knowyt/server/src/game/game.go

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package game
import (
"encoding/json"
"fmt"
"os"
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"sirlab.de/go/knyt/engine"
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)
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func NewGameFromFile(id, fileName string) (*Game, error) {
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jsonBytes, err := os.ReadFile(fileName)
if err != nil {
return nil, err
}
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var gmJson GameJson
if err := json.Unmarshal(jsonBytes, &gmJson); err != nil {
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return nil, fmt.Errorf("%s: %v\n", fileName, err)
} else {
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gm := Game{
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id: id,
name: gmJson.Name,
eng: engine.NewEngine(id),
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}
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go gm.eng.Run()
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return &gm, nil
}
}
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func (gm *Game) GetId() string {
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gm.mu.Lock()
defer gm.mu.Unlock()
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return gm.id
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}
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func (gm *Game) GetName() string {
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gm.mu.Lock()
defer gm.mu.Unlock()
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return gm.name
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}
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func (gm *Game) GetEngine() *engine.Engine {
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gm.mu.Lock()
defer gm.mu.Unlock()
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return gm.eng
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}
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// func (gm *Game) GetActivePlayers() []string {
// gm.mu.Lock()
// defer gm.mu.Unlock()
//
// players := make([]string, 0)
//
// now := time.Now()
// for usrId, timestamp := range gm.playerTimestamp {
// elapsed := now.Sub(timestamp)
//
// fmt.Printf("%s: %.0f\n", usrId, elapsed.Seconds())
//
// if elapsed.Seconds() < 30.0 {
// players = append(players, usrId)
// }
// }
//
// return players
// }