2021-09-21 05:57:15 +00:00
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package game
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import (
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"fmt"
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)
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func (gm *Game) runFinal() {
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state, _ := gm.GetState()
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if state != STATE_IDLE && state != STATE_PLAY {
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2022-03-16 08:16:40 +00:00
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fmt.Printf("%s expected state \"IDLE\" | \"PLAY\" != \"%s\"", gm.GetId(), state)
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2021-09-21 05:57:15 +00:00
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return
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}
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err := gm.changeGameState(STATE_ANY, STATE_FINAL, PHASE_NONE)
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if err != nil {
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fmt.Println(err)
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return
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}
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gm.notifyClients()
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}
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