) {\n var i, angle0, radiusC;\n // reset transform\n context.setTransform(1, 0, 0, 1, 0, 0);\n\n // then move to (x, y)\n context.translate(x, y);\n\n context.beginPath();\n\n var points = this.points_;\n if (points === Infinity) {\n context.arc(\n renderOptions.size / 2, renderOptions.size / 2,\n this.radius_, 0, 2 * Math.PI, true);\n } else {\n var radius2 = (this.radius2_ !== undefined) ? this.radius2_\n : this.radius_;\n if (radius2 !== this.radius_) {\n points = 2 * points;\n }\n for (i = 0; i <= points; i++) {\n angle0 = i * 2 * Math.PI / points - Math.PI / 2 + this.angle_;\n radiusC = i % 2 === 0 ? this.radius_ : radius2;\n context.lineTo(renderOptions.size / 2 + radiusC * Math.cos(angle0),\n renderOptions.size / 2 + radiusC * Math.sin(angle0));\n }\n }\n\n\n if (this.fill_) {\n var color = this.fill_.getColor();\n if (color === null) {\n color = defaultFillStyle;\n }\n context.fillStyle = asColorLike(color);\n context.fill();\n }\n if (this.stroke_) {\n context.strokeStyle = renderOptions.strokeStyle;\n context.lineWidth = renderOptions.strokeWidth;\n if (renderOptions.lineDash) {\n context.setLineDash(renderOptions.lineDash);\n context.lineDashOffset = renderOptions.lineDashOffset;\n }\n context.lineCap = /** @type {CanvasLineCap} */ (renderOptions.lineCap);\n context.lineJoin = /** @type {CanvasLineJoin} */ (renderOptions.lineJoin);\n context.miterLimit = renderOptions.miterLimit;\n context.stroke();\n }\n context.closePath();\n };\n\n /**\n * @private\n * @param {RenderOptions} renderOptions Render options.\n */\n RegularShape.prototype.createHitDetectionCanvas_ = function createHitDetectionCanvas_ (renderOptions) {\n this.hitDetectionImageSize_ = [renderOptions.size, renderOptions.size];\n if (this.fill_) {\n this.hitDetectionCanvas_ = this.canvas_;\n return;\n }\n\n // if no fill style is set, create an extra hit-detection image with a\n // default fill style\n var context = createCanvasContext2D(renderOptions.size, renderOptions.size);\n this.hitDetectionCanvas_ = context.canvas;\n\n this.drawHitDetectionCanvas_(renderOptions, context, 0, 0);\n };\n\n /**\n * @private\n * @param {RenderOptions} renderOptions Render options.\n * @param {CanvasRenderingContext2D} context The context.\n * @param {number} x The origin for the symbol (x).\n * @param {number} y The origin for the symbol (y).\n */\n RegularShape.prototype.drawHitDetectionCanvas_ = function drawHitDetectionCanvas_ (renderOptions, context, x, y) {\n // reset transform\n context.setTransform(1, 0, 0, 1, 0, 0);\n\n // then move to (x, y)\n context.translate(x, y);\n\n context.beginPath();\n\n var points = this.points_;\n if (points === Infinity) {\n context.arc(\n renderOptions.size / 2, renderOptions.size / 2,\n this.radius_, 0, 2 * Math.PI, true);\n } else {\n var radius2 = (this.radius2_ !== undefined) ? this.radius2_\n : this.radius_;\n if (radius2 !== this.radius_) {\n points = 2 * points;\n }\n var i, radiusC, angle0;\n for (i = 0; i <= points; i++) {\n angle0 = i * 2 * Math.PI / points - Math.PI / 2 + this.angle_;\n radiusC = i % 2 === 0 ? this.radius_ : radius2;\n context.lineTo(renderOptions.size / 2 + radiusC * Math.cos(angle0),\n renderOptions.size / 2 + radiusC * Math.sin(angle0));\n }\n }\n\n context.fillStyle = asString(defaultFillStyle);\n context.fill();\n if (this.stroke_) {\n context.strokeStyle = renderOptions.strokeStyle;\n context.lineWidth = renderOptions.strokeWidth;\n if (renderOptions.lineDash) {\n context.setLineDash(renderOptions.lineDash);\n context.lineDashOffset = renderOptions.lineDashOffset;\n }\n context.stroke();\n }\n context.closePath();\n };\n\n /**\n * @return {string} The checksum.\n */\n RegularShape.prototype.getChecksum = function getChecksum () {\n var strokeChecksum = this.stroke_ ?\n this.stroke_.getChecksum() : '-';\n var fillChecksum = this.fill_ ?\n this.fill_.getChecksum() : '-';\n\n var recalculate = !this.checksums_ ||\n (strokeChecksum != this.checksums_[1] ||\n fillChecksum != this.checksums_[2] ||\n this.radius_ != this.checksums_[3] ||\n this.radius2_ != this.checksums_[4] ||\n this.angle_ != this.checksums_[5] ||\n this.points_ != this.checksums_[6]);\n\n if (recalculate) {\n var checksum = 'r' + strokeChecksum + fillChecksum +\n (this.radius_ !== undefined ? this.radius_.toString() : '-') +\n (this.radius2_ !== undefined ? this.radius2_.toString() : '-') +\n (this.angle_ !== undefined ? this.angle_.toString() : '-') +\n (this.points_ !== undefined ? this.points_.toString() : '-');\n this.checksums_ = [checksum, strokeChecksum, fillChecksum,\n this.radius_, this.radius2_, this.angle_, this.points_];\n }\n\n return /** @type {string} */ (this.checksums_[0]);\n };\n\n return RegularShape;\n}(ImageStyle));\n\n\nexport default RegularShape;\n\n//# sourceMappingURL=RegularShape.js.map","/**\n * @module ol/style/Fill\n */\nimport {getUid} from '../util.js';\nimport {asString} from '../color.js';\n\n\n/**\n * @typedef {Object} Options\n * @property {import(\"../color.js\").Color|import(\"../colorlike.js\").ColorLike} [color] A color, gradient or pattern.\n * See {@link module:ol/color~Color} and {@link module:ol/colorlike~ColorLike} for possible formats.\n * Default null; if null, the Canvas/renderer default black will be used.\n */\n\n\n/**\n * @classdesc\n * Set fill style for vector features.\n * @api\n */\nvar Fill = function Fill(opt_options) {\n\n var options = opt_options || {};\n\n /**\n * @private\n * @type {import(\"../color.js\").Color|import(\"../colorlike.js\").ColorLike}\n */\n this.color_ = options.color !== undefined ? options.color : null;\n\n /**\n * @private\n * @type {string|undefined}\n */\n this.checksum_ = undefined;\n};\n\n/**\n * Clones the style. The color is not cloned if it is an {@link module:ol/colorlike~ColorLike}.\n * @return {Fill} The cloned style.\n * @api\n */\nFill.prototype.clone = function clone () {\n var color = this.getColor();\n return new Fill({\n color: Array.isArray(color) ? color.slice() : color || undefined\n });\n};\n\n/**\n * Get the fill color.\n * @return {import(\"../color.js\").Color|import(\"../colorlike.js\").ColorLike} Color.\n * @api\n */\nFill.prototype.getColor = function getColor () {\n return this.color_;\n};\n\n/**\n * Set the color.\n *\n * @param {import(\"../color.js\").Color|import(\"../colorlike.js\").ColorLike} color Color.\n * @api\n */\nFill.prototype.setColor = function setColor (color) {\n this.color_ = color;\n this.checksum_ = undefined;\n};\n\n/**\n * @return {string} The checksum.\n */\nFill.prototype.getChecksum = function getChecksum () {\n if (this.checksum_ === undefined) {\n var color = this.color_;\n if (color) {\n if (Array.isArray(color) || typeof color == 'string') {\n this.checksum_ = 'f' + asString(/** @type {import(\"../color.js\").Color|string} */ (color));\n } else {\n this.checksum_ = getUid(this.color_);\n }\n } else {\n this.checksum_ = 'f-';\n }\n }\n\n return this.checksum_;\n};\n\nexport default Fill;\n\n//# sourceMappingURL=Fill.js.map","/**\n * @module ol/style/Style\n */\n\n/**\n * Feature styles.\n *\n * If no style is defined, the following default style is used:\n * ```js\n * import {Fill, Stroke, Circle, Style} from 'ol/style';\n *\n * var fill = new Fill({\n * color: 'rgba(255,255,255,0.4)'\n * });\n * var stroke = new Stroke({\n * color: '#3399CC',\n * width: 1.25\n * });\n * var styles = [\n * new Style({\n * image: new Circle({\n * fill: fill,\n * stroke: stroke,\n * radius: 5\n * }),\n * fill: fill,\n * stroke: stroke\n * })\n * ];\n * ```\n *\n * A separate editing style has the following defaults:\n * ```js\n * import {Fill, Stroke, Circle, Style} from 'ol/style';\n * import GeometryType from 'ol/geom/GeometryType';\n *\n * var white = [255, 255, 255, 1];\n * var blue = [0, 153, 255, 1];\n * var width = 3;\n * styles[GeometryType.POLYGON] = [\n * new Style({\n * fill: new Fill({\n * color: [255, 255, 255, 0.5]\n * })\n * })\n * ];\n * styles[GeometryType.MULTI_POLYGON] =\n * styles[GeometryType.POLYGON];\n * styles[GeometryType.LINE_STRING] = [\n * new Style({\n * stroke: new Stroke({\n * color: white,\n * width: width + 2\n * })\n * }),\n * new Style({\n * stroke: new Stroke({\n * color: blue,\n * width: width\n * })\n * })\n * ];\n * styles[GeometryType.MULTI_LINE_STRING] =\n * styles[GeometryType.LINE_STRING];\n * styles[GeometryType.POINT] = [\n * new Style({\n * image: new Circle({\n * radius: width * 2,\n * fill: new Fill({\n * color: blue\n * }),\n * stroke: new Stroke({\n * color: white,\n * width: width / 2\n * })\n * }),\n * zIndex: Infinity\n * })\n * ];\n * styles[GeometryType.MULTI_POINT] =\n * styles[GeometryType.POINT];\n * styles[GeometryType.GEOMETRY_COLLECTION] =\n * styles[GeometryType.POLYGON].concat(\n * styles[GeometryType.LINE_STRING],\n * styles[GeometryType.POINT]\n * );\n * ```\n */\nimport {assert} from '../asserts.js';\nimport GeometryType from '../geom/GeometryType.js';\nimport CircleStyle from './Circle.js';\nimport Fill from './Fill.js';\nimport Stroke from './Stroke.js';\n\n\n/**\n * A function that takes an {@link module:ol/Feature} and a `{number}`\n * representing the view's resolution. The function should return a\n * {@link module:ol/style/Style} or an array of them. This way e.g. a\n * vector layer can be styled.\n *\n * @typedef {function(import(\"../Feature.js\").FeatureLike, number):(Style|Array